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Icyveinscom (talk | contribs) m (Added an example of a useful macro to turn synapse springs into a passive damage boost.) |
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It is randomly discovered when making ''[[Cataclysm]]''-related Engineering items. |
It is randomly discovered when making ''[[Cataclysm]]''-related Engineering items. |
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− | Because it does not trigger the [[global cooldown]], it can be macroed into damage abilities to provide a passive damage boost. |
+ | Because it does not trigger the [[global cooldown]], it can be macroed into damage abilities to provide a passive damage boost. For example, a Fire Mage can use the following macro: |
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+ | #showtooltip Fireball |
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+ | /script UIErrorsFrame:Hide() |
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+ | /use 10 |
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+ | /script UIErrorsFrame:Clear() |
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+ | /script UIErrorsFrame:Show() |
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+ | /cast Fireball |
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+ | This macro will attempt to use synapse springs (the gloves on which they are attached have the item slot number 10) whenever the Mage casts [[Fireball]]. A few commands are necessary to hide the error messages that will be displayed when the ability is on cooldown. It is also advised to turn off the error sounds from the sound configuration panel. |
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{{itembox|Materials required: |
{{itembox|Materials required: |
Revision as of 00:03, 29 March 2011
- Synapse Springs
- Requires Engineering
- Tool:
[Arclight Spanner] - Reagents:
- Permanently attaches synapse springs to a pair of gloves, allowing a skilled engineer to increase their Agility/Intellect/Strength by 480 for 10 sec. The gloves can only be activated every minute.
- Cast time: 5 sec
Synapse Springs is an Engineer-only permanent "enchant" to gloves. This item may be used alongside a normal enchant on the same pair of gloves.
When used, it increases either Agility, Intellect or Strength for 10 seconds, depending on what stat is highest.
It is randomly discovered when making Cataclysm-related Engineering items.
Because it does not trigger the global cooldown, it can be macroed into damage abilities to provide a passive damage boost. For example, a Fire Mage can use the following macro:
#showtooltip Fireball /script UIErrorsFrame:Hide() /use 10 /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() /cast Fireball
This macro will attempt to use synapse springs (the gloves on which they are attached have the item slot number 10) whenever the Mage casts [Fireball]. A few commands are necessary to hide the error messages that will be displayed when the ability is on cooldown. It is also advised to turn off the error sounds from the sound configuration panel.
2x [Volatile Water] | 1x [Electrified Ether] |
Patch changes
- Hotfix (2011-03-16): Players are no longer able to activate Synapse Springs in conjunction with [Fury of Angerforge], or vice versa, with or without a macro.
- Patch 4.0.3a (2010-11-23): Added.
See also
- Quickflip Deflection