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== Overview == |
== Overview == |
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− | [[Image:Spell_Fire_FireArmor. |
+ | [[Image:Spell_Fire_FireArmor.png|left|Armor, L3: Upgrades footmen, knights, and paladins.]] Fire Ward absorbs all fire damage for 30 seconds or until it absorbs a set amount, whichever comes first. |
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Revision as of 08:31, 13 April 2005
Overview
Fire Ward absorbs all fire damage for 30 seconds or until it absorbs a set amount, whichever comes first.
Functionality
Use
- Casting: Instant
- School: Template:Fire
- Target: Self Only
- Range: N/A
- Duration: 30 Seconds or until damage absorbed
- Cooldown: 30 Seconds
Talents
Notes
- Can be dispelled.
- Damage reduction due to spell resistances or [Dampen Magic]-like effects is calculated before damage is absorbed.
- On the same timer as [Frost Ward].
Rank Table
Rank | Level | Mana | Description | Cost |
---|---|---|---|---|
1 | 20 | 85 | Absorbs 105 fire damage. | 20 |
2 | 30 | 135 | Absorbs 185 fire damage. | 80 |
3 | 40 | 195 | Absorbs 300 fire damage. | 150 |
4 | 50 | 255 | Absorbs 430 fire damage. | 320 |
5 | 60 | 320 | Absorbs 585 fire damage. | 420 |
Tips and Tactics
- Note that the duration is the same as the cooldown. If you absorb the given damage before the spell cools down, you're stuck taking any additional damage until you can cast again. If you know you're about to take a lot of fire damage, wait 10 or 15 seconds after casting before charging into battle.
- Since [Dampen Magic] reduction is calculated before damage is applied, be sure to have it up when you use this spell, it will make your ward last longer.
- Make sure you realize that it shares a cooldown timer with [Frost Ward]. You have to live (or die) with whatever you pick.
- If you cast this spell after a caster completes a spell, but before it reaches you (e.g. a [Fireball] from and enemy mage at long range) the damage will be absorbed. Think fast!
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