Fall damage

Revision as of 23:46, August 22, 2010 by Chalormendor (Talk | contribs)

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Fall damage is environmental damage inflicted upon a player when he falls from a certain height. Death caused by fall damage causes the same 10% durability loss to equipment as a normal PvE death.

Water does not cause any falling damage unless player hits the ground underwater, also if player is under (some of) water walking effects before submerging to water the damage will be caused as much as it would on normal ground.

Fall damage no longer causes rogues to lose Stealth. Fall damage still causes druids to lose Prowl. In both cases (rogue, cat-form druid), the damage the character takes from falling is reduced; the distance these characters can fall without taking damage is greater than for other characters.

Damage mitigation

Fall damage can be completely avoided by falling into a body of water (just make sure you land in deep water if you're falling from a very high place; falling far enough will cause you to become submerged, meaning shallow water might not save you). Fall damage can also be mitigated by various items, abilities, and skills. As with all other environmental damage (except fire damage), fall damage cannot be mitigated by regular damage absorption abilities such as Power Word: Shield and Ice Barrier, or the effects of the [Talisman of Arathor], [Defiler's Talisman], and [Gnomish Harm Prevention Belt].




Uses of damage mitigation

Reduced damage from falling opens up several opportunities for players. Among other things, players with enough fall damage mitigation can avoid waiting for lifts in Thunder Bluff, Thousand Needles, Searing Gorge, and Shattrath City.

Damage mitigation is of particular use to druids due to the fact that fall damage breaks Prowl.

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