(Incorrect; see Quest:Spirits of the Feralfen.) |
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==History== |
==History== |
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− | They are lead by [[Elder Kuruti]]. There are [[Alliance]] quests where the players disguise themselves as a spirit to convince the tribe to join them. However the feralfen refuse, wanting to create their own destiny. |
+ | They are lead by [[Elder Kuruti]]. There are [[Alliance]] quests where the players disguise themselves as a spirit to convince the tribe to join them. However the feralfen refuse, wanting to create their own destiny.<ref>{{quest|Messenger to the Feralfen}}</ref> |
==Society== |
==Society== |
Revision as of 12:49, 18 June 2009
Feralfen tribe | |
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Feralfen and their sporebats | |
Main leader | Elder Kuruti |
Race(s) | File:IconSmall LostOne Small.gif Draenei Lost Ones |
Character classes | Hunter, Druid, Mystic |
Capital | Boha'mu Ruins |
Other major settlements | Feralfen Village |
Theater of operations | Zangarmarsh |
The Feralfen are one of three Lost Ones tribes in Zangarmarsh and the most powerful of the three of them.[1]
History
They are lead by Elder Kuruti. There are Alliance quests where the players disguise themselves as a spirit to convince the tribe to join them. However the feralfen refuse, wanting to create their own destiny.[2]
Society
Their hunters had tamed some sporebats, and they also have many skilled druids in their tribe.
They worship the animal spirits, some of their totems worship the Feralfen Serpent Spirit and others the spirit of a bird,[1] the snake spirit have a great affinity to the Feralfen tribe.[3]