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__NOTOC__
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{{Patchbox
 
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This article contains a short overview of all [[raid boss]]es that were in or added to ''[[World of Warcraft]]'' before before the release of ''[[World of Warcraft: The Burning Crusade]]''.
−
| Patchname = Rage of the Firelands<ref>http://us.battle.net/wow/en/blog/2658256#blog</ref>
 
−
| Image = [[Image:Patch42.jpg|265px|]]
 
−
| Caption =
 
−
| Release = 2011-06-10 ([[PTR]])
 
−
| Version = 14265
 
−
| toc = 40200
 
−
| Highlights =
 
−
*[[Firelands]] raid
 
−
*[[Firelands]] daily quest zone
 
−
| Related =
 
−
*[http://us.battle.net/wow/en/blog/2685007#blog Firelands quest area and raid video preview]
 
−
*[http://us.battle.net/wow/en/blog/2682944#blog Firelands raid preview]
 
−
*[http://us.battle.net/wow/en/blog/2685001#blog Firelands daily quest zone preview]
 
−
*[http://us.battle.net/wow/en/blog/2685003#blog New legendary staff in 4.2]
 
−
*[http://us.battle.net/wow/en/blog/2658255#blog Elemental Bonds]
 
−
| Prev = 4.1.0a
 
−
| Current = 4.2.0
 
−
| Next =
 
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}}
 
   
  +
{| class=darktable
−
'''Patch 4.2.0''' will contain the [[Firelands]] raid,<ref>{{ref web|url=http://us.battle.net/wow/en/forum/topic/2179759307?page=1#1|archiveurl=http://blue.mmo-champion.com/topic/161901/patch-41-42-content|author=Bashiok|date=March 4, 2011 1:53:09 AM UTC|archivedate=2011-01-04|title=Patch 4.1/4.2 Content}}</ref> and be the start of [[Season 10 Arena rewards|Arena season 10]].<ref>{{ref web|url=http://us.battle.net/wow/en/forum/topic/2179709321?page=1#7|archiveurl=http://blue.mmo-champion.com/topic/161923/42-justice-point-gear|author=Zarhym|date=March 4, 2011 3:38:00 AM|archivedate=2011-01-06|title=4.2 Justice Point Gear?}}</ref> It will also add a daily quest hub to Hyjal, as well as a two new daily quest zones called [[The Regrowth]] and the [[Molten Front]].<ref>http://us.battle.net/wow/en/blog/2685001</ref> It will continue [[Thrall]]'s story.<ref>{{ref web|url=http://us.battle.net/wow/en/blog/2658255#blog|title=Continuation of Thrall's Story}}</ref> It will also introduce the new [[Dungeon Journal]] feature.
 
  +
|+Classic raid instance bosses
  +
|-
  +
![[#Zul'Gurub|Zul'Gurub]] !! [[#Ruins of Ahn'Qiraj|Ruins of Ahn'Qiraj]] !! [[#Molten Core|Molten Core]] !! [[#Blackwing Lair|Blackwing Lair]] !! [[#Onyxia's Lair|Onyxia's Lair]] !! [[#The Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] !! [[#Naxxramas|Naxxramas]]
  +
|- valign=top
  +
|
  +
[[#High Priestess Jeklik|High Priestess Jeklik]]<br />
  +
[[#High Priest Venoxis|High Priest Venoxis]]<br />
  +
[[#High Priestess Mar'li|High Priestess Mar'li]]<br />
  +
[[#High Priest Thekal|High Priest Thekal]]<br />
  +
[[#High Priestess Arlokk|High Priestess Arlokk]]<br />
  +
[[#Bloodlord Mandokir|Bloodlord Mandokir]]<br />
  +
[[#Jin'do the Hexxer|Jin'do the Hexxer]]<br />
  +
[[#Gahz'ranka|Gahz'ranka]]<br />
  +
[[#Gri'lek|Gri'lek]]<br />
  +
[[#Hazza'rah|Hazza'rah]]<br />
  +
[[#Renataki|Renataki]]<br />
  +
[[#Wushoolay|Wushoolay]]<br />
  +
[[#Hakkar the Soulflayer|Hakkar the Soulflayer]]<br />
  +
|
  +
[[#Kurinnaxx|Kurinnaxx]]<br />
  +
[[#General Rajaxx|General Rajaxx]]<br />
  +
[[#Moam|Moam]]<br />
  +
[[#Buru the Gorger|Buru the Gorger]]<br />
  +
[[#Ayamiss the Hunter|Ayamiss the Hunter]]<br />
  +
[[#Ossirian the Unscarred|Ossirian the Unscarred]]<br />
  +
|
  +
[[#Lucifron|Lucifron]]<br />
  +
[[#Magmadar|Magmadar]]<br />
  +
[[#Gehennas|Gehennas]]<br />
  +
[[#Garr|Garr]]<br />
  +
[[#Baron Geddon|Baron Geddon]]<br />
  +
[[#Shazzrah|Shazzrah]]<br />
  +
[[#Golemagg the Incinerator|Golemagg the Incinerator]]<br />
  +
[[#Sulfuron Harbinger|Sulfuron Harbinger]]<br />
  +
[[#Majordomo Executus|Majordomo Executus]]<br />
  +
[[#Ragnaros|Ragnaros]]<br />
  +
|
  +
[[#Razorgore the Untamed|Razorgore the Untamed]]<br />
  +
[[#Vaelastrasz the Corrupt|Vaelastrasz the Corrupt]]<br />
  +
[[#Broodlord Lashlayer|Broodlord Lashlayer]]<br />
  +
[[#Flamegor|Flamegor]]<br />
  +
[[#Ebonroc|Ebonroc]]<br />
  +
[[#Firemaw|Firemaw]]<br />
  +
[[#Chromaggus|Chromaggus]]<br />
  +
[[#Nefarian|Nefarian]]<br />
  +
|
  +
[[#Onyxia|Onyxia]]
  +
|
  +
[[#The Prophet Skeram|The Prophet Skeram]]<br />
  +
[[#Lord Kri|Lord Kri]]<br />
  +
[[#Princess Yauj|Princess Yauj]]<br />
  +
[[#Vem|Vem]]<br />
  +
[[#Battleguard Sartura|Battleguard Sartura]]<br />
  +
[[#Fankriss the Unyielding|Fankriss the Unyielding]]<br />
  +
[[#Viscidus|Viscidus]]<br />
  +
[[#Princess Huhuran|Princess Huhuran]]<br />
  +
[[#Emperor Vek'lor|Emperor Vek'lor]]<br />
  +
[[#Emperor Vek'nilash|Emperor Vek'nilash]]<br />
  +
[[#Ouro|Ouro]]<br />
  +
[[#C'Thun|C'Thun]]<br />
  +
|
  +
[[#Anub'Rekhan|Anub'Rekhan]]<br />
  +
[[#Grand Widow Faerlina|Grand Widow Faerlina]]<br />
  +
[[#Maexxna|Maexxna]]<br />
  +
[[#Noth the Plaguebringer|Noth the Plaguebringer]]<br />
  +
[[#Heigan the Unclean|Heigan the Unclean]]<br />
  +
[[#Loatheb|Loatheb]]<br />
  +
[[#Instructor Razuvious|Instructor Razuvious]]<br />
  +
[[#Gothik the Harvester|Gothik the Harvester]]<br />
  +
[[#The Four Horsemen|The Four Horsemen]]<br />
  +
[[#Patchwerk|Patchwerk]]<br />
  +
[[#Grobbulus|Grobbulus]]<br />
  +
[[#Gluth|Gluth]]<br />
  +
[[#Thaddius|Thaddius]]<br />
  +
[[#Sapphiron|Sapphiron]]<br />
  +
[[#Kel'Thuzad|Kel'Thuzad]]<br />
  +
|}
   
  +
==[[Zul'Gurub]]==
−
'''Last Blizzard Update: June 10, 3:55 p.m. PDT'''
 
  +
:''Removed in [[patch 4.0.3a]].''
  +
In order to quell [[Hakkar the Soulflayer]], the trolls of the land banded together and sent a contingent of High Priests into the ancient city of [[Zul'Gurub]]. Each priest was a powerful champion of the Primal Gods, but despite their best efforts they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer.
   
  +
Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests and Hakkar's mighty lieutenants if they are to have any hope of confronting the mighty blood god.
−
{{tocright}}
 
−
{{Patchnotesbox}}
 
   
  +
===[[High Priestess Jeklik]]===
−
==Elemental Bonds==
 
  +
[[Image:JeklikBat.png|thumb|High Priestess Jeklik]]
−
What was to be an auspicious event at the ancient World Tree [[Nordrassil]] has ended in tragedy. There, members of the [[Cenarion Circle]] and [[Earthen Ring]], including former warchief [[Thrall]], had gathered with the noble [[Dragon Aspect]]s to unite their powers and restore Nordrassil for the good of [[Azeroth (world)|Azeroth]]. Yet word has now spread that a shadowy [[Twilight's Hammer]] agent interrupted the ceremony and struck down Thrall with dark magics... casting his spirit into the four domains of the [[Elemental Plane]]. If these terrible rumors hold true, the Earthen Ring--indeed, all of Azeroth--has lost one of its greatest champions.
 
  +
One of [[Hakkar the Soulflayer|Hakkar's]] priests, Jeklik holds the aspect of the [[bat]].<br clear="right" />
   
  +
===[[High Priest Venoxis]]===
−
==The Regrowth and Molten Front==
 
  +
[[Image:Venorix.jpg|thumb|High Priest Venoxis]]
−
Although the night elves and their allies repelled [[Ragnaros]]'s initial invasion of [[Mount Hyjal|Hyjal]], their work on the sacred mount is far from over. Archdruid [[Malfurion Stormrage]] has gathered his comrades at the [[Sanctuary of Malorne]] within the newly healed [[the Regrowth|Regrowth]] to [[Firelands Invasion|invade Ragnaros's domain]]: the [[Firelands]]. Once inside the Elemental Plane, Hyjal's defenders hope to establish a permanent stronghold. Yet these plans have come under threat by a ferocious new elemental assault that has swept through the Regrowth. Despite this setback, Hyjal's protectors remain steadfast in their mission, for they know that it is in the molten heart of the Firelands that the fate of Mount Hyjal will be decided.
 
  +
The [[troll]] '''Venoxis''' was the High Priest of the [[Primal God]] [[Ula-tek]], the goddess serpent.<br clear="right" />
   
  +
===[[High Priestess Mar'li]]===
−
==The Firelands==
 
  +
[[Image:MarliSpider.png|thumb|Hight Priestess Mar'li]]
−
The time to strike at Ragnaros draws near. The battle to protect Mount Hyjal now rages in the depths of Ragnaros's smoldering realm. As territory is gained by Azeroth's defenders and they draw closer to the inner sanctums of the [[Firelands (instance)|Firelands]], a monumental task awaits. Ragnaros's lair--[[Sulfuron Keep]]--is closely guarded by his most loyal servants, including the traitorous [[Druids of the Flame]] and their mysterious leader. Yet the brave heroes who have ventured into this ash-choked domain cannot afford to shy away from any danger. The outcome of the battles that lie ahead will determine the very survival of Azeroth.
 
  +
The [[troll]] '''Mar'li''' was the High Priestess of the [[Primal God]] [[Shadra]], the god spider.<br clear="right" />
   
  +
===[[High Priest Thekal]]===
−
==Dragonwrath, Tarecgosa's Rest==
 
  +
[[Image:Thekal.gif|thumb|High Priest Thekal]]
−
Uncertainty looms over the [[blue dragonflight]]'s domain, the [[Nexus]], as its members struggle to appoint a new leader. Split between the two likeliest successors--[[Kalecgos]] and [[Arygos]]--the flight has agreed to meet during a rare celestial event known as the Embrace in the hopes that a new Aspect will finally be chosen. The bronze dragon [[Anachronos]], however, has detected something sinister at work around the Nexus, threatening to compromise the ceremony. If a hero does not rise to investigate these dark forces and uncover their intentions, Anachronos believes that Azeroth's doom is imminent.
 
  +
The [[troll]] '''Thekal''' was the High Priest of the [[Primal God]] [[Shirvallah]], the god tiger.<br clear="right" />
   
  +
===[[High Priestess Arlokk]]===
−
==General==
 
  +
[[Image:Arlokk.PNG|thumb|High Priestess Arlokk]]
−
*New Daily Quests: [[The Regrowth]] and [[Molten Front]]
 
  +
The [[troll]] '''Arlokk''' was the High Priestess of the [[Primal God]] [[Bethekk]], the goddess panther.<br clear="right" />
−
**A large assortment of [[Firelands Invasion|all-new daily quests]] and rewards are now available in [[Mount Hyjal|Hyjal]], where players can help the [[Guardians of Hyjal]] push back the allies of [[Ragnaros]] and establish a forward operating base in the [[Firelands]]! In order to partake in the Regrowth and Molten Front daily quests, players must have at least completed up to and including the quest [[Quest:Aessina's Miracle]]. Once this quest has been completed, players should speak with [[Matoclaw]] in the [[Sanctuary of Malorne]] to take part in the Regrowth efforts.
 
−
*New Quest Chain: [[Elemental Bonds]]
 
−
**A New quest line is now available to level-85 Horde and Alliance characters, bringing brave adventurers to [[Thrall]]'s aid. [[Quest:The Call of the World-Shaman]], the quest which will point players toward Thrall and The Nordrassil Summit, can be obtained in [[Stormwind]] or [[Orgrimmar]].
 
−
*New Raid: [[Firelands (instance)|The Firelands]]
 
−
**Located within the [[Elemental Plane]], the Firelands is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at Ragnaros the Firelord and his loyal servants by venturing into their domain via [[Sulfuron Spire]] in Mount Hyjal.
 
−
*New Legendary Item: [[Dragonwrath, Tarecgosa's Rest]]
 
−
**Steadfast raiders have an opportunity to embark on a series of quests to create an all-new [[legendary]] caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands. Once a Molten Lord is killed, players can accept the quest [[Quest:A Legendary Engagement]] from [[Ziradormi]] or [[Coridormi]] in [[Orgrimmar]] or [[Stormwind]].
 
−
*New User Interface Feature: [[Dungeon Journal]]
 
−
**A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.
 
−
* All character races now have a <code>/roar</code> sound.
 
−
* All existing [[Valor Points]] in the Currency tab have been converted to [[Justice Points]]. Any points above the Justice Point cap will be converted into gold at a rate of 47 silver per point and mailed to characters.
 
−
* The [[Keyring]] bag slot has been removed to make room in the user interface for new features.
 
−
** [[Key]]s which no longer serve a purpose in the game will be removed from player inventories. Compensation for the keys will be automatically provided in the form of each key's vendor sell price in gold.
 
−
** Keys which are obsolete [[quest item]]s will be removed from player inventories.
 
−
** Keys which may still be of use to players will be transferred to regular inventory space. If a player's bags are full, these keys will sit in a backlogged inventory until sufficient space is made available. Once space is opened, the keys will appear in regular inventory upon the player logging out or switching zones.
 
   
  +
===[[Bloodlord Mandokir]]===
−
==Achievements==
 
  +
[[Image:MandoibV2.jpg|thumb|Bloodlord Mandokir]]
−
* [[Bear-ly Made It]] (new achievement): Save all four prisoners before they are sacrificed in [[Zul'Aman]] on Heroic difficulty.
 
  +
One of [[Hakkar the Soulflayer|Hakkar]]'s more powerful lieutenants, Mandokir is the leader of the [[Gurubashi tribe]] [[trolls]], the most powerful troll-tribe that resides inside the ancient city of [[Zul'Gurub]]. Mandokir and his people were reluctant at first to summon Hakkar into the mortal world and revolted against the plan, but as soon as Hakkar entered the world their resistance seized and they soon fulfilled his every command.<br clear="right" />
   
  +
===[[Jin'do the Hexxer]]===
−
==Classes==
 
  +
[[Image:Jindo.JPG|thumb|Jin'do the Hexxer]]
−
===General===
 
  +
One of [[Hakkar the Soulflayer|Hakkar]]'s most powerful lieutenants, Jin'do was originally the leader of the [[Hakkari|Hakkari tribe]] [[trolls]]. After being exiled or murdered for the evil deeds they had done in Hakkar's name, they decided to wreak havoc upon the world and summon Hakkar into the mortal world. Jin'do and the remaining Hakkari trolls now reside inside the walls of the ancient [[Gurubashi]] capital of Zul'gurub.<br clear="right" />
−
*All [[spell critical strike|healing critical strikes]] now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
 
−
*Players are once again free to [[dancing|dance]] in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
 
−
*Buffs
 
−
**All class abilities which place a buff on friendly targets no longer generate any [[threat]]. This goes for raid-wide buffs like [[Mark of the Wild]] and [[Power Word: Fortitude]], as well as triggered effects such as [[Blessed Resilience]] or [[Fingers of Frost]], and single-target buffs like [[Dark Intent]] and [[Hysteria]]. The exception is buffs which directly cause healing or damage, such as [[Thorns]] or [[Renew]]. Abilities such as these still generate normal threat.
 
−
*Crowd Control
 
−
**Many [[crowd control]] abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: [[Hibernate]], [[Entangling Roots]], [[Wyvern Sting]] (will still cause hostility when it begins to deal damage), [[Freezing Trap]], [[Polymorph]], [[Repentance]], [[Shackle Undead]], [[Blind]], [[Hex]], [[Bind Elemental]], [[Banish]], [[Seduction]].
 
−
*Pets
 
−
**The [[Aggressive]] pet stance has been removed and replaced with the [[Assist]] stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
 
−
** The [[Defensive]] pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.
 
−
* Spell Interrupts
 
−
** When [[interrupt]]ed while casting a single-school spell such as [[Mind Flay]] or [[Frostbolt]], players will now be able to cast dual-school spells such as [[Mind Spike]] (Frost and Shadow schools) or [[Frostfire Bolt]] (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.
 
−
* Stats
 
−
** [[Death knight]]s, [[paladin]]s, and [[warrior]]s no longer receive any bonus to their chance to [[dodge]] from [[Agility]]. Their base chance to dodge is now a fixed 5%.
 
−
** Death knights, paladins, and warriors now receive 27% of their [[Strength]] bonuses as [[parry rating]], up from 25%. This conversion still only applies to Strength above and beyond their base Strength.
 
−
* General Class Bug Fixes
 
−
**Players should no longer incorrectly receive a message stating they interrupted a spell cast when they did not.
 
−
**Actions bars will no longer briefly disappear when characters that have a stance bar enter a vehicle.
 
   
  +
===[[Gahz'ranka]]===
−
==={{ClassIcon|Death Knight|Large}} Death Knights===
 
  +
[[Image:Gahz'ranka.JPG|thumb|Gahz'ranka]]
−
* [[Obliterate]] base damage has been reduced to 150% weapon damage, down from 160%.
 
  +
Gahz'ranka is a giant sea-creature that lives in the waters of the ancient [[Gurubashi]] capital of [[Zul'Gurub]]. The famous fisherman [[Nat Pagle]] hunted the creature for a long time, but apparently failed to capture it. Gather a group of heroes and maybe some lure. Who knows, maybe you'll succeed where Nat failed...<br clear="right" />
−
* Talent Specializations
 
−
** Frost
 
−
*** [[Hungering Cold]] now has a 1.5-second cast time.
 
−
*** [[Might of the Frozen Wastes]] now increases two-handed weapon damage by 3/7/10%, down from 4/8/12%.
 
−
** Unholy
 
−
*** [[Unholy Might]] now increases Strength by 20%, up from 5%.
 
−
* Glyphs
 
−
** [[Glyph of Dark Succor]] has been redesigned. Rather than placing a 15% maximum health floor on [[Death Strike]] healing while in [[Frost Presence|Frost]] or [[Unholy Presence]], it causes the next Death Strike within 15 seconds after killing a foe that yields [[experience]] or [[Honor Points]] to heal for at least 20% of the death knight's maximum health (still requires Frost or Unholy Presence).
 
   
  +
===[[Gri'lek]]===
−
==={{ClassIcon|Druid|Large}} Druids===
 
  +
===[[Hazza'rah]]===
−
* Druids now gain 1 [[attack power]] per point of [[Strength]], down from 2. They continue to gain 2 attack power per point of [[Agility]] while in [[Cat Form]] or [[Bear Form]]. In addition, Cat Form’s scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.
 
  +
===[[Renataki]]===
−
** [[Ferocious Bite]] damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
 
  +
===[[Wushoolay]]===
−
**[[Mangle (Cat Form)]] (Cat) damage has been increased to 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
 
  +
===[[Hakkar the Soulflayer]]===
−
**[[Rake]] initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake’s tooltip being incorrect from this change will be corrected in a future patch.
 
  +
[[Image:Hakkar.jpg|thumb|Hakkar the Soulflayer]]
−
**[[Ravage]] damage has been increased to 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
 
  +
The long centuries following the [[Great Sundering]] of the world were difficult ones for the [[troll]] race. Famine and terror were commonplace within the broken kingdoms. The [[Gurubashi]] trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one.
−
**[[Savage Roar]] now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
 
−
**[[Shred]] damage has been increased to 520% weapon damage, up from 450%, and bonus damage has been lowered to 302.
 
−
* [[Entangling Roots]] and the equivalent spell triggered by [[Nature's Grasp]] no longer deal damage.
 
−
* [[Innervate]] now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
 
−
*[[Omen of Clarity]] clearcasting buff from now lasts 15 seconds, up from 8 seconds.
 
−
*[[Starfire]] damage has been increased by approximately 23%.
 
−
*[[Swipe (Cat Form)]] (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
 
−
*[[Wrath]] damage has been increased by approximately 23%.
 
−
* Talent Specializations
 
−
**[[Balance]]
 
−
***[[Earth and Moon]]'s duration has been increased to 15 seconds, up from 12.
 
−
***[[Fungal Growth]] spell visual effect has been updated to be less visually intrusive and more aesthetic.
 
−
***[[Lunar Shower]] has been redesigned. When casting [[Moonfire]], the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and [[Sunfire]] generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an [[Eclipse]] state should now cast the one of their two basic attacks which will not move the Eclipse bar (either [[Starfire]] or [[Wrath]]).
 
−
***[[Solar Beam]] has a new spell effect.
 
−
***[[Wild Mushroom: Detonate]] can now also trigger Earth and Moon, in addition to Starfire and Wrath.
 
−
** Feral
 
−
*** Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
 
−
**** [[Faerie Fire (Feral)]] base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
 
−
**** [[Maul]] base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
 
−
**** [[Pulverize]] weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
 
−
**** [[Mangle (Bear Form)]] (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
 
−
**** [[Swipe]] base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
 
−
**** [[Thrash]] initial base damage has been increased to 1042, up from 339. Initial damage attack power scaling has been decreased to 9.82%, down from 19.2%. Periodic base damage has been increased to 581, up from 189. Periodic damage attack power scaling has been decreased to 1.67%, down from 3.26%. In addition, a bug was corrected where armor decreased the periodic damage done by this ability.
 
−
**** [[Lacerate]] initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
 
−
*** [[Natural Reaction]] damage reduction has been increased to 9/18%, up from 6/12%.
 
−
**Restoration
 
−
***[[Symbiosis]] (Mastery) has been removed and replaced with [[Harmony]]. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. [[Healing Touch]], [[Nourish]], [[Swiftmend]], and the initial heal from [[Regrowth]] are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
 
−
*Glyphs
 
−
**[[Glyph of Berserk]] duration increase is now 10 seconds, up from 5.
 
−
**[[Glyph of Ferocious Bite]] has been redesigned. It now causes [[Ferocious Bite]] to heal the caster for 1% of maximum health for each 10 energy used.
 
−
**[[Glyph of Innervate]] now causes the druid to gain 10% of his or her maximum mana over 10 seconds when [[Innervate]] is used on a friendly target, in addition to Innervate's base effect.
 
−
*Set Bonuses
 
−
**The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).
 
−
**The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.
 
−
*Druid Bug Fixes
 
−
**It is no longer possible in some encounters to use Feral Charge when closer than its minimum range.
 
   
  +
'''Hakkar the Soulflayer''', a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of [[Stranglethorn Vale]] and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts.
−
==={{ClassIcon|Hunter|Large}} Hunters===
 
−
*[[Multi-Shot]] damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
 
−
*[[Hunter trap|Traps]] now scale with hunter stats such as [[hit]], [[expertise]], [[spell penetration]] and [[attack power]] as intended.
 
−
* Talent Specializations
 
−
** Marksmanship
 
−
*** [[Careful Aim]] now grants additional critical strike chance against targets over 90% health, up from 80% health.
 
−
** Survival
 
−
*** [[Black Arrow]] damage done has been increased by roughly 40%.
 
−
* Pets
 
−
** 10 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame [[Deth'tilac]], the rarest and most powerful of them all? Players will need to [[Firelands Invasion|progress through]] the [[Mount Hyjal|Hyjal]] [[The Regrowth|Regrowth]] and [[Molten Front]] daily questing areas in order to unlock access to the full gamut of taming challenges.
 
−
** [[Intervene (pet)]] (Pet Tenacity) has been redesigned. The pet runs at high speed toward a group member, reducing the damage done by the next melee or ranged attack made against them equal to 50% of the pet's total health.
 
   
  +
In recent times, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the [[Gurubashi|Gurubashi Empire]], [[Zul'Gurub]]. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar -- reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.
−
==={{ClassIcon|Mage|Large}} Mages===
 
−
* [[Arcane Blast]] damage done has been reduced by 5%.
 
−
* [[Pyroblast]] cast when [[Hot Streak]] is not active was doing slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
 
−
* [[Spellsteal]] mana cost has been increased by 100%.
 
−
* Talent Specializations
 
−
** Fire
 
−
*** When [[Impact]] spreads [[Living Bomb]], it will only be spread to two additional targets. The net effect is that if the mage's most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.
 
−
**Frost
 
−
***[[Deep Freeze]] and [[Ring of Frost]] will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with.
 
   
  +
In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the [[Primal Gods]] -- Bat, Panther, Tiger, Spider, and Snake -- but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god.
−
==={{ClassIcon|Paladin|Large}} Paladins===
 
−
*[[Divine Light]] mana cost has been increased to 35% of base mana, up from 30%.
 
−
*[[Flash of Light]] mana cost has been increased to 31% of base mana, up from 27%.
 
−
* [[Guardian of Ancient Kings]] uses the new [[Assist]] pet stance functionality.
 
−
*[[Holy Light]] mana cost has been increased to 12% of base mana, up from 10%.
 
−
*[[Rebuke]], [[Divine Shield]] and [[Divine Protection]] have new icons.
 
−
*[[Seal of Righteousness]] now can be activated by any melee ability, not just single target melee abilities. This adds [[Hammer of the Righteous]] (the physical component) and [[Divine Storm]] to the list of abilities that can activate this seal. In addition, Seal of Righteousness procs can now be critical effects.
 
−
*Talent Specializations
 
−
**Holy
 
−
***[[Beacon of Light]] can no longer be dispelled. In addition, it now transfers 100% of the heal from Holy Light, but still 50% of the heal from other spells.
 
−
***[[Denounce]] has been redesigned. It still reduces the mana cost of [[Exorcism]]. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
 
−
***[[Holy Shock]] mana cost has been decreased to 7% of base mana, down from 8%.
 
−
***[[Illuminated Healing]] (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.
 
−
***[[Infusion of Light]] can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and [[Divine Light]]. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc.
 
−
***[[Speed of Light]] now increases movement speed when [[Holy Radiance]] or [[Divine Protection]] are cast. In addition, this talent now reduces the cooldown of [[Holy Radiance]] by 13/26/40 seconds, up from 10/20/30.
 
−
***[[Walk in the Light]] now improves [[Word of Glory]] healing by 30%, in addition to its current effects.
 
−
**Protection
 
−
***[[Ardent Defender]] has a new spell effect.
 
−
***[[Guarded by the Light]] no longer interacts with Holy Shield in any way.
 
−
***[[Hammer of the Righteous]] mana cost has been lowered to 10%, down from 12% to match [[Crusader Strike]].
 
−
***[[Holy Shield]] has been redesigned. This talent is now an activated ability off the [[global cooldown]]. It grants 20% increased block amount to a paladin's [[block|shield block]]s for 10 seconds, with a 30-second cooldown.
 
−
***[[Judgements of the Wise]] now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.
 
−
**Retribution
 
−
***[[Inquiry of Faith]] now increases Inquisition duration by 66/133/200%, up from 50/100/150%.
 
−
***The [[Seals of Command]] talent now makes [[Seal of Righteousness]] hit an unlimited number of melee targets, instead of only 2 additional targets.
 
−
***[[Selfless Healer]] can no longer be dispelled and cannot be stolen via [[Spellsteal]]; and, in addition to its current effects, it lowers the cooldown of [[Word of Glory]] by 5/10 seconds.
 
−
*Glyphs
 
−
**[[Glyph of Seal of Truth]] [[expertise]] bonus now also works when [[Seal of Righteousness]] is active.
 
   
  +
==[[Ruins of Ahn'Qiraj]]==
−
==={{ClassIcon|Priest|Large}} Priests===
 
  +
:''Retuned in patch 4.0.3a to be a 10-player raid.''
−
*[[Devouring Plague]] damage done has been decreased by 12%.
 
−
*[[Mind Blast]] damage done has been increased by 12%.
 
−
*[[Shadowfiend]] uses the new [[Assist]] pet stance functionality.
 
−
*[[Shadow Word: Death]] damage done has been increased by 12%.
 
−
*[[Shadow Word: Pain]] damage done has been decreased by 12%.
 
−
*Talent Specializations
 
−
**Shadow
 
−
***[[Mind Flay]] damage done has been increased by 12%.
 
−
*** [[Psychic Horror]] no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells.
 
−
***[[Sin and Punishment]]'s [[Vampiric Touch]] backlash fear effect no longer has diminishing returns.
 
−
***[[Vampiric Touch]] damage done has been decreased by 12%.
 
−
*Priest Bug Fixes
 
−
**Players will no longer prematurely cancel a channeled spell when clicking on the [[Lightwell]].
 
   
  +
===[[Kurinnaxx]]===
−
==={{ClassIcon|Rogue|Large}} Rogues===
 
  +
[[Image:Kurinnaxx.jpg|thumb|Kurinnaxx]]
−
* [[Cloak of Shadows]] cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the [[global cooldown]].
 
  +
'''Kurinnaxx''', a large [[sand reaver]], is the first [[boss]] found in the [[Ruins of Ahn'Qiraj]]. He has a wide aggro radius and can see stealthed rogues.<br clear="right" />
−
* [[Combat Readiness]] and Cloak of Shadows now share a cooldown.
 
−
* [[Blind]] duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
 
−
* [[Stealth]] now once again begins its cooldown once the rogue leaves Stealth.
 
−
* Talent Specializations
 
−
** Assassination
 
−
*** [[Assassin's Resolve]] damage bonus has been increased to 20%, up from 15%.
 
−
*** [[Vile Poisons]] now increases poison damage by 12/24/36%, up from 7/14/20%.
 
−
** Combat
 
−
*** [[Savage Combat]] now increases attack power by 3/6%, up from 2/4%.
 
−
*** [[Vitality (rogue talent)]] now increases attack power by 30%, up from 25%.
 
−
** Subtlety
 
−
*** [[Elusiveness (rogue talent)]] now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
 
−
*** [[Hemorrhage]] base damage has been increased by 40%.
 
−
*** [[Sanguinary Vein]] damage to bleeding targets has been increased to 8/16%, from 5/10%.
 
   
  +
===[[General Rajaxx]]===
−
==={{ClassIcon|Shaman|Large}} Shaman===
 
  +
[[Image:Rajaxx.jpg|thumb|General Rajaxx]]
−
* [[Fire Nova]] damage has been increased by 15%.
 
  +
The mighty [[Qiraji]] known as '''General Rajaxx''' commands the Qiraji armies in battle. He was described in the War of the Shifting Sands as "a towering monstrosity, swinging clawed limbs, looming over all and always shouting commands to the insect soldiers of Qiraji and [[Silithid]] during battle." He is currently a [[boss]] found in the [[Ruins of Ahn'Qiraj]]. He is commonly thought to be [[Ragnaros]]'s equal or greater in physical size.<br clear="right" />
−
*[[Lightning Shield]] and [[Water Shield]] can no longer be dispelled.
 
−
*[[Unleash Elements]] is now in the [[Magic schools#Nature|Nature]] school, and thus can no longer be used if a shaman's Nature school has been locked out.
 
−
*[[Water Shield]] has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.
 
−
*Talent Specializations
 
−
**Elemental
 
−
*** [[Call of Flame]] now also causes Fire Nova to add 3/6 seconds to the duration of [[Flame Shock]] auras on targets that Fire Nova damages.
 
−
***[[Lava Flows]] now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
 
−
***[[Thunderstorm]] now reduces the movement speed of players it knocks back by 40% for 5 seconds.
 
−
**Restoration
 
−
***[[Improved Water Shield]] has been redesigned and renamed [[Resurgence]]. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a [[Healing Wave]] or [[Greater Healing Wave]] critically hits, and scaled down accordingly for faster or multi-target spells).
 
−
***[[Mana Tide Totem]] now grants 200% of the caster's Spirit, down from 400%.
 
−
*Glyphs
 
−
**[[Glyph of Unleashed Lightning]] (new Prime glyph) allows [[Lightning Bolt]] to be cast while moving.
 
−
* Set Bonuses
 
−
** The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the [[Rolling Thunder]] talent).
 
   
  +
===[[Moam]]===
−
==={{ClassIcon|Warlock|Large}} Warlocks===
 
  +
[[Image:Moam.jpg|thumb|Moam]]
−
* [[Soul Fire]] is now available at level 20, down from level 54.
 
  +
Though the [[Scarab Wall]] prevented the [[Qiraji]] from venturing out of [[Ahn'Qiraj]], the insect empire refused to remain idle. In preparation for their reemergence in the world, [[C'Thun|the shadowy master of Ahn'Qiraj]] commanded Emperor Vek'lor to create a new obsidian statue superior to all other [[Obsidian Destroyer|Destroyers]]. Vek'lor sought his twin brother's aid in the task, and while Vek'nilash used his physical might to craft a grand body of volcanic rock, Vek'lor fortified the shell with powerful magic.
−
* [[Soul Harvest]] has a new spell effect.
 
−
* Glyphs
 
−
** [[Glyph of Soul Swap]] now applies a 30-second cooldown to Soul Swap, up from 15 seconds.
 
−
* Warlock Bug Fixes
 
−
** It is no longer possible to leave combat while channeling [[Drain Soul]].
 
   
  +
Emperor Vek'lor named the finished construct Moam, and observed as the dark master infused it with life. He was pleased and surprised to find that the improved Obsidian Destroyer was far more versatile than its earlier counterparts. The [[Twin Emperors]] intended to use Moam as a colossal weapon, knowing that its strengths would help it survive in the thick of melee as well as magical combat-but they did not expect for the construct's abilities to advance further without their own assistance.<br clear="right" />
−
==={{ClassIcon|Warrior|Large}} Warriors===
 
−
* [[Overpower]] now has a 1.5-second cooldown and global cooldown ([[Taste for Blood]]'s Overpower cooldown has not changed).
 
−
* [[Recklessness]] and [[Deadly Calm]] can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
 
−
* [[Retaliation]], Recklessness and [[Shield Wall]] no longer have stance requirements.
 
−
* Talent Specializations
 
−
** Arms
 
−
*** [[Two-Handed Weapon Specialization (warrior specialization)]] weapon damage increase has been lowered to 12%, down from 20%.
 
−
** Fury
 
−
*** [[Dual Wield Specialization]] weapon damage increase has been lowered to 5%, down from 10%.
 
−
* Warrior Bug Fixes
 
−
** It is no longer possible in some encounters to use [[Charge]] when closer than its minimum range.
 
   
  +
===[[Buru the Gorger]]===
−
==Currency==
 
  +
[[Image:Buru2.jpg|thumb|Buru the Gorger]]
−
*Conquest and Honor Points
 
  +
Buru guards the eggs of the [[Qiraji]]. It is only by the destruction of those eggs that Buru can be weakened until finally weak enough to break through his immensely thick armor.<br clear="right" />
−
**All existing Conquest Points in the Currency tab have been converted to Honor Points. Any points above the Honor Point cap must be spent within the next week before Season 10 starts. Once Season 10 begins, all Honor Points exceeding the 4,000 point cap will be converted into gold at a rate of 35 silver per point and mailed to characters.
 
−
**The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
 
−
**The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.
 
−
*Valor Points
 
−
**All existing Valor Points in the Currency tab have been converted to Justice Points. Any points above the Justice Point cap will be converted into gold at a rate of 47 silver per point and mailed to characters.
 
−
**The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
 
−
***The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
 
−
***The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
 
−
***The number of Valor Points awarded for killing a boss in the Firelands is 70 in 10-player mode, and 90 in 25-player mode.
 
−
***The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode, and 45 in 25-player mode.
 
−
***The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.
 
   
−
==Dungeons & Raids==
+
===[[Ayamiss the Hunter]]===
  +
[[Image:Ayamiss the Hunter.jpg|thumb|Ayamiss the Hunter]]
−
*Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
 
  +
Ayamiss is a powerful flying hunter in the ranks of the [[Qiraji]] army. She and her soldiers hover high above the ground, and when confronted, Ayamiss gets great pleasure in sacrificing random members of the opposing forces.<br clear="right" />
−
**Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.
 
−
**The pullout panel will be available for 5-player content as well when Show Raid Frames is selected.
 
−
**Raid Profiles can list groups horizontally as well as vertically.
 
−
*A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.
 
−
*Baradin Hold
 
−
**Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.
 
−
*The [[Bastion of Twilight]]
 
−
**The damage modifier on normal difficulty has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
 
−
**One of each type of bound elemental in the Ascendant Council chamber has been removed.
 
−
**Bound Deluge's Frost Whirl ability now deals 50% less damage.
 
−
**[[Arion]]
 
−
***Chain Lightning damage and chain distance has been reduced.
 
−
**[[Cho'gall (tactics)|Cho'gall]]
 
−
***Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage have all been reduced by 20%.
 
−
***Corrupting Crash and Depravity
 
−
****The amount of Corruption they give has been reduced to 5, down from 10.
 
−
***Corrupted Bite effect caused by Blood of the Old God has been reduced.
 
−
***Damage taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
 
−
***Debilitating Beam damage has been reduced by 20%.
 
−
***The duration of Twisted Devotion has been reduced by 25%.
 
−
**[[Dragon Siblings]]
 
−
***Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, and Fabulous Flames damage have all been reduced by 20%.
 
−
**[[Elementium Monstrosity]]
 
−
***Electrical Instability damage has been reduced.
 
−
**[[Feludius]]
 
−
***Damage due to being frozen while Waterlogged has been reduced.
 
−
**[[Halfus]]
 
−
***Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, and Shadow Nova damage have all been reduced by 20%.
 
−
***Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
 
−
***Shadow Nova base cast time has been increased.
 
−
**[[Ignacious]]
 
−
***Rising Flames now increases damage by 3% per stack, down from 5%.
 
−
**[[Terrastra]]
 
−
***Harden Skin now increases physical damage dealt by 20%, down from 100%.
 
−
*[[Blackwing Descent]]
 
−
**[[Atramedes]]
 
−
***Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage have all been reduced by 20%.
 
−
***Modulation no longer causes Sound in normal difficulty.
 
−
***Sound given by Sonar Pulse has been reduced to 3, down from 5.
 
−
**[[Chimaeron]]
 
−
*** Health has been reduced by 20% and melee damage has been reduced by 10%.
 
−
*** Chimaeron will now only cast two caustic slimes per 30-second cycle.
 
−
**Drakeadon Mongrel
 
−
***Time Lapse no longer stuns.
 
−
***Frost Burn silence is now 3 seconds.
 
−
**Dwarven Kings
 
−
***Whirlwind no longer drops threat.
 
−
***Execution Sentence now deals damage only.
 
−
***Shield of Light absorption has been reduced.
 
−
**[[Magmaw]]
 
−
***Damage and hit points have been reduced by 20%.
 
−
***Lava Parasites have been diminished.
 
−
***Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
 
−
***Mangled Lifeless no longer instantly kills, and its damage has been reduced.
 
−
***Parasitic Infection has been decreased.
 
−
**[[Maloriak]]
 
−
***Health, damage, Aberration health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage have all been decreased by 20%.
 
−
***The Aberration stacking damage buff has been decreased.
 
−
***Prime Subjects no longer fixate, and are no longer immune to taunt effects.
 
−
**[[Nefarian (Blackwing Descent tactics)|Nefarian]]
 
−
***Health and melee damage has been reduced by 20%.
 
−
***Animated Bone Warriors take 33 seconds to fall over, down from 50. In addition, fewer Animated Bone Warriors spawn.
 
−
***Blast Nova cast time has been increased.
 
−
***Chromatic Prototype health has been reduced by 20%.
 
−
***Electrocute damage has been reduced by 30%.
 
−
***Magma Stacking debuff effect has been reduced by 75%.
 
−
***Nefarian's Shadowblaze cast frequency cannot increase beyond 1 once every 15 seconds.
 
−
***Onyxia health and melee damage has been reduced by 20%.
 
−
***Shadowflame Barrage damage has been reduced by 20%.
 
−
***Tail Lash damage has been reduced by 50%.
 
−
**[[Omnotron Defense System|Omnotron Council]]
 
−
***Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, and Arcane Annihilator damage have all been reduced by 20%.
 
−
*** Barrier absorb amount has been increased by 100%.
 
−
*** The cooldown on Power Conversion (Converted Power chance) has been increased.
 
−
***Flamethrower damage has been reduced by 40%.
 
−
***Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.
 
−
*[[Deadmines]]
 
−
**[[Vanessa VanCleef (tactics)|Vanessa VanCleef]] (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.
 
−
*[[Throne of the Four Winds]]
 
−
**[[Al'Akir (tactics)|Al'Akir]]
 
−
***Acid Rain now stacks every 20 seconds, up from 15.
 
−
***Electrocute now pulses every 1 second, up from 0.5.
 
−
***Feedback duration has been increased to 30 seconds, up from 20.
 
−
***Health, damage, and Wind Burst damage have all been reduced by 20%.
 
−
***Lightning and Lightning Rod recast time has been increased.
 
−
***Lightning Strike friendly chain damage has been reduced by 50%.
 
−
***Static Shock will no longer be used on normal difficulty in phase 1 or phase 2.
 
−
**[[Conclave of Wind|Conclave of the Four Winds]]
 
−
***Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage, Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
 
−
***Gathering Strength cast time has been increased.
 
−
***Ice Patch slow effect is now 5% per stack, up to 10 stacks, down from 10% per stack, up to 30 stacks, and damage has been reduced by 20%.
 
−
***Wind Chill damage has been decreased by 20% and now increases damage taken by 5% per stack.
 
−
* [[Zul'Gurub]]]
 
−
** All cauldron buffs are now usable while mounted.
 
−
** [[High Priestess Kilnara]]'s death now turns off the flaming tiki mask gauntlet.
 
−
** [[High Priest Venoxis]]'s death now removes the poison from the plants at the start of the dungeon.
 
−
* Dungeon and Raid Bug Fixes
 
−
** Bosses are now immune to the shrinking effect from Gnomish Shrink Ray.
 
−
**The achievement Aberrant Behavior should no longer incorrectly reset its kill tracking during the Maloriak encounter in Blackwing Descent.
 
−
**Anshal's Soothing Breeze should no longer cause combat pets to behave erratically in Throne of the Four Winds.
 
−
**Raid Marker icons are now visible in all phases of boss encounters.
 
   
  +
===[[Ossirian the Unscarred]]===
−
==Guilds ==
 
  +
[[Image:Ossirian.jpg|thumb|Ossirian the Unscarred]]
−
*Guild Finder
 
  +
During the [[War of the Shifting Sands]], as the [[Anubisath]] constructs crumbled under the [[dragonflight]]'s assault, a single Anubisath did the seemingly impossible - he found a way to fight back.
−
**Long comments will now work and not be cut off in the display.
 
−
*The daily guild experience cap has been increased by 25%.
 
−
*The weekly guild reputation cap has been increased by 25%.
 
−
*The guild experience cap is now removed at level 20, down from level 23.
 
−
* The [[Reins of the Dark Phoenix]], purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.
 
   
  +
Ossirian targeted one of the leaders, the massive dragon [[Grakkarond]], and hurled his obsidian sword through the beast's wing. The crippled wyrm descended, crushing the [[Qiraji]] as it fell. The dragon mauled Ossirian nearly to death, but the remaining Anubisaths and Qiraji now had a target on the ground to focus on, and they swiftly converged and overwhelmed the noble dragon.
−
==Items==
 
−
* If a player wins a Need roll under the [[Need Before Greed]] system on a [[Bind on Equip]] item, the item will become [[Soulbound]] to that player. The item will remain unbound if won via a Greed roll.
 
−
* Applicable tier 11 items now cost Justice Points.
 
−
*[[Darkmoon Card: Hurricane]] damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
 
−
*PvP Items & Rewards
 
−
** Applicable Season 9 items now cost Honor Points.
 
−
** Gladiator Weapons
 
−
*** Season 10 Conquest Point weapons will only be purchasable once a required minimum sum of Conquest Points has been reached during the current season. For example, Ruthless Gladiator's Pike costs 3400 Conquest Points to purchase. However, players must first earn a total of 11650 Conquest Points during Season 10 before they are able to purchase it.
 
−
*** Season 9 Honor Point weapons will only be purchasable once a required minimum sum of Honor Points has been reached during the current season. For example, Vicious Gladiator's Pike costs 3400 Honor Points to purchase. However, players must first earn a total of 18500 Honor Points during Season 10 before they are able to purchase it.
 
−
*** Once the minimum sum of points required to purchase weapons is reached, all available weapons can be purchased for their listed costs. The point requirement is not reset once a purchase is made.
 
−
*** Weapon tooltips from the vendor will let players know how many more Conquest or Honor Points must be earned in the current season before the item can be purchased.
 
−
**Rated Battleground Rewards
 
−
***New PvP ground mounts, the Vicious War Wolf (Horde) and Vicious War Steed (Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they're account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
 
−
*Set Bonuses
 
−
**The 2-piece [[resilience]] bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.
 
−
**The 2-piece [[Stormrider's Vestments|Restoration druid tier 11]] PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the [[Harmony]] mastery bonus to periodic healing is active.
 
−
**The 4-piece Elemental shaman PvP set bonus ([[Bloodthirsty Gladiator's Thunderfist]] set) has been redesigned. It now causes [[Lightning Shield]] to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the [[Rolling Thunder]] talent).
 
   
  +
Ossirian's beaten body was dragged back to the [[Ruins of Ahn'Qiraj]] following the battle, where he should by all rights have perished. It is whispered that Ossirian found the favor of the malevolent force that reigns over the Qiraji, for in spite of his wounds, the construct survived.<br clear="right" />
−
==Professions==
 
−
* [[Engineering]]
 
−
** [[D.E.H.T.A.]] has recently placed a great number of [[critter]]s under their protection, especially [[rabbit]]s and [[squirrel]]s. Because of this, [[Flintlocke's Woodchucker]] has been re-fitted to use wild [[chicken]]s until an "agreement" can be reached.
 
−
*[[Skinning]]
 
−
**Players can no longer skin corpses already being actively skinned or looted by other players.
 
   
−
==PvP ==
+
==[[Molten Core]]==
  +
===[[Lucifron]]===
−
*Arenas
 
  +
[[Image:Lucifron.JPG|thumb|Lucifron]]
−
**[[The Ring of Valor]] has been added to the Arena rotation once again. Players no longer start the match on elevators at the center of the map. They now begin the match in starting rooms on opposite sides of the Arena.
 
  +
Location: [[Molten Core]] <br />Raid 40
−
*Battlegrounds
 
−
**New PvP ground mounts, the Vicious War Wolf (Horde) and Vicious War Steed (Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they’re account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
 
−
**The individual Matchmaking Rating column has been removed from the Rated Battleground scoreboard and replaced with a team Matchmaking Rating.
 
−
**[[Eye of the Storm]] has been added into the rotation as a 10-man [[Rated Battleground]]. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.
 
−
** [[Warsong Gulch]] has been added back into the Rated Battleground rotation.
 
−
**War Games
 
−
***Many improvements are being made to the War Games interface. It now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to War Games.
 
   
  +
The first of the five [[Flamewaker]]s defending Molten Core, Lucifron is the first 40-man raid boss most players encounter. His attacks are all Shadow based, but Shadow Resistance is not needed in any way. His guards can mind control players, while he himself has an AoE Magic effect called Impending Doom that will deal 2000 Shadow damage if not dispelled quickly, as well as a Curse that doubles the mana/rage/energy cost of all abilities. Drops the Tome of [[Tranquilizing Shot]], a necessity for future bosses.<br clear="right" />
−
==Quests & Creatures==
 
−
*There are no longer oddities in the critical strike and dodge chance of lower-level creatures.
 
   
−
==User Interface ==
+
===[[Magmadar]]===
  +
[[Image:Magmadar closeup.jpg|thumb|Magmadar]]
−
*The User Interface panels have been resized so there is no more need for scroll bars.
 
  +
Location: [[Molten Core]] <br />Raid 40
−
*Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.
 
−
*The order in which characters are listed at the Character Selection screen can now be rearranged and saved.
 
−
*The cast bar can now be moved to display below the Character frame.
 
−
*Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.
 
−
*There is now a Dismiss Pet option on unit frames.
 
−
*The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
 
−
*The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
 
−
*Move Pad is a mouse-click interface for movement which is now built into the base interface.
 
−
*It is now easier to change the language of the game client to any language available in the region.
 
−
*A target or focus target can be selected within the mini-map tracking (does not include enemy players).
 
−
*Vendors now display currency types they use.
 
   
  +
A favored pet of [[Ragnaros]] and progenitor of the [[Core Hound]]s that roam throughout the Molten Core. Goes into deadly frenzies that only [[Hunter]]s can dispel, has an AoE Fear, and occasionally throws Lava Bombs that ignite the surrounding area, dealing massive Fire damage. Killing Magmadar prevents [[Core Hound]]s that roam the instance from spawning. Drops all [[Tier 1]] leg pieces.<br clear="right" />
−
==References==
 
−
{{Reflist}}
 
   
  +
===[[Gehennas]]===
−
{{Patches}}
 
  +
[[Image:Gehennas.jpg|thumb|Gehennas]]
−
[[Category:World of Warcraft patches|4.2.0]]
 
  +
Location: [[Molten Core]] <br />Raid 40
  +
  +
The second of five [[Flamewaker]]s defending Molten Core. Will call down a powerful Rain of Fire on his attackers, and also has an AoE curse that greatly reduces healing.<br clear="right" />
  +
  +
===[[Garr]]===
  +
[[Image:Garr.jpg|thumb|Garr]]
  +
Location: [[Molten Core]] <br />Raid 40
  +
  +
A powerful [[Elemental#Earth Elemental|Molten Rock Elemental]] that serves as one of [[Ragnaros]]' lieutenants and is partially responsible for [[Prince Thunderaan]]'s imprisonment. He is guarded by eight Firesworn elementals that he can combust at will. He also consumes buffs. Killing Garr prevents the [[Lava Surger]]s that roam the instance from spawning. Drops all [[Tier 1]] head pieces and one half of the [[Bindings of the Windseeker]].<br clear="right" />
  +
  +
===[[Baron Geddon]]===
  +
[[Image:Baron Geddon.jpg|thumb|Baron Geddon]]
  +
Location: [[Molten Core]] <br />Raid 40
  +
  +
A powerful [[Elemental#Fire Elemental|Firelord]] that serves as one of [[Ragnaros]]' lieutenants and is partially responsible for [[Prince Thunderaan]]'s imprisonment. Turns players into living bombs that explode after 10 seconds, dealing massive Fire damage to nearby allies and more often than not, killing the player. When near death, he starts a spell called Armageddon, which will likely kill anyone nearby should he succeed. Drops one half of the [[Bindings of the Windseeker]].<br clear="right" />
  +
  +
===[[Shazzrah]]===
  +
[[Image:Shazzrah.jpg|thumb|Shazzrah]]
  +
Location: [[Molten Core]] <br />Raid 40
  +
  +
The third of the five [[Flamewaker]]s defending Molten Core. Spams a powerful Arcane Explosion and casts an AoE Curse that reduces Arcane Resistance. Will also randomly Blink towards players.<br clear="right" />
  +
  +
===[[Golemagg the Incinerator]]===
  +
[[Image:Golemagg the Incinerator.jpg|thumb|Golemagg the Incinerator]]
  +
Location: [[Molten Core]] <br />Raid 40
  +
  +
A massive [[Mountain Giant|Molten Giant]], Golemagg is the keeper of the valuable [[Sulfuron Ingot]]s needed to form [[Sulfuras]]. He has two [[Core Hound]] pets that can not be killed until he dies. When low on health, he begins attacking much faster and causing earthquakes. Drops all [[Tier 1]] chest pieces.<br clear="right" />
  +
  +
===[[Sulfuron Harbinger]]===
  +
[[Image:Sulfuron Harbinger.jpg|thumb|Sulfuron Harbinger]]
  +
Location: [[Molten Core]] <br />Raid 40
  +
  +
The fourth of the five [[Flamewaker]]s defending Molten Core. His true name is not known. He is guarded by four Flamewaker Priests, who won't hesitate to heal Sulfuron or each other.<br clear="right" />
  +
  +
===[[Majordomo Executus]]===
  +
[[Image:Executus.jpg|thumb|Majordomo Executus]]
  +
Location: [[Molten Core]] <br />Raid 40
  +
  +
The fifth and final [[Flamewaker]] defending Molten Core, Executus is [[Ragnaros]]' most trusted lieutenant, and will only appear once the protective runes throughout the Core are extinguished. His encounter is the first truly complex 40-man encounter players encounter, calling for an interesting juggling of his eight guards. Once the guards are dead, Executus will surrender and leave to go summon Ragnaros himself. He leaves behind a chest of Epic loot, most notably items required for the [[Hunter]] and [[Priest]] epic quests.<br clear="right" />
  +
  +
===[[Ragnaros (tactics)|Ragnaros]]===
  +
[[Image:Ragnaros.jpg|thumb|Ragnaros]]
  +
Location: [[Molten Core]] <br />Raid 40
  +
  +
One of the four [[Elemental Lieutenants]] of the [[Old Gods]], Ragnaros is a being so powerful that his entrance into this world created the volcanic wastelands surrounding [[Blackrock Mountain]]. However, he is only a shadow of his former self, having been separated from the powers of the [[Elemental Plane]] when he was summoned into [[Azeroth (world)|Azeroth]]. He is the final boss in Molten Core. High Fire Resistance is a must for those who wish to challenge him. Drops all [[Tier 2]] leg pieces, as well as the primary requirements for the legendary weapons, [[Sulfuras]] and [[Thunderfury]].<br clear="right" />
  +
  +
==[[Blackwing Lair]]==
  +
===[[Razorgore the Untamed]]===
  +
[[Image:Razorgore.jpg|thumb|Razorgore the Untamed]]
  +
Location: [[Blackwing Lair]] <br />Raid 40
  +
  +
The most powerful known [[Dragonspawn]] in the world, Razorgore serves no master but himself. However, the [[dragon]] [[Nefarian]] found a way around that, creating a powerful orb that would allow the [[Blackrock Clan]] to control Razorgore, and uses the Dragonspawn to defend a clutch of Chromatic dragon eggs. He is the first boss in Blackwing Lair. The encounter involves using the orb to make Razorgore destroy the eggs, all while fighting off 40 other Orcs and Dragonspawn. It is known as one of the most chaotic encounters in the game, if not ''the'' most. Drops all [[Tier 2]] bracers.<br clear="right" />
  +
  +
===[[Vaelastrasz|Vaelastrasz the Corrupt]]===
  +
[[Image:Vaelastrasz.jpg|thumb|Vaelastrasz the Corrupt]]
  +
Location: [[Blackwing Lair]] <br />Raid 40
  +
  +
Vaelastrasz the Red was the keeper of the red shard of the [[Scepter of the Shifting Sands]]. He had sworn to destroy the [[dragon]] [[Nefarian]], but lost the battle inside Blackwing Lair, losing the shard as a result. The raid comes upon Vaelastrasz just as Nefarian completes his corruption, and the mighty red dragon is helpless as Nefarian orders him to kill his allies. However, before the corruption is complete Vaelastrasz gives the players a buff called Essence of the Red, granting them unlimited mana, rage, and energy. However, this buff only last three minutes, and is crucial to the encounter. The dragon will also give players Burning Adrenaline, which makes all their spells instant cast but also eventually kills them. Drops all [[Tier 2]] belts.<br clear="right" />
  +
  +
===[[Broodlord Lashlayer]]===
  +
[[Image:Broodlord Lashlayer.jpg|thumb|Broodlord Lashlayer]]
  +
Location: [[Blackwing Lair]] <br />Raid 40
  +
  +
A large black [[Drakonid]], Broodlord Lashlayer oversees the suppression rooms in Blackwing Lair, keeping the many kidnapped [[dragon]] whelps in check. The encounter starts long before the raid even lays eyes on Lashlayer, as they battle their way through the complex suppression rooms. Drops all [[Tier 2]] boots, and acquiring his head is the first of many steps in the quest to open the [[Gates of Ahn'Qiraj]].<br clear="right" />
  +
  +
===[[Flamegor]]===
  +
[[Image:Flamegor.jpg|thumb|Flamegor]]
  +
Location: [[Blackwing Lair]] <br />Raid 40
  +
  +
The third of three black [[drake]]s found in Blackwing Lair. Like the other drakes, he uses Wing Buffet to reduce aggro, as well as the deadly Shadowflame, which needs to be mitigated by [[Onyxia Scale Cloak]]s. His unique ability is Fire Nova, a direct damage attack that hits all enemies within his line of sight. However, he uses this only when frenzied, which can be dispelled by [[Hunter]]s. Drops all [[Tier 2]] gloves.<br clear="right" />
  +
  +
===[[Ebonroc]]===
  +
[[Image:Ebonroc.jpg|thumb|Ebonroc]]
  +
Location: [[Blackwing Lair]] <br />Raid 40
  +
  +
The second of three black [[drake]]s found in Blackwing Lair. Like the other drakes, he uses Wing Buffet to reduce aggro, as well as the deadly Shadowflame, which needs to be mitigated by [[Onyxia Scale Cloak]]s. His unique ability is Shadow of Ebonroc, which applies a debuff to whoever is on top of the hate list. Whenever Ebonroc hits someone who has the debuff, he regains 25000 health. Drops all [[Tier 2]] gloves.<br clear="right" />
  +
  +
===[[Firemaw]]===
  +
[[Image:Firemaw.jpg|thumb|Firemaw]]
  +
Location: [[Blackwing Lair]] <br />Raid 40
  +
  +
The first of three black [[drake]]s found in Blackwing Lair. Like the other drakes, he uses Wing Buffet to reduce aggro, as well as the deadly Shadowflame, which needs to be mitigated by [[Onyxia Scale Cloak]]s. His unique ability is Flame Buffet, which applies a stackable Fire DoT to all enemies within his line of sight. Drops all [[Tier 2]] gloves.<br clear="right" />
  +
  +
===[[Chromaggus]]===
  +
[[Image:Chromaggus.jpg|thumb|Chromaggus]]
  +
Location: [[Blackwing Lair]] <br />Raid 40
  +
  +
The only known [[Drakeadon]] in existence. The encounter is largely random, as his two heads will each have a random breath attack, and he casts random Brood Afflictions, applying nasty debuffs to all players. His skin also "shimmers," changing his vulnerability to certain schools of magic. Goes in frenzies that can be dispelled by [[Hunter]]s, and enrages at 20% health. Drops all [[Tier 2]] shoulder pieces.<br clear="right" />
  +
  +
===[[Nefarian (tactics)|Nefarian]]===
  +
[[Image:Nefarian.jpg|thumb|Nefarian]]
  +
Location: [[Blackwing Lair]] <br />Raid 40
  +
  +
Son of the Black [[Dragon Aspect]], [[Neltharion]], and lord of the [[black dragonflight]]. He allied the Black [[Dragon]]s with the [[Blackrock Clan]], and is attempting to create a [[chromatic dragonflight]]. He also stole the red shard of the [[Scepter of the Shifting Sands]] from [[Vaelastrasz]] after defeating him, and threatened to destroy it. He is the final boss in Blackwing Lair. In Phase 1 of the encounter, players must fight off wave after wave of randomly colored [[Drakonid]]s, all while an invulnerable Nefarian wanders amongst the raid in human form, randomly shadow bolting, mind controlling and fearing people. Nefarian leaves shortly after. Once 42 Drakonids are killed, Nefarian returns in dragon form, opening up with a Shadowflame that hits all members of the raid. He will then proceed to randomly call out classes, forcing all players of that class to do something bad based on their class (ie. forcing Druids into Cat Form, summoning hostile Infernals, etc.). At 20%, he resurrects all the dead Drakonids as Bone Constructs. Drops all [[Tier 2]] chest pieces.<br clear="right" />
  +
  +
==[[Onyxia's Lair (original)|Onyxia's Lair]]==
  +
:''Removed in [[patch 3.2.2]]. Retuned for [[Onyxia's Lair|level 80]] players.''
  +
  +
===[[Onyxia (original)|Onyxia]]===
  +
[[Image:Onyxia.JPG|thumb|Onyxia]]
  +
Daughter of the Black [[Dragon Aspect]], [[Neltharion]], and brood mother of the [[black dragonflight]]. When she isn't meddling in human affairs or plotting with her brother, [[Nefarian]], she is in her lair in [[Dustwallow Marsh]], fiercely protecting her eggs. Although small for a [[dragon]] her age, she is no less dangerous. The encounter is divided into three distinct phases. In the first phase, she is on the ground and is extremely difficult to tank. In the second phase, she takes flight and breathes fire down on her foes. In the final phase, she lands once again and begins fearing her attackers, all while the ground erupts beneath their feet. Drops all [[Tier 2]] head pieces, as well the sinew required for the [[Hunter]] epic quest.<br clear="right" />
  +
  +
==[[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]]==
  +
===[[The Prophet Skeram]]===
  +
[[Image:Skeram temple.jpg|thumb|The Prophet Skeram]]
  +
Location: [[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] <br />Raid 40
  +
  +
Religious leader of the [[Qiraji]] and author of the [[Prophecy of C'Thun]], the Prophet Skeram is the first boss in Ahn'Qiraj. Creates two mirror images of himself at 25% health intervals, and both the images and himself can Blink, Earth Shock, and Arcane Explosion. He also casts True Fulfillment on random targets, mind controlling them while increasing their damage, movement and resistance, and making their spells instant-cast.<br clear="right" />
  +
  +
===[[Kri|Lord Kri]]===
  +
[[Image:Kri.jpg|thumb|Lord Kri]]
  +
Location: [[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] <br />Raid 40
  +
  +
One of the three optional [[Silithid Colossi]] found in Ahn'Qiraj, players must fight Lord Kri at the same time as [[Princess Yauj]] and [[Vem]]. Loot received from the encounter depends on the order the Colossi are killed in, and killing Lord Kri last is the hardest method and yields the best loot. He has an AoE Toxic Volley that hits all players in the room for Nature damage while applying a Poison DoT. When he dies, his corpse leaves behind a deadly toxic cloud.<br clear="right" />
  +
  +
===[[Princess Yauj]]===
  +
[[Image:Yauj.jpg|thumb|Princess Yauj]]
  +
Location: [[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] <br />Raid 40
  +
  +
One of the three optional [[Silithid Colossi]] found in Ahn'Qiraj, players must fight Princess Yauj at the same time as [[Kri|Lord Kri]] and [[Vem]]. Loot received from the encounter depends on the order the Colossi are killed in, and killing Princess Yauj last is the intermediary route, yielding good loot but not the best. She has an AoE Fear, and heals herself as well. Upon death, she releases a swarm of [[Silithid]]s.<br clear="right" />
  +
  +
===[[Vem]]===
  +
[[Image:Three bugs.jpg|thumb|Triumvirate]]
  +
Location: [[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] <br />Raid 40
  +
  +
One of the three optional [[Silithid Colossi]] found in Ahn'Qiraj, players must fight Vem at the same time as [[Kri|Lord Kri]] and [[Princess Yauj]]. Loot received from the encounter depends on the order the Colossi are killed in, and killing Vem last is the easiest method and yields the lowest quality loot. Vem can charge his opponents.<br clear="right" />
  +
  +
===[[Battleguard Sartura]]===
  +
[[Image:Battleguard Sartura.jpg|thumb|Battleguard Sartura]]
  +
Location: [[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] <br />Raid 40
  +
  +
A [[Qiraji Battleguard]] in Ahn'Qiraj, Sartura and her three guards are nasty opponents. All of them constantly reset aggro lists, the guards punt their opponents, and Sartura enrages at 20%. And if she isn't dead within 10 minutes, she goes into a super-enrage that is sure to wipe the raid.<br clear="right" />
  +
  +
===[[Fankriss the Unyielding]]===
  +
[[Image:Fankriss the Unyielding.jpg|thumb|Fankriss the Unyielding]]
  +
Location: [[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] <br />Raid 40
  +
  +
One of only two known [[silithid]] [[Sandreaver]]s, Fankriss summons many, ''many'' bugs during the encounter. He has an ability called Mortal Wound which cleaves through opponents and severely hinders healing.<br clear="right" />
  +
  +
===[[Viscidus]]===
  +
[[Image:Viscidus.jpg|thumb|Viscidus]]
  +
Location: [[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] <br />Raid 40
  +
  +
A giant [[Slime]], Viscidus is the second optional encounter in Ahn'Qiraj, and is a highly Nature Resistance intensive fight. Not only that, but he is a very interesting fight as well. He normally takes only 50% of normal damage. However, if he is hit by enough Frost attacks (whatever the source), he will freeze. Once frozen, physical attackers move in and attack him until he shatters, exploding into 20 globs. Once these globs reunite, Viscidus appears again. Killing a glob deals 5% damage to his total health, and is the most efficient way of killing him. Drops the bindings required for the [[Temple of Ahn'Qiraj Quest Loot|AQ Set]] boots and shoulder pieces.<br clear="right" />
  +
  +
===[[Princess Huhuran]]===
  +
[[Image:Huhuran.jpg|thumb|Princess Huhuran]]
  +
Location: [[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] <br />Raid 40
  +
  +
A lone [[Silithid]] [[Silithid Wasp|Wasp]], Huhuran is a Nature Resistance intensive fight. Goes into frenzies that need to be dispelled by [[Hunter]]s. Has deadly Nature AoE that she uses when frenzied or enraged, spews Noxious Poison, and uses an AoE Wyvern Sting that not only put players to sleep, but deals thousands of Nature damage if dispelled. Enrages at 30%. Drops the bindings required for the [[Temple of Ahn'Qiraj Quest Loot|AQ Set]] boots and shoulder pieces.<br clear="right" />
  +
  +
===[[Twin Emperors|Emperor Vek'lor]]===
  +
[[Image:Vek'lor.jpg|thumb|Emperor Vek'lor]]
  +
Location: [[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] <br />Raid 40
  +
  +
Fought alongside his twin brother, [[Twin Emperors|Vek'nilash]], this [[Qiraji]] Emperor is immune to all physical damage, resulting in an interesting tanking situation. He spams Shadow Bolt and casts Blizzard. He reacts with an incredibly powerful attack that will wipe the raid if someone hits him with a physical attack. And for good measure, he constantly teleport-switches with his twin, who has a similar reaction to magical attacks. Drops a circlet required for the [[Temple of Ahn'Qiraj Quest Loot|AQ Set]] head pieces.<br clear="right" />
  +
  +
===[[Twin Emperors|Emperor Vek'nilash]]===
  +
[[Image:Vek'nilash.jpg|thumb|Emperor Vek'nilash]]
  +
Location: [[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] <br />Raid 40
  +
  +
Fought alongside his twin brother, [[Twin Emperors|Vek'lor]], this [[Qiraji]] Emperor is immune to all magical damage. He has an Uppercut attack that knocks back opponents, and Unbalancing Strike, which deals massive damage and lowers Defense by 100. He reacts with an incredibly powerful attack that will wipe the raid if someone hits him with a magical attack. And for good measure, he constantly teleport-switches with his twin, who has a similar reaction to physical attacks. Drops a circlet required for the [[Temple of Ahn'Qiraj Quest Loot|AQ Set]] head pieces.<br clear="right" />
  +
  +
===[[Ouro the Sandworm|Ouro]]===
  +
[[Image:Ouro.jpg|thumb|Ouro the Sandworm]]
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Location: [[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] <br />Raid 40
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The ancient [[Silithid Sand Worm]], Ouro, is a being of legendary power. He is rumored to have been created by the [[Old God]] [[C'Thun]] himself as a mockery of life. He is the last optional boss in Ahn'Qiraj, and is Nature Resist intensive. During combat, he has a powerful breath attack called Sand Blast which deals large Nature damage, and an AoE knockback attack that often results in him targeting ranged attackers and healers. He also submerges at set intervals. When submerged, Dirt Mounds begin tearing around the room at random, dealing Nature damage to anyone caught their path. Once he reaches 20%, he enrages AND starts summoning Dirt Mounds without submerging. Drops the items required for the [[Temple of Ahn'Qiraj Quest Loot|AQ Set]] leg pieces.<br clear="right" />
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===[[C'Thun]]===
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[[Image:Cthun-p2.jpg|thumb|C'Thun]]
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Location: [[Temple of Ahn'Qiraj|The Temple of Ahn'Qiraj]] <br />Raid 40
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One of the [[Old Gods]] who ruled [[Azeroth (world)|Azeroth]] prior to the coming of the [[Titans]], C'Thun has been plotting his revenge since the day he was defeated by a nameless Titan in the deserts of [[Silithus]]. It was he who created the [[Aqir]], ancestors of the [[Qiraji]] and the [[Nerubian]]s, in the image of the [[Silithid]]. And it is he who drives the Qiraji on their relentless campaign. He is the final boss in Ahn'Qiraj. During phase 1 of the fight, players must contend with his Eye, which shoots immensely powerful beams of energy, and an assortment of minor tentacles. In phase 2, his body surfaces and giant tentacles appear, including mouth tentacles that swallow players whole. Those players plummet down into his stomach, full of disgestive acid, and must defeat some tentacles inside his stomach in order to weaken him. Drops the items required for the [[Temple of Ahn'Qiraj Quest Loot|AQ Set]] chest pieces.<br clear="right" />
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==[[Naxxramas (original)|Naxxramas]]==
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:''Removed in [[patch 3.0.1]]. Moved to Northrend in [[patch 3.0.2]] retuned for [[Naxxramas|level 80]] players.''
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An ancient [[Nerubian]] ziggurat, Naxxramas was torn free from the ground by agents of the [[Lich King]] to serve as [[Kel'Thuzad]]'s base of operations as he spreads the plague throughout [[Lordaeron]].
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Due to Kel'Thuzad fighting a war against the [[Scarlet Crusade]], the [[Argent Dawn]], the [[Forsaken]] and the humans of the [[Alliance]], as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, his forces have been severely taxed to maintain the security of his necropolis. But now the gates of Naxxramas are open, Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.
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===[[Anub'Rekhan (original)|Anub'Rekhan]]===
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[[Image:Anub'Rekhan.jpg|thumb|Anub'Rekhan]]
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A powerful Crypt Lord who guards the hallways of the Spider Wing in [[Naxxramas]].<br clear="right" />
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===[[Grand Widow Faerlina (original)|Grand Widow Faerlina]]===
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[[Image:Faerlina.jpg|thumb|Grand Widow Faerlina]]
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As her name suggests, Faerlina is a powerful spider in the form of a female [[Human]], clad in [[Warlock]] [[Tier 3]]. She uses poison volleys, Rain of Fire and enrages, giving her abilities more destructive power.<br clear="right" />
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===[[Maexxna (original)|Maexxna]]===
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[[Image:Maexxna.jpg|thumb|Maexxna]]
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Maexxna is the final boss in the Spider Wing section of [[Naxxramas]]. She awaits all who dare oppose her in her giant web in the outer ring of Naxxramas. She uses powerful poisons and traps players into her webs.<br clear="right" />
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===[[Noth the Plaguebringer (original)|Noth the Plaguebringer]]===
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[[Image:Noth the Plaguebringer.jpg|thumb|Noth the Plaguebringer]]
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Once a notable Wizard and alchemist of [[Dalaran]] Noth heard the Lich king's call as [[Arthas]] and [[Kel'Thuzad]] did, he was quick to turn his back on the light and joined the [[Scourge]] where he believed that real power lay. During the [[third war]] Noth saw that many innocent lives were needed to feed the growing might of the Scourge and he came to a point where he started opposing himself, Kel'Thuzad resolved the matter by freezing his heart in his chest with his frost magic. Noth the Plaguebringer, now more undead than Human is an extremely powerful Necromancer with a various array of deadly spells and curses.<br clear="right" />
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===[[Heigan the Unclean (original)|Heigan the Unclean]]===
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[[Image:Heigan the Unclean.jpg|thumb|Heigan the Unclean]]
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A powerful [[undead]] sorcerer who resides in [[Naxxramas]]' Plague Wing.<br clear="right" />
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===[[Loatheb (original)|Loatheb]]===
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[[Image:Naxx2.jpg|thumb|Loatheb]]
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The final [[boss]] in the Plague Wing. Loatheb uses an evil combination of incapacitating the healers by placing a one minute cooldown of every spell and placing a damage over time spell on all members of the group.<br clear="right" />
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===[[Instructor Razuvious (original)|Instructor Razuvious]]===
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[[Image:Instructor Razuvious.JPG|thumb|Instructor Razuvious]]
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Instructor Razuvious trains the [[warrior]] recruits of [[Naxxramas]] and poses an interesting fight. The Instructor himself deals insane amounts of damage; to such extend that the only way to tank him is to [[Mind Control]] one of his 4 students and cycle through them as the Mind Controls run out. Above that, his fearsome shouts will drain and almost destroy anyone who hears them...<br clear="right" />
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===[[Gothik the Harvester (original)|Gothik the Harvester]]===
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[[Image:Gothik the harvester.jpg|thumb|Gothik the Harvester]]
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As his name suggests, Gothik is the Harvester of Souls for the undead armies of the [[Lich King]].<br clear="right" />
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===[[Four Horsemen (original)|The Four Horsemen]]===
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[[Image:FourHorsemen.jpg|thumb|The Four Horsemen]]
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'''The Four Horsemen''' are four powerful death knights in the service of [[Kel'Thuzad]], in his dread citadel of [[Naxxramas]]. They are [[Highlord Mograine]], [[Thane Korth'azz]], [[Lady Blaumeux]], and [[Sir Zeliek]].
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They appear to be based on the mythical [[wikipedia:Four Horsemen of the Apocalypse|Four Horsemen of the Apocalypse]] from the [[wikipedia:Book of Revelation|Book of Revelation]], said to bring the end of the world - Zeliek as the White Rider of Conquest, Mograine as the Red Rider of War, Blaumeux as the Black Rider of Famine, and Korth'azz as the Pale Rider of Death.<br clear="right" />
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===[[Patchwerk (original)|Patchwerk]]===
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[[Image:Patchwerk.jpg|thumb|Patchwerk]]
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His name comes from "patchwork"; as an Abomination, he's a disgusting amalgamation of flesh, bones, meat, metal, and threads. He is [[Kel'Thuzad]]'s avatar of war.<br clear="right" />
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===[[Grobbulus (original)|Grobbulus]]===
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[[Image:Grobbulus.jpg|thumb|Grobbulus]]
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A poison and slime sprewing abomination that guards the halls of [[Naxxramas]]' [[Abomination]] Wing.<br clear="right" />
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===[[Gluth (original)|Gluth]]===
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[[Image:Gluth.jpg|thumb|Gluth]]
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An abomination patchwork that should resemble a kind of dog or a similar creature.<br clear="right" />
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===[[Thaddius (original)|Thaddius]]===
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[[Image:Thaddius.jpg|thumb|Thaddius]]
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'''Thaddius''' is a [[boss]] in [[Naxxramas]]. The theme of this boss is similar to that of Frankenstein's Monster, creating something akin to an [[Abomination]] in that it is sewn together of human parts, but also part machinery.
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While Thaddius is being powered up, his two "guardians" in the form of [[Wight]]s, [[Stalagg]] and [[Feugen]], attack you.<br clear="right" />
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===[[Sapphiron (original)|Sapphiron]]===
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[[Image:Sapphiron2.jpg|thumb|Sapphiron]]
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An ancient servant of [[Malygos]], - the Hand of Magic - Sapphiron was a [[blue dragon]] who lived with a powerful brood in [[Northrend]] by the [[Dragonblight]], where he communed with the ancient spirits of the dead dragons. Sapphiron was magnificently powerful, and protected the lands of [[Icecrown]] as best he could. Though [[Ner'zhul]]'s malevolent influence defiled the Dragonblight, Sapphiron continued to guard his hoard of treasure from intruders.
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[[Anub'arak]], the King of [[Azjol-Nerub]], thought that perhaps by equipping themselves with Sapphiron's treasures, he and [[Arthas]] might be more prepared for the perilous journey through Azjol-Nerub. Arthas agreed, and journeyed into Sapphiron's lair with Anub'arak.
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Sapphiron greeted the undead as they approached him. He found Arthas's honesty about stealing his treasure quite refreshing. Sapphiron and his drakes attacked with all their might, unleashing their strange, cold magics upon them. In the end, despite all odds, Arthas was victorious, and Sapphiron was defeated. As a final, clinching victory, however, Arthas used what remained of his dwindling power to recreate Sapphiron as a frost wyrm to serve the [[Scourge]].<br clear="right" />
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===[[Kel'Thuzad (original)|Kel'Thuzad]]===
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[[Image:Kel'thuzad Ingame.png|thumb|Kel'Thuzad]]
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Formerly a sorcerer of Dalaran, Kel'Thuzad was one of the principal agents of the [[Lich King]], responsible for the spreading of the [[Plague]] of undeath across [[Lordaeron]]. After being slain by [[Arthas]] during the events of the [[Third War]], he was reborn as a [[lich]]. He then aided Arthas in summoning [[Archimonde]], a powerful lord of the [[Burning Legion]]. However, Kel'Thuzad's true loyalty was to the Lich King, and not the Burning Legion. After the Legion's defeat, Kel'Thuzad supported Arthas in wresting power from the Dreadlords. When Arthas left for [[Northrend]] during the events of [[The Frozen Throne]], he left Kel'Thuzad as his agent to command the [[Scourge]] in Lordaeron. He now commands Scourge forces in the [[Plaguelands]] from his necropolis floating above [[Stratholme]], [[Naxxramas]].<br clear="right" />
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[[Category:Raids]]
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[[Category:Bosses| ]]

Revision as of 07:55, 18 July 2011

This article contains a short overview of all raid bosses that were in or added to World of Warcraft before before the release of World of Warcraft: The Burning Crusade.

Classic raid instance bosses
Zul'Gurub Ruins of Ahn'Qiraj Molten Core Blackwing Lair Onyxia's Lair The Temple of Ahn'Qiraj Naxxramas

High Priestess Jeklik
High Priest Venoxis
High Priestess Mar'li
High Priest Thekal
High Priestess Arlokk
Bloodlord Mandokir
Jin'do the Hexxer
Gahz'ranka
Gri'lek
Hazza'rah
Renataki
Wushoolay
Hakkar the Soulflayer

Kurinnaxx
General Rajaxx
Moam
Buru the Gorger
Ayamiss the Hunter
Ossirian the Unscarred

Lucifron
Magmadar
Gehennas
Garr
Baron Geddon
Shazzrah
Golemagg the Incinerator
Sulfuron Harbinger
Majordomo Executus
Ragnaros

Razorgore the Untamed
Vaelastrasz the Corrupt
Broodlord Lashlayer
Flamegor
Ebonroc
Firemaw
Chromaggus
Nefarian

Onyxia

The Prophet Skeram
Lord Kri
Princess Yauj
Vem
Battleguard Sartura
Fankriss the Unyielding
Viscidus
Princess Huhuran
Emperor Vek'lor
Emperor Vek'nilash
Ouro
C'Thun

Anub'Rekhan
Grand Widow Faerlina
Maexxna
Noth the Plaguebringer
Heigan the Unclean
Loatheb
Instructor Razuvious
Gothik the Harvester
The Four Horsemen
Patchwerk
Grobbulus
Gluth
Thaddius
Sapphiron
Kel'Thuzad

Zul'Gurub

Removed in patch 4.0.3a.

In order to quell Hakkar the Soulflayer, the trolls of the land banded together and sent a contingent of High Priests into the ancient city of Zul'Gurub. Each priest was a powerful champion of the Primal Gods, but despite their best efforts they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer.

Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests and Hakkar's mighty lieutenants if they are to have any hope of confronting the mighty blood god.

High Priestess Jeklik

JeklikBat

High Priestess Jeklik

One of Hakkar's priests, Jeklik holds the aspect of the bat.

High Priest Venoxis

Venorix

High Priest Venoxis

The troll Venoxis was the High Priest of the Primal God Ula-tek, the goddess serpent.

High Priestess Mar'li

MarliSpider

Hight Priestess Mar'li

The troll Mar'li was the High Priestess of the Primal God Shadra, the god spider.

High Priest Thekal

Thekal

High Priest Thekal

The troll Thekal was the High Priest of the Primal God Shirvallah, the god tiger.

High Priestess Arlokk

File:Arlokk.PNG

High Priestess Arlokk

The troll Arlokk was the High Priestess of the Primal God Bethekk, the goddess panther.

Bloodlord Mandokir

File:MandoibV2.jpg

Bloodlord Mandokir

One of Hakkar's more powerful lieutenants, Mandokir is the leader of the Gurubashi tribe trolls, the most powerful troll-tribe that resides inside the ancient city of Zul'Gurub. Mandokir and his people were reluctant at first to summon Hakkar into the mortal world and revolted against the plan, but as soon as Hakkar entered the world their resistance seized and they soon fulfilled his every command.

Jin'do the Hexxer

File:Jindo.JPG

Jin'do the Hexxer

One of Hakkar's most powerful lieutenants, Jin'do was originally the leader of the Hakkari tribe trolls. After being exiled or murdered for the evil deeds they had done in Hakkar's name, they decided to wreak havoc upon the world and summon Hakkar into the mortal world. Jin'do and the remaining Hakkari trolls now reside inside the walls of the ancient Gurubashi capital of Zul'gurub.

Gahz'ranka

File:Gahz'ranka.JPG

Gahz'ranka

Gahz'ranka is a giant sea-creature that lives in the waters of the ancient Gurubashi capital of Zul'Gurub. The famous fisherman Nat Pagle hunted the creature for a long time, but apparently failed to capture it. Gather a group of heroes and maybe some lure. Who knows, maybe you'll succeed where Nat failed...

Gri'lek

Hazza'rah

Renataki

Wushoolay

Hakkar the Soulflayer

Hakkar

Hakkar the Soulflayer

The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and terror were commonplace within the broken kingdoms. The Gurubashi trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one.

Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts.

In recent times, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar -- reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.

In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods -- Bat, Panther, Tiger, Spider, and Snake -- but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god.

Ruins of Ahn'Qiraj

Retuned in patch 4.0.3a to be a 10-player raid.

Kurinnaxx

Kurinnaxx

Kurinnaxx

Kurinnaxx, a large sand reaver, is the first boss found in the Ruins of Ahn'Qiraj. He has a wide aggro radius and can see stealthed rogues.

General Rajaxx

Rajaxx

General Rajaxx

The mighty Qiraji known as General Rajaxx commands the Qiraji armies in battle. He was described in the War of the Shifting Sands as "a towering monstrosity, swinging clawed limbs, looming over all and always shouting commands to the insect soldiers of Qiraji and Silithid during battle." He is currently a boss found in the Ruins of Ahn'Qiraj. He is commonly thought to be Ragnaros's equal or greater in physical size.

Moam

Moam

Moam

Though the Scarab Wall prevented the Qiraji from venturing out of Ahn'Qiraj, the insect empire refused to remain idle. In preparation for their reemergence in the world, the shadowy master of Ahn'Qiraj commanded Emperor Vek'lor to create a new obsidian statue superior to all other Destroyers. Vek'lor sought his twin brother's aid in the task, and while Vek'nilash used his physical might to craft a grand body of volcanic rock, Vek'lor fortified the shell with powerful magic.

Emperor Vek'lor named the finished construct Moam, and observed as the dark master infused it with life. He was pleased and surprised to find that the improved Obsidian Destroyer was far more versatile than its earlier counterparts. The Twin Emperors intended to use Moam as a colossal weapon, knowing that its strengths would help it survive in the thick of melee as well as magical combat-but they did not expect for the construct's abilities to advance further without their own assistance.

Buru the Gorger

Buru2

Buru the Gorger

Buru guards the eggs of the Qiraji. It is only by the destruction of those eggs that Buru can be weakened until finally weak enough to break through his immensely thick armor.

Ayamiss the Hunter

Ayamiss the Hunter

Ayamiss the Hunter

Ayamiss is a powerful flying hunter in the ranks of the Qiraji army. She and her soldiers hover high above the ground, and when confronted, Ayamiss gets great pleasure in sacrificing random members of the opposing forces.

Ossirian the Unscarred

Ossirian

Ossirian the Unscarred

During the War of the Shifting Sands, as the Anubisath constructs crumbled under the dragonflight's assault, a single Anubisath did the seemingly impossible - he found a way to fight back.

Ossirian targeted one of the leaders, the massive dragon Grakkarond, and hurled his obsidian sword through the beast's wing. The crippled wyrm descended, crushing the Qiraji as it fell. The dragon mauled Ossirian nearly to death, but the remaining Anubisaths and Qiraji now had a target on the ground to focus on, and they swiftly converged and overwhelmed the noble dragon.

Ossirian's beaten body was dragged back to the Ruins of Ahn'Qiraj following the battle, where he should by all rights have perished. It is whispered that Ossirian found the favor of the malevolent force that reigns over the Qiraji, for in spite of his wounds, the construct survived.

Molten Core

Lucifron

File:Lucifron.JPG

Lucifron

Location: Molten Core
Raid 40

The first of the five Flamewakers defending Molten Core, Lucifron is the first 40-man raid boss most players encounter. His attacks are all Shadow based, but Shadow Resistance is not needed in any way. His guards can mind control players, while he himself has an AoE Magic effect called Impending Doom that will deal 2000 Shadow damage if not dispelled quickly, as well as a Curse that doubles the mana/rage/energy cost of all abilities. Drops the Tome of Spell nature drowsy [Tranquilizing Shot], a necessity for future bosses.

Magmadar

File:Magmadar closeup.jpg

Magmadar

Location: Molten Core
Raid 40

A favored pet of Ragnaros and progenitor of the Core Hounds that roam throughout the Molten Core. Goes into deadly frenzies that only Hunters can dispel, has an AoE Fear, and occasionally throws Lava Bombs that ignite the surrounding area, dealing massive Fire damage. Killing Magmadar prevents Core Hounds that roam the instance from spawning. Drops all Tier 1 leg pieces.

Gehennas

Gehennas

Gehennas

Location: Molten Core
Raid 40

The second of five Flamewakers defending Molten Core. Will call down a powerful Rain of Fire on his attackers, and also has an AoE curse that greatly reduces healing.

Garr

Garr

Garr

Location: Molten Core
Raid 40

A powerful Molten Rock Elemental that serves as one of Ragnaros' lieutenants and is partially responsible for Prince Thunderaan's imprisonment. He is guarded by eight Firesworn elementals that he can combust at will. He also consumes buffs. Killing Garr prevents the Lava Surgers that roam the instance from spawning. Drops all Tier 1 head pieces and one half of the Spell ice lament [Bindings of the Windseeker].

Baron Geddon

Baron Geddon

Baron Geddon

Location: Molten Core
Raid 40

A powerful Firelord that serves as one of Ragnaros' lieutenants and is partially responsible for Prince Thunderaan's imprisonment. Turns players into living bombs that explode after 10 seconds, dealing massive Fire damage to nearby allies and more often than not, killing the player. When near death, he starts a spell called Armageddon, which will likely kill anyone nearby should he succeed. Drops one half of the Spell ice lament [Bindings of the Windseeker].

Shazzrah

Shazzrah

Shazzrah

Location: Molten Core
Raid 40

The third of the five Flamewakers defending Molten Core. Spams a powerful Arcane Explosion and casts an AoE Curse that reduces Arcane Resistance. Will also randomly Blink towards players.

Golemagg the Incinerator

Golemagg the Incinerator

Golemagg the Incinerator

Location: Molten Core
Raid 40

A massive Molten Giant, Golemagg is the keeper of the valuable Sulfuron Ingots needed to form Sulfuras. He has two Core Hound pets that can not be killed until he dies. When low on health, he begins attacking much faster and causing earthquakes. Drops all Tier 1 chest pieces.

Sulfuron Harbinger

Sulfuron Harbinger

Sulfuron Harbinger

Location: Molten Core
Raid 40

The fourth of the five Flamewakers defending Molten Core. His true name is not known. He is guarded by four Flamewaker Priests, who won't hesitate to heal Sulfuron or each other.

Majordomo Executus

Executus

Majordomo Executus

Location: Molten Core
Raid 40

The fifth and final Flamewaker defending Molten Core, Executus is Ragnaros' most trusted lieutenant, and will only appear once the protective runes throughout the Core are extinguished. His encounter is the first truly complex 40-man encounter players encounter, calling for an interesting juggling of his eight guards. Once the guards are dead, Executus will surrender and leave to go summon Ragnaros himself. He leaves behind a chest of Epic loot, most notably items required for the Hunter and Priest epic quests.

Ragnaros

Ragnaros

Ragnaros

Location: Molten Core
Raid 40

One of the four Elemental Lieutenants of the Old Gods, Ragnaros is a being so powerful that his entrance into this world created the volcanic wastelands surrounding Blackrock Mountain. However, he is only a shadow of his former self, having been separated from the powers of the Elemental Plane when he was summoned into Azeroth. He is the final boss in Molten Core. High Fire Resistance is a must for those who wish to challenge him. Drops all Tier 2 leg pieces, as well as the primary requirements for the legendary weapons, Sulfuras and Thunderfury.

Blackwing Lair

Razorgore the Untamed

File:Razorgore.jpg

Razorgore the Untamed

Location: Blackwing Lair
Raid 40

The most powerful known Dragonspawn in the world, Razorgore serves no master but himself. However, the dragon Nefarian found a way around that, creating a powerful orb that would allow the Blackrock Clan to control Razorgore, and uses the Dragonspawn to defend a clutch of Chromatic dragon eggs. He is the first boss in Blackwing Lair. The encounter involves using the orb to make Razorgore destroy the eggs, all while fighting off 40 other Orcs and Dragonspawn. It is known as one of the most chaotic encounters in the game, if not the most. Drops all Tier 2 bracers.

Vaelastrasz the Corrupt

Vaelastrasz

Vaelastrasz the Corrupt

Location: Blackwing Lair
Raid 40

Vaelastrasz the Red was the keeper of the red shard of the Scepter of the Shifting Sands. He had sworn to destroy the dragon Nefarian, but lost the battle inside Blackwing Lair, losing the shard as a result. The raid comes upon Vaelastrasz just as Nefarian completes his corruption, and the mighty red dragon is helpless as Nefarian orders him to kill his allies. However, before the corruption is complete Vaelastrasz gives the players a buff called Essence of the Red, granting them unlimited mana, rage, and energy. However, this buff only last three minutes, and is crucial to the encounter. The dragon will also give players Burning Adrenaline, which makes all their spells instant cast but also eventually kills them. Drops all Tier 2 belts.

Broodlord Lashlayer

Broodlord Lashlayer

Broodlord Lashlayer

Location: Blackwing Lair
Raid 40

A large black Drakonid, Broodlord Lashlayer oversees the suppression rooms in Blackwing Lair, keeping the many kidnapped dragon whelps in check. The encounter starts long before the raid even lays eyes on Lashlayer, as they battle their way through the complex suppression rooms. Drops all Tier 2 boots, and acquiring his head is the first of many steps in the quest to open the Gates of Ahn'Qiraj.

Flamegor

Flamegor

Flamegor

Location: Blackwing Lair
Raid 40

The third of three black drakes found in Blackwing Lair. Like the other drakes, he uses Wing Buffet to reduce aggro, as well as the deadly Shadowflame, which needs to be mitigated by Onyxia Scale Cloaks. His unique ability is Fire Nova, a direct damage attack that hits all enemies within his line of sight. However, he uses this only when frenzied, which can be dispelled by Hunters. Drops all Tier 2 gloves.

Ebonroc

Ebonroc

Ebonroc

Location: Blackwing Lair
Raid 40

The second of three black drakes found in Blackwing Lair. Like the other drakes, he uses Wing Buffet to reduce aggro, as well as the deadly Shadowflame, which needs to be mitigated by Onyxia Scale Cloaks. His unique ability is Shadow of Ebonroc, which applies a debuff to whoever is on top of the hate list. Whenever Ebonroc hits someone who has the debuff, he regains 25000 health. Drops all Tier 2 gloves.

Firemaw

Firemaw

Firemaw

Location: Blackwing Lair
Raid 40

The first of three black drakes found in Blackwing Lair. Like the other drakes, he uses Wing Buffet to reduce aggro, as well as the deadly Shadowflame, which needs to be mitigated by Onyxia Scale Cloaks. His unique ability is Flame Buffet, which applies a stackable Fire DoT to all enemies within his line of sight. Drops all Tier 2 gloves.

Chromaggus

Chromaggus

Chromaggus

Location: Blackwing Lair
Raid 40

The only known Drakeadon in existence. The encounter is largely random, as his two heads will each have a random breath attack, and he casts random Brood Afflictions, applying nasty debuffs to all players. His skin also "shimmers," changing his vulnerability to certain schools of magic. Goes in frenzies that can be dispelled by Hunters, and enrages at 20% health. Drops all Tier 2 shoulder pieces.

Nefarian

Nefarian

Nefarian

Location: Blackwing Lair
Raid 40

Son of the Black Dragon Aspect, Neltharion, and lord of the black dragonflight. He allied the Black Dragons with the Blackrock Clan, and is attempting to create a chromatic dragonflight. He also stole the red shard of the Scepter of the Shifting Sands from Vaelastrasz after defeating him, and threatened to destroy it. He is the final boss in Blackwing Lair. In Phase 1 of the encounter, players must fight off wave after wave of randomly colored Drakonids, all while an invulnerable Nefarian wanders amongst the raid in human form, randomly shadow bolting, mind controlling and fearing people. Nefarian leaves shortly after. Once 42 Drakonids are killed, Nefarian returns in dragon form, opening up with a Shadowflame that hits all members of the raid. He will then proceed to randomly call out classes, forcing all players of that class to do something bad based on their class (ie. forcing Druids into Cat Form, summoning hostile Infernals, etc.). At 20%, he resurrects all the dead Drakonids as Bone Constructs. Drops all Tier 2 chest pieces.

Onyxia's Lair

Removed in patch 3.2.2. Retuned for level 80 players.

Onyxia

Onyxia

Onyxia

Daughter of the Black Dragon Aspect, Neltharion, and brood mother of the black dragonflight. When she isn't meddling in human affairs or plotting with her brother, Nefarian, she is in her lair in Dustwallow Marsh, fiercely protecting her eggs. Although small for a dragon her age, she is no less dangerous. The encounter is divided into three distinct phases. In the first phase, she is on the ground and is extremely difficult to tank. In the second phase, she takes flight and breathes fire down on her foes. In the final phase, she lands once again and begins fearing her attackers, all while the ground erupts beneath their feet. Drops all Tier 2 head pieces, as well the sinew required for the Hunter epic quest.

The Temple of Ahn'Qiraj

The Prophet Skeram

Skeram temple

The Prophet Skeram

Location: The Temple of Ahn'Qiraj
Raid 40

Religious leader of the Qiraji and author of the Prophecy of C'Thun, the Prophet Skeram is the first boss in Ahn'Qiraj. Creates two mirror images of himself at 25% health intervals, and both the images and himself can Blink, Earth Shock, and Arcane Explosion. He also casts True Fulfillment on random targets, mind controlling them while increasing their damage, movement and resistance, and making their spells instant-cast.

Lord Kri

Kri

Lord Kri

Location: The Temple of Ahn'Qiraj
Raid 40

One of the three optional Silithid Colossi found in Ahn'Qiraj, players must fight Lord Kri at the same time as Princess Yauj and Vem. Loot received from the encounter depends on the order the Colossi are killed in, and killing Lord Kri last is the hardest method and yields the best loot. He has an AoE Toxic Volley that hits all players in the room for Nature damage while applying a Poison DoT. When he dies, his corpse leaves behind a deadly toxic cloud.

Princess Yauj

File:Yauj.jpg

Princess Yauj

Location: The Temple of Ahn'Qiraj
Raid 40

One of the three optional Silithid Colossi found in Ahn'Qiraj, players must fight Princess Yauj at the same time as Lord Kri and Vem. Loot received from the encounter depends on the order the Colossi are killed in, and killing Princess Yauj last is the intermediary route, yielding good loot but not the best. She has an AoE Fear, and heals herself as well. Upon death, she releases a swarm of Silithids.

Vem

Three bugs

Triumvirate

Location: The Temple of Ahn'Qiraj
Raid 40

One of the three optional Silithid Colossi found in Ahn'Qiraj, players must fight Vem at the same time as Lord Kri and Princess Yauj. Loot received from the encounter depends on the order the Colossi are killed in, and killing Vem last is the easiest method and yields the lowest quality loot. Vem can charge his opponents.

Battleguard Sartura

Battleguard Sartura

Battleguard Sartura

Location: The Temple of Ahn'Qiraj
Raid 40

A Qiraji Battleguard in Ahn'Qiraj, Sartura and her three guards are nasty opponents. All of them constantly reset aggro lists, the guards punt their opponents, and Sartura enrages at 20%. And if she isn't dead within 10 minutes, she goes into a super-enrage that is sure to wipe the raid.

Fankriss the Unyielding

Fankriss the Unyielding

Fankriss the Unyielding

Location: The Temple of Ahn'Qiraj
Raid 40

One of only two known silithid Sandreavers, Fankriss summons many, many bugs during the encounter. He has an ability called Mortal Wound which cleaves through opponents and severely hinders healing.

Viscidus

Viscidus

Viscidus

Location: The Temple of Ahn'Qiraj
Raid 40

A giant Slime, Viscidus is the second optional encounter in Ahn'Qiraj, and is a highly Nature Resistance intensive fight. Not only that, but he is a very interesting fight as well. He normally takes only 50% of normal damage. However, if he is hit by enough Frost attacks (whatever the source), he will freeze. Once frozen, physical attackers move in and attack him until he shatters, exploding into 20 globs. Once these globs reunite, Viscidus appears again. Killing a glob deals 5% damage to his total health, and is the most efficient way of killing him. Drops the bindings required for the AQ Set boots and shoulder pieces.

Princess Huhuran

File:Huhuran.jpg

Princess Huhuran

Location: The Temple of Ahn'Qiraj
Raid 40

A lone Silithid Wasp, Huhuran is a Nature Resistance intensive fight. Goes into frenzies that need to be dispelled by Hunters. Has deadly Nature AoE that she uses when frenzied or enraged, spews Noxious Poison, and uses an AoE Wyvern Sting that not only put players to sleep, but deals thousands of Nature damage if dispelled. Enrages at 30%. Drops the bindings required for the AQ Set boots and shoulder pieces.

Emperor Vek'lor

Vek'lor

Emperor Vek'lor

Location: The Temple of Ahn'Qiraj
Raid 40

Fought alongside his twin brother, Vek'nilash, this Qiraji Emperor is immune to all physical damage, resulting in an interesting tanking situation. He spams Shadow Bolt and casts Blizzard. He reacts with an incredibly powerful attack that will wipe the raid if someone hits him with a physical attack. And for good measure, he constantly teleport-switches with his twin, who has a similar reaction to magical attacks. Drops a circlet required for the AQ Set head pieces.

Emperor Vek'nilash

Vek'nilash

Emperor Vek'nilash

Location: The Temple of Ahn'Qiraj
Raid 40

Fought alongside his twin brother, Vek'lor, this Qiraji Emperor is immune to all magical damage. He has an Uppercut attack that knocks back opponents, and Unbalancing Strike, which deals massive damage and lowers Defense by 100. He reacts with an incredibly powerful attack that will wipe the raid if someone hits him with a magical attack. And for good measure, he constantly teleport-switches with his twin, who has a similar reaction to physical attacks. Drops a circlet required for the AQ Set head pieces.

Ouro

Ouro

Ouro the Sandworm

Location: The Temple of Ahn'Qiraj
Raid 40

The ancient Silithid Sand Worm, Ouro, is a being of legendary power. He is rumored to have been created by the Old God C'Thun himself as a mockery of life. He is the last optional boss in Ahn'Qiraj, and is Nature Resist intensive. During combat, he has a powerful breath attack called Sand Blast which deals large Nature damage, and an AoE knockback attack that often results in him targeting ranged attackers and healers. He also submerges at set intervals. When submerged, Dirt Mounds begin tearing around the room at random, dealing Nature damage to anyone caught their path. Once he reaches 20%, he enrages AND starts summoning Dirt Mounds without submerging. Drops the items required for the AQ Set leg pieces.

C'Thun

Cthun-p2

C'Thun

Location: The Temple of Ahn'Qiraj
Raid 40

One of the Old Gods who ruled Azeroth prior to the coming of the Titans, C'Thun has been plotting his revenge since the day he was defeated by a nameless Titan in the deserts of Silithus. It was he who created the Aqir, ancestors of the Qiraji and the Nerubians, in the image of the Silithid. And it is he who drives the Qiraji on their relentless campaign. He is the final boss in Ahn'Qiraj. During phase 1 of the fight, players must contend with his Eye, which shoots immensely powerful beams of energy, and an assortment of minor tentacles. In phase 2, his body surfaces and giant tentacles appear, including mouth tentacles that swallow players whole. Those players plummet down into his stomach, full of disgestive acid, and must defeat some tentacles inside his stomach in order to weaken him. Drops the items required for the AQ Set chest pieces.

Naxxramas

Removed in patch 3.0.1. Moved to Northrend in patch 3.0.2 retuned for level 80 players.

An ancient Nerubian ziggurat, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron.

Due to Kel'Thuzad fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, his forces have been severely taxed to maintain the security of his necropolis. But now the gates of Naxxramas are open, Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.


Anub'Rekhan

Anub'Rekhan

Anub'Rekhan

A powerful Crypt Lord who guards the hallways of the Spider Wing in Naxxramas.

Grand Widow Faerlina

Faerlina

Grand Widow Faerlina

As her name suggests, Faerlina is a powerful spider in the form of a female Human, clad in Warlock Tier 3. She uses poison volleys, Rain of Fire and enrages, giving her abilities more destructive power.

Maexxna

Maexxna

Maexxna

Maexxna is the final boss in the Spider Wing section of Naxxramas. She awaits all who dare oppose her in her giant web in the outer ring of Naxxramas. She uses powerful poisons and traps players into her webs.

Noth the Plaguebringer

Noth the Plaguebringer

Noth the Plaguebringer

Once a notable Wizard and alchemist of Dalaran Noth heard the Lich king's call as Arthas and Kel'Thuzad did, he was quick to turn his back on the light and joined the Scourge where he believed that real power lay. During the third war Noth saw that many innocent lives were needed to feed the growing might of the Scourge and he came to a point where he started opposing himself, Kel'Thuzad resolved the matter by freezing his heart in his chest with his frost magic. Noth the Plaguebringer, now more undead than Human is an extremely powerful Necromancer with a various array of deadly spells and curses.

Heigan the Unclean

Heigan the Unclean

Heigan the Unclean

A powerful undead sorcerer who resides in Naxxramas' Plague Wing.

Loatheb

Naxx2

Loatheb

The final boss in the Plague Wing. Loatheb uses an evil combination of incapacitating the healers by placing a one minute cooldown of every spell and placing a damage over time spell on all members of the group.

Instructor Razuvious

File:Instructor Razuvious.JPG

Instructor Razuvious

Instructor Razuvious trains the warrior recruits of Naxxramas and poses an interesting fight. The Instructor himself deals insane amounts of damage; to such extend that the only way to tank him is to Spell shadow shadowworddominate [Mind Control] one of his 4 students and cycle through them as the Mind Controls run out. Above that, his fearsome shouts will drain and almost destroy anyone who hears them...

Gothik the Harvester

Gothik the harvester

Gothik the Harvester

As his name suggests, Gothik is the Harvester of Souls for the undead armies of the Lich King.

The Four Horsemen

FourHorsemen

The Four Horsemen

The Four Horsemen are four powerful death knights in the service of Kel'Thuzad, in his dread citadel of Naxxramas. They are Highlord Mograine, Thane Korth'azz, Lady Blaumeux, and Sir Zeliek.

They appear to be based on the mythical Four Horsemen of the Apocalypse from the Book of Revelation, said to bring the end of the world - Zeliek as the White Rider of Conquest, Mograine as the Red Rider of War, Blaumeux as the Black Rider of Famine, and Korth'azz as the Pale Rider of Death.

Patchwerk

Patchwerk

Patchwerk

His name comes from "patchwork"; as an Abomination, he's a disgusting amalgamation of flesh, bones, meat, metal, and threads. He is Kel'Thuzad's avatar of war.

Grobbulus

Grobbulus

Grobbulus

A poison and slime sprewing abomination that guards the halls of Naxxramas' Abomination Wing.

Gluth

Gluth

Gluth

An abomination patchwork that should resemble a kind of dog or a similar creature.

Thaddius

Thaddius

Thaddius

Thaddius is a boss in Naxxramas. The theme of this boss is similar to that of Frankenstein's Monster, creating something akin to an Abomination in that it is sewn together of human parts, but also part machinery.

While Thaddius is being powered up, his two "guardians" in the form of Wights, Stalagg and Feugen, attack you.

Sapphiron

Sapphiron2

Sapphiron

An ancient servant of Malygos, - the Hand of Magic - Sapphiron was a blue dragon who lived with a powerful brood in Northrend by the Dragonblight, where he communed with the ancient spirits of the dead dragons. Sapphiron was magnificently powerful, and protected the lands of Icecrown as best he could. Though Ner'zhul's malevolent influence defiled the Dragonblight, Sapphiron continued to guard his hoard of treasure from intruders.

Anub'arak, the King of Azjol-Nerub, thought that perhaps by equipping themselves with Sapphiron's treasures, he and Arthas might be more prepared for the perilous journey through Azjol-Nerub. Arthas agreed, and journeyed into Sapphiron's lair with Anub'arak.

Sapphiron greeted the undead as they approached him. He found Arthas's honesty about stealing his treasure quite refreshing. Sapphiron and his drakes attacked with all their might, unleashing their strange, cold magics upon them. In the end, despite all odds, Arthas was victorious, and Sapphiron was defeated. As a final, clinching victory, however, Arthas used what remained of his dwindling power to recreate Sapphiron as a frost wyrm to serve the Scourge.

Kel'Thuzad

Kel'thuzad Ingame

Kel'Thuzad

Formerly a sorcerer of Dalaran, Kel'Thuzad was one of the principal agents of the Lich King, responsible for the spreading of the Plague of undeath across Lordaeron. After being slain by Arthas during the events of the Third War, he was reborn as a lich. He then aided Arthas in summoning Archimonde, a powerful lord of the Burning Legion. However, Kel'Thuzad's true loyalty was to the Lich King, and not the Burning Legion. After the Legion's defeat, Kel'Thuzad supported Arthas in wresting power from the Dreadlords. When Arthas left for Northrend during the events of The Frozen Throne, he left Kel'Thuzad as his agent to command the Scourge in Lordaeron. He now commands Scourge forces in the Plaguelands from his necropolis floating above Stratholme, Naxxramas.