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=== MINIMAP_UPDATE_ZOOM ===
 
=== MINIMAP_UPDATE_ZOOM ===
   
  +
Fired when the minimap scaling factor is changed. This happens, generally, whenever the player moves indoors from outside, or vice versa. There are no arguments to this event. To test the player's location, compare the <tt>minimapZoom</tt> and <tt>minimapInsideZoom</tt> CVars with the current minimap zoom level (see [[API_Minimap_GetZoom|GetZoom]]).
Fired when the minimap zoom is changed.
 
  +
  +
This event does not relate to the '''+''' and '''-''' minimap zoom buttons.
   
 
=== MINIMAP_ZONE_CHANGED ===
 
=== MINIMAP_ZONE_CHANGED ===

Revision as of 16:28, 10 March 2006

Template:Toobig

This needs to be split, even if only into two separate pages. Find feature will work fine in two pages as well as it will on one, just load them in succession... --  ℑilver§ℑide 03:22, 2 Jan 2006 (EST)

Intro

This is a full list of events compiled on one page. It is aimed at simplifying event finding using the find feature on you browser, looking for a particular word or result. If you know the name of the event and want to know what it returns it might be more useful to use the indexed pages which are simpler to glance at, will load faster and will save the wiki bandwidth.

Remember: If you update an event listing here, make sure you update the mirror on the indexed pages and visa versa.

Events A-B

ACTIONBAR_HIDEGRID

Fired when the actionbar numbers disappear, typically when you finish dragging something to the actionbar

no arguments

ACTIONBAR_PAGE_CHANGED

Fired when the actionbar page changes, typically when you press the pageup or pagedown button.

arg1
the mouse button used to click the button. Known values: "LeftButton", "RightButton"

ACTIONBAR_SHOWGRID

Fired when the actionbar numbers appear, typically when you drag a spell to the actionbar.

arg1
the mouse button used to drag the spell. Known values: "LeftButton", "RightButton"

ACTIONBAR_SLOT_CHANGED

Fired when any actionbar slot's contents change.

arg1
the number of the slot that changed

ACTIONBAR_UPDATE_COOLDOWN

Fired when the cooldown for an actionbar or inventory slot starts or stops. Also fires when you log into a new area.

arg1
if the cooldown is starting, the mouse button used to click the button. Known values: "leftButton"
if the cooldown is stopping or you are logging into a new zone, this is nil

ACTIONBAR_UPDATE_STATE

Fired when the state of anything on the actionbar changes. This includes cooldown and disabling.

arg1
the mouse button used to click the button. Known values: "LeftButton", "RightButton"
can also be nil

ACTIONBAR_UPDATE_USABLE

Fired when something in the actionbar or your inventory becomes usable again (after eating or drinking a potion, for example).

no arguments

AREA_SPIRIT_HEALER_IN_RANGE

AREA_SPIRIT_HEALER_OUT_OF_RANGE

ADDON_LOADED

This event fires whenever an AddOn is loaded (fires once for each AddOn loaded if multiple AddOns are being loaded), whether that is during the inital Loading Phase or when an AddOn is loaded using the LoadAddOn("addonname") or UIParentLoadAddon("addonname") function. This event always fires after that Saved Variables of the AddOn that just finished loading have been loaded from the disk.

arg1
name of the AddOn that was just loaded

AUCTION_BIDDER_LIST_UPDATE

AUCTION_HOUSE_CLOSED

AUCTION_HOUSE_SHOW

AUCTION_ITEM_LIST_UPDATE

AUCTION_OWNED_LIST_UPDATE

AUTOEQUIP_BIND_CONFIRM

Fired when the game attempts to autobind bind-on-equip items.

AUTOFOLLOW_BEGIN

Fired when you begin automatically following an ally.

arg1 - The unit you are following. Not necessarily your target (in case of right-clicking a group member's portrait or using the "/follow" command).

AUTOFOLLOW_END

Fired when the player ceases following an ally

BAG_CLOSED

Fired when a bag is closed

arg1
container ID

BAG_OPEN

Fired when a bag (NOTE: This is NOT fired for player containers, it's for those bag-like objects that you can remove items from but not put items into) is opened.

arg1
container ID

BAG_UPDATE

Fired when a bags inventory changes

arg1
container ID

BAG_UPDATE_COOLDOWN

Fired when a cooldown update call is sent to a bag

arg1
container ID

BANKFRAME_CLOSED

Fired when the bank window is closed

BANKFRAME_OPENED

Fired when the bank frame is opened

BATTLEFIELDS_CLOSED

BATTLEFIELDS_SHOW

BILLING_NAG_DIALOG

BIND_ENCHANT

Fired when Enchanting an unbound item.

Events C

CANCEL_LOOT_ROLL

CHARACTER_LIST_UPDATE

CHARACTER_POINTS_CHANGED

Fired when the player's character points are changed.

CHAT_MSG

Fired when the client recieves a chat message.

arg4
channel length

CHAT_MSG_AFK

Fired when the client receives an AFK auto-response

arg1
AFK response message
arg2
author

CHAT_MSG_BG_SYSTEM_ALLIANCE

Fired for alliance specific events in the battleground such as assaulting a graveyard.

arg1
Battleground Message (eg. "The Alliance has taken the Blacksmith!")

CHAT_MSG_BG_SYSTEM_HORDE

Fired for horde specific events in the battleground such as assaulting a graveyard.

arg1
Battleground Message (eg. "The Horde has taken the Blacksmith!")

CHAT_MSG_BG_SYSTEM_NEUTRAL

Fired for non faction specific events in the battlegrounds such as the battle start announcement.

CHAT_MSG_CHANNEL

Fired when the client recieves a channel message.

arg1
chat message
arg2
author
arg3
language
arg4
channel name with number ex: "5. General - Stormwind City"
  • zone is always current zone even if not the same as the channel name
arg5
target
  • second player name when two users are passed for a CHANNEL_NOTICE_USER (E.G. x kicked y)
arg6
AFK/DND/GM "CHAT_FLAG_"..arg6 flags
arg7
zone ID used for genaric system channels (General, Trade, LookingForGroup and LocalDefense)
  • not used for custom channels or if you joined an Out-Of-Zone channel ex: "General - Stormwind City"
arg8
channel number
arg9
channel name without number
  • zone is always current zone even if not the same as the channel name

CHAT_MSG_CHANNEL_JOIN

Fired when someone joins a chat channel you are in

arg1
seems to be empty
arg2
Name of the player that joined
arg3
seems to be empty again
arg4
Number and name of the channel (e.g. "5. MyOwnChannel")
arg8
Channel number
arg9
Channel name without number

CHAT_MSG_CHANNEL_LEAVE

CHAT_MSG_CHANNEL_LIST

CHAT_MSG_CHANNEL_NOTICE

CHAT_MSG_CHANNEL_NOTICE_USER

CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_HITS

Fired when a creature hits another creature

arg1
chat message

CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_MISSES

Fired when a creature misses another creature

arg1
chat message

CHAT_MSG_COMBAT_CREATURE_VS_PARTY_HITS

Fired when a creature hits a party member

arg1
chat message

CHAT_MSG_COMBAT_CREATURE_VS_PARTY_MISSES

Fired when a creature misses a party memeber

arg1
chat message

CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS

Fired when a creature hits you

arg1
chat message

CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES

Fired when a creature misses you

arg1
chat message

CHAT_MSG_COMBAT_ERROR

CHAT_MSG_COMBAT_FRIENDLYPLAYER_HITS

CHAT_MSG_COMBAT_FRIENDLYPLAYER_MISSES

CHAT_MSG_COMBAT_FRIENDLY_DEATH

CHAT_MSG_COMBAT_HONOR_GAIN

Fired when you successfully kill a worthy pvp opponent

arg1
chat message (format: "%s dies, honorable kill Rank: %s (Estimated Honor Points: %d)")

CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS

CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES

CHAT_MSG_COMBAT_HOSTILE_DEATH

Fired when any hostile (NPC or player) dies near you.

arg1
complete text from combat-log (e.g. "Snowshoe Rabbit dies.")

CHAT_MSG_COMBAT_MISC_INFO

Fired when you gain reputation from killing a creature or finishing a quest.

CHAT_MSG_COMBAT_PARTY_HITS

CHAT_MSG_COMBAT_PARTY_MISSES

CHAT_MSG_COMBAT_PET_HITS

CHAT_MSG_COMBAT_PET_MISSES

CHAT_MSG_COMBAT_SELF_HITS

Fired when a you hit a creature. Also called when you hurt yourself by falling, drowning or burning on a campfire.

arg1
localized chat message

CHAT_MSG_COMBAT_SELF_MISSES

Fired when a you miss a creature

arg1
chat message

CHAT_MSG_COMBAT_XP_GAIN

Fired when you gain xp from killing a creature or finishing a quest. Does not fire if you gain no xp from killing a creature.

arg1
chat message

CHAT_MSG_DND

Fired when the client receives a Do-Not-Disturb auto-response

arg1
DND response message
arg2
author

CHAT_MSG_EMOTE

Fired on sending or revicing a custom emote (one used by /e, /emote or a send chat message command with the emote flag)

arg1: Message that was sent/received.
arg2: Name of the player who sent the message.

CHAT_MSG_GUILD

Fired when a message is sent or received in the Guild channel.
event: CHAT_MSG_GUILD
arg1: Message that was sent/received.
arg2: Name of the player who sent the message.
arg3: Language the message was spoken in.
(See CHAT_MSG_SAY for example code)

CHAT_MSG_IGNORED

CHAT_MSG_LOOT

Fired when a unit loots an item.
event: CHAT_MSG_LOOT
arg1: Message that was sent/received.

CHAT_MSG_MONSTER_EMOTE

CHAT_MSG_MONSTER_SAY

CHAT_MSG_MONSTER_WHISPER

CHAT_MSG_MONSTER_YELL

arg1: Text of message.

CHAT_MSG_OFFICER

Fired when a message is sent or received in the Guild Officer channel.
event: CHAT_MSG_OFFICER
arg1: Message that was sent/received.
arg2: Name of the player who sent the message.
arg3: Language the message was spoken in.
(See CHAT_MSG_SAY for example code)

CHAT_MSG_PARTY

Fired when a message is sent or received in the Party channel.
event: CHAT_MSG_PARTY
arg1: Message that was sent/received.
arg2: Name of the player who sent the message.
arg3: Language the message was spoken in.
(See CHAT_MSG_SAY for example code)

CHAT_MSG_RAID

CHAT_MSG_SAY

Fired when a message is sent or received in the Say channel.

arg1
chat message
arg2
author
arg3
language
arg4
channel name with number
arg5
unknown (empty string)
arg6
unknown (empty string)
arg7
unknown (appears to be channel number)
arg8
channel number ("0")
arg9
channel name without number

Example:
Place this:RegisterEvent("CHAT_MSG_SAY"); in the <OnLoad>/</OnLoad> section of your MyMod.xml file.
Then, have an if (event == "CHAT_MSG_SAY") then MyMod_Say(event, arg1, arg2, arg3); end line, or something like it, in the <OnEvent>/</OnEvent> section of your MyMod.xml file.

Then, have a function like the following in your MyMod.lua file:
function MyMod_Say(event, arg1, arg2, arg3)
    PrevMsg = arg1;
    PrevPlyr = arg2;
    PrevLang = arg3;
end

This would store the previous message, player who said it, and language it was said in into some variables.

CHAT_MSG_SKILL

CHAT_MSG_SPELL_AURA_GONE_OTHER

Fired whenever a buff or debuff wears off of a mob, npc, or another player. Examples: Thorns, Trueshot Aura, Recently Bandaged. arg1 is the full chat text, i.e. "Thorns fades from Someguy."

CHAT_MSG_SPELL_AURA_GONE_SELF

Fired whenever a buff or debuff wears off - examples, Prowl, Mark of the Wild, Cat Form, or Disarm. arg1 is the full chat text, i.e. "Prowl fades from you."

CHAT_MSG_SPELL_BREAK_AURA

CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF

Fired when a mob begins casting a beneficial spell and again when the casting is completed. arg1 is the full combat chat text. Examples: Mob begins to cast Heal. Mob's Heal heals Mob for 20.

CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE

Fired when a creature casts a damage spell on a raid member who is not in your group. Also triggered when a pet is damaged by a creature's spell. Ex: Ragnaros' Wrath of Ragnaros hits PlayerName for 1000.

CHAT_MSG_SPELL_CREATURE_VS_PARTY_BUFF

CHAT_MSG_SPELL_CREATURE_VS_PARTY_DAMAGE

CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF

CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE

Fired when a mob completes casting a harmful spell on you. (The message for the mob beginning to cast is given by CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE.) arg1 is the full combat chat text and includes results of the cast or skill use (e.g. hit, resist, dodge). Examples: Mob's Poison hits you for 10. Mob's Melee Special was dodged. Mob's Nuke was resisted.

CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS

CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF

Fired when a buff (or possibly item) damages an opponent in response to an action... IE Thorns.

CHAT_MSG_SPELL_FAILED_LOCALPLAYER

Fired when you fail to successfully cast a spell, for one of several reasons. arg1 is the full combat chat text and includes the reason. Examples: You fail to cast Heal: Interrupted. You fail to perform Bear Form: Not enough mana.

CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF

Fired when a non-hostile player begins casting a spell or using a skill. arg1 is the full combat chat text. Some examples: Someguy casts Reinforced Armor +40 on Someguys's Pants. Someguy begins to cast Elixir of Whatever. Someguy begins to cast Conjure Food. Someguy begins to cast Summon Felsteed.

CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE

CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF

CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE

CHAT_MSG_SPELL_ITEM_ENCHANTMENTS

CHAT_MSG_SPELL_PARTY_BUFF

CHAT_MSG_SPELL_PARTY_DAMAGE

CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS

Fired when a mob gains an "insta-cast" beneficial effect. arg1 is the full combat chat text. Examples: Mob gains Defensive Stance. Mob gains Rushing Charge. Mob gains Demon Skin.

CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE

example: "Highland Strider suffers 8 Fire damage from your Fireball."

CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS

Fired when a non-hostile player gains a "buff" effect. arg1 is the full combat chat text. Some examples: Someguy gains Arcane Intellect. Someguy gains Aspect of the Pack. Someguy gains Felsteed.

CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE

CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS

For some weird reason, this event is fired when someone heals yourself or another player, eg "Priest's Flash Heal critically heals you for 2342"

Haven't tested any other conditions as of yet.

CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE

CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS

CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE

CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS

Fired when a buff is cast on self. (Unknown if external buff triggers this). Arg 1 is "You gain $foo" Where $foo is the name of the buff.

Also called for each "tick" of recurring effects, such as "heal-over-time" spells. Example: You gain 10 health from Rejuvenation. --Syllani

CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE

Fired (possibly among other times) when you are debuffed - so Disarm, Silenced, etc. I know the name doesn't match, but if you want to verify, enable printing this in your chat log. Get into combat and get debuffed. After combat, scroll back up, and while the debuff message is onscreen, change the chat color of this message, and you will see it change... Very strange. I assume this is named after poisons or diseases, but I haven't actually tested if those trigger this. See CHAT_MSG_SPELL_AURA_GONE_SELF if you want to know when it wears off (both buffs and debuffs). This is accurate as of US Release 1.2.4 (4222), tested by hacking Scrolling Combat Text. arg1 is the full text of the debuff message, e.g. "You are Disarmed."

This is also fired during the Gnomish Death Ray's channel.

This is indeed triggered by poison / disease. arg1 messages in the form of: "You suffer 3 damage from Scorpid's Poison" or "You are afflicted by Something" come from this event. --Syllani

CHAT_MSG_SPELL_PET_BUFF

CHAT_MSG_SPELL_PET_DAMAGE

CHAT_MSG_SPELL_SELF_BUFF

Fired when you cast a beneficial spell. arg1 is the full combat chat text. Examples: Your Heal heals you for 50. Your Regrowth critically heals Someguy for 100.

CHAT_MSG_SPELL_SELF_DAMAGE

Fired whenever you cast a damage-dealing spell. arg1 holds the exact same string that is posted to the Battle Log (Something like "SpellXY hits EnemyPQ with 42 damage")

CHAT_MSG_SPELL_TRADESKILLS

CHAT_MSG_SYSTEM

Fired when a system message is received. ie. You're AFK

CHAT_MSG_TEXT_EMOTE

Fired for emotes with an emote token. /dance, /healme, etc
Arg1 = Emote Message
Arg2 = Name of person who emoted

CHAT_MSG_WHISPER

Fired when a whisper is received from another player.
arg1 = text sent.
arg2 = player who sent whisper.
arg6 = status of player (AFK or DND)

Note: the rest of the arguments seem to be nil, although arg7 and arg8 are 0. I have yet to discover their meaning.

CHAT_MSG_WHISPER_INFORM

Fired when a whisper is sent to another player.
Arg1 = text sent.
Arg2 = player whisper sent to.
Arg3 = Language message was sent in (even though the other player, if of the same faction, can read the message regardless, and doesn't even see what language you sent it in).

CHAT_MSG_YELL

Fired when a message is sent or received in the Yell channel.
event: CHAT_MSG_YELL
arg1: Message that was sent/received.
arg2: Name of the player who sent the message.
arg3: Language the message was spoken in.
(See CHAT_MSG_SAY for example code)

CINEMATIC_START

CINEMATIC_STOP

CLEAR_TOOLTIP

Fired when the tooltip needs to be wiped

CLOSE_INBOX_ITEM

CLOSE_TABARD_FRAME

Fired when the guild dress frame is closed

CLOSE_WORLD_MAP

Fired when the world map is hidden.

CONFIRM_BINDER

CONFIRM_LOOT_ROLL

CONFIRM_PET_UNLEARN

CONFIRM_SUMMON

CONFIRM_TALENT_WIPE

CONFIRM_XP_LOSS

loss in exchange for his body back.

CORPSE_IN_INSTANCE

CORPSE_IN_RANGE

Fired when the player is in range of his body.

CORPSE_OUT_OF_RANGE

Fired when the player is out of range of his body.

CRAFT_CLOSE

Fired when a crafting skill window closes. Crafting skills are Enchanting, <craftSkill2>,...

arg1
The mouse button used to close the window.

CRAFT_SHOW

Fired when a crafting skill window opens. Crafting skills are Enchanting, <craftSkill2>,...

arg1
The mouse button used to open the window.

CRAFT_UPDATE

Fired when a crafting event is updating.

CURRENT_SPELL_CAST_CHANGED

Fired when the spell being cast is changed.

CURSOR_UPDATE

Fired when the player single-clicks terrain. This excludes doodads, NPCs and other PCs.

CVAR_UPDATE

Fired when a CVar is changed

arg1
cvarname
arg2
value

Events D-G

DELETE_ITEM_CONFIRM

Fired when the player attempts to destroy an item.

arg1
item name

DISPLAY_SIZE_CHANGED

DUEL_FINISHED

Fired when a duel is finished.

DUEL_INBOUNDS

Fired when the player is still in the bounds of the duel.

DUEL_OUTOFBOUNDS

Fired when the player leaves the bounds of the duel

DUEL_REQUESTED

Fired when the player is challenged to a duel

arg1
opponent name

EQUIP_BIND_CONFIRM

Fired when the player attempts to equip bind on equip loot.

EXECUTE_CHAT_LINE

Fired when the chat line needs to be processed.

arg1
Chat line

FRIENDLIST_UPDATE

Fired when...
1. You log in
2. Open the friends window (twice)
3. Switch from the ignore list to the friend's list
4. Switch from the guild, raid, or who tab back to the friends tab (twice)
5. Add a friend
6. Remove a friend
7. Friend comes online
8. Friend goes offline

No args.

GOSSIP_CLOSED

Fired when you close the talk window for an npc

(Seems to be called twice)
arg1
The mouse button used to close the window (nil if closed when you go out of range)

GOSSIP_ENTER_CODE

GOSSIP_SHOW

Fired when you talk to an npc

(Quest dialogue boxes and Vending boxes do not call this event)
no arguments

GUILD_INVITE_CANCEL

Fired when the guild invitation is declined.

GUILD_INVITE_REQUEST

Fired when you are invited to join a guild.

arg1
guild inviter
arg2
guild name

GUILD_MOTD

GUILD_REGISTRAR_CLOSED

GUILD_REGISTRAR_SHOW

GUILD_ROSTER_SHOW

GUILD_ROSTER_UPDATE

Fired when the client's guild info cache has been updated after a call to GuildRoster().

Events H-L

IGNORELIST_UPDATE

Fired when a player is added or removed from the ignore list. Event is called twice. Not certain why it is called twice.

IGR_BILLING_NAG_DIALOG

INSTANCE_BOOT_START

Fired when the countdown to boot a player from an instance starts.

INSTANCE_BOOT_STOP

Fired when the countdown to boot a player from an instance stops.

ITEM_LOCK_CHANGED

ITEM_PUSH

Fired when an item is pushed onto the "inventory-stack". For instance when you manufacture something with your trade skills or picks something up.

arg1 - the stack size (i.e. how many copies of this item fit in a single inventory slot)

arg2 - the path to the item's icon

ITEM_TEXT_BEGIN

Fired when an items text begins displaying

ITEM_TEXT_CLOSED

Fired when the items text has completed its viewing and is done.

ITEM_TEXT_READY

Fired when the item's text can continue and is ready to be scrolled.

ITEM_TEXT_TRANSLATION

Fired when an item is in the process of being translated.

LANGUAGE_LIST_CHANGED

LEARNED_SPELL_IN_TAB

Fired when a new spell/ability is added to the spellbook. e.g. When training a new or a higher level spell/ability.

arg1 - Number of the tab which the spell/ability is added to

LOCALPLAYER_PET_RENAMED

LOGOUT_CANCEL

LOOT_BIND_CONFIRM

Fired when the player attempts to take 'bind-on-pickup' loot

LOOT_CLOSED

Fired when a player ceases looting a corpse.

LOOT_OPENED

Fired when a corpse is looted

LOOT_SLOT_CLEARED

Fired when loot is removed from a corpse.

arg1 - Slot number

Events M-O

MAIL_CLOSED

MAIL_FAILED

MAIL_INBOX_UPDATE

Fired when the opened inbox changes in any way. For example when the inbox list is loaded after the frame has been opened, or when a mail item changes from new to read.

MAIL_SEND_INFO_UPDATE

Fired when an item is dragged to or from the Send Item box in an outgoing mail message.

MAIL_SEND_SUCCESS

Fired when a mail has been successfully sent to the mailbox of the recipient, it is also called when the mailbox is opened for some reason ... bug?

MAIL_SHOW

Fired when the mailbox is opened.

MEETINGSTONE_CHANGED

?

MEMORY_EXHAUSTED

Fired when all 32MB allocated to the UI is exhausted.

MEMORY_RECOVERED

Fired when WoW recovers from an out of memory error.

MERCHANT_CLOSED

Fired when a merchant frame closes.

MERCHANT_SHOW

Fired when the merchant frame is shown.

MERCHANT_UPDATE

Fired when a merchant updates

MINIMAP_PING

Fired when the minimap is pinged.

arg1
UnitId of the one that created the ping (ie "player" or any of the group members)
arg2
x
arg3
y

MINIMAP_UPDATE_ZOOM

Fired when the minimap scaling factor is changed. This happens, generally, whenever the player moves indoors from outside, or vice versa. There are no arguments to this event. To test the player's location, compare the minimapZoom and minimapInsideZoom CVars with the current minimap zoom level (see GetZoom).

This event does not relate to the + and - minimap zoom buttons.

MINIMAP_ZONE_CHANGED

MIRROR_TIMER_PAUSE

Fired when the mirror timer is paused.

arg1
pause duration

MIRROR_TIMER_START

Fired when some sort of timer starts.

arg1
timer
arg2
value
arg3
maxvalue
arg4
scale
arg5
paused
arg6
label

MIRROR_TIMER_STOP

Fired when a mirror timer is stopped.

NEW_AUCTION_UPDATE

OPEN_MASTER_LOOT_LIST

OPEN_TABARD_FRAME

Fired when the guild dress frame is opened.

Events P

PARTY_INVITE_CANCEL

Fired when you decline a party invite.

PARTY_INVITE_REQUEST

Fired when a player invite you to party.

arg1
team leader name

PARTY_LEADER_CHANGED

Fired when the player's leadership changed.

Referred to as buggy.

PARTY_LOOT_METHOD_CHANGED

Fired when the party's loot method changes

PARTY_MEMBERS_CHANGED

Fired when the player's party changes.

As of 1.8.3 this event also fires when players are moved around in a Raid and when a player leaves the raid. This holds true even if the changes do not affect your party within the raid.

4-2-05 Edit: This event is called twice when the event PARTY_LOOT_METHOD_CHANGED is called.

7-28-05 EDIT: This event is generated whenever someone rejects an invite and your in a group, also generated obviously when someone joins or leaves the group. Also, if for instance you have 3 people in your group and you invite a 4th, it will generate 4 events. If you call GetNumPartyMembers() it will return 0, 1, 2, and 3. First event returing zero, 2nd event returning 1, etc etc.

PARTY_MEMBER_DISABLE

Fired when a specific party member is offline or dead

arg1
Player Name

PARTY_MEMBER_ENABLE

Fired when a specific party member is still connected

arg1
Player Name

PETITION_CLOSED

PETITION_SHOW

PET_ATTACK_START

Fired when the player's pet begins attacking.

PET_ATTACK_STOP

Fired when the player's pet ceases attack

PET_BAR_HIDEGRID

Fired when the pet bar should be hidden. (dismiss/die)

PET_BAR_SHOWGRID

Fired when the Pet bar is supposed to be displayed

PET_BAR_UPDATE

Fired when the pet bar is updates.

PET_BAR_UPDATE_COOLDOWN

Fired when a pet spell cooldown starts. It is not called when cooldown ends.

PET_STABLE_CLOSED

PET_STABLE_SHOW

PET_STABLE_UPDATE

PET_STABLE_UPDATE_PAPERDOLL

PET_UI_CLOSE

PET_UI_UPDATE

PLAYERBANKBAGSLOTS_CHANGED

PLAYERBANKSLOTS_CHANGED

PLAYER_ALIVE

Fired when the player:

  • Releases from death to a graveyard.
  • Feigns Death with the hunter skill.
  • Lands from a jump or fall.
  • Accepts a resurrect before releasing their spirit.

This is not called when the player is alive after being a ghost. PLAYER_UNGHOST is triggered in that case.

PLAYER_AURAS_CHANGED

Called when a buff or debuff is either applied to a unit or is removed from the player. (Further details to follow, study needed).

Druid
This event is also called when a Druid changes Form (or changes Prowl state when in Cat Form). arg1 - arg9 are all nil in these cases. These args are probably nil for other classes as well. Also, this event can be called multiple times per Form change.

PLAYER_CAMPING

Fired when the player is camping

PLAYER_COMBO_POINTS

arg1 is always 'player' not the number of combo points you have. Use the function GetComboPoints(); to get the exact number of combo points you have.

PLAYER_CONTROL_GAINED

Fires after the PLAYER_CONTROL_LOST event, when control has been restored to the player.

PLAYER_CONTROL_LOST

Fires whenever the player is unable to control the character. Examples are when afflicted by fear or when using a taxi.

PLAYER_DAMAGE_DONE_MODS

PLAYER_DEAD

Fired when the player has died.

PLAYER_ENTERING_WORLD

Fired when the player enters the world, enters/leaves an instance, or respawns at a graveyard. Also fires any other time the player sees a loading screen.

To check if the player is entering an instance, check GetPlayerMapPosition to see if both X and Y are zero.

PLAYER_FARSIGHT_FOCUS_CHANGED

PLAYER_ENTER_COMBAT

Fired when a player engages auto-attack. Note that firing a gun or a spell, or getting aggro, does NOT trigger this event.

From a post by Dhrago on the WoW forums:

PLAYER_ENTER_COMBAT and PLAYER_LEAVE_COMBAT are for *MELEE* combat only. They fire when you initiate autoattack and when you turn it off. However, any spell or ability that does not turn on autoattack does not trigger it. Nor does it trigger when you get aggro.
You probably want PLAYER_REGEN_DISABLED (happens when you get aggro) and PLAYER_REGEN_ENABLED (happens when you lose aggro).

PLAYER_FLAGS_CHANGED

This event fires when a Unit's flags change (eg: due to /afk, /dnd, etc.)

arg1
The UnitId affected, eg: "player"
NOTE
WoW appears to condense simultaneous flag changes into a single event. If you are currently AFK and not(DND) but you type /dnd you'll see two Chat Log messages ("You are no longer AFK" and "You are now DND: Do Not Disturb") but you'll only see a single PLAYER_FLAGS_CHANGED event.

PLAYER_GUILD_UPDATE

PLAYER_LEAVE_COMBAT

Fired when the players opponents die or he dies

PLAYER_LEAVING_WORLD

Fired when a player logs out and possibly at other situations as well

PLAYER_LEVEL_UP

Fired when a player levels up.

arg1
New player level. Note that UnitLevel("player") will most likely return an incorrect value when called in this event handler or shortly after, so use this value.
arg2
Hit points gained from leveling.
arg3
Mana points gained from leveling.
arg4
Talent points gained from leveling. Should always be 1 unless the player is between levels 1 to 9.
arg5 - arg9
Attribute score increases from leveling. Strength (5) / Agility (6) / Stamina (7) / Intellect (8) / Spirit (9).

PLAYER_LOGIN

Triggered immediately before PLAYER_ENTERING_WORLD on login and UI Reload, but NOT when entering/leaving instances.

PLAYER_LOGOUT

Sent when the player logs out or the UI is reloaded, after PLAYER_LEAVING_WORLD, but before variables are saved.

PLAYER_MONEY

Fired whenever the player gains or looses money.

PLAYER_PET_CHANGED

Fired when a player's pet changes.

PLAYER_PVP_KILLS_CHANGED

Fired when you slay another player

PLAYER_PVP_RANK_CHANGED

PLAYER_PVPLEVEL_CHANGED

PLAYER_QUITING

Fired when the player hits the quit button.

PLAYER_REGEN_DISABLED

Fired whenever you get aggro, as normal regen rates are disabled during combat.

PLAYER_REGEN_ENABLED

Fired a few seconds after ending combat, as regen rates return to normal.

PLAYER_SKINNED

PLAYER_TARGET_CHANGED

arg1 holds the same value as GetTime() yields.

PLAYER_TRADE_MONEY

Fired when the player trades money

PLAYER_UNGHOST

Fired when the player is alive after being a ghost. Called after one of:

  • Performing a successful corpse run and the player accepts the 'Resurrect Now' box.
  • Accepting a resurrect from another player after releasing from a death.
  • Zoning into an instance where the player is dead.
  • When the player accept a resurrect from a Spirit Healer.

The player is alive when this event happens. This is not called when the player is resurrected before releasing. PLAYER_ALIVE is triggered in that case.

PLAYER_UPDATE_RESTING

Fired when the player starts or stops resting, ei when entering/leaving inns/major towns.

PLAYER_XP_UPDATE

Fired when the player's XP is updated (due quest completion or killing)

PLAYTIME_CHANGED

Fired when the playtime state changes.

Events Q-R

QUEST_ACCEPT_CONFIRM

Fired when the player needs to confirm he wishes to accept a quest.

arg1
npc name?
arg2
quest name?

(this doesnt seem like it works)-Noraj

QUEST_COMPLETE

Fired when the player hits the "Continue" button in the quest-information page, before the "Complete Quest" button.

As far as i can tell this is only ever called when you complete a quest, but just before you actually complete the quest(as stated above)

QUEST_DETAIL

Fired when the player is given a more detailed view of his quest.

QUEST_FINISHED

Fired whenever the quest frame changes (Detail to Progress to Reward, etc.) or is closed.

QUEST_GREETING

Fired when a quest is offered

QUEST_ITEM_UPDATE

Fired when the quest items are updated

QUEST_LOG_UPDATE

This event is fired very often. This includes, but is not limited to: viewing a quest for the first time in a session in the Quest Log; (once for each quest?) every time the player changes zones across an instance boundry; every time the player picks up a non-grey item; every time the player performs a quest activity, such as killing a mob for a quest.

QUEST_PROGRESS

Fired when a player is viewing the status of their quest.

RAID_ROSTER_UPDATE

Fired whenever a raid is formed or disbanded, players are leaving or joining a raid (unsure if rejected join requests also fire the event), or when looting rules are changed (regardless of being in raid or party!)

REPLACE_ENCHANT

Fired when the player must confirm an enchantment replacement.

arg1
enchantmentname
arg2
item name

RESURRECT_REQUEST

Fired when another player resurrects you

arg1
player name

Events S

SCREENSHOT_FAILED

Fired when a screenshot fails.

SCREENSHOT_SUCCEEDED

Fired when a screenshot is successfully taken.

SELECT_FIRST_CHARACTER

SELECT_LAST_CHARACTER

SEND_MAIL_COD_CHANGED

SEND_MAIL_MONEY_CHANGED

SHOW_COMPARE_TOOLTIP

SKILL_LINES_CHANGED

SPELLCAST_CHANNEL_START

Fired when a spellcaster begins channelling

arg1
Duration (in milliseconds)
arg2
Spell Name

On version 1.2.1, this event doesnt seem to work.

SPELLCAST_CHANNEL_UPDATE

Fired when a channelling spell is updated.

arg1
remaining Duration (in milliseconds)

SPELLCAST_DELAYED

Fired when a spellcast duration is increased

arg1
Disruption time

SPELLCAST_FAILED

Fired when a spell fails.

SPELLCAST_INTERRUPTED

Fired when a spellcast is interrupted

SPELLCAST_START

Fired when a spellcast is begun. This event seems to work if the spell has a casting time. For instant, there is no SPELLCAST_START but SPELLCAST_STOP.

arg1
Spell Name
arg2
Duration (arg2 seems to be in milliseconds ex. 1.5 second cast time shows as 1500 --Adora 06:16, 3 Nov 2005 (EST))

SPELLCAST_STOP

Fired when a spell cast stops.

  • Called twice when the spell is channelled. Once at start, once at completion.

SPELLS_CHANGED

Fired when Learning new stuff that goes in the spellbook. Opening the spellbook. Changing/Equiping weapons. (Changes the Attack icon)

arg1 = nil when the char learns stuff. Also when changing weapons and shapeshifting. In addition it seems to be called on regular intervals for no apparent reason.

arg1 = # when the user opens the spellbook.

arg1 = 'LeftButton' when using the mouse to open the spellbook or to browse through the pages and tabs of the open spellbook.

SPELL_UPDATE_COOLDOWN

Fired when spell cooldown starts.

arg1
if the spell is triggered by keypress, returns the GetTime() output in string format. Otherwise, it will return "LeftButton" or "RightButton"

SPELL_UPDATE_USABLE

START_AUTOREPEAT_SPELL

START_LOOT_ROLL

Fired when a group loot item is being rolled on.

arg1 -- The rollID of the item being rolled on.
arg2 -- The roll time.

STOP_AUTOREPEAT_SPELL

SUGGEST_REALM

SYSMSG

Fired when a system message occurs.

arg1
message
arg2
red
arg3
green
arg4
blue

Events T

TABARD_CANSAVE_CHANGED

Fired when it is possible to save a tabard.

TABARD_SAVE_PENDING

TAXIMAP_CLOSED

Fired when the taxi frame is closed.

TAXIMAP_OPENED

Fired when the taxi viewer is opened

TIME_PLAYED_MSG

Fired when the client recieved a time played message.

arg1
Total time
arg2
Current time at this level

TOOLTIP_ADD_MONEY

Event was removed in version 1700. See OnTooltipAddMoney(money)

Fired when a tooltip has money added to it.

arg1
tooltip name
arg2
money amount

TOOLTIP_ANCHOR_DEFAULT

Fired when the tooltip anchor should be reset

TRADE_ACCEPT_UPDATE

Fired when the status of the player and target accept buttons has changed

arg1
Player has agreed to the trade (1) or not (0)
arg2
Target has agreed to the trade (1) or not (0)

TRADE_CLOSED

TRADE_MONEY_CHANGED

Fired when the trade window's money value is changed.

TRADE_PLAYER_ITEM_CHANGED

Fired when the specified player itme will be changed by the trade.

arg1
item

TRADE_REPLACE_ENCHANT

Fired when the the player must confirm an enchantment replacement in the trade window.

arg1
enchantment
arg2
item name

TRADE_REQUEST

Fired when another player wishes to trade with you.

arg1
player name

TRADE_REQUEST_CANCEL

Fired when a trade attempt is cancelled.

TRADE_SHOW

Fired when the Trade window appears after a trade request has been accepted or auto-accepted

TRADE_SKILL_CLOSE

Fired when a trade skill window is closed.

TRADE_SKILL_SHOW

Fired when a trade skill window is opened.

TRADE_SKILL_UPDATE

Fired immediately after TRADE_SKILL_SHOW, after something is created via tradeskill, or anytime the tradeskill window is updated (filtered, tree folded/unfolded, etc.)

TRADE_TARGET_ITEM_CHANGED

Fired when a specific item will be altered during the trade.

arg1
item

TRADE_UPDATE

Fired when the trade window is changed.

TRAINER_CLOSED

Fired when the trainer is closed.

TRAINER_SHOW

TRAINER_UPDATE

Fired when the trainer window needs to update.

TUTORIAL_TRIGGER

Events U

UI_ERROR_MESSAGE

Fired when the interface creates an error message. These are the red messages that show in the top middle of the screen. "Your inventory is full." is one example.

arg1
message

UI_INFO_MESSAGE

Fired when the interface generates a message. These are the yellow messages in the top middle of the window. "No fish are hooked." is one example.

arg1
message

UNIT_ATTACK

Fired when a units attack is affected.

UNIT_ATTACK_POWER

Fired when a unit's attack power changes.

UNIT_ATTACK_SPEED

Fired when your attack speed is being listed or affected

UNIT_AURA

Fired when an buff, debuff, status, or item bonus was gained by or faded from a player, NPC, or mob.

arg1
the UnitID of the entity

NOTE: This event is fired not only when a unit's buffs change, but when you change targets as well! -Myrrion

UNIT_AURASTATE

Seems like the same as UNIT_AURA above (including arguments) but only for short buffs. As a Paladin, it was triggered each time I gained a 30 second buff (Paladin Seals), lost/canceled it, or switched targets from another player to myself. Needs more testing with other classes etc.

UNIT_CLASSIFICATION_CHANGED

UNIT_COMBAT

Fired when an npc or player participates in combat

arg1
the UnitID of the entity
arg2
Action,Damage,etc (e.g. DODGE, WOUND, MISS, PARRY...)
arg3
Critical indicator (e.g. CRITICAL)
arg4
The numeric damage
arg5
Damage type in numeric value (0 - physical; 1 - holy; 2 - fire; 5 - shadow; 6 - arcane)

UNIT_COMBO_POINTS

UNIT_DAMAGE

Fired when the units melee damage changes. Be warned that this often gets fired multiple times, for example when you change weapons.

UNIT_DEFENSE

Fired when a units defense is affected

UNIT_DISPLAYPOWER

Fired when the unit's mana stype is changed.

arg1
unit name


UNIT_DYNAMIC_FLAGS

Fired when the unit's flags are changed.

UNIT_ENERGY

Fired whenever a units energy is affected.

arg1
the name of the unit whose energy is affected

Seen unit names:

  • player

UNIT_FACTION

Fired when a target's faction is announced.

UNIT_FLAGS

UNIT_FOCUS

Same as UNIT_MANA, except for certain classes. Hunter used to use focus, but now they use mana. But it is still used when a pets energy changes.

UNIT_HAPPINESS

Not studied

UNIT_HEALTH

Fired whenever a units health is affected. It is so important that it gets called twice when it's about the player (might do the same for other things too)

arg1
the name of the unit whose health is affected

Seen unit names:

  • player, pet, target, mouseover, party1..4, partypet1..4

UNIT_INVENTORY_CHANGED

Fired when the player equips or unequips an item. This is also be called if your target, mouseover or party member changes equipment (untested for hostile targets).

This event is also raised when a new item is placed in the player's inventory, taking up a new slot. If the new item(s) are placed onto an existing stack or when two stacks already in the inventory are merged, the event is not raised. When an item is moved inside the inventory or to the bank, the event is not raised. The event is raised when an existing stack is split inside the player's inventory.

arg1
the UnitID of the entity

UNIT_LEVEL

Fired whenever the level of a unit is submitted (e.g. when clicking a unit or someone joins the party)

arg1
the UnitID of the entity whose level is submitted

UNIT_LOYALTY

UNIT_MANA

Fired whenever a unit's mana change either by usage or by regeneration. The event is also called when a unit is click on. Only gets called once, unlike its more important brother, UNIT_HEALTH.

arg1
the UnitID of the entity

UNIT_MAXENERGY

Fired when a unit's maximum energy changes.

UNIT_MAXFOCUS

Fired when a unit's maximum focus changes.

UNIT_MAXHAPPINESS

Not studied

UNIT_MAXHEALTH

Fired when a unit's maximum health changes.

UNIT_MAXMANA

Fired when a unit's maximum mana changes.

UNIT_MAXRAGE

Fired when a unit's maximum rage changes.

UNIT_MODEL_CHANGED

Fired when the unit's 3d model changes.

UNIT_NAME_UPDATE

Fired when a unit's name changes.

arg1
the UnitID of the entity whose name changed

UNIT_PET

Fired when a unit's pet changes.

arg1
The UnitID of the entity whose pet changed

UNIT_PET_EXPERIENCE

UNIT_PET_TRAINING_POINTS

UNIT_PORTRAIT_UPDATE

Fired when a units portrait changes.

arg1
Unit name

UNIT_PVP_UPDATE

Fired when the UI is loaded, and when player PVP status is changed or updated.

arg1
the unit whose pvp status has changed (ie. "player")

UNIT_QUEST_LOG_CHANGED

UNIT_RAGE

Fired whenever a units rage is affected.

arg1
the name of the unit whose rage is affected

Seen unit names:

  • player

UNIT_RANGEDDAMAGE

Fired when a unit's ranged damage changes.

UNIT_RANGED_ATTACK_POWER

Fired when a unit's ranged attack power changes.

UNIT_RESISTANCES

Fired when the units resistance changes

UNIT_SPELLMISS

Fired when a spell misses

arg1
Unit Name

arg1 can be 'target' 'mouseover' 'player' or 'partyX' possibly also 'raidX'

in party and raid the 'X' represents the number

arg2
action

arg2 can be 'RESISTED' 'DODGED' 'PARRIED' or 'BLOCKED'

UNIT_STATS

Fired when a units stats are being passed to the player/thing

UPDATE_BATTLEFIELD_SCORE

Fired in Warsong Gulch whenever the flag status changes (picked up, dropped, etc).

UPDATE_BATTLEFIELD_STATUS

Fired whenever you join the queue, change the instance, enter the instance, or leave the instance. Which is nice.

UPDATE_BINDINGS

Fired when the keybindings are changed. Fired after completion of DefaultBindings(), ResetBindings(), and SaveBindings().


UPDATE_BONUS_ACTIONBAR

UPDATE_CHAT_COLOR

Fired when the chat colour needs to be updated.

arg1
Chat type
arg2
red
arg3
green
arg4
blue


UPDATE_CHAT_WINDOWS

Fired when there's a reason to update the chat windows.

UPDATE_EXHAUSTION

UPDATE_FACTION

UPDATE_GM_STATUS

UPDATE_INVENTORY_ALERTS

UPDATE_MACROS

UPDATE_MASTER_LOOT_LIST

UPDATE_MOUSEOVER_UNIT

Fired when the mouseover object needs to be updated.

Fired when the target of the UnitID 'mouseover' has changed.

No Arguments.

UPDATE_PENDING_MAIL

Fired when the player enters the world and enters/leaves an instance, if there is mail in the player's mailbox.

Fired when new mail is received.

Fired when mailbox window is closed if the number of mail items in the inbox changed (I.E. you deleted mail)

Does not appear to trigger when auction outbid mail is received... may not in other cases as well

UPDATE_SELECTED_CHARACTER

UPDATE_SHAPESHIFT_FORMS

Fired when the player changes his shape

UPDATE_TICKET

UPDATE_TRADESKILL_RECAST

UPDATE_WORLD_STATES

Fired within Battlefields when certain things occur such as a flag being captured.

USE_BIND_CONFIRM

Events V-Z

VARIABLES_LOADED

Fired during the loading phase of the UI to indicate that the Saved Variables of all AddOns that will be loaded during the initial load (or reload) of the UI have have been read into memory from their files.

WHO_LIST_UPDATE

Fired when the client receives the result of a SendWho() request from the server. use API SetWhoToUI to manipulate this functionality.

WORLD_MAP_NAME_UPDATE

WORLD_MAP_UPDATE

Fired when the world map should be updated.

ZONE_CHANGED

Fired when the player enters a new zone. Zones are the smallest named subdivions of the game world and are contained within areas (also called regions). Whenever the text over the minimap changes, this event is fired.

ZONE_CHANGED_INDOORS

Fired when a player enters a new zone within a city.

ZONE_CHANGED_NEW_AREA

Fired when the user enters a new zone and a new area. e.g. moving from Duskwood to Stranglethorn Vale. In interface terms, this is anytime you get a new set of channels. The ZONE_CHANGED events are mutually exclusive!

ZONE_UNDER_ATTACK

This doesn't seem to be sent for WorldDefense - it comes in on CHAT_MSG_CHANNEL and totally skips the ZONE_UNDER_ATTACK code in the client. Is the same true for LocalDefense?



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