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{{Classfooter|Druid}}
 
{{Classfooter|Druid}}
   
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[[es:Fuerza de la Naturaleza]]
 
[[Category:Druid talents]]
 
[[Category:Druid talents]]
 
[[Category:Druid abilities]]
 
[[Category:Druid abilities]]

Revision as of 13:57, 31 August 2009

Force of Nature
Inv misc questionmark
  • Force of Nature (1 rank)
  • Druid ability
  • 30 yd range
  • 12% of Base Mana
  • 3 min cooldown
  • Instant
  • Summons 3 treants to attack enemy targets for 30 sec.
Properties
Class Druid
School Physical
Cooldown 3 min
Talents
Talent tree Balance, Tier 9

[[Category:druid abilities]][[Category:druid abilities]]

They are the fruit sprung from the seeds of service to nature.[1]


With just a call, Nature itself will rise up against my foes.

File:Force of Nature.jpg

Provides the Druid with 3 Treants to attack an enemy target for 30 seconds.

Talent improvements

  • Inv misc thornnecklace [Brambles] increases the damage caused by your treants by 5%/10%/15% and gives a 5%/10%/15% chance to daze the target when your treants deal damage.

Notes

  • Force of Nature causes a pet bar to appear when cast, allowing the druid to choose which enemy they would like the treants to engage.
  • If cast when the druid is not on an enemy's aggro table, or is somehow engaged with a mob, it is common for the treants to return to the caster without attacking anything, unless the mob was aggroed by having the treants cast directly onto it.
  • If the treants are the only ones attacking a target for the entire duration of the fight and end up killing it, the target will not yield any Experience or Honor. This is especially important to keep in mind when helping lower-level players complete an instance - if your treants kill a boss by themselves, no-one will get quest credit for it.
  • Treants' health and damage scales with the druid they belong to.

Tips and tactics

  • Casting Spell nature faeriefire [Faerie Fire] on a mob that your treants are attacking will increase their damage output.
  • Treants can provide a very substantial amount of DPS in a boss fight, but it is important to time the cast so that the treants are out of danger of being annihilated by AoE. It is also important that you cast them at the back of the boss, so that they don't cause the boss to parry, and so they don't die due to cleaves.
  • Using treants effectively in PvP can be difficult, and should be approached differently for each opposing class. Generally speaking, it is a good idea to use them in a panic situation when your opponent is low on mana, running away from something or someone, or focused on healing/damaging someone else.
  • Against priests of all specs, it is a good idea to cast treants soon after they cast Spell shadow psychicscream [Psychic Scream] so that they cannot instantly nullify your treants.

Patch changes

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  1. ^ TCGFoO, #22