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m (Removed [Glyph of Lay on Hands] form the end of the minor glyphs category, as it is not a minor glyph, but a major one.)
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{{Stub/Cataclysm}}
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{{npcbox
 
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{{Inscription}}
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|name = [[Fathom-Lord Karathress]]
 
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{{for|the [[faction]] reward [[augment]] items of previously the same name|Arcanum}}
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|image = 200px-Fathom-Lord Karathress.PNG
 
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[[File:Glyph interface.jpg|thumb|250px|Glyph Interface]]
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|race = Naga
 
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|creature = [[Humanoid]]
 
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|level = ??
 
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|type=Boss
 
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|sex = Male
 
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|health = 1,274,000
 
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|faction = Combat
 
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|status = Killable
 
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|location=[[Serpentshrine Cavern]], [[Zangarmarsh]]
 
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|instance = Coilfang Reservoir
 
}}
 
   
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'''Glyphs''' are [[spell]] and [[ability]] [[enhancement]]s created by [[Inscription|scribes]]. Until used, they are not [[soulbound]] and can be traded or sold. The colors used in Glyphs are [[Class colors|colors of the class]] for which they are meant.
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'''Fathom-Lord Karathress''' can be found in [[Serpentshrine Cavern]] and is usually killed as the fourth boss. The fight involves several adds (similar to [[High King Maulgar]]), and is a [[battle for survival]] which is made much easier by high DPS. After killing Karathress, {{NPC|Neutral|Seer Olum}} becomes accessible.
 
   
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Once learned, glyphs are permanent and may be switched out at any time outside of combat. Changing a glyph requires a [[Vanishing Powder]] for characters level 25-80, and a [[Dust of Disappearance]] for characters over level 80.
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== Abilities ==
 
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===Fathom-Lord Karathress===
 
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*''Cataclysmic Bolt'': Targets random mana user, deals 50% of target's max HP in shadow damage (increased by The Beast Within), a brief knockdown and a stun. Resistible [[binary spell]]. 6 second cooldown. Targets only players with mana bars.
 
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*''Melee'': rather low at first, increases to ~6,000 on plate after gaining "The Beast Within"
 
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*''Sear Nova'': ~3,000 fire damage melee range AoE, cast every 20-60 seconds
 
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*''Blessing of the Tides'': If Karathress reaches 75% health while any of the three adds is still alive, he gains ''Blessing of the Tides'', increasing both cast time and attack speed by 66% for each add still alive (= triple damage output with 3 adds up)
 
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*''Enrage'' : 10 minutes [[enrage (boss)|enrage]] timer
 
   
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===Fathom-Guard Sharkkis===
 
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*''855,000 HP''
 
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*''Melee'': normally only moderate damage (until The Beast Within, see below)
 
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*''Multishot'' : ~2000-3000 damage on three players
 
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*''Leeching Throw'': similar to [[Viper Sting]] this randomly targeted attack burns mana and health at a rate of 525 per [[tick]] for 12 seconds
 
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*''Hurl Trident'': hits a random target for ~1500
 
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*''Summon Pet'': Sharkkis summons a non-[[CC]]able pet, either an elemental (Fathom Lurker) or a beast (Fathom Sporebat). The pet deals simliar amounts of melee damage as Sharkkis himself. The elemental pet explodes when killed, the beast doesn't. The Sporebat has a knockback reducing the tank's threat on it.
 
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*''The Beast Within'': from time to time, Sharkkis turns red for 18 sec. increasing his damage by 30% and the pet damage by 50%
 
   
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== Prime glyphs ==
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===Fathom-Guard Tidalvess===
 
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Prime glyphs are effective in combat, and generally increase the healing or damage of an ability.
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*''840,000 HP''
 
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*''Shaman Abilities'': Tidalvess has Windfury Weapon and a Frost Shock for 5400-6600 Frost damage.
 
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*''Totems'': He can summon one for the following totems:
 
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:# Spitfire Totem - 25.000 health, 1 min duration, periodically attack up to 5 players within 45 yards for 2550-3450 Fire damage ignoring line of sight
 
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:# Poison Cleansing Totem - 4000 health, removes 1 poison effect from Tidalvess every 5 seconds
 
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:# Earthbind Totem - lasts 45 sec., periodically reduce movement speed of nearby players to 50% of normal
 
   
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Examples:
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===Fathom-Guard Caribdis===
 
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* Increases the healing done by an ability: [[Glyph of Frenzied Regeneration]], [[Glyph of Holy Light]].
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*''885,000 HP''
 
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* Increases the damage done by an ability: [[Glyph of Steady Shot]], [[Glyph of Dark Death]].
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*''Water Bolt Volley'': 45 yard AoE dealing 2775-3225 Frost damage, resistible
 
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* Add an additional effect to your ability: [[Glyph of Power Word: Shield]], [[Glyph of Howling Blast]].
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*''Healing Wave'': Single target heal unrestricted by LoS or range, cast on any mob or herself, heals 20-30% of the target's total HP. Interruptible, 15s cooldown
 
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*''Tidal Surge'': every 10-15 seconds, 10 yard AoE stun (players are frozen in an ice block) for 3 seconds. No aggro reset, resistible
 
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*''The Whirlwind'': From time to time, a whirlwind spawns near Caribdis, which moves all over the whole room. It deals no damage, but lifts players up in the air for about 3-9 seconds and gives a debuff which increases cast time
 
   
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== Raid composition ==
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== Major glyphs ==
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Major glyphs feature spell changes that may increase the damage, or another feature of the spell. Some of these glyphs have trade-offs. For example increasing direct damage but removing a DoT effect of the spell.
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*2 main tanks
 
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*2-3 offtanks (e.g. feral druids or DPS warriors in tank gear)
 
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*7-8 healers
 
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*8-10 ranged damage dealers
 
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*2-5 melee damage dealers
 
   
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Examples:
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The group with the Tidalvess (Shaman) tank should contain a shaman, who keeps [[Grounding Totem]] up at all times, to negate Tidalvess' Frost Shock.
 
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* Slightly changes the way a spell works: [[Glyph of the Long Word]], [[Glyph of Chain Heal]]
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* Reduces the cost of a spell: [[Glyph of Feint]], [[Glyph of Trap Launcher]].
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* Reduces the cooldown of a spell: [[Glyph of Rapid Charge]], [[Glyph of Feral Charge]].
   
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== Minor glyphs ==
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Due to the mechanics of Fathom-Lord's Cataclysmic Bolt, paladin tanks are not advisable for this fight. Damage caused by this ability to a tank with ~18-20k health is very difficult to heal through and can easily cause a wipe for entire raid.
 
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Minor glyphs give convenient or cosmetic improvements, such as reducing a spell's cost or removing the need for a spell's [[reagent]].
   
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Examples:
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== Kill Order ==
 
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* Increases the duration of a spell: [[Glyph of Battle]].
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Since Blessing of the Tides is a rather evil buff for the boss, it's reasonable to kill the adds first. The priest is the easiest add to control and should be killed last. Whether the shaman or hunter has to be killed first is a matter of choice. The hunter drains mana, the shaman deals the most damage - if the two main tanks both have good gear, it may be better to kill the hunter first. The following kill order minimizes the damage taken by the raid:
 
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* Removes the reagent cost of a spell: [[Glyph of Levitate]].
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# Tidalvess (Shaman add)
 
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* Changes the graphics of a spell: [[Glyph of the Penguin]].
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# Sharkkis (Hunter add)
 
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* Increases the effectiveness of a spell, but only in a minor way or with a trade-off: [[Glyph of Thunderstorm]].
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# Caribdis (Priest add)
 
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# Karathress (boss)
 
   
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Some minor glyphs do have a more substantial effect, such as reducing cooldowns ([[Glyph of Challenging Roar]]) or increasing damage ([[Glyph of Sense Undead]]) so don't dismiss minor glyph slots straight away.
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Every time an add dies, Karathress gains a new ability (similar to the Anubisath Mobs in the [[Temple of Ahn'Qiraj]]):
 
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*When the shaman's dead, Karathress starts to drop the same "Spitfire Totem" as the Shaman
 
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*After Sharkkis the hunter dies, Karathress permanently gains "The Beast Within", greatly increasing his melee damage output
 
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*From Caribdis the priest, Karathress gains "Tidal Surge" (10 yard AoE ice block freeze every 15-20 seconds)
 
   
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== Positioning ==
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== Notes ==
  +
* Players gain access to glyph slots based on their level:
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First the entire room and the patrol in the next passageway must be cleared. Tanks list:
 
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** Level 25: 1 Prime, 1 Major, 1 Minor.
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*Karathress - best geared main tank
 
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** Level 50: 2 Prime, 2 Major, 2 Minor.
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*Tidalvess - 2nd main tank
 
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** Level 75: 3 Prime, 3 Major, 3 Minor.
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*Sharkkis - offtank
 
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* The Glyph window can be found under in the player's talent window on the Glyphs tab.
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*Sharkkis pet - offtank (possibly the same as the Sharkkis offtank, if well geared)
 
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* Players who bought their [[Dual Talent Specialization]] will have two different sets of glyphs, and will need to activate a specialization in order to change its glyphs.
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*Caribdis - warrior offtank
 
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* Glyphs can be installed at any time except when the player is in combat.
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* Glyphs are learned. Once purchased and read, they are added to a library permanently.
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* When you install Glyphs from the library, they are not consumed; however in order to switch one for another you must first remove previous glyph from board with vanishing dust.
  +
* Glyph effects cannot be stacked (they are [[Unique-equipped]]).
   
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== Class-specific Glyphs ==
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The shaman and the priest both have a 45 yard AoE spell. After the shaman's dead, Karathress gains that ability from the shaman. Thus the best setup would be to have the boss, the shaman and the priest all 45 yards apart from everybody else. Unfortunately such a setup has not been found so far, so usually the priest add gets a small group in one corner, the boss is tanked near his initial position, while the hunter and the shaman are killed away from the other mobs.
 
   
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<includeonly><onlyinclude>{| class = darktable
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On the pull, [[Misdirection]] is best used on the Shaman add (to prevent him from taking out the Karathress tank with a damage burst), on all other mobs it's optional.
 
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|+ Key
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! Tag !! Source
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|-
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|{{costitem||Book of Glyph Mastery}} || {{item|Book of Glyph Mastery}} (requires 425 inscription skill)
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|-class="alt"
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| T:# || Learned from a trainer with # Inscription skill
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|-
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| M:# || [[Minor Inscription Research]] (requires # Inscription skill)
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|-class="alt"
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| N || [[Northrend Inscription Research]] (requires 385 Inscription skill)
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|-
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| V:# || Vendor (requires # Inscription skill)
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|}</onlyinclude></includeonly>
   
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Glyphs for individual classes can be found on their own pages:
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== Spitfire Totem ==
 
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During the whole fight, the spitfire totem is a major source of raid damage. While adds are still up, it's absolutely necessary to bring it down ASAP when it spawns. All ranged damage dealers should have a macro to quickly target it i.e. /target Spitfire Totem. When only Karathress remains, it's possible to ignore the totem and simply heal through the damage.
 
   
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{|class=darktable
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== Caribdis Group ==
 
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|-
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One warrior off-tank, a rogue and a shaman healer is the smallest group able to control Caribdis. Adding a warlock, a mage or an additional healer makes the job easier, but also slows down the killing of the other adds and/or makes raid survival more difficult.
 
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|
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*{{Class|DK|[[Death Knight glyphs]]}}
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*{{Class|Druid|[[Druid glyphs]]}}
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*{{class|Hunter|[[Hunter glyphs]]}}
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*{{class|Mage|[[Mage glyphs]]}}
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*{{class|Paladin|[[Paladin glyphs]]}}
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|
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*{{class|Priest|[[Priest glyphs]]}}
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*{{class|Rogue|[[Rogue glyphs]]}}
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*{{class|Shaman|[[Shaman glyphs]]}}
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*{{class|Warlock|[[Warlock glyphs]]}}
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*{{class|Warrior|[[Warrior glyphs]]}}
 
|}
   
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== Cataclysm ==
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The purpose of the priest add group is to interrupt all her heals. The rogue should use [[Mind-numbing Poison]]. When the two melee classes are frozen, the shaman healer must pay extra attention to be ready and use rank 1 [[Earth Shock]] when she starts a heal.
 
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[[File:Glyph interface - Old.jpg|thumb|Pre-4.0.1 Glyph Interface, when only Major and Minor types existed.]]
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{{Cata-section}}
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Initially, there would be additional glyphs known as "ancient glyphs", added with the [[Path of the Titans]] system. When Path of the Titans was canceled, the glyph system was changed to three tiers - Major, Medium and Minor. This was later changed to the system implemented in [[Patch 4.0.1]] - Prime, Major and Minor.
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===Video===
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<youtube>8g_CEgTiolk</youtube>
   
 
== External links ==
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Adding more melee damage dealers to this group is pointless, it only increases the load on the healer. If heals keep getting through, a warlock may keep [[Curse of Tongues]] active on her, and if the warrior or rogue die frequently it helps to have a second healer paying attention to this group. The healer's job is easier if this group can stay 45 yards away from all other mobs, so that the random damage spells from the other mobs don't interfere.
 
 
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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== Quotes ==
 
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Aggro:
 
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*Guards, attention! We have visitors ...
 
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Killing a player:
 
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*I am rid of you.
 
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*Land-dwelling scum!
 
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Killing Caribdis, Sharkkis, or Tidalvess:
 
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*More knowledge, more power!
 
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*I am more powerful than ever!
 
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*Go on, kill them! I'll be the better for it!
 
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Misc:
 
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*"Alana be'lendor!"
 
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Upon Gaining Blessing of the Tides:
 
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*Your overconfidence will be your undoing! Guards, lend me your strength!
 
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Death:
 
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*Her ... excellency ... awaits!
 
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==Loot==
 
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{{Lootbox|[[Tier 5]] legging tokens:
 
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|Leggings of the Vanquished Champion
 
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|Leggings of the Vanquished Defender
 
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|Leggings of the Vanquished Hero}}
 
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{{Lootbox|Other Fathom-Lord Karathress loot
 
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|Bloodsea Brigand's Vest
 
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|Fathom-Brooch of the Tidewalker
 
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|Frayed Tether of the Drowned
 
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|Sextant of Unstable Currents
 
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|Soul-Strider Boots
 
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|World Breaker}}
 
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== Patches and hotfixes ==
 
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{{Patched|date=[http://forums.worldofwarcraft.com/thread.html?topicId=94201937&sid=1 4/12/07]|bluenote=Creatures and creature packs associated with Fathom-Lord Karathress will no longer incorrectly respawn once the boss is killed.}}
 
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==First kills==
 
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{{AlsoSee|[[The Burning Crusade: Guild Progression]]}}
 
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==External links==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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{{elink|type=wowhead|link=http://www.wowhead.com/?items=16}}
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{{elinks-NPC|21214}}
 
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{{elink|site=Bosskillers|link=http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=bosspage&bossid=140|icon=Bosskillers}}
 
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== Patch changes ==
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{{elink|site=MMO-Champion|link=http://www.mmo-champion.com/index.php?page=109|desc=Boss guide}}
 
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{{Patch 4.0.1|note=Added Prime Glyphs and Glyph slots. The minimum level requirement to use glyphs is 25. You will unlock a Prime Glyph slot, a Major Glyph slot and a Minor Glyph slot at level 25, 50 and 75. Removed glyphs have been replaced by the item {{item|Charred Glyph}} in-game.}}
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{{elink|site=Neythas|link=http://neythas.wordpress.com/2008/02/18/fathom-lord-karathress-as-a-mage/|desc=Mage guide}}
 
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{{Patch 3.1.0|note=Glyph interface moved from the [[spellbook]] window to the [[talent]] window.}}
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{{elink|site=World of Strats|link=http://www.worldofstrats.com/Karathress/tabid/66/Default.aspx|desc=Tactics and videos}}
 
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āˆ’
{{Elink|type=video|site=Shadow Syndicate (Mug'Thol)|link=http://wow.warcry.com/news/view/73051-Instance-Video-SSC-Fathom-Lord-Karathress|desc=Melee PoV|icon=video}}
 
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{{Glyphs}}
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{{Elink|type=video|site=3iob (Suramar-US)|link=http://www.warcraftmovies.com/movieview.php?id=46562|desc=Rogue PoV|icon=video}}
 
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{{professions}}
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{{Elink|type=video|site=The Defenders of Sylvanas (Fenris-US)|link=http://files.filefront.com/Fathom+Lord+Karathress+Deswmv/;11917881;/fileinfo.html|desc=Mage PoV|icon=video}}
 
   
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[[es:Glifo]]
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{{DEFAULTSORT:Karathress, Fathom-Lord}}
 
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[[Category:Bosses]]
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[[Category:Inscription]]
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[[Category:Serpentshrine Cavern mobs]]
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[[Category:World of Warcraft glyphs| ]]
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[[Category:Naga]]
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[[Category:World of Warcraft inscription crafted items]]

Revision as of 19:36, 26 April 2011

Template:Stub/Cataclysm

Inscription Icon Inscription (Profession)
Ingredients  •  Ability miling [Milling]  •  Quests  •  Techniques  •  Trainers  •  Glyphs  •  Equipment
For the faction reward augment items of previously the same name, see Arcanum.
Glyph interface

Glyph Interface

Glyphs are spell and ability enhancements created by scribes. Until used, they are not soulbound and can be traded or sold. The colors used in Glyphs are colors of the class for which they are meant.

Once learned, glyphs are permanent and may be switched out at any time outside of combat. Changing a glyph requires a Inv misc dust 02 [Vanishing Powder] for characters level 25-80, and a Achievement zone dustwallowmarsh [Dust of Disappearance] for characters over level 80.


Prime glyphs

Prime glyphs are effective in combat, and generally increase the healing or damage of an ability.

Examples:

Major glyphs

Major glyphs feature spell changes that may increase the damage, or another feature of the spell. Some of these glyphs have trade-offs. For example increasing direct damage but removing a DoT effect of the spell.

Examples:

Minor glyphs

Minor glyphs give convenient or cosmetic improvements, such as reducing a spell's cost or removing the need for a spell's reagent.

Examples:

Some minor glyphs do have a more substantial effect, such as reducing cooldowns (Inv glyph minordruid [Glyph of Challenging Roar]) or increasing damage (Inv glyph minorpaladin [Glyph of Sense Undead]) so don't dismiss minor glyph slots straight away.

Notes

  • Players gain access to glyph slots based on their level:
    • Level 25: 1 Prime, 1 Major, 1 Minor.
    • Level 50: 2 Prime, 2 Major, 2 Minor.
    • Level 75: 3 Prime, 3 Major, 3 Minor.
  • The Glyph window can be found under in the player's talent window on the Glyphs tab.
  • Players who bought their Dual Talent Specialization will have two different sets of glyphs, and will need to activate a specialization in order to change its glyphs.
  • Glyphs can be installed at any time except when the player is in combat.
  • Glyphs are learned. Once purchased and read, they are added to a library permanently.
  • When you install Glyphs from the library, they are not consumed; however in order to switch one for another you must first remove previous glyph from board with vanishing dust.
  • Glyph effects cannot be stacked (they are Unique-equipped).

Class-specific Glyphs

Glyphs for individual classes can be found on their own pages:

Cataclysm

Glyph interface - Old

Pre-4.0.1 Glyph Interface, when only Major and Minor types existed.

Cataclysm This section concerns content related to Cataclysm.

Initially, there would be additional glyphs known as "ancient glyphs", added with the Path of the Titans system. When Path of the Titans was canceled, the glyph system was changed to three tiers - Major, Medium and Minor. This was later changed to the system implemented in Patch 4.0.1 - Prime, Major and Minor.

Video

External links

Patch changes

Cataclysm Patch 4.0.1 (2010-10-12): Added Prime Glyphs and Glyph slots. The minimum level requirement to use glyphs is 25. You will unlock a Prime Glyph slot, a Major Glyph slot and a Minor Glyph slot at level 25, 50 and 75. Removed glyphs have been replaced by the item Inv ammo firetar [Charred Glyph] in-game.
Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Glyph interface moved from the spellbook window to the talent window.