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The Eye of Eternity
EoE
File:Eye of Eternity Load Screen.jpg
The Eye of Eternity loading graphic
Location The Nexus, Coldarra
Race(s) Template:Blue Dragonflight Race
End boss Malygos (tactics)|Malygos
Instance info
Type Raid
Advised level 80
Player limit 10/25
Bosses

Template:The Eye of Eternity

The Nexus
The Nexus (5)

Commander Kolurg (heroic Alliance)
Commander Stoutbeard (heroic Horde)
Grand Magus Telestra
Anomalus
Ormorok the Tree-Shaper
Keristrasza

The Oculus (5)

Drakos the Interrogator
Varos Cloudstrider
Mage-Lord Urom
Ley-Guardian Eregos

The Eye of Eternity (10/25)

Malygos

The Eye of Eternity or EoE is the final instance of the Nexus in which the final boss is the blue dragon aspect Malygos.

The Malygos fight is comparable to that of Onyxia in that he's a solo raid boss housed within his own instance. To summon him with in EoE, you will need at least one member of the raid to have the Key to the Focusing Iris. The has a 100% drop rate off Sapphiron in Naxxramas. Note: There are two versions of the Key to the Focusing Iris (the 10- and 25-man versions).

A 10 and 25-man version of this raid exist.

Abilities

Malygos has 6,900,000 hp on (10-man) and 19,500,000 hp on 25-man.

Phase 1

  • Arcane Breath
Approximately every 10-15 seconds, Malygos does a frontal cone attack which deals between 18,000-30,000 damage or so to players in front of him. Five seconds after being hit by the breath, anyone affected will explode, damaging nearby allies for approximately 20,000 damage. As of Patch 3.0.8 the Arcane Breath can cause Hunter and Warlock pets to be susceptible and explode. It is assumed this is a bug and will be fixed.
  • Arcane Storm
Every 10-15 seconds Malygos will randomly target a player, turn toward the raid and will fire arcane missiles that deal approximately 9,000-10,000 arcane damage.
  • Melee
Malygos hits hard, but his attack is slow. He does not have a tail swipe, so the rest of the raid has free range of movement, with the exception of in front of the dragon.
  • Power Spark
Unlike Malygos' other skills, Power Sparks benefit your raid when dealt with properly. Spawned randomly every 20-30 seconds from one of four spawn points (NE, NW, SE, SW), the Power Spark increases Malygos' damage by 50 percent for 10 seconds if allowed to reach him. Power Sparks take approximately 30 seconds to reach Malygos and are often spawned just before a Vortex.

To counter the buff to Malygos, it should be DPS number one priority to kill the sparks before they reach the dragon. When one is killed it leaves an AoE buff on the ground for one minute that increases player damage by 50 percent. These buffs can be stacked by killing the sparks on top of one another.

  • Vortex
Every 60 seconds the entire raid will be lifted into the air via Malygos' Vortex and held there for nine seconds. The vortex does approximately 2,000 damage to each member per second. Only instant cast spells or heals can be used during this time - Circle of Healing, Prayer of Mending and Renews are useful.

Melee should still be able to attack the dragon if close enough and Hunters can still shoot if within the correct range and not too close to the dragon.

Phase 2

  • Arcane Overload (aka the purple bubbles)
Once Malygos takes to the air at approximately 50 percent, purple bolts of light will fall to the platform and explode. These bolts turn into protective shields that cut magic damage taken by 50 percent. All members of the raid should stay within these bubbles at all times, and only move from one to another when there is not a Deep Breath about to happen.
  • Deep Breath
Deep Breath deals approximately 5,000 Arcane damage per second to the entire raid for five seconds. The ability, however, does not affect raid members flying on discs above the platform. The Deep Breath is prefaced by a "Malygos takes a Deep Breath..." warning. Upon this warning be sure to be underneath one of the bubbles.
  • Nexus Lords
Two ground-based adds (10-man, 4 for 25-man) that need to be marked, tanked and burned down. When a Nexus Lord dies, his flying disc will become available for members of the raid. Melee players should have priority on this discs and will head into the air to attack the Scions of Eternity.
    • Nexus Lords' Arcane Shock
Deals approximately 10,000 Arcane damage in the 10-man and 15,000 Arcane damage in the 25-man.
    • Nexus Lords' Haste
Dispellable buff on the Nexus Lord that increases his attack speed, casting time and movement by 100 percent for 15 seconds.
  • Scion of Eternity
These adds fly around on floating disks out of melee range of the raid. They have no aggro table and will randomly target a player and hit them with Arcane Barrage. Players on the platform can stay within the Bubbles to help protect themselves from this damage. Ranged DPS can target the Scions from the ground as melee attack from on the flying discs. As the Scions die they will drop their discs to the ground allowing more players to attack from the air.

Phase 3

  • Arcane Pulse: Malygos'
AoE ability instantly hits anyone within 30 yards for 30,000 damage. Easily avoidable by staying away from him.
  • Surge of Power
Deals 70,000 damage over a three-second period. It targets one player at a time during the 10-man and three at a time during the 25-man. Targeted players should cash in combo points for Flame Shield to survive.
  • Static Field
Creates a huge ball of electric power in the air that deals around 10k damage per tick to any drake floating in it. Players need to look out for these and move away as fast as possible. These are larger than they appear, so move away further just to be safe.

Raid Breakdown

The recommended raid breakdown for guilds first adventuring into EoE is as follows:

10-man: 1 Main Tank, 2-3 Healers (at least one Priest/Druid for group healing abilities), and 6-7 DPS.

25 man: 1 Main Tank, 1-2 Back-up Tanks (serving as DPS in this fight unless the tank dies, and assist in tanking the Nexus Lords in Phase 2), 6-7 Healers, and 15-16 DPS.

Strategy

  • Number of phases: 3
  • Enrage timer: 10mins

Malygos is the most difficult raid content that was initially shipped with WotLK. Gear-wise, this fight is a bit more forgiving for DPS than for tanks and healers because perfectly placed Power Sparks can make or break the fight, but ideally to make the 10minute timer, full epic gear (or item level 200+ gear) is strongly recommended. The fight is long and healing intensive; all players should have the proper flasks, potions, and well-fed buffs before starting the fight.

The entire battle must be played out within the 10 minutes before the enrage timer is triggered. Starting at five minutes, you will begin to get the occasional enrage timer warning. At the five minute warning, you should be midway through Phase 2 to finish the fight comfortably.


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