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Patch 3

The Looking For Dungeon

Dungeon Finder is the Looking for Dungeon system Blizzard has introduced in patch 3.3.0. It is only used for 5-man dungeons, not raids or groups in general for high-level quests. LFD selects players to form a party from all servers in the battlegroup, so there need not be a full group of players on one specific realm.

The first screen players see shows the role selection toggles and the type of dungeon desired. By default, the selection is for a random dungeon. This can be changed via the Type dropdown to such options as Random Lich King Heroic, Random Burning Crusade Dungeon, or Random Classic Dungeon. Running a random dungeon confers additional rewards in the form of emblems and gold.

Note that it is not possible to queue for dungeons outside of the player's level bracket or expansion level; i.e. level 80 players cannot queue for classic or Burning Crusade dungeons.

Selecting a specific dungeon or dungeons can be accomplished by choosing the very first option in the Type dropdown. The UI changes to show a list of dungeons, all of which are selected. To narrow the list, click the checkbox next to the category line to select/deselect all dungeons in that category. Players can also collapse categories of dungeons by clicking the +/- box just to the left of the category checkbox.

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Rewards

Depending of the type of the dungeon, and on character's level, there are varying rewards:

The Daily item rewards depends on the Dungeon type:

  • For a Random Classic Dungeon and Burning Crusade Normal you receive a Satchel of Helpful Goods.
    • As of Patch 3.3.0, the Burning Crusade Normal rewards appear to be dramatically underleveled, around item level 65 when standard BC rare gear is item level 81-115. This may be fixed in a future patch.
  • For a Random Burning Crusade Heroic Dungeon there is no reward.
  • For the first Random Lich King Normal Dungeon each day you receive 2 [Emblems of Triumph]. For any normal dungeons after that you only get money and XP.
  • For the first Random Lich King Heroic Dungeon each day you receive 2 [Emblems of Frost]. For each additional Lich King Heroic you do afterwards, you will get 2 [Emblems of Triumph].

The Daily money and XP rewards depends on the character level. The following table contains the rewards for each levels first random dungeon of the day, any other runs during the same day with yield approximately half the money and experience:

Level Money XP Level Money XP Level Money XP Level Money XP
15 35s 310 29 70s 470 43 1g 65s 1250 57
16 35s 310 30 70s 470 44 1g 65s 1250 58
17 35s 310 31 70s 470 45 1g 65s 1250 59 6g 20s 1600
18 35s 310 32 70s 470 46 1g 65s 1250 60 6g 20s 1600
19 35s 310 33 70s 470 47 1g 65s 1250 61 6g 20s 1600
20 35s 310 34 48 1g 65s 1250 62 6g 20s 1600
21 35s 310 35 1g 30s 825 49 1g 65s 1250 63 6g 20s 1600
22 35s 310 36 1g 30s 825 50 1g 65s 1250 64 6g 20s 1600
23 35s 310 37 1g 30s 825 51 1g 65s 1250 65 3g 10s 1100
24 35s 310 38 1g 30s 825 52 1g 65s 1250 66 3g 10s 1100
25 39 1g 30s 825 53 1g 80s 1450 67 8g 80s 1900
26 40 1g 30s 825 54 1g 80s 1450 68 8g 80s 1900
27 70s 470 41 1g 30s 825 55 1g 80s 1450
28 70s 470 42 1g 30s 825 56
Level Money
(TBC Heroic)
XP
(TBC Heroic)
Money
(WotLK)
XP
(WotLK)
Money
(WotLK Heroic)
XP
(WotLK Heroic)
69 14g 80s 33100
70 8g 80s 1900 14g 80s 33100
71 8g 80s 1900 14g 80s 33100
72 8g 80s 1900 14g 80s 33100
73 14g 80s 33100
74 14g 80s 33100
75 14g 80s 33100
76
77
78
79
80 19g 86s 0 26g 46s 0

Other remarks:

  • For Random Classic Dungeons you must be at least level 15.
  • For Random Heroic Wrath of the Lich King Dungeons you must be at least level 80.

Dungeon finder instance breakdown

Classic dungeons vary widely in scope, from short romps to 4+ hour marathons. Many of the classic dungeons have been broken up into separate events to allow achievement of the dungeon finder rewards in a comparable amount of time. There are no in-game maps of classic dungeons, so inexperienced adventurers may want to refer to online guides.

Classic dungeons

Name Minimum level Maximum level # Bosses Required boss
Ragefire Chasm 15 4 Mob IconSmall Felguard Taragaman the Hungerer
Deadmines 15 25 8 Mob IconSmall Human Male Edwin VanCleef
Wailing Caverns 15 25 8 Mob IconSmall Murloc Mutanus the Devourer
Shadowfang Keep 15 25 8 Mob IconSmall Human Male Archmage Arugal
Blackfathom Deeps 19 29 8 Mob IconSmall Hydra Aku'mai
Stormwind Stockades 20 30 5 Mob IconSmall Human Male Bazil Thredd
Razorfen Kraul 22 32 6 Mob IconSmall Quilboar Female Charlga Razorflank
Gnomeregan 23 33 7 Mob IconSmall LeperGnome Male Mekgineer Thermaplugg
Scarlet Monastery - Graveyard 27 37 2 Mob IconSmall SkeletalMage Bloodmage Thalnos
Scarlet Monastery - Library 30 40 2 Mob IconSmall Human Male Arcanist Doan
Razorfen Downs 32 42 5 Mob IconSmall Lich Male Amnennar the Coldbringer
Scarlet Monastery - Armory 32 42 1 Mob IconSmall Human Male Herod
Scarlet Monastery - Cathedral 35 45 3 Mob IconSmall Human Female High Inquisitor Whitemane
Uldaman 35 45 8 Mob IconSmall StoneKeeper Archaedas
Maraudon - Purple Crystals 39 49 3 Mob IconSmall Satyr Lord Vyletongue
Maraudon - Orange Crystals 41 51 4 Mob IconSmall Lasher Razorlash
Maraudon - Pristine Waters 41 53 4 Mob IconSmall EarthLord Princess Theradras
Zul'Farrak 41 51 8 Mob IconSmall SandTroll Male Chief Ukorz Sandscalp
Sunken Temple 45 55 10 Mob IconSmall DragonGreen Shade of Eranikus
Blackrock Depths - Lower City 47 57 1[1] Mob IconSmall Human Female High Interrogator Gerstahn
Blackrock Depths - Upper City 51 61 19 Mob IconSmall DarkIron Male Dagran Thaurissan
Dire Maul - East 53 63 5 Mob IconSmall Satyr Alzzin the Wildshaper
Dire Maul - West 55 65 5 Mob IconSmall Highborne Male Prince Tortheldrin
Dire Maul - North 55 65 7 Mob IconSmall Ogre Male King Gordok
Lower Blackrock Spire 55 65 9 Mob IconSmall DragonBlack Overlord Wyrmthalak
Scholomance 55 65 13 Mob IconSmall Cultist Male Darkmaster Gandling
Stratholme - Main Gate 55 65 10 Mob IconSmall Dreadlord Balnazzar
Stratholme - Service Entrance 55 65 7 Mob IconSmall DeathKnight Baron Rivendare
Notes
 
  1. ^ 19 possible

Burning Crusade dungeons

Name Minimum level Maximum level # Bosses Required boss
Hellfire Ramparts 57 67 3 Mob IconSmall Doomguard Omor the Unscarred
Blood Furnace 59 68 3 Mob IconSmall FelOrc Male Keli'dan the Breaker
Slave Pens 60 69 3 Mob IconSmall FungalGiant Quagmirran
Underbog 61 70 5 Mob IconSmall SporeWalker The Black Stalker
Mana-Tombs 62 71 3 Mob IconSmall Ethereal Nexus-Prince Shaffar
Auchenai Crypts 63 72 2 Mob IconSmall Draenei Male Exarch Maladaar
The Escape from Durnholde 64 73 3 Mob IconSmall DrakeInfinite Epoch Hunter
Sethekk Halls 65 73 2 Mob IconSmall Arakkoa Talon King Ikiss
Magisters' Terrace 68 75 3 Mob IconSmall KaelWretched Kael'thas Sunstrider
Shadow Labyrinth 67 75 4 Mob IconSmall SoundLord Murmur
Shattered Halls 67 75 3 Mob IconSmall Kargath Warchief Kargath Bladefist
Steamvault 67 75 3 Mob IconSmall Naga Male Warlord Kalithresh
The Arcatraz 68 75 5 Mob IconSmall QirajiProphet Harbinger Skyriss
The Black Morass 68 75 3 Mob IconSmall DragonInfinite Aeonus
The Botanica 67 75 5 Mob IconSmall Ancient Warp Splinter
The Mechanar 67 75 4 Mob IconSmall BloodElf Male Pathaleon the Calculator

All Burning Crusade Heroic-level instances have a level range of 70 to 75, and require the appropriate key to enter (except Magister's Terrace, which is unlocked follows a quest chain involving clearing the dungeon on normal difficulty). The keys are purchased from corresponding faction Quartermasters. All have the same completion criteria as the Normal-level instance.

Note that an optional third boss may be invoked in heroic Sethekk Halls, but not in the Normal version. This boss is not required to complete the instance.

A quest chain is required to unlock the Normal-mode Caverns of Time instances of The Escape from Durnholde and The Black Morass.

Wrath of the Lich King dungeons

Name Min. level Max. level # Bosses Required encounter
Utgarde Keep 68 80 3 Mob IconSmall Vrykul Male Ingvar the Plunderer
The Nexus 69 80 4[1] Mob IconSmall DragonRed Keristrasza
Azjol-Nerub 70 80 3 Mob IconSmall CryptLord Anub'arak
Ahn'kahet: The Old Kingdom 71 80 4[1][2] Mob IconSmall FacelessOne Herald Volazj
Drak'Tharon Keep 72 80 4 Mob IconSmall SkeletalWindSerpent The Prophet Tharon'ja
Violet Hold 73 80 3 Mob IconSmall DragonBlue Cyanigosa
Gundrak 74 80 4[1] Mob IconSmall IceTroll Male Gal'darah
Halls of Stone 75 80 4[3] Mob IconSmall IronVrykul Male Sjonnir The Ironshaper
Halls of Lightning 77 80 4 Mob IconSmall Titan Male Loken
Culling of Stratholme 77 80 4[1] Mob IconSmall Dreadlord Mal'Ganis
Oculus 77 80 4 Mob IconSmall DragonBlue Ley-Guardian Eregos
Utgarde Pinnacle 77 80 4 Mob IconSmall Vrykul Male King Ymiron
Trial of the Champion 80 80 3 Mob IconSmall DeathKnight The Black Knight
Forge of Souls 80 80 2 Mob IconSmall Reliquary Devourer of Souls
Pit of Saron 80 80 3 Mob IconSmall DeathKnight Scourgelord Tyrannus
Halls of Reflection 80 80 3 Mob IconSmall LichKing Lich King
Notes
  1. ^ a b c d 5 in Heroic mode
  2. ^ 3 minimum
  3. ^ 2 minimum

Some instances require a minimum level of gear.

Wrath of the Lich King heroic dungeons

All Wrath of the Lich King heroic instances require a minimum level of 80. The Nexus, Gundrak and Culling of Stratholme each have an optional heroic-only boss.

  • Some instances require a minimum level of gear.
  • WotLK Heroics, beside Trial of the Champion, Pit of Saron, Halls of Reflection and The Forge of Souls unlock with an average item level of 160.
  • Also Trial of the Champion (normal) and The Forge of Souls (normal) unlock with an item level of 160.

Notes

  • Players may teleport in and out of the dungeon at any time if they are not in combat. They will always appear at the beginning of the dungeon upon returning.
  • The automatic teleport does not work while on a moving boat or zepplin, or while dead. Players will have to leave the boat or resurrect and then teleport in.
  • Leaving a dungeon through its ordinary entrance or exit will return the player to wherever they were before, not to the outside of the dungeon
    • The only way to use the Dungeon Finder to facilitate overworld travel is to die and resurrect at a spirit healer.
  • Players may not trade items while in the dungeon, except rare or epic items that dropped in that dungeon and conjured supplies like mage water. This prevents cross-server economic exploitation
    • An unintended side effect of this occurs in The Mechanar and Uldaman, both of which have optional content obtained by combining particular drops. If everyone loots blindly, it is likely that each part will go to a different player, preventing them from being combined. The only workaround is to have everyone except a designated person avoid looting these items. [1] NOTE: This has been fixed by making the loot in question a rare item

History and patch changes

At the launch of the game, there was only the LookingForGroup chat channel. This channel was available in all zones, but it was not a linked global channel. This was problematic since zones of the same level range are spread out throughout Eastern Kingdoms and Kalimdor. At this time, many players relied on their guild, friend's list, or even whisper to find groups. Otherwise, they would travel to Orgrimmar or Ironforge respectively, find a group, then travel back out to the site of the dungeon, making dungeons far away from these cities very unpopular. As a result, warlocks were also very popular at this time, as they played an important role in forming groups. Blizzard eventually added a queuing system related to the Meeting Stones in front of the instances, but it was rarely used, and was generally a failed feature. In Patch 1.9, the LookingForGroup channel became global, although it was restricted to the major cities.

The LFG panel as of patch 3.1 as seen by a Tauren druid.

With the release of the Burning Crusade expansion and Patch 2.0.1 came the release of the new Looking For Group interface pane as well as the conversion of Meeting Stones from a queuing system to a summoning mechanism. At this time, the LookingForGroup channel was completely removed, since the interface was intended to replace it. Instead, players began to use the Trade channel for LFG, guild recruitment, and general global chat. Blizzard responded by hotfixing a rate limit of so many messages per minute. However, this was eventually lifted, and Trade channel continues to be a mixture of trade and other uses even today. After much community feedback, in Patch 2.1.0, the LookingForGroup channel was restored, although it was only available while actively using the Interface Tool.

In Patch 3.1.0, after the release of Wrath of the Lich King, the Looking For Group panel was improved to include the role which your currently logged character is able to fulfill (tank, damage, or healer), specify leadership, and identifying groups or individuals via the Looking for More pane.

At BlizzCon 2009, Blizzard announced that a cross-server LFG system would very likely be released in Patch 3.3.0. This is the second cross-server feature Blizzard has added to the game, after Battlegrounds. Cross-server features are generally used to help users on low-population realms find groups, which was previously nearly impossible any time other than peak hours.

  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Looking for Group has been renamed to Dungeon Finder
    • Supports 5-player instances
    • Designed for PUGs
    • Reward System (Source)
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.
  • Bc icon Patch 2.1.0 (2007-05-22): Players will now be able to access the Looking For Group Channel by joining the Looking For Group/Looking for More tool.
    LookingForGroup channel is accessible only when using the interface pane.
  • Bc icon Patch 2.0.1 (2006-12-05): A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.
    http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html
    LookingForGroup channel was removed.
  • WoW Icon update Patch 1.11.2 (2006-07-11): The Looking For Group channel is now defaulted off. Players will need to join the channel to access it. (/join LFG)
  • WoW Icon update Patch 1.9.0 (2006-01-03): In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind.
    Previously, these were not global (cross city) channels.

See also

  • How to use the LFG/LFM interface

External links

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