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An experience point (abbreviated EXP or XP) is a unit of measurement for character level advancement. Advancing to the next level requires a fixed amount of experience points which is determined by a formula.

In World of Warcraft, you generally only get XP from killing mobs and completing quests, but you can also get some from exploring.

This is based on the concept that as characters defeat stronger enemies, they gain combat experience that allows them to improve their skills. This system is adapted from D&D and is present in some form or another in almost all roleplaying games.

If you do not want to gain XP (for the purpose of e.g. making a Twink), you can visit Behsten (Alliance) or Slahtz (Horde) to turn off all experience gain. It costs 10g to disable XP gain, and another 10g to re-enable it.

Mob gray level

For formulas to calculate the Gray Level, see Formulas:Mob XP.
For a similar table with more information, see Mob difficulty colors.

Killing a mob stops giving XP if the level of that mob is too low. The mob name will have turned gray. The mob level at which this happens is called the Gray Level, and depends on your character level.

The full formula for the Gray Level is rather complicated, so here is a table. Mobs at or below the level given in the table do not give XP.

Char Lvl Gray Lvl
1 0
2 0
3 0
4 0
5 0
6 1
7 2
8 3
9 4
10 4
11 5
12 6
13 7
14 8
15 9
16 10
17 11
18 12
19 13
20 13
Char Lvl Gray Lvl
21 14
22 15
23 16
24 17
25 18
26 19
27 20
28 21
29 22
30 22
31 23
32 24
33 25
34 26
35 27
36 28
37 29
38 30
39 31
40 31
Char Lvl Gray Lvl
41 32
42 33
43 34
44 35
45 35
46 36
47 37
48 38
49 39
50 39
51 40
52 41
53 42
54 43
55 43
56 44
57 45
58 46
59 47
60 51
Char Lvl Gray Lvl
61 52
62 53
63 54
64 55
65 56
66 57
67 58
68 59
69 60
70 61
71 62
72 63
73 64
74 65
75 66
76 67
77 68
78 69
79 70
80 71
  • A Gray Level of 0 means that no mobs are gray at that character level.
  • The lower the Gray Level (bigger difference between character level and the gray level) the better for the player, as it means more mobs to give XP.
  • For character level 6-39 there is a little jump in favor of the player every 10 levels.
  • For character level 40-59 there is a little jump in favor of the player every 5 levels.
  • At character level 60 there is a big jump to the disadvantage of the player.
  • For character level 60-80 the Gray Level is simply 9 levels below the character.

Warlocks probably have to pay more attention to this than anyone else, because, even at level 80, they still have to kill green or better mobs to acquire a Soul Shard.

Quest XP

The following formula for quest XP was obtained by studying the XP rewards provided for various quests and various levels on http://www.wowdbu.com.

Character_Level <= Quest_Level +  5 : Quest_XP = (100 %) or Full_Quest_XP
Character_Level  = Quest_Level +  6 : Quest_XP = ( 80 %) or ROUND(Full_Quest_XP * 0.8 / 5) * 5
Character_Level  = Quest_Level +  7 : Quest_XP = ( 60 %) or ROUND(Full_Quest_XP * 0.6 / 5) * 5
Character_Level  = Quest_Level +  8 : Quest_XP = ( 40 %) or ROUND(Full_Quest_XP * 0.4 / 5) * 5
Character_Level  = Quest_Level +  9 : Quest_XP = ( 20 %) or ROUND(Full_Quest_XP * 0.2 / 5) * 5
Character_Level >= Quest_Level + 10 : Quest_XP = ( 10 %) or ROUND(Full_Quest_XP * 0.1 / 5) * 5

Some lower level quests (Quest_Level < 10) seem to give full XP only for Character_Level <= Quest_Level + 4, differing by 1 level with the table above.

For the table, see Mob difficulty colors.

Blizzard has awarded full xp for the completion of a quest of any colour except grey. See Wow-Europe. The level at which a quest becomes green is exactly the same as for mobs.

In respect to current level, higher level quests do yield a larger relative xp gain. However, in the time it takes to do these harder quests it is possible to do several of the lower quests. Each to their own, but don't confuse the absolute value of xp gained as a number with the relative xp gained as a percentage of current level requirements. One strategy is to avoid reds, miss most oranges and focus on a mix of yellow and greens. If you are meant to do them then you will find you have time later. If by then you have already moved on, there are plenty of shiny new quests in the next zone.

Also, bear in mind that by completing higher as opposed to lower level quests, you will reach a point where the quests below you are grey and there are no new quests to complete. All that's left is the grind...

Match the green and yellow quests and there is more than enough to see you questing all the way through the game.

Money for XP at top level

When a character has reached the highest level attainable (60 for WoW Icon update, 70 for Bc icon, 80 for Wrath-Logo-Small, 85 for Cataclysm) they will receive money instead of experience points. As far as can be determined, for all of these versions the conversion formula is:

Money in copper = XP * 6

Players who have turned off their experience gains by visiting Behsten or Slahtz do not get any money in compensation for the XP they would otherwise gain.

XP To Level

(note: For exact information on the amount of XP needed per each level, see Formulas:XP To Level.)

The experience needed for a given level is specified by a formula that takes in to account several different factors. Up to level 10, it takes 8*CL kills of creatures of your same level to advance to the next level, where CL is your Current Level.

At level 11, the "difficulty reduction factor" added in patch 2.3.0 will kick in, thus reducing the XP needed to level. At level 30 the "difficulty factor" (from the original game release) will kick in, which increases the number of kills needed to level.

At level 60, the expected XP from killing a mob of your level increases drastically, as it is assumed that you will be killing mobs in Outland. This increases XP required to level. However at the same time, another reduction factor (active 60-70 only, added at the release of WotLK) goes into effect reducing the XP needed.

At level 70, the expected XP from killing a mob of your level increases drastically again, as it is assumed that you will be killing mobs in Northrend. The 60-70 XP reduction factor expires also, thus causing a large jump in the XP needed to level.

The total experience needed to reach level 60 is 3,379,400.

The total experience needed to level from 60 to 70 is 4,722,000.

The total experience needed to level from 70 to 80 is 15,965,800.

The grand total experience needed to level from 1 to 80 is 24,067,200.

Patch changes

Cataclysm Patch 4.0.1 (2010-10-12): Gathering herbs and Mining will give XP.[1]
Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Battleground experience has arrived!

  • Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
  • Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10g.
  • Disabling experience gains will prevent a player from gaining experience through any means available in the game.
  • Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
  • After disabling experience gains, hunter pets will continue to gain experience up to the level of the hunter.
  • Behsten and Slahtz can reinstate experience gains for players, for a 10g fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered.

References

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