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{{Race links}}
<B style="font-weight:normal;background-color:#2b2b2b;">[ [[WoWWiki:Article_type|Source Text]] ]</B>[[Category:Lore|Mount Exile of the High Elves]][[Category:History of Warcraft|Exile of the High Elves]][[Category:In-Game Books]]
 
  +
{{Infobox Playable
  +
| name = Draenei
  +
| image = Draenei Icon.png
  +
| caption = [[Draenei crest|Icon of Argus]]
  +
| faction = Alliance
  +
| character = [[Hunter]], [[Mage]], [[Paladin]], [[Priest]], [[Shaman]], [[Warrior]], {{wotlk-inline}} [[Death knight]]
  +
| language = [[Draenei (language)|Draenei]]
  +
| slang = [[Common (language)|Common]]
  +
| start = [[Ammen Vale]], [[Azuremyst Isle]]
  +
| capital = [[Exodar]], [[Azuremyst Isle]]
  +
| leader = {{RaceIconExt|Velen|Small}}[[Velen|Prophet Velen]]
  +
| mount = {{RaceIconExt|Elekk|Small}} [[Elekk]]
  +
}}
  +
{{this|the playable Draenei|a history of the race|Draenei}}
   
  +
The '''draenei''' of the [[Exodar]] start in [[Ammen Vale]], situated on [[Azuremyst Isle]], a landmass belonging to a cluster of islands called the [[Azuremyst Isles]] located off the northwestern coast of Kalimdor. The main base with civilization in Ammen Vale is called [[Azure Watch]]. [[Bloodmyst Isle]] can be found as the adjacent zone, a level 10-20 area.
''Exile of the High Elves'' is a section of the [[History of Warcraft]], Chapter I. It is also available as an [[:Category:In-Game Books|in-game book]].
 
   
  +
Velen and the remaining [[draenei]] survivors gained control of one of Tempest Keep's satellite structures and used it to escape to Azeroth.They searched for allies in their never-ending battle against the Burning Crusade, and finding such allies within the [[Alliance]].<ref name="ReferenceA">{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[World of Warcraft: The Burning Crusade]] manual |pages=10}}</ref>
==Text==
 
As the centuries passed, the [[night elf|night elves]]' new society grew strong and expanded throughout the budding forest that they came to call [[Ashenvale]]. Many of the creatures and species that were abundant before the [[Great Sundering]], such as furbolgs and quilboars, reappeared and flourished in the land. Under the druids' benevolent leadership, the night elves enjoyed an era of unprecedented peace and tranquility under the stars.
 
   
  +
They have no capital city, instead they make their main dwelling on a crashed [[Dimensional Ship|dimensional ship]], the [[Exodar]], which is overseen by their leader, [[Velen]]. The draenei's choice of mount is the [[elekk]], a creature similar in appearance to a war elephant. Their chosen language is [[Draenei (language)|Draenei]], while they are also able to speak [[Common (language)|Common]].
However, many of the original [[Highborne]] survivors grew restless. Like [[Illidan]] before them, they fell victim to the withdrawal that came from the loss of their coveted magics. They were tempted to tap the energies of the [[Well of Eternity]] and exult in their magical practices. [[Dath'Remar Sunstrider|Dath'Remar]], the brash, outspoken leader of the Highborne, began to mock the druids publicly, calling them cowards for refusing to wield the magic that he said was theirs by right. Malfurion and the druids dismissed Dath'Remar's arguments and warned the Highborne that any use of magic would be punishable by death. In an insolent and ill-fated attempt to convince the druids to rescind their law, Dath'Remar and his followers unleashed a terrible magical storm upon Ashenvale.
 
   
  +
==Background==
The druids could not bring themselves to put so many of their kin to death, so they decided to exile the reckless Highborne from their lands. Dath'Remar and his followers, glad to be rid of their conservative cousins at last, boarded a number of specially crafted ships and set sail upon the seas. Though none of them knew what awaited them beyond the waters of the raging [[Maelstrom]], they were eager to establish their own homeland, where they could practice their coveted magics with impunity. The Highborne, or Quel'dorei, as [[Azshara]] had named them in ages past, would eventually set shore upon the eastern land men would call [[Lordaeron]]. They planned to build their own magical kingdom, [[Quel'Thalas]], and reject the night elves' precepts of moon worship and nocturnal activity. Forever after, they would embrace the sun and be known only as the [[high elf|high elves]].
 
  +
Long ago, on the world of Argus, the brilliant and magically gifted eredar race drew the attention of Sargeras, the Destroyer of Worlds. Sargeras offered untold power to the three leaders of the eredar–Kil'jaeden, Archimonde and Velen–in exchange for their unquestioning loyalty. A troubling vision soon came to Velen, who saw the eredar transformed into unspeakable demons–the first sentient members of the Legion, which would grow to immense size and decimate all life. Despite Velen's warnings, Kil'jaeden and Archimonde decided to accept Sargeras' offer. Velen despaired at his former friends' decision and prayed for help. To his surprise and relief, he was answered by one of the benevolent naaru. These energy beings had, like Velen, foreseen the formation of the Burning Legion.
   
  +
The naaru offered to shepherd Velen and other believers to refuge. Velen quietly gathered those of his fellow eredar who seemed trustworthy and dubbed them the draenei, or "exiled ones." As Sargeras returned to Argus and transformed many willing eredar into demons, the draenei narrowly escaped their homeworld. Furious, Kil'jaeden vowed to track Velen to the ends of creation. Even as the Burning Legion chased the draenei across the cosmos, the naaru instructed the exiles in the way of the Light. Deeply affected, the draenei vowed to honor the Light and uphold the naaru's ideals. In time the draenei settled on a remote world and met the shamanistic orcs who inhabited it. The draenei came to call their new home Draenor or "Exiles' Refuge."
==Source==
 
  +
[http://www.worldofwarcraft.com/info/story/chapter1.html#10 Worldofwarcraft.com]
 
  +
Kil'jaeden continued to hunt the exiles, however, and he eventually learned of the idyllic world and its unsuspecting inhabitants. Working through the shaman Ner'zhul, the demon lord gradually began corrupting the orcs. When Ner'zhul refused to serve the Legion's agenda past a certain point, Kil'jaeden turned to Ner'zhul's apprentice. Gul'dan worked the orcs into a frenzy of bloodlust, and the newly formed Horde began slaughtering the peaceful draenei. The orcish campaign against the draenei was brutally effective. Over eighty percent of the draenei race was destroyed, though a small group of survivors remained, including the noble Velen. The orcs went on to invade Azeroth through Medivh's Dark Portal. Years later, after the Second War, Ner'zhul's additional portals would tear Draenor to pieces.
  +
  +
Recently Velen and the remaining draenei survivors gained control of one of Tempest Keep's satellite structures and used it to escape to Azeroth. Now they search for allies in their never-ending battle against the Burning Crusade.<ref name="ReferenceA"/>
  +
  +
Since the incursion of Alliance and Horde forces into the land of Northrend, the draenei have played a minor role. Their greatest presence is seen with [[Harbinger Vurenn]] and his entourage in [[Borean Tundra]]'s [[Valiance Keep]]. Even in Northrend the draenei's stalwart adherence to honesty and the Light are crucial in undercutting the efforts of the [[Cult of the Damned]].
  +
  +
=== Classes ===
  +
Those who play as draenei can choose from the following classes:<ref>http://www.worldofwarcraft.com/burningcrusade/townhall/classcombo.html</ref>
  +
*[[Warrior]]
  +
*[[Priest]]
  +
*[[Mage]]
  +
*[[Hunter]]
  +
*[[Paladin]]
  +
*[[Shaman]]
  +
*[[Death knight]]
  +
  +
==== Reasons for the classes ====
  +
'''[[Warrior]] and [[mage]]''' - Some draenei were dedicated to war and some were dedicated to magic but their focus makes them quite skillful in either. Their numerous battles on [[Draenor]] have helped them perfect these arts.
  +
  +
'''[[Priest]] and [[paladin]]''' - The draenei began to follow the way of the [[naaru]] and in doing so they became warriors of light and promised to help them fight against the [[Burning Legion]].
  +
  +
'''[[Shaman]]''' - Shamanism and worshipping nature was once an alien tradition to the draenei, but the [[Broken draenei]] spiritual seeker [[Nobundo]] heard the voice of the wind element while wandering in the wilderness. Since that time Nobundo became a shaman, and under the encouragement of [[Velen]] himself, some draenei have followed in his footsteps.
  +
  +
* For the Alliance, the [[shaman]] class was exclusive to the draenei until the release of ''[[World of Warcraft: Cataclysm]]'', in which Dwarves are also able to pursue the path of the elements.
  +
  +
'''[[Hunter]]''' - It has only been since the draenei's time living on [[Draenor]] that they have embraced the art of hunting. Hunting was the primary source of the draenei's sustenance during their time on Draenor, and since their arrival on Azeroth they have continued this practice.
  +
  +
'''[[Death knight]]''' - The [[Lich King]] cares little for who he converts into his fearsome death knights, however, Arthas finds pleasure in corrupting those of pure heart and the draenei, arguably the most "pious" race, are the pinnacle of this pleasure. Furthermore, as exemplified by the corruption of [[Archimonde]] and [[Kil'jaeden]], those draenei who do succumb to corruption prove to be powerful adversaries.
  +
  +
== Starting attributes ==
  +
[[Image:Draenei Paladin.jpg|thumb|200x200px|A draenei paladin (vindicator) with [[Paladin sets|the Justicar Armor]] and a [[Hammer of the Naaru]].]]
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[[Image:Wow screen003.jpg|thumb|A draenei shaman with [[Draenei#Racial Abilities|Gift of the Naaru]] activated.]]
  +
  +
{| class="darktable" style="text-align:right;"
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! || ''Base'' || [[Hunter]] || [[Mage]] || [[Paladin]] || [[Priest]] || [[Shaman]] || [[Warrior]] || [[Death knight]]
  +
|-
  +
|[[Attributes#Strength|Strength]] || 21 || 21 || 21 || 23 || 21 || 22 || '''24''' || 109
  +
|-
  +
|[[Attributes#Agility|Agility]] || 17 || '''20''' || 17 || 17 || 17 || 17 || 17 || 70
  +
|-
  +
|[[Attributes#Stamina|Stamina]] || 19 || 20 || 19 || '''21''' || 19 || 20 || 21 || 99
  +
|-
  +
|[[Attributes#Intellect|Intellect]] || 21 || 21 || '''24''' || 21 || 23 || 22 || 21 || 29
  +
|-
  +
|[[Attributes#Spirit|Spirit]] || 22 || 23 || 24 || 23 || '''25''' || 24 || 22 || 44
  +
|}
  +
  +
=== Racial abilities ===
  +
The naaru have taught draenei a great deal of things. With the help of the naaru every draenei has learned a basic spell for healing in the form of '''[[Gift of the Naaru]]'''. Everyone who has fought alongside a draenei will know that they have a '''[[Heroic Presence]]''' which motivates all of the draenei's allies in close range ''[note: as of [[Patch 4.0.1]] this racial no longers affects party members.]'' . Draenei have worked with gems for centuries in a variety of ways such as jewelry or power sources, so they have more skill in '''[[Gemcutting]]''' than any other race. The draenei are so devoted to the Light and the ways of the naaru that all draenei have a slight '''[[Shadow Resistance (racial)]]'''.
  +
  +
{| class="darktable zebra" style="width: 430px; text-align:left;"
  +
!style="text-align:left"|[[Image:Spell_holy_holyprotection.png|32px]] [[Gift of the Naaru]] (3 min cooldown)
  +
|-
  +
|Heals the target of X damage over 15 sec. The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher.||
  +
|-
  +
!style="text-align:left"|[[File:Inv_helmet_21.png|32px]] [[Heroic Presence]] ''(passive)''
  +
|-
  +
|Increases chance to hit with all spells and attacks by 1%.||
  +
|-
  +
!style="text-align:left"|[[File:Spell_misc_conjuremanajewel.png|32px]] [[Gemcutting]] ''(passive)''
  +
|-
  +
|Jewelcrafting skill increased by 10.||
  +
|-
  +
!style="text-align:left"|[[File:Spell_shadow_detectinvisibility.png|32px]] [[Shadow Resistance (racial)]] ''(passive)''
  +
|-
  +
|Increases resistance to harmful Shadow effects by an amount equal to the character's level.||
  +
|-
  +
|}
  +
  +
==Reputation==
  +
{{stub/Other}}
  +
  +
==Trivia==
  +
* The male draenei dance comes from the dance in the song "Tunak Tunak Tun" by [[wikipedia:Daler Mehndi|Daler Mehndi]]. The female dance is taken from several of [[wikipedia:Shakira|Shakira]]'s music videos, particularly [[wikipedia:Hips Don't Lie|"Hips Don't Lie"]].<ref>http://www.youtube.com/watch?v=066_q4DIeqk</ref>
  +
* Draenei NPCs are the only Alliance race that do not 'verbally' call for help when they are attacked by an enemy player. However, like most other town and major city NPCs, getting too close to them or attacking them will still cause the summoning of allied guards to defend them.
  +
* The draenei are taxonomically similar to the Protoss in Blizzard's Starcraft storyline. Both races are blue skinned with blue tinted blood, and both employ bipedal [[wikipedia:unguligrade|unguligrade]] locomotion.
  +
* Very few draenei NPCs have last names, even ones without titles such as Defender. This may be due to few draenei having family members left from their travels and from times of conflict, or it may simply be a cultural trait.
  +
* Draenei are the only playable race that did not have a new class added during the [[Cataclysm]] expansion.
  +
* Draenei (along with Tauren in humanoid form) are currently the only playable race that do not have a class that will allow them to [[stealth]]. (Yet they still have a stealth animation.)
  +
* The Draenei's numerous starting quests focus on undoing the damage the Exodar did to the environment when they arrived on Azeroth. This has been considered by many<sup><nowiki>[</nowiki>[[Wowpedia:Neutrality policy|who?]]<nowiki>]</nowiki></sup> to be an attempt by WoW to raise awareness of the ecological damage done by people in real life.
  +
  +
==See also==
  +
* [[Draenei]] for lore information.
  +
* [[List of draenei in Azeroth]]
  +
* [[Draenei (Warcraft III)]] for unit statistics from Warcraft III (these draenei are actually Broken, though their models in fact resemble Lost Ones)
  +
* [[Garona Halforcen]], who is half-draenei
  +
* [[Eredar]]
  +
* [[Draenei controversy]] for controversy, confusion, and retcons.
  +
* [[Draenei Village]]
  +
  +
==Videos==
  +
<youtube>k8lEKHHoPlk</youtube><!--Draenei intro-->
  +
<youtube>AtZ1A7xn4oo</youtube><!--Draenei intro in Cataclysm-->
  +
  +
== References ==
  +
{{reflist}}
  +
  +
==External links==
  +
*[http://www.worldofwarcraft.com/burningcrusade/townhall/draenei.html Official page (US)] for further information about the draenei, the newest [[Alliance]] race in [[The Burning Crusade]].
  +
* [http://www.wow-europe.com/en/burningcrusade/townhall/draenei.html Official page (EU)]
  +
* [http://www.nytimes.com/2006/05/09/technology/10warcraft.web.html] E3 coverage from the New York Times confirming the draenei as the fifth Alliance race.
  +
* [http://www.nytimes.com/2006/05/09/technology/10warcraftqa.web.html?_r=2&pagewanted=1] E3 coverage from the New York Times, interview with Jeff Kaplan.
  +
  +
{{races}}
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{{factions}}
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[[es:Draenei (jugable)]]
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[[it:Draenei (razza giocabile)]]
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[[pl:Draenei (playable)]]
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[[ru:Дреней (доступно игроку)]]
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[[Category:Draenei| ]]
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[[Category:Alliance races]]
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[[Category:Exodar]]
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[[Category:Alliance factions]]

Revision as of 16:16, 21 February 2011

Core races
Allied races
AllianceDraenei
File:Draenei Icon.png
Character classes Hunter, Mage, Paladin, Priest, Shaman, Warrior, Wrath-Logo-Small Death knight
Main language Draenei
Secondary language Common
Starting zone Ammen Vale, Azuremyst Isle
Racial leader File:IconSmall Velen Small.gifProphet Velen
Capital Exodar, Azuremyst Isle
Racial mount File:IconSmall Elekk Small.gif Elekk
This article is about the playable Draenei. For a history of the race, see Draenei.

The draenei of the Exodar start in Ammen Vale, situated on Azuremyst Isle, a landmass belonging to a cluster of islands called the Azuremyst Isles located off the northwestern coast of Kalimdor. The main base with civilization in Ammen Vale is called Azure Watch. Bloodmyst Isle can be found as the adjacent zone, a level 10-20 area.

Velen and the remaining draenei survivors gained control of one of Tempest Keep's satellite structures and used it to escape to Azeroth.They searched for allies in their never-ending battle against the Burning Crusade, and finding such allies within the Alliance.[1]

They have no capital city, instead they make their main dwelling on a crashed dimensional ship, the Exodar, which is overseen by their leader, Velen. The draenei's choice of mount is the elekk, a creature similar in appearance to a war elephant. Their chosen language is Draenei, while they are also able to speak Common.

Background

Long ago, on the world of Argus, the brilliant and magically gifted eredar race drew the attention of Sargeras, the Destroyer of Worlds. Sargeras offered untold power to the three leaders of the eredar–Kil'jaeden, Archimonde and Velen–in exchange for their unquestioning loyalty. A troubling vision soon came to Velen, who saw the eredar transformed into unspeakable demons–the first sentient members of the Legion, which would grow to immense size and decimate all life. Despite Velen's warnings, Kil'jaeden and Archimonde decided to accept Sargeras' offer. Velen despaired at his former friends' decision and prayed for help. To his surprise and relief, he was answered by one of the benevolent naaru. These energy beings had, like Velen, foreseen the formation of the Burning Legion.

The naaru offered to shepherd Velen and other believers to refuge. Velen quietly gathered those of his fellow eredar who seemed trustworthy and dubbed them the draenei, or "exiled ones." As Sargeras returned to Argus and transformed many willing eredar into demons, the draenei narrowly escaped their homeworld. Furious, Kil'jaeden vowed to track Velen to the ends of creation. Even as the Burning Legion chased the draenei across the cosmos, the naaru instructed the exiles in the way of the Light. Deeply affected, the draenei vowed to honor the Light and uphold the naaru's ideals. In time the draenei settled on a remote world and met the shamanistic orcs who inhabited it. The draenei came to call their new home Draenor or "Exiles' Refuge."

Kil'jaeden continued to hunt the exiles, however, and he eventually learned of the idyllic world and its unsuspecting inhabitants. Working through the shaman Ner'zhul, the demon lord gradually began corrupting the orcs. When Ner'zhul refused to serve the Legion's agenda past a certain point, Kil'jaeden turned to Ner'zhul's apprentice. Gul'dan worked the orcs into a frenzy of bloodlust, and the newly formed Horde began slaughtering the peaceful draenei. The orcish campaign against the draenei was brutally effective. Over eighty percent of the draenei race was destroyed, though a small group of survivors remained, including the noble Velen. The orcs went on to invade Azeroth through Medivh's Dark Portal. Years later, after the Second War, Ner'zhul's additional portals would tear Draenor to pieces.

Recently Velen and the remaining draenei survivors gained control of one of Tempest Keep's satellite structures and used it to escape to Azeroth. Now they search for allies in their never-ending battle against the Burning Crusade.[1]

Since the incursion of Alliance and Horde forces into the land of Northrend, the draenei have played a minor role. Their greatest presence is seen with Harbinger Vurenn and his entourage in Borean Tundra's Valiance Keep. Even in Northrend the draenei's stalwart adherence to honesty and the Light are crucial in undercutting the efforts of the Cult of the Damned.

Classes

Those who play as draenei can choose from the following classes:[2]

Reasons for the classes

Warrior and mage - Some draenei were dedicated to war and some were dedicated to magic but their focus makes them quite skillful in either. Their numerous battles on Draenor have helped them perfect these arts.

Priest and paladin - The draenei began to follow the way of the naaru and in doing so they became warriors of light and promised to help them fight against the Burning Legion.

Shaman - Shamanism and worshipping nature was once an alien tradition to the draenei, but the Broken draenei spiritual seeker Nobundo heard the voice of the wind element while wandering in the wilderness. Since that time Nobundo became a shaman, and under the encouragement of Velen himself, some draenei have followed in his footsteps.

  • For the Alliance, the shaman class was exclusive to the draenei until the release of World of Warcraft: Cataclysm, in which Dwarves are also able to pursue the path of the elements.

Hunter - It has only been since the draenei's time living on Draenor that they have embraced the art of hunting. Hunting was the primary source of the draenei's sustenance during their time on Draenor, and since their arrival on Azeroth they have continued this practice.

Death knight - The Lich King cares little for who he converts into his fearsome death knights, however, Arthas finds pleasure in corrupting those of pure heart and the draenei, arguably the most "pious" race, are the pinnacle of this pleasure. Furthermore, as exemplified by the corruption of Archimonde and Kil'jaeden, those draenei who do succumb to corruption prove to be powerful adversaries.

Starting attributes

File:Draenei Paladin.jpg

A draenei paladin (vindicator) with the Justicar Armor and a Inv hammer 28 [Hammer of the Naaru].

Wow screen003

A draenei shaman with Gift of the Naaru activated.

Base Hunter Mage Paladin Priest Shaman Warrior Death knight
Strength 21 21 21 23 21 22 24 109
Agility 17 20 17 17 17 17 17 70
Stamina 19 20 19 21 19 20 21 99
Intellect 21 21 24 21 23 22 21 29
Spirit 22 23 24 23 25 24 22 44

Racial abilities

The naaru have taught draenei a great deal of things. With the help of the naaru every draenei has learned a basic spell for healing in the form of Spell holy holyprotection [Gift of the Naaru]. Everyone who has fought alongside a draenei will know that they have a Inv helmet 21 [Heroic Presence] which motivates all of the draenei's allies in close range [note: as of Patch 4.0.1 this racial no longers affects party members.] . Draenei have worked with gems for centuries in a variety of ways such as jewelry or power sources, so they have more skill in Spell misc conjuremanajewel [Gemcutting] than any other race. The draenei are so devoted to the Light and the ways of the naaru that all draenei have a slight Spell shadow detectinvisibility [Shadow Resistance].

Spell holy holyprotection Spell holy holyprotection [Gift of the Naaru] (3 min cooldown)
Heals the target of X damage over 15 sec. The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher.
Inv helmet 21 Inv helmet 21 [Heroic Presence] (passive)
Increases chance to hit with all spells and attacks by 1%.
Spell misc conjuremanajewel Spell misc conjuremanajewel [Gemcutting] (passive)
Jewelcrafting skill increased by 10.
Spell shadow detectinvisibility Spell shadow detectinvisibility [Shadow Resistance] (passive)
Increases resistance to harmful Shadow effects by an amount equal to the character's level.

Reputation


Trivia

  • The male draenei dance comes from the dance in the song "Tunak Tunak Tun" by Daler Mehndi. The female dance is taken from several of Shakira's music videos, particularly "Hips Don't Lie".[3]
  • Draenei NPCs are the only Alliance race that do not 'verbally' call for help when they are attacked by an enemy player. However, like most other town and major city NPCs, getting too close to them or attacking them will still cause the summoning of allied guards to defend them.
  • The draenei are taxonomically similar to the Protoss in Blizzard's Starcraft storyline. Both races are blue skinned with blue tinted blood, and both employ bipedal unguligrade locomotion.
  • Very few draenei NPCs have last names, even ones without titles such as Defender. This may be due to few draenei having family members left from their travels and from times of conflict, or it may simply be a cultural trait.
  • Draenei are the only playable race that did not have a new class added during the Cataclysm expansion.
  • Draenei (along with Tauren in humanoid form) are currently the only playable race that do not have a class that will allow them to Ability stealth [Stealth]. (Yet they still have a stealth animation.)
  • The Draenei's numerous starting quests focus on undoing the damage the Exodar did to the environment when they arrived on Azeroth. This has been considered by many[who?] to be an attempt by WoW to raise awareness of the ecological damage done by people in real life.

See also

Videos

References

External links

ru:Дреней (доступно игроку)