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Revision as of 15:13, 19 January 2007

Template:Tooltip MagicBuff

Overview

Now unfold it..

Frost Ward absorbs all frost damage for 30 seconds or until it absorbs a set amount, whichever comes first.

Functionality

Use

  • Casting: Instant
  • School: Template:Frost
  • Target: Self Only
  • Range: N/A
  • Duration: 30 Seconds or until damage absorbed
  • Cooldown: 30 Seconds

Talents

Notes

Rank Table

Rank Level Mana Description Cost
1 22 85 Absorbs 165 frost damage. 30
2 32 135 Absorbs 290 frost damage. 1
3 42 195 Absorbs 470 frost damage. 180
4 52 255 Absorbs 675 frost damage. 350
5 60 320 Absorbs 920 frost damage. Tome of Frost Ward V

Tips and Tactics

  • Note that the duration is the same as the cooldown. If you absorb the given damage before the spell cools down, you're stuck taking any additional damage until you can cast again. If you know you're about to take a lot of frost damage, wait 10 or 15 seconds after casting before charging into battle.
  • Since Spell nature abolishmagic [Dampen Magic] reduction is calculated before damage is applied, be sure to have it up when you use this spell, it will make your ward last longer.
  • Make sure you realize that it shares a cooldown timer with Spell fire firearmor [Fire Ward]. You have to live (or die) with whatever you pick.
  • However, the cooldown on Frost Ward will be reset by Spell frost wizardmark [Cold Snap] even if the cooldown was originally triggered by Spell fire firearmor [Fire Ward].
  • If you cast this spell after a caster completes a spell, but before it reaches you (e.g. a Spell frost frostbolt02 [Frostbolt] from and enemy mage at long range) the damage will be absorbed. Think fast!
  • With the Frost Warding talent, there is a 10/20% chance to reflect back any offensive frost spell cast onto you.



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