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Force of Nature
Inv misc questionmark
  • Force of Nature (1 rank)
  • Druid ability
  • 30 yd range
  • 12% of Base Mana
  • 3 min cooldown
  • Instant sec cast
  • Summons 3 treants to attack the enemy target for 30 seconds.
Properties
Class Druid
Race(s) Night Elf Race specific ability such as priest or racial abilities (OPTIONAL)
School Physical
Cooldown 3 min
Talents
Talent tree Balance, Tier 9 (OPTIONAL)

[[Category:druid abilities]][[Category:druid abilities]]

"Nature itself answers my call, to defeat my enemies..."

Summons 3 treants to attack the enemy target for 30 seconds'

Functionality

File:Force of Nature.jpg

Provides the druid with 3 Treants to attack for them.

Use

  • Active Effect
  • Instant cast
  • 30 second Duration
  • 3 minute cooldown
  • 12% of Base Mana (232 at level 50)

Requirements

  • Requires 40 points in Balance
  • 1 Rank

Abilities

They melee attack only, and can hit for about 80 - 115 damage in lvl 60. However, the spell damage and the attack power of the Moonkin Druid gets added to the melee attack of the treants. Not only that, but the attack is immensely fast, being able to burn through enemies quite quickly. Very useful against casters in PvP as the three trees quickly do a lot of damage and make it difficult to get off non-instant spells.

At level 70 against unarmored targets they hit for an average of about 176 base damage, plus about between 7% and 10% of your +spell damage (per hit). Attack speed is somewhere between 1.5s and 1.8s.

See http://forums.worldofwarcraft.com/thread.html?topicId=1272262161&postId=12718088753&sid=1#0 for raw numbers used to derive this.

Notes

  • The druid has no control whatsoever over the treants, and they will attack the closest target they can find when summoned. If that target dies while the treants are active, they will return to the caster. They are set to passive by default and will only attack something that attacks the caster after their initial target is dead, in instances and raids they can be dangerous and should only be used when it is certain they will despawn during or after the fight.
  • The summoned treants are practically useless against any mob with an AOE attack as they will die very quickly, this includes many bosses.
  • This spell is especially effective in PvP as a terror weapon. Many players will lose focus or panic when suddenly assaulted by 3 extra opponents. Even if the player is experienced, the incoming damage forces them to take some form of defensive action. Additionally if this spell is used and no target is immediately attacked enemies may be cautious to attack the druid knowing that the first person who does will be attacked by the treants.
  • They have normal mob aggro.
  • If the treants are the the only ones attacking a target for the entire duration of the fight and end up killing it, said target will not yield any Experience or Honor.

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