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|| 1 || 16 || 195 || Deals 52-68 then burns the area for a total of 48 damage. || {{s|15}} |
|| 1 || 16 || 195 || Deals 52-68 then burns the area for a total of 48 damage. || {{s|15}} |
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− | || 2 || 24 || 330 || Deals |
+ | || 2 || 24 || 330 || Deals 96-122 then burns the area for a total of 88 damage. || {{s|40}} |
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|| 3 || 32 || 490 || Deals 154-192 then burns the area for a total of 140 damage. || {{g|1}} |
|| 3 || 32 || 490 || Deals 154-192 then burns the area for a total of 140 damage. || {{g|1}} |
Revision as of 16:50, 25 June 2006
Overview
Flamestrike is a GTAoE spell that deals damage on initial casting, then every few seconds if targets remain in the area (a sort of ground-based DoT).
Functionality
Use
- Casting: 3 Second Cast
- School: Template:Fire
- Target: All Enemies in a 3 Yard radius
- Range: 30 Yards
- Duration: 8 Second DoT
- Cooldown: N/A
Talents
- Improved Flamestrike
- [Impact], Ignite, [Flame Throwing], [Burning Soul], [Critical Mass], [Fire Power], [Arcane Instability]
Notes
- The DoT affect only damages those who stay within the area. The ground gives off a "pulse" of additional fire damage that burns all standing above the effect. Those that wander out suffer no additional damage, and those that you missed on the initial casting take damage if they later wander into the spell's area of effect. The borders of the effect are very clear; the ground is laced with veins of red hot energy.
Rank Table
Rank | Level | Mana | Description | Cost |
---|---|---|---|---|
1 | 16 | 195 | Deals 52-68 then burns the area for a total of 48 damage. | 15 |
2 | 24 | 330 | Deals 96-122 then burns the area for a total of 88 damage. | 40 |
3 | 32 | 490 | Deals 154-192 then burns the area for a total of 140 damage. | 1 |
4 | 40 | 650 | Deals 220-272 then burns the area for a total of 196 damage. | 150 |
5 | 48 | 815 | Deals 291-359 then burns the area for a total of 264 damage. | 280 |
6 | 56 | 990 | Deals 375-459 then burns the area for a total of 340 damage. | 380 |
Tips and Tactics
- It's difficult to have a situation where targets stay in the affected area, since they usually get mad at you and run out of the area to let you know how they feel about massive fire damage. To get the full DoT effect (which is almost half of the spell's total damage) you'll need to cast this spell and then run into the pack of things you just angered.
- This sounds suicidal, but is a common tactic. Mages with [Improved Arcane Explosion] and [Blast Wave] are very very nasty up close.
- Another possiblity is to snare or root your targets somehow. You might think that [Frost Nova] would help here, but since its rooting effect has a chance to break when the target takes damage, it isn't perfect.
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