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− | [[Category:Weapon |
+ | [[Category:Weapon enchantments|Executioner]] |
Revision as of 19:50, 1 July 2008
- Enchant Weapon - Executioner
- Requires Enchanting
- Tool:
[Runed Eternium Rod] - Reagents:[Void Crystal] (6)
[Large Prismatic Shard] (10)
[Greater Planar Essence] (6)
[Arcane Dust] (30)
[Elixir of Major Strength] (3) - Permanently enchant a Melee Weapon to occasionally ignore 840 of your enemy's armor. Requires a level 60 or higher item.
Permanently enchant a Melee Weapon to occasionally ignore 840 of your enemy's armor. Requires a level 60 or higher item.
Reagents
Template:EnchantmentReagents
Source
Taught by [Formula: Enchant Weapon - Executioner].
Notes
- Can only be applied to a weapon level 35 or higher.
- Damage increase vs target with armour x at level 70 is I(x) = 840/(x+9717.5)
- Over time, if P(x) is the probability of a target having armour x, then the long time damage increase per proc is integral I(x)P(x). Assuming the distribution of armour is uniform over the range 1k~10k only, this gives an expected increase of approximately 5.7% on proc.
- The visual effect (e.g., weapon glow) is "at least as cool as Mongoose".
- The visual effect does mix with certain default weapon glows (e.g., the Gladiator's Painsaw), though the proc visual still occurs.
- When Executioner procs, the player's weapon tip(s) glow bright yellow, and the swing leaves a purple trail surrounded by green particles.
- Can only be applied to a weapon level 60 or higher.
- The buff, which ignores 840 of a target's armor, lasts 15 seconds. This effect stacks with other armor penetration. The buff, however, does not stack.
- The enchant can proc multiple times in a row, even on 2H weapons.
- This enchant is useful in PVP (especially against opponents in cloth armor) and in PVE against instance bosses and high level elites.
- Executioner will not proc off ranged attacks, only melee.
- This enchant is highly useful to tanks and melee DPS.
- Announced in the Blizzcon 2007 professions and items panel. [1]