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{{Classnav}}
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{{#data:itemtip
 
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|name=Bitterblossom
 
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|quality=common
 
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|icon=inv_misc_herb_03
 
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|bind=Quest
 
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|ilvl=1
 
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|itemid=52727
 
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|flavor=The buds of this plant are heavy with liquid stored within.}}
 
   
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'''Mage abilities''' come in three schools of magic: [[Magic#Arcane|Arcane]], [[Magic#Fire|Fire]], and [[Magic#Frost|Frost]], which are usually affected by their [[talent|tree's]] respective [[Mage talents|talents]]. '''Mage spells''' are also usually delineated by their purpose: [[direct damage]], [[area of effect]] damage, and utility. Mages are also the only class with the ability to [[teleport]] themselves or their group members to the variety of the capital cities.
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'''Bitterblossom''' is a quest item for {{quest|From the Mouth of Madness}}.
 
   
  +
The spells themselves can be classified quite easily by the school they are in. Most Fire spells will have the purpose of heavily damaging an opponent, while the majority of Frost spells are weaker, but usually with an inherent [[snare]] built in, which allows them a greater modicum of control. Arcane consists of many of the utility spells, while also supporting either of the other trees through the usage of talent trained abilities.
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==Patch changes==
 
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[[File:Bitterblossom.jpg|thumb|150px]]
 
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{{Patch 4.0.3a|note=Added}}
 
   
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==External links==
 
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
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{{elinks-item|52727}}
 
   
  +
== Trainable Spells ==
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[[Category:World of Warcraft common quest items]]
 
  +
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[[Category:Mount Hyjal objects]]
 
  +
{| class="darktable zebra sortable" |align="center"|
  +
  +
!width="34px" | Icon !! width="150px" | Ability !! width="50px" | Min Level !! width="50px" | Range !! width="60px"| Tree !! Description
  +
  +
|- align="center"
  +
! [[Image:Spell Fire FlameBolt.png|32px]] !! [[Fireball]]
  +
|Starts with
  +
|40 yards
  +
|Fire
  +
|align="left" |Causes Fire damage at long range.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature StarFall.png|32px]] !! [[Arcane Missiles]]
  +
|3
  +
|40 yards
  +
|Arcane
  +
|align="left" |Launches (Improved Arcane Missiles: two/three) waves of Arcane Missiles at the enemy, causing 416.17 Arcane damage per wave. Each offensive spell you cast has a 30% chance to activate Arcane Missiles.
  +
  +
|- align="center"
  +
! [[Image:Spell Fire Fireball.png|32px]] !! [[Fire Blast]]
  +
|5
  +
|30 yards
  +
|Fire
  +
|align="left" |Blasts the enemy for X Fire damage.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost FrostBolt02.png|32px]] !! [[Frostbolt]]
  +
|7
  +
|35 yards
  +
|Frost
  +
|align="left" |Launches a bolt of frost at the enemy, causing X Frost damage and slowing movement speed by 40% for Z sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost FrostNova.png|32px]] !! [[Frost Nova]]
  +
|8
  +
|10 yards
  +
|Frost
  +
|align="left" |Blasts enemies near the caster for X Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost IceShock.png|32px]] !! [[Counterspell]]
  +
|9
  +
|40 yards
  +
|Arcane
  +
|align="left" |Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec. Generates a high amount of threat.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature Purge.png|32px]] !! [[Evocation]]
  +
|12
  +
|self only
  +
|Arcane
  +
|align="left" |Gain 15% of your mana instantly and another 45% of your total mana over 6 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature Polymorph.png|32px]] !! [[Polymorph]]
  +
|14
  +
|40 yards
  +
|Arcane
  +
|align="left" |Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
  +
  +
|- align="center"
  +
! [[Image:Spell Arcane Blink.png|32px]] !! [[Blink]]
  +
|16
  +
|self only
  +
|Arcane
  +
|align="left" |Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost Glacier.png|32px]] !! [[Cone of Cold]]
  +
|18
  +
|10 yards
  +
|Frost
  +
|align="left" |Targets in a cone in front of the caster take X Frost damage and are slowed by 50% for 8 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Arcane Blast.png|32px]] !! [[Arcane Blast]]
  +
|20
  +
|30 yards
  +
|Arcane
  +
|align="left" |Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature WispSplode.png|32px]] !! [[Arcane Explosion]]
  +
|22
  +
|10 yards
  +
|Arcane
  +
|align="left" |Causes an explosion of arcane magic around the caster, causing X Arcane damage to all targets within 10 yards.
  +
  +
|- align="center"
  +
! [[Image:Spell arcane teleportdalaran.png|32px]] !! [[Teleport]]
  +
|24
  +
|self only
  +
|Arcane
  +
|align="left" |Teleports the caster to <cityX>. Requires a [[Rune of Teleportation]].
  +
  +
|- align="center"
  +
! [[Image:Spell Fire SoulBurn.png|32px]] !! [[Scorch]]
  +
|26
  +
|40 yards
  +
|Fire
  +
|align="left" |Scorch the enemy for X Fire damage.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost FrostBlast.png|32px]] !! [[Ice Lance]]
  +
|28
  +
|35 yards
  +
|Frost
  +
|align="left" |Deals X Frost damage to an enemy target. Causes double damage against Frozen targets.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature RemoveCurse.png|32px]] !! [[Remove Curse]]
  +
|30
  +
|40 yards
  +
|Arcane
  +
|align="left" |Removes 1 Curse from a friendly target.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost Frost.png|32px]] !! [[Ice Block]]
  +
|30
  +
|self only
  +
|Frost
  +
|align="left" |You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. Also causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Magic FeatherFall.png|32px]] !! [[Slow Fall]]
  +
|32
  +
|40 yards
  +
|Arcane
  +
|align="left" |Slows friendly party or raid target's falling speed for 30 sec. Requires a [[Light Feather]].
  +
  +
|- align="center"
  +
! [[Image:ability mage moltenarmor.png|32px]] !! [[Molten Armor]]
  +
|34
  +
|self only
  +
|Fire
  +
|align="left" |Causes X Fire damage when hit, increases your critical strike chance by 3%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
  +
  +
|- align="center"
  +
! [[Image:spell fire twilightfireward.png|32px]] !! [[Mage Ward]]
  +
|36
  +
|self only
  +
|Arcane
  +
|align="left" |Absorbs X Fire, Frost or Arcane damage. Lasts 30 sec.
  +
  +
|- align="center"
  +
! [[Image:Ability mage conjurefoodrank9.png|32px]] !! [[Conjure Refreshment]]
  +
|38
  +
|N/A
  +
|Arcane
  +
|align="left" |Conjures 20 Mana Pies providing the mage and <his/her> allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
  +
  +
|- align="center"
  +
! [[Image:Spell arcane portalstormwind.png|32px]] !! [[Portal (spell)|Portal]]
  +
|42
  +
|N/A
  +
|Arcane
  +
|align="left" |Creates a portal, teleporting group members that use it to <cityX>. Requires a [[Rune of Portals]].
  +
  +
|- align="center"
  +
! [[Image:Spell Fire SelfDestruct.png|32px]] !! [[Flamestrike]]
  +
|44
  +
|40 yards
  +
|Fire
  +
|align="left" |Calls down a pillar of fire, burning all enemies within the area for X Fire damage and an additional Z Fire damage over 8 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Shadow DetectLesserInvisibility.png|32px]] !! [[Mana Shield]]
  +
|46
  +
|self only
  +
|Arcane
  +
|align="left" |Absorbs X damage, draining mana instead. Drains 1 mana per damage absorbed. Lasts 60 sec. 10 sec cooldown.
  +
  +
|- align="center"
  +
! [[Image:inv misc gem sapphire 02.png|32px]] !! [[Conjure Mana Gem]]
  +
|48
  +
|N/A
  +
|Arcane
  +
|align="left" |Conjures a mana stone that can be used to instantly restore X mana.
  +
  +
|- align="center"
  +
! [[Image:Spell Magic LesserInvisibilty.png|32px]] !! [[Mirror Image]]
  +
|50
  +
|N/A
  +
|Arcane
  +
|align="left" |Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost IceStorm.png|32px]] !! [[Blizzard]]
  +
|52
  +
|35 yards
  +
|Frost
  +
|align="left" |Ice shards pelt the target area doing X Frost damage over 8 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell arcane teleportstonard.png|32px]] [[Image:Spell arcane teleporttheramore.png|32px]] !! {{Horde Icon Small}}[[Teleport: Stonard]]<br>{{Alliance Icon Small}}[[Teleport: Theramore]]
  +
|52
  +
|self only
  +
|Arcane
  +
|align="left" |Teleports the caster to Stonard/Theramore. Requires a [[Rune of Teleportation]].
  +
  +
|- align="center"
  +
! [[Image:Spell arcane portalstonard.png|32px]] [[Image:Spell arcane portaltheramore.png|32px]] !! {{Horde Icon Small}}[[Portal (spell)|Portal: Stonard]]<br>{{Alliance Icon Small}}[[Portal (spell)|Portal: Theramore]]
  +
|52
  +
|self only
  +
|Arcane
  +
|align="left" |Creates a portal, teleporting group members that use it to Stonard/Theramore. Requires a [[Rune of Portals]].
  +
  +
|- align="center"
  +
! [[Image:Spell Frost FrostArmor02.png|32px]] !! [[Frost Armor]]
  +
|54
  +
|self only
  +
|Frost
  +
|align="left" |Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
  +
  +
|- align="center"
  +
! [[Image:Ability Mage FrostFireBolt.png|32px]] !! [[Frostfire Bolt]]
  +
|56
  +
|40 yards
  +
|Fire
  +
|align="left" |Launches a bolt of frostfire at the enemy, causing X Fire damage, slowing movement speed by 20% and causing an additional Z Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage.
  +
  +
|- align="center"
  +
! [[Image:Spell Holy MagicalSentry.png|32px]] !! [[Arcane Brilliance]]
  +
|58
  +
|30 yards
  +
|Arcane
  +
|align="left" |Infuses all party and raid members with brilliance, increasing their maximum mana by X and spell power by 6% for 1 hour. If target is in your party or raid, all party and raid members will be affected.
  +
  +
|- align="center"
  +
! [[Image:Spell magic polymorphrabbit.png|32px]] !! [[Polymorph]]
  +
|60
  +
|40 yards
  +
|Arcane
  +
|align="left" |Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
  +
  +
|- align="center"
  +
! [[Image:ability hunter pet turtle.png|32px]] !! [[Polymorph]]
  +
|60
  +
|40 yards
  +
|Arcane
  +
|align="left" |Transforms the enemy into a turtle, forcing it to wander around for up to 50 sec. While wandering, the turtle cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
  +
  +
|- align="center"
  +
! [[Image:Spell magic polymorphpig.png|32px]] !! [[Polymorph]]
  +
|60
  +
|40 yards
  +
|Arcane
  +
|align="left" |Transforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
  +
  +
|- align="center"
  +
! [[Image:spell arcane teleportshattrath.png|32px]] !! [[Teleport: Shattrath]]
  +
|62
  +
|self only
  +
|Arcane
  +
|align="left" |Teleports the caster to Shattrath. Requires a [[Rune of Teleportation]].
  +
  +
|- align="center"
  +
! [[Image:spell arcane portalshattrath.png|32px]] !! [[Portal: Shattrath]]
  +
|66
  +
|self only
  +
|Arcane
  +
|align="left" |Creates a portal, teleporting group members that use it to Shattrath. Requires a [[Rune of Portals]].
  +
  +
|- align="center"
  +
! [[Image:Spell MageArmor.png|32px]] !! [[Mage Armor]]
  +
|68
  +
|self only
  +
|Arcane
  +
|align="left" |Increases your resistance to all magic by X and causes you to regenerate 3% of your maximum mana every 5 sec. In addition, the duration of all harmful Magic effects used against you is reduced by 50%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
  +
  +
|- align="center"
  +
! [[Image:Spell Arcane MassDispel.png|32px]] !! [[Ritual of Refreshment]]
  +
|70
  +
|N/A
  +
|Arcane
  +
|align="left" |Begins a ritual that creates a refreshment table. Raid members can click the table to acquire {{loot|common|Conjured Mana Biscuit}}s. The table lasts for 3 min or 50 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must right click the refreshment portal and not move until the ritual is complete. Requires two [[Arcane Powder]]s.
  +
  +
|- align="center"
  +
! [[Image:spell arcane teleportdalaran.png|32px]] !! [[Teleport: Dalaran]]
  +
|72
  +
|self only
  +
|Arcane
  +
|align="left" |Teleports the caster to Dalaran. Requires a [[Rune of Teleportation]].
  +
  +
|- align="center"
  +
! [[Image:spell arcane portaldalaran.png|32px]] !! [[Portal: Dalaran]]
  +
|74
  +
|self only
  +
|Arcane
  +
|align="left" |Creates a portal, teleporting group members that use it to Dalaran. Requires a [[Rune of Portals]].
  +
  +
|- align="center"
  +
! [[Image:Spell Arcane Arcane02.png|32px]] !! [[Spellsteal]]
  +
|76
  +
|40 yards
  +
|Arcane
  +
|align="left" |Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
  +
  +
|- align="center"
  +
! [[Image:Ability Mage Invisibility.png|32px]] !! [[Invisibility]]
  +
|78
  +
|self only
  +
|Arcane
  +
|align="left" |Fades the caster to invisibility over 3 sec, reducing threat each second. The effect is cancelled if you perform any actions. While invisible, you can only see other invisible targets and those who can see invisible. Lasts 20 sec.
  +
  +
|- align="center"
  +
! [[Image:spell mage flameorb.png|32px]] !! [[Flame Orb]]
  +
|81
  +
|40 yards
  +
|Fire
  +
|align="left" |Launches a Flame Orb forward from the Mage's position, dealing X Fire damage every second to the closest enemy target for 15 secs.
  +
|- align="center"
  +
! [[Image:spell frost ring-of-frost.jpg|32px]] !! [[Ring of Frost]]
  +
|83
  +
|20 yards
  +
|Frost
  +
|align="left" |Summons a Ring of Frost, taking 3 sec to coalesce. Enemies entering the fully-formed ring will become frozen for 10 sec. Lasts 12 sec. 10 yd radius.
  +
  +
|- align="center"
  +
! [[Image:ability mage timewarp.png|32px]] !! [[Time Warp]]
  +
|85
  +
|self only
  +
|Arcane
  +
|align="left" |Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members, as well as granting the casting mage 30% increased movement speed. Lasts 40 sec.
  +
Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.
  +
  +
|- align="center"
  +
! [[Image:spell arcane teleporttolbarad.png|32px]] !! [[Teleport|Teleport: Tol Barad]]
  +
|85
  +
|self only
  +
|Arcane
  +
|align="left" |Teleports the caster to Tol Barad. Requires a [[Rune of Teleportation]].
  +
  +
|- align="center"
  +
! [[Image:spell arcane portaltolbarad.png|32px]] !! [[Portal (spell)|Portal: Tol Barad]]
  +
|85
  +
|self only
  +
|Arcane
  +
|align="left" |Creates a portal, teleporting group members that use it to Tol Barad. Requires a [[Rune of Portals]].
  +
  +
|}
  +
  +
== Talent Spells ==
  +
  +
Talent spells are spells or abilities that are acquired from spending talent points in a certain tree. For example Pyroblast is from the Fire tree while Ice Barrier is from the Frost tree.
  +
  +
=== Arcane ===
  +
  +
{| class="darktable zebra sortable" |align="center"|
  +
  +
!width="34px" | Icon !! width="130px" | Ability !! width="50px" | Min Points !! width="50px" | Range !! Description
  +
  +
|- align="center"
  +
! [[Image:Ability Mage ArcaneBarrage.png|32px]] !! [[Arcane Barrage]]
  +
|Arcane Primary
  +
|40 yards
  +
|align="left" |Launches several missiles at the enemy target, causing X Arcane damage.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature EnchantArmor.png|32px]] !! [[Presence of Mind]]
  +
|10
  +
|self only
  +
|align="left" |When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature Slow.png|32px]] !! [[Slow]]
  +
|20
  +
|35 yards
  +
|align="left" |Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time.
  +
  +
|- align="center"
  +
! [[Image:Spell Arcane StudentOfMagic.png|32px]] !! [[Focus Magic]]
  +
|25
  +
|30 yards
  +
|align="left" |Increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells increases by 3% for 10 sec. Cannot be cast on self.
  +
  +
|- align="center"
  +
! [[Image:Spell Nature Lightning.png|32px]] !! [[Arcane Power]]
  +
|30
  +
|self only
  +
|align="left" |When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
  +
  +
  +
|}
  +
  +
===Fire===
  +
  +
{| class="darktable zebra sortable" |align="center"|
  +
  +
!width="34px" | Icon !! width="130px" | Ability !! width="50px" | Min Points !! width="50px" | Range !! Description
  +
  +
|- align="center"
  +
! [[Image:Spell Fire Fireball02.png|32px]] !! [[Pyroblast]]
  +
|Fire Primary
  +
|40 yards
  +
|align="left" |Hurls an immense fiery boulder that causes X Fire damage and an additional Y Fire damage over 12 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Holy Excorcism 02.png|32px]] !! [[Blast Wave]]
  +
|10
  +
|40 yards
  +
|align="left" |A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X Fire damage and are slowed by 70% for 3 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Fire SealOfFire.png|32px]] !! [[Combustion]]
  +
|15
  +
|40 yards
  +
|align="left" |Combines your damaging periodic Fire effects on an enemy target but does not consume them, instantly dealing 955 to 1131 Fire damage and creating a new periodic effect that lasts 10 sec and deals damage per time equal to the sum of the combined effects.
  +
  +
|- align="center"
  +
! [[Image:INV Misc Head Dragon 01.png|32px]] !! [[Dragon's Breath]]
  +
|20
  +
|10 yards
  +
|align="left" |Targets in a cone in front of the caster take X Fire damage and are disoriented for 5 sec. Any direct damaging attack will revive targets.
  +
  +
|- align="center"
  +
! [[Image:Ability Mage LivingBomb.png|32px]] !! [[Living Bomb]]
  +
|30
  +
|40 yards
  +
|align="left" |The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec, the target explodes dealing Y Fire damage to up to 3 enemies within 10 yards. Limit 3 targets.
  +
  +
|}
  +
  +
===Frost===
  +
  +
{| class="darktable zebra sortable" |align="center"|
  +
  +
!width="34px" | Icon !! width="130px" | Ability !! width="50px" | Min Points !! width="50px" | Range !! Description
  +
  +
|-align="center"
  +
! [[Image:Spell Frost SummonWaterElemental 2.png|32px]] !! [[Summon Water Elemental]]
  +
|Frost Primary
  +
|N/A
  +
|align="left" |Summon a Water Elemental to fight for the caster.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost ColdHearted.png|32px]] !! [[Icy Veins]]
  +
|10
  +
|self only
  +
|align="left" |Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
  +
  +
|- align="center"
  +
! [[Image:Spell Frost WizardMark.png|32px]] !! [[Cold Snap]]
  +
|15
  +
|self only
  +
|align="left" |When activated, this spell finishes the cooldown of all Frost spells you recently cast.
  +
  +
|- align="center"
  +
! [[Image:Spell Ice Lament.png|32px]] !! [[Ice Barrier]]
  +
|20
  +
|self only
  +
|align="left" |
  +
Instantly shields you, absorbing X damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.
  +
  +
|- align="center"
  +
! [[Image:Ability Mage DeepFreeze.png|32px]] !! [[Deep Freeze]]
  +
|30
  +
|35 yards
  +
|align="left" |Stuns the target for 5 sec. Only usable on Frozen targets. Deals X damage to targets permanently immune to stuns.
  +
|}
  +
  +
== Extra Spells ==
  +
These spells are alternate versions of trainable spells, meaning they don't affect functionality, but they merely possess a different icon or other cosmetic change. They are learned through books or given as quest rewards.
  +
  +
{| class="darktable zebra sortable" |align="center"|
  +
!width="34px" | Icon !! width="130px" | Ability !! width="30px" | Min Level !! width="50px" | Range !! Taught by
  +
|- align="center"
  +
! [[Image:Spell magic polymorphpig.png|32px]] !! [[Polymorph|Polymorph: Pig]]
  +
|60
  +
|30 yards
  +
|align="left" |{{questclass|Neutral|Mage|60|Fragmented Magic}} from [[Archmage Xylem]] in [[Azshara]].
  +
|- align="center"
  +
! [[Image:Spell magic polymorphrabbit.png|32px]] !! [[Polymorph|Polymorph: Rabbit]]
  +
|60
  +
|30 yards
  +
|align="left" |{{item|Tome of Polymorph: Rabbit}} from the [[Noblegarden]] event.
  +
|- align="center"
  +
! [[Image:Ability hunter pet turtle.png|32px]] !! [[Polymorph|Polymorph: Turtle]]
  +
|60
  +
|30 yards
  +
|align="left" |{{item|Tome of Polymorph: Turtle}} from {{mob|Gahz'ranka}} in [[Zul'Gurub]].
  +
|- align="center"
  +
! [[Image:Achievement halloween cat 01.png|32px]] !! [[Polymorph|Polymorph: Black Cat]]
  +
|60
  +
|30 yards
  +
|align="left" |{{item|Tome of Polymorph: Black Cat}} for {{cost|2500}} from {{npc|neutral|Endora Moorehead}} in [[Dalaran]] at [[neutral]] [[Kirin Tor]] reputation.
  +
|- align="center"
  +
! [[Image:Achievement dungeon theviolethold heroic.png|32px]] !! [[Dalaran Brilliance]]
  +
|80
  +
|40 yards
  +
|align="left" |{{item|Tome of Dalaran Brilliance}} sold by {{npc|neutral|Endora Moorehead}} found in the [[Sisters Sorcerous]] of [[Dalaran]].
  +
|}
  +
  +
== Spells by Function ==
  +
[[File:Meltdown.jpg|thumb|A blood elf mage.]]
  +
=== Damage spells ===
  +
The damaging spells a mage utilizes will work a little differently from mage to mmage, depending on [[specialization]] and [[talents]]. It is just as important to understand how spells can work together as to understand individual spells. Many spells may also serve more than one purpose; a damaging spell may often also act as a defensive one.
  +
  +
==== Single-target Damage ====
  +
*[[Frostbolt]] will deal [[frost]]-damage and place a [[snare]] on the target which allows for [[kiting]]. This makes Frostbolt a typical damage-spell which also protects the mage from harm. Both the damage and the snare can be improved via talents such as [[Shatter]] and [[Piercing Chill]].
  +
*[[Fire Blast]] causes instant [[fire]]-damage. It can be very powerful with the talent [[Impact]] which spreads [[AoE]] effects such as [[Ignite]] (another talent) to nearby enemies. With ''Impact'', ''Fire Blast'' will also create a brief stun which furthermore reduces an opponent's potential to harm the mage.
  +
*[[Fireball]] causes a good portion of fire-damage. To fire-mages, it will make out of much (possibly most) of the mage's total damage output.
  +
*[[Frostfire Bolt]] is a mix between ''Fireball'' and ''Frostbolt''. It deals good damage, yields a DoT, and snares the target. Frost-mages will still prefer to use ''Frostbolt'', but will often utilize ''Frostfire Bolt'' with the talent [[Brain Freeze]]. Most Fire-mages will also prefer to use ''Fireball'', but may choose ''Frostfire Bolt'' as their primary damage-spell instead. Can be improved with [[Glyph of Frostfire]] which makes it similar to ''Fireball'', and contributes from most talents in all trees.
  +
*[[Scorch]] is similar to ''Fireball'', but spends less mana while causing less damage. It can be made completely "free" via the talent [[Improved Scorch]] which makes it an important part of a Fire-mage's [[rotation]]. The talent [[Firestarter]] will furthermore make Scorch an extremely useful spell as it can be cast while running. Combining the talents will make ''Scorch'' into a mobile, mana-free spell which is especially nifty for [[PvP]]-Mages.
  +
*[[Arcane Missiles]] is channeled over 5 seconds, with one wave of [[arcane]]-damage fired each second. It can be very powerful with the talent [[Missile Barrage]]. ''Arcane Missiles'' is only used by arcane-mages, both the fire-tree and the frost-tree includes talents which "removes" it from the mage's arsenal ([[Hot Streak]] and [[Brain Freeze]]).
  +
*[[Arcane Blast]] is another powerful arcane-spell which adds a buff to the caster that increases ''Arcane Blast'''s damage while also increasing it's mana cost, stacking up to 4 times. The talents [[Slow]] and {{ability|Nether Vortex (mage talent)|Nether Vortex}} will give it kiting-abilities similar to ''Frostbolt''.
  +
*[[Pyroblast]] can be acquired by specializing in fire. It is basically a slow-casting, huge ''Fireball'' with a large DoT component. It is useful as a starting-spell and can become very powerful with the talents [[Hot Streak]] and [[Improved Hot Streak]].
  +
*[[Deep Freeze]] can be acquired as a frost-talent. On "stunnable" targets it acts both defensive and offensive; while preventing the target from attacking it also allows for several [[Ice Lance]]s (which are powerful against frozen targets). On targets that cannot be stunned it acts much like ''Fire Blast''.
  +
*[[Combustion]] can be acquired as a fire-talent. "Copying" DoTs on the target, it can become a powerful DoT on its own. Spreading it with ''Fire Blast'' will make it even better.
  +
*[[Living Bomb]] can also be acquired as a fire-talent. While adding impressive DoT-damage, it can also be spread like Combustion.
  +
*[[Ice Lance]] deals rapid frost-damage. It it excellent against frozen targets, and will - as mentioned - team well with ''Deep Freeze''.
  +
*[[Summon Water Elemental]] can be acquired by specializing in frost. The elemental it summons can use ''"Waterbolt"'' which acts similar to a ''Frostbolt'' (without the snare). Its ''"Freeze"'' spell can be used for defense.
  +
  +
==== Area of effect damage ====
  +
[[File:Errzig Cogflicker TCG.jpg|thumb|Errzig Cogflicker, a gnome mage.]]
  +
  +
This category of spells includes your AoE spells:
  +
*[[Arcane Explosion]], an [[instant]] cast arcane [[Area of Effect|point blank area of effect]]-spell which causes arcane-damage.
  +
*[[Blizzard]], a [[channel]]ed [[Area of Effect|ground target area of effect]] spell which causes frost-damage. Will together with the talent [[Ice Shards]] allow for AoE-kiting which is superb for [[grinding]] or fighting groups of opponents in general.
  +
*[[Flamestrike]], a [[Area of Effect|ground target area of effect]] spell. Can be made instant-cast and thus "[[spam|spammable]]" via the talent [[Improved Flamestrike]]. It does, however, consume large amounts of mana. Can be used to quickly generate crits to activate [[Impact]] which then can spread DoTs like [[Ignite]] and [[Living Bomb]].
  +
*[[Blast Wave]] (another [[Mage Talents|talent]] spell) is an [[instant]] cast, [[Area of Effect|ground target area of effect]] fire-damage spell which dazes the enemy. While having a small kiting-potential, its perhaps true value lies in generating crits like Flamestrike.
  +
*[[Frost Nova]], an [[Area of Effect|point blank area of effect]] [[root]] which also inflicts a small amount of damage.
  +
*[[Cone of Cold]] will deal frost-damage to opponents in front of the Mage. The spell's real value lies in the snares.
  +
*[[Flame Orb]] does not exactly deal AoE damage, but randomly attacks enemies near it. The talent [[Fire Power]] will cause it to eventually explode, which ''does'' create AoE damage.
  +
*[[Ring of Frost]] does not directly damage affected targets, but will stun them.
  +
  +
=== Defensive spells ===
  +
==== Snares and roots ====
  +
*[[Frostbolt]], as mentioned.
  +
*[[Frost Nova]], also as mentioned.
  +
*[[Frost Armor]] gives the mage both an armor [[buff]] and a reactive [[debuff]] to enemies that hit the mage in melee, along with a small resistance to frost magic. Attackers are [[snare]]d.
  +
*[[Slow]] can be acquired as an Arcane-talent. It causes a snare, reducing movement speed by 60% and also reduces casting speed ranged attack speed by 60% as well. Can be coupled with {{ability|Nether Vortex (mage talent)|Nether Vortex}}.
  +
*[[Blast Wave]] can, as mentioned, snare opponents for a few seconds. It can be improved with [[Glyph of Blast Wave]].
  +
*[[Cone of Cold]] will, along with dealing some frost-damage, also snare opponents for 60% for 8sec. Improving it with [[Improved Cone of Cold]] will give it root-abilies which can be coupled with [[Ice Lance]] and [[Deep Freeze]].
  +
*[[Summon Water Elemental]] can be acquired by specializing in Frost. The elemental it summons can use ''Waterbolt'' to attack enemies, and can protect the Mage simply by distracting enemies to attack itself instead. Its ''Freeze'' is a [[Area of Effect|ground target area of effect]] spell similar to [[Frost Nova]], and is extremely useful for hindering opponents in getting to the mage.
  +
*[[Dragon's Breath]] deals damage just like ''Cone of Cold''. It provides neither snare nor root, but will ''disorientate'' targets for 3 seconds. It is very useful as it has no limit to how many targets it can affect at once.
  +
*[[Ring of Frost]] will create a circle which stuns enemies standing on it for several seconds. It is cast as a [[Area of Effect|ground target area of effect]]. Notably, it can even refresh itself, should the target attempt to break free before the spell ends. It is often more powerful against melee attacks than ranged, as ranged ones can still attack from a distance if the Mage places the circle around him/herself.
  +
*[[Invisibility]] will turn the Mage invisible to all players and mobs not having any form of detection. Invisibility (game mechanic) is different from [[Stealth]] and allows the Mage is walk close to enemies without being seen. The spell can be improved with the talent [[Prismatic Cloak]] and [[Glyph of Invisibility]].
  +
*[[Flame Orb]] can be made defensive with the talent [[Frostfire Orb]]. This causes it to snare nearby enemies, while damaging them at the same time.
  +
*[[Remove Curse]] - as the name implies, it removes [[curse]]s. Useful against [[Warlock]]s and several PvE-encounters such as [[Lord Godfrey (tactics)|Lord Godfrey]].
  +
*[[Counterspell]] is a highly useful spell to prevent spellcasters from causing you harm. Improving it with the talent [[Improved Counterspell]] will give it a [[silence]] which makes it even better, and a must in [[PvE]]. Counterspell is also very useful in many PvE-encounters to prevent bosses or the like from executing dangerous abilities.
  +
  +
==== Crowd control ====
  +
[[File:Elder Achillia TCG.jpg|thumb|Elder Achillia, a draenei mage.]]
  +
  +
*[[Polymorph]] allows the [[Mage]] to turn a Humanoid, Beast or Critter into a sheep, pig, turtle, penguin, monkey or black cat (depending on the spell and [[glyph]] used) for a certain amount of time.
  +
*All other spells providing roots, snares, stuns, and disorients (described above) can also be used as crowd control.
  +
  +
==== Damage absorption ====
  +
*[[Mana Shield]] allows the Mage to absorb physical and magical damage taken at the cost of mana, at a 2:1 rate (50 damage = 100 mana). A talent can reduce the mana usage.
  +
*[[Mage Ward]] gives a brief and weak shield against fire-, frost- and arcane-damage. It can be improved with [[Molten Shields]], which again are improved by [[Blazing Speed]]. Combined, they will allow for kiting as the Mage will occasionally run faster than normal.
  +
*[[Ice Barrier]] can be acquired via Frost-talents. It's an [[instant]] cast shield that protects you from all damage types up to a limit or 1 minute, whichever comes first. It has a short cooldown (30 seconds). It can be improved with the talents [[Shattered Barrier]], which makes it similar to Frost Nova, and [[Reactive Barrier]]. It can also be improved with [[Glyph of Ice Barrier]].
  +
*[[Mage Armor]] provides [[resistance]] to all types of magic (except from [[Holy]] damage, as there is no such resistance in the game). It also increases the Mage's [[mana regeneraton]].
  +
*[[Ice Block]] will make the Mage invulerable to all melee attacks and nearly all spells. It can still be dispelled with the [[Priest]]'s [[Mass Dispel]] and the [[Warrior]]'s [[Shattering Throw]]. Beside from that, it is one of the best protection-spells in the game. Part of its value lies in how it forces opponents to attack other players (or the Mage's water elemental) and how it can wipe [[threat]].
  +
  +
=== Utility spells ===
  +
*[[Slow Fall]] - a "defensive" spell of sorts - protects against falling damage, requires a [[Light Feather]] to use. Can be improved with [[Glyph of Slow Fall]] which removes the feather requirement.
  +
*[[Spellsteal]] can be used both offensively and defensively. By stealing a buff which increases an opponents damage you will both decrease that opponent's damage while increasing your own.
  +
*[[Time Warp]] is a simple spell which increases the attacking and casting speed for both the Mage and his [[party]] and/or [[raid]]. Simple, but extremely powerful. After being affected by Time Warp, the Mage cannot be so for 10min afterwards. Shares debuff with the [[Shaman]]'s [[Heroism]] / [[Bloodlust]].
  +
*[[Evocation]] is a channeled spell which restores the Mage's mana. It is very useful, and can become a healing spell with [[Glyph of Evocation]]. Naturally, this makes it a great defensive spell.
  +
*[[Mirror Image]] creates several weak copies of the Mage. They deal mediocre - but useful - damage. Similar to the water elemental, they provide great defense, especially against mobs. If a Mage uses Mirror Image ''after'' a mob has begun to attack or run towards him/her, the mob will attempt to slay the copies first.
  +
*[[Molten Armor]] is like [[Spellsteal]] both a defensive and offensive spell. It is more of the latter though, and the preferred armor-spell in PvE.
  +
  +
==== Intellect buffs ====
  +
*[[Arcane Brilliance]] is the main [[buff]] provided by the [[Mage]] to the group. The extra [[intellect]] increases [[mana|mana pool]], [[spell power]] and [[Critical strike|spell critical chance]].
  +
*[[Dalaran Brilliance]] works exactly like Arcane Brilliance, and is only meant to be somewhat fancier.
  +
  +
==== Conjuration ====
  +
*[[Conjure Mana Gem]] gives you a stone that acts as a free mana potion on a separate [[cooldown]] from your other potions. These stones cannot be shared.
  +
*[[Conjure Refreshment]] can also be used for restoring health and mana, and is an important preparation for reducing downtime for a solo mage or an entire raid.
  +
*[[Ritual of Refreshment]] works pretty much like Conjure Refreshment, and it just made to save time. It requires two [[Arcane Powder]] to cast.
  +
  +
=== Teleport Spells ===
  +
==== Self ====
  +
*[[Teleport|Teleport: <Capital City>]] can be used both for transport and escape.
  +
*[[Blink]] is a small portal-spell often nifty in PvP.
  +
  +
==== Portals ====
  +
*[[Portal (spell)|Portal: <Capital City>]] creates portals that can be clicked to instantly move your group to a friendly city.
  +
  +
  +
{{classfooter|Mage}}
  +
[[ja:Mage/Spell]]
  +
[[Category:Mage abilities| ]]

Revision as of 02:03, 11 June 2011

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Mage abilities come in three schools of magic: Arcane, Fire, and Frost, which are usually affected by their tree's respective talents. Mage spells are also usually delineated by their purpose: direct damage, area of effect damage, and utility. Mages are also the only class with the ability to teleport themselves or their group members to the variety of the capital cities.

The spells themselves can be classified quite easily by the school they are in. Most Fire spells will have the purpose of heavily damaging an opponent, while the majority of Frost spells are weaker, but usually with an inherent snare built in, which allows them a greater modicum of control. Arcane consists of many of the utility spells, while also supporting either of the other trees through the usage of talent trained abilities.


Trainable Spells

Icon Ability Min Level Range Tree Description
Spell Fire FlameBolt Spell fire flamebolt [Fireball] Starts with 40 yards Fire Causes Fire damage at long range.
Spell Nature StarFall Spell nature starfall [Arcane Missiles] 3 40 yards Arcane Launches (Improved Arcane Missiles: two/three) waves of Arcane Missiles at the enemy, causing 416.17 Arcane damage per wave. Each offensive spell you cast has a 30% chance to activate Arcane Missiles.
Spell Fire Fireball Spell fire fireball [Fire Blast] 5 30 yards Fire Blasts the enemy for X Fire damage.
Spell Frost FrostBolt02 Spell frost frostbolt02 [Frostbolt] 7 35 yards Frost Launches a bolt of frost at the enemy, causing X Frost damage and slowing movement speed by 40% for Z sec.
Spell Frost FrostNova Spell frost frostnova [Frost Nova] 8 10 yards Frost Blasts enemies near the caster for X Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
Spell Frost IceShock Spell frost iceshock [Counterspell] 9 40 yards Arcane Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec. Generates a high amount of threat.
Spell Nature Purge Spell nature purge [Evocation] 12 self only Arcane Gain 15% of your mana instantly and another 45% of your total mana over 6 sec.
Spell Nature Polymorph Spell nature polymorph [Polymorph] 14 40 yards Arcane Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Spell Arcane Blink Spell arcane blink [Blink] 16 self only Arcane Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.
Spell Frost Glacier Spell frost glacier [Cone of Cold] 18 10 yards Frost Targets in a cone in front of the caster take X Frost damage and are slowed by 50% for 8 sec.
Spell Arcane Blast Spell arcane blast [Arcane Blast] 20 30 yards Arcane Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast.
Spell Nature WispSplode Spell nature wispsplode [Arcane Explosion] 22 10 yards Arcane Causes an explosion of arcane magic around the caster, causing X Arcane damage to all targets within 10 yards.
Spell arcane teleportdalaran Teleport 24 self only Arcane Teleports the caster to <cityX>. Requires a Inv misc rune 06 [Rune of Teleportation].
Spell Fire SoulBurn Spell fire soulburn [Scorch] 26 40 yards Fire Scorch the enemy for X Fire damage.
Spell Frost FrostBlast Spell frost frostblast [Ice Lance] 28 35 yards Frost Deals X Frost damage to an enemy target. Causes double damage against Frozen targets.
Spell Nature RemoveCurse Spell nature removecurse [Remove Curse] 30 40 yards Arcane Removes 1 Curse from a friendly target.
Spell Frost Frost Spell frost frost [Ice Block] 30 self only Frost You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. Also causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Spell Magic FeatherFall Slow Fall 32 40 yards Arcane Slows friendly party or raid target's falling speed for 30 sec. Requires a Inv feather 04 [Light Feather].
Ability mage moltenarmor Ability mage moltenarmor [Molten Armor] 34 self only Fire Causes X Fire damage when hit, increases your critical strike chance by 3%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Spell fire twilightfireward Spell fire twilightfireward [Mage Ward] 36 self only Arcane Absorbs X Fire, Frost or Arcane damage. Lasts 30 sec.
Ability mage conjurefoodrank9 Spell mage conjuredmanapudding [Conjure Refreshment] 38 N/A Arcane Conjures 20 Mana Pies providing the mage and <his/her> allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
Spell arcane portalstormwind Portal 42 N/A Arcane Creates a portal, teleporting group members that use it to <cityX>. Requires a Inv misc rune 08 [Rune of Portals].
Spell Fire SelfDestruct Spell fire selfdestruct [Flamestrike] 44 40 yards Fire Calls down a pillar of fire, burning all enemies within the area for X Fire damage and an additional Z Fire damage over 8 sec.
Spell Shadow DetectLesserInvisibility Spell shadow detectlesserinvisibility [Mana Shield] 46 self only Arcane Absorbs X damage, draining mana instead. Drains 1 mana per damage absorbed. Lasts 60 sec. 10 sec cooldown.
Inv misc gem sapphire 02 Inv misc gem sapphire 02 [Conjure Mana Gem] 48 N/A Arcane Conjures a mana stone that can be used to instantly restore X mana.
Spell Magic LesserInvisibilty Spell magic lesserinvisibilty [Mirror Image] 50 N/A Arcane Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec.
Spell Frost IceStorm Spell frost icestorm [Blizzard] 52 35 yards Frost Ice shards pelt the target area doing X Frost damage over 8 sec.
Spell arcane teleportstonard Spell arcane teleporttheramore HordeSpell arcane teleportstonard [Teleport: Stonard]
AllianceSpell arcane teleporttheramore [Teleport: Theramore]
52 self only Arcane Teleports the caster to Stonard/Theramore. Requires a Inv misc rune 06 [Rune of Teleportation].
Spell arcane portalstonard Spell arcane portaltheramore HordePortal: Stonard
AlliancePortal: Theramore
52 self only Arcane Creates a portal, teleporting group members that use it to Stonard/Theramore. Requires a Inv misc rune 08 [Rune of Portals].
Spell Frost FrostArmor02 Spell frost frostarmor02 [Frost Armor] 54 self only Frost Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Ability Mage FrostFireBolt Ability mage frostfirebolt [Frostfire Bolt] 56 40 yards Fire Launches a bolt of frostfire at the enemy, causing X Fire damage, slowing movement speed by 20% and causing an additional Z Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage.
Spell Holy MagicalSentry Spell holy arcaneintellect [Arcane Brilliance] 58 30 yards Arcane Infuses all party and raid members with brilliance, increasing their maximum mana by X and spell power by 6% for 1 hour. If target is in your party or raid, all party and raid members will be affected.
Spell magic polymorphrabbit Spell nature polymorph [Polymorph] 60 40 yards Arcane Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Ability hunter pet turtle Spell nature polymorph [Polymorph] 60 40 yards Arcane Transforms the enemy into a turtle, forcing it to wander around for up to 50 sec. While wandering, the turtle cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Spell magic polymorphpig Spell nature polymorph [Polymorph] 60 40 yards Arcane Transforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Spell arcane teleportshattrath Spell arcane teleportshattrath [Teleport: Shattrath] 62 self only Arcane Teleports the caster to Shattrath. Requires a Inv misc rune 06 [Rune of Teleportation].
Spell arcane portalshattrath Spell arcane portalshattrath [Portal: Shattrath] 66 self only Arcane Creates a portal, teleporting group members that use it to Shattrath. Requires a Inv misc rune 08 [Rune of Portals].
Spell MageArmor Spell magearmor [Mage Armor] 68 self only Arcane Increases your resistance to all magic by X and causes you to regenerate 3% of your maximum mana every 5 sec. In addition, the duration of all harmful Magic effects used against you is reduced by 50%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Spell Arcane MassDispel Spell arcane massdispel [Ritual of Refreshment] 70 N/A Arcane Begins a ritual that creates a refreshment table. Raid members can click the table to acquire [Conjured Mana Biscuit]s. The table lasts for 3 min or 50 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must right click the refreshment portal and not move until the ritual is complete. Requires two Arcane Powders.
Spell arcane teleportdalaran Spell arcane teleportdalaran [Teleport: Dalaran] 72 self only Arcane Teleports the caster to Dalaran. Requires a Inv misc rune 06 [Rune of Teleportation].
Spell arcane portaldalaran Spell arcane portaldalaran [Portal: Dalaran] 74 self only Arcane Creates a portal, teleporting group members that use it to Dalaran. Requires a Inv misc rune 08 [Rune of Portals].
Spell Arcane Arcane02 Spell arcane arcane02 [Spellsteal] 76 40 yards Arcane Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Ability Mage Invisibility Ability mage invisibility [Invisibility] 78 self only Arcane Fades the caster to invisibility over 3 sec, reducing threat each second. The effect is cancelled if you perform any actions. While invisible, you can only see other invisible targets and those who can see invisible. Lasts 20 sec.
Spell mage flameorb Spell mage flameorb [Flame Orb] 81 40 yards Fire Launches a Flame Orb forward from the Mage's position, dealing X Fire damage every second to the closest enemy target for 15 secs.
Spell frost ring-of-frost Spell frost ring of frost [Ring of Frost] 83 20 yards Frost Summons a Ring of Frost, taking 3 sec to coalesce. Enemies entering the fully-formed ring will become frozen for 10 sec. Lasts 12 sec. 10 yd radius.
Ability mage timewarp Ability mage timewarp [Time Warp] 85 self only Arcane Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members, as well as granting the casting mage 30% increased movement speed. Lasts 40 sec.

Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.

Spell arcane teleporttolbarad Teleport: Tol Barad 85 self only Arcane Teleports the caster to Tol Barad. Requires a Inv misc rune 06 [Rune of Teleportation].
Spell arcane portaltolbarad Portal: Tol Barad 85 self only Arcane Creates a portal, teleporting group members that use it to Tol Barad. Requires a Inv misc rune 08 [Rune of Portals].

Talent Spells

Talent spells are spells or abilities that are acquired from spending talent points in a certain tree. For example Pyroblast is from the Fire tree while Ice Barrier is from the Frost tree.

Arcane

Icon Ability Min Points Range Description
Ability Mage ArcaneBarrage Ability mage arcanebarrage [Arcane Barrage] Arcane Primary 40 yards Launches several missiles at the enemy target, causing X Arcane damage.
Spell Nature EnchantArmor Spell nature enchantarmor [Presence of Mind] 10 self only When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Spell Nature Slow Spell nature slow [Slow] 20 35 yards Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time.
Spell Arcane StudentOfMagic Spell arcane studentofmagic [Focus Magic] 25 30 yards Increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells increases by 3% for 10 sec. Cannot be cast on self.
Spell Nature Lightning Spell nature lightning [Arcane Power] 30 self only When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.


Fire

Icon Ability Min Points Range Description
Spell Fire Fireball02 Spell fire fireball02 [Pyroblast] Fire Primary 40 yards Hurls an immense fiery boulder that causes X Fire damage and an additional Y Fire damage over 12 sec.
Spell Holy Excorcism 02 Spell holy excorcism 02 [Blast Wave] 10 40 yards A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X Fire damage and are slowed by 70% for 3 sec.
Spell Fire SealOfFire Spell fire sealoffire [Combustion] 15 40 yards Combines your damaging periodic Fire effects on an enemy target but does not consume them, instantly dealing 955 to 1131 Fire damage and creating a new periodic effect that lasts 10 sec and deals damage per time equal to the sum of the combined effects.
INV Misc Head Dragon 01 Inv misc head dragon 01 [Dragon's Breath] 20 10 yards Targets in a cone in front of the caster take X Fire damage and are disoriented for 5 sec. Any direct damaging attack will revive targets.
Ability Mage LivingBomb Ability mage livingbomb [Living Bomb] 30 40 yards The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec, the target explodes dealing Y Fire damage to up to 3 enemies within 10 yards. Limit 3 targets.

Frost

Icon Ability Min Points Range Description
Spell Frost SummonWaterElemental 2 Spell frost summonwaterelemental 2 [Summon Water Elemental] Frost Primary N/A Summon a Water Elemental to fight for the caster.
Spell Frost ColdHearted Spell frost coldhearted [Icy Veins] 10 self only Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
Spell Frost WizardMark Spell frost wizardmark [Cold Snap] 15 self only When activated, this spell finishes the cooldown of all Frost spells you recently cast.
Spell Ice Lament Spell ice lament [Ice Barrier] 20 self only

Instantly shields you, absorbing X damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.

Ability Mage DeepFreeze Ability mage deepfreeze [Deep Freeze] 30 35 yards Stuns the target for 5 sec. Only usable on Frozen targets. Deals X damage to targets permanently immune to stuns.

Extra Spells

These spells are alternate versions of trainable spells, meaning they don't affect functionality, but they merely possess a different icon or other cosmetic change. They are learned through books or given as quest rewards.

Icon Ability Min Level Range Taught by
Spell magic polymorphpig Polymorph: Pig 60 30 yards Template:Questclass from Archmage Xylem in Azshara.
Spell magic polymorphrabbit Polymorph: Rabbit 60 30 yards Inv misc book 07 [Tome of Polymorph: Rabbit] from the Noblegarden event.
Ability hunter pet turtle Polymorph: Turtle 60 30 yards Inv misc book 07 [Tome of Polymorph: Turtle] from Mob Gahz'ranka in Zul'Gurub.
Achievement halloween cat 01 Polymorph: Black Cat 60 30 yards Inv misc book 07 [Tome of Polymorph: Black Cat] for 2500g from Neutral Endora Moorehead in Dalaran at neutral Kirin Tor reputation.
Achievement dungeon theviolethold heroic Achievement dungeon theviolethold heroic [Dalaran Brilliance] 80 40 yards Inv misc book 03 [Tome of Dalaran Brilliance] sold by Neutral Endora Moorehead found in the Sisters Sorcerous of Dalaran.

Spells by Function

File:Meltdown.jpg

A blood elf mage.

Damage spells

The damaging spells a mage utilizes will work a little differently from mage to mmage, depending on specialization and talents. It is just as important to understand how spells can work together as to understand individual spells. Many spells may also serve more than one purpose; a damaging spell may often also act as a defensive one.

Single-target Damage

  • Spell frost frostbolt02 [Frostbolt] will deal frost-damage and place a snare on the target which allows for kiting. This makes Frostbolt a typical damage-spell which also protects the mage from harm. Both the damage and the snare can be improved via talents such as Spell frost frostshock [Shatter] and Spell frost piercing-chill [Piercing Chill].
  • Spell fire fireball [Fire Blast] causes instant fire-damage. It can be very powerful with the talent Spell holy greaterheal [Impact] which spreads AoE effects such as Ignite (another talent) to nearby enemies. With Impact, Fire Blast will also create a brief stun which furthermore reduces an opponent's potential to harm the mage.
  • Spell fire flamebolt [Fireball] causes a good portion of fire-damage. To fire-mages, it will make out of much (possibly most) of the mage's total damage output.
  • Ability mage frostfirebolt [Frostfire Bolt] is a mix between Fireball and Frostbolt. It deals good damage, yields a DoT, and snares the target. Frost-mages will still prefer to use Frostbolt, but will often utilize Frostfire Bolt with the talent Ability mage brainfreeze [Brain Freeze]. Most Fire-mages will also prefer to use Fireball, but may choose Frostfire Bolt as their primary damage-spell instead. Can be improved with Inv glyph primemage [Glyph of Frostfire] which makes it similar to Fireball, and contributes from most talents in all trees.
  • Spell fire soulburn [Scorch] is similar to Fireball, but spends less mana while causing less damage. It can be made completely "free" via the talent Ability mage fierypayback [Improved Scorch] which makes it an important part of a Fire-mage's rotation. The talent Spell fire fire [Firestarter] will furthermore make Scorch an extremely useful spell as it can be cast while running. Combining the talents will make Scorch into a mobile, mana-free spell which is especially nifty for PvP-Mages.
  • Spell nature starfall [Arcane Missiles] is channeled over 5 seconds, with one wave of arcane-damage fired each second. It can be very powerful with the talent Ability mage missilebarrage [Missile Barrage]. Arcane Missiles is only used by arcane-mages, both the fire-tree and the frost-tree includes talents which "removes" it from the mage's arsenal (Ability mage hotstreak [Hot Streak] and Ability mage brainfreeze [Brain Freeze]).
  • Spell arcane blast [Arcane Blast] is another powerful arcane-spell which adds a buff to the caster that increases Arcane Blast's damage while also increasing it's mana cost, stacking up to 4 times. The talents Spell nature slow [Slow] and [Nether Vortex] will give it kiting-abilities similar to Frostbolt.
  • Spell fire fireball02 [Pyroblast] can be acquired by specializing in fire. It is basically a slow-casting, huge Fireball with a large DoT component. It is useful as a starting-spell and can become very powerful with the talents Ability mage hotstreak [Hot Streak] and Ability mage hotstreak [Improved Hot Streak].
  • Ability mage deepfreeze [Deep Freeze] can be acquired as a frost-talent. On "stunnable" targets it acts both defensive and offensive; while preventing the target from attacking it also allows for several Ice Lances (which are powerful against frozen targets). On targets that cannot be stunned it acts much like Fire Blast.
  • Spell fire sealoffire [Combustion] can be acquired as a fire-talent. "Copying" DoTs on the target, it can become a powerful DoT on its own. Spreading it with Fire Blast will make it even better.
  • Ability mage livingbomb [Living Bomb] can also be acquired as a fire-talent. While adding impressive DoT-damage, it can also be spread like Combustion.
  • Spell frost frostblast [Ice Lance] deals rapid frost-damage. It it excellent against frozen targets, and will - as mentioned - team well with Deep Freeze.
  • Spell frost summonwaterelemental 2 [Summon Water Elemental] can be acquired by specializing in frost. The elemental it summons can use "Waterbolt" which acts similar to a Frostbolt (without the snare). Its "Freeze" spell can be used for defense.

Area of effect damage

Errzig Cogflicker TCG

Errzig Cogflicker, a gnome mage.

This category of spells includes your AoE spells:

Defensive spells

Snares and roots

  • Spell frost frostbolt02 [Frostbolt], as mentioned.
  • Spell frost frostnova [Frost Nova], also as mentioned.
  • Spell frost frostarmor02 [Frost Armor] gives the mage both an armor buff and a reactive debuff to enemies that hit the mage in melee, along with a small resistance to frost magic. Attackers are snared.
  • Spell nature slow [Slow] can be acquired as an Arcane-talent. It causes a snare, reducing movement speed by 60% and also reduces casting speed ranged attack speed by 60% as well. Can be coupled with [Nether Vortex].
  • Spell holy excorcism 02 [Blast Wave] can, as mentioned, snare opponents for a few seconds. It can be improved with Inv glyph majormage [Glyph of Blast Wave].
  • Spell frost glacier [Cone of Cold] will, along with dealing some frost-damage, also snare opponents for 60% for 8sec. Improving it with Spell frost glacier [Improved Cone of Cold] will give it root-abilies which can be coupled with Spell frost frostblast [Ice Lance] and Ability mage deepfreeze [Deep Freeze].
  • Spell frost summonwaterelemental 2 [Summon Water Elemental] can be acquired by specializing in Frost. The elemental it summons can use Waterbolt to attack enemies, and can protect the Mage simply by distracting enemies to attack itself instead. Its Freeze is a ground target area of effect spell similar to Spell frost frostnova [Frost Nova], and is extremely useful for hindering opponents in getting to the mage.
  • Inv misc head dragon 01 [Dragon's Breath] deals damage just like Cone of Cold. It provides neither snare nor root, but will disorientate targets for 3 seconds. It is very useful as it has no limit to how many targets it can affect at once.
  • Spell frost ring of frost [Ring of Frost] will create a circle which stuns enemies standing on it for several seconds. It is cast as a ground target area of effect. Notably, it can even refresh itself, should the target attempt to break free before the spell ends. It is often more powerful against melee attacks than ranged, as ranged ones can still attack from a distance if the Mage places the circle around him/herself.
  • Ability mage invisibility [Invisibility] will turn the Mage invisible to all players and mobs not having any form of detection. Invisibility (game mechanic) is different from Ability stealth [Stealth] and allows the Mage is walk close to enemies without being seen. The spell can be improved with the talent Spell arcane prismaticcloak [Prismatic Cloak] and Inv glyph majormage [Glyph of Invisibility].
  • Spell mage flameorb [Flame Orb] can be made defensive with the talent Spell firefrost orb [Frostfire Orb]. This causes it to snare nearby enemies, while damaging them at the same time.
  • Spell nature removecurse [Remove Curse] - as the name implies, it removes curses. Useful against Warlocks and several PvE-encounters such as Lord Godfrey.
  • Spell frost iceshock [Counterspell] is a highly useful spell to prevent spellcasters from causing you harm. Improving it with the talent Spell frost iceshock [Improved Counterspell] will give it a Ability priest silence [Silence] which makes it even better, and a must in PvE. Counterspell is also very useful in many PvE-encounters to prevent bosses or the like from executing dangerous abilities.

Crowd control

Elder Achillia TCG

Elder Achillia, a draenei mage.

  • Spell nature polymorph [Polymorph] allows the Mage to turn a Humanoid, Beast or Critter into a sheep, pig, turtle, penguin, monkey or black cat (depending on the spell and glyph used) for a certain amount of time.
  • All other spells providing roots, snares, stuns, and disorients (described above) can also be used as crowd control.

Damage absorption

  • Spell shadow detectlesserinvisibility [Mana Shield] allows the Mage to absorb physical and magical damage taken at the cost of mana, at a 2:1 rate (50 damage = 100 mana). A talent can reduce the mana usage.
  • Spell fire twilightfireward [Mage Ward] gives a brief and weak shield against fire-, frost- and arcane-damage. It can be improved with Spell fire firearmor [Molten Shields], which again are improved by Spell fire burningspeed [Blazing Speed]. Combined, they will allow for kiting as the Mage will occasionally run faster than normal.
  • Spell ice lament [Ice Barrier] can be acquired via Frost-talents. It's an instant cast shield that protects you from all damage types up to a limit or 1 minute, whichever comes first. It has a short cooldown (30 seconds). It can be improved with the talents Ability mage coldasice [Shattered Barrier], which makes it similar to Frost Nova, and Spell frost manarecharge [Reactive Barrier]. It can also be improved with Inv glyph majormage [Glyph of Ice Barrier].
  • Spell magearmor [Mage Armor] provides resistance to all types of magic (except from Holy damage, as there is no such resistance in the game). It also increases the Mage's mana regeneraton.
  • Spell frost frost [Ice Block] will make the Mage invulerable to all melee attacks and nearly all spells. It can still be dispelled with the Priest's Spell arcane massdispel [Mass Dispel] and the Warrior's Ability warrior shatteringthrow [Shattering Throw]. Beside from that, it is one of the best protection-spells in the game. Part of its value lies in how it forces opponents to attack other players (or the Mage's water elemental) and how it can wipe threat.

Utility spells

  • Slow Fall - a "defensive" spell of sorts - protects against falling damage, requires a Inv feather 04 [Light Feather] to use. Can be improved with Inv glyph minormage [Glyph of Slow Fall] which removes the feather requirement.
  • Spell arcane arcane02 [Spellsteal] can be used both offensively and defensively. By stealing a buff which increases an opponents damage you will both decrease that opponent's damage while increasing your own.
  • Ability mage timewarp [Time Warp] is a simple spell which increases the attacking and casting speed for both the Mage and his party and/or raid. Simple, but extremely powerful. After being affected by Time Warp, the Mage cannot be so for 10min afterwards. Shares debuff with the Shaman's Ability shaman heroism [Heroism] / Spell nature bloodlust [Bloodlust].
  • Spell nature purge [Evocation] is a channeled spell which restores the Mage's mana. It is very useful, and can become a healing spell with Inv glyph majormage [Glyph of Evocation]. Naturally, this makes it a great defensive spell.
  • Spell magic lesserinvisibilty [Mirror Image] creates several weak copies of the Mage. They deal mediocre - but useful - damage. Similar to the water elemental, they provide great defense, especially against mobs. If a Mage uses Mirror Image after a mob has begun to attack or run towards him/her, the mob will attempt to slay the copies first.
  • Ability mage moltenarmor [Molten Armor] is like Spell arcane arcane02 [Spellsteal] both a defensive and offensive spell. It is more of the latter though, and the preferred armor-spell in PvE.

Intellect buffs

Conjuration

  • Inv misc gem sapphire 02 [Conjure Mana Gem] gives you a stone that acts as a free mana potion on a separate cooldown from your other potions. These stones cannot be shared.
  • Spell mage conjuredmanapudding [Conjure Refreshment] can also be used for restoring health and mana, and is an important preparation for reducing downtime for a solo mage or an entire raid.
  • Spell arcane massdispel [Ritual of Refreshment] works pretty much like Conjure Refreshment, and it just made to save time. It requires two Inv misc dust 01 [Arcane Powder] to cast.

Teleport Spells

Self

Portals


ja:Mage/Spell