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{{Removedfromgame|patch=4.0.3a}}
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{{ood}}
 
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{{questbox
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{{Classnav}}
 
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| name= A Call to Arms: The Plaguelands!
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These are discussions of the salient points of the druid-specific [[quest]]s in ''[[World of Warcraft]]''.
 
  +
| faction= Horde
  +
| level= 50
  +
| levelreq = 50
  +
| type=
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| category = Western Plaguelands
  +
| start = [[Warcaller Gorlach]]<br>[[Harbinger Balthazad]]<br>[[Bluff Runner Windstrider]]<br>[[Herald Amorlin]]
  +
| end = [[High Executor Derrington]]
  +
| experience = 470
  +
| rewards =
  +
| reputation = [[Horde]] +2
  +
| previous =
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| next = {{questlong|horde|53|Scarlet Diversions}}
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| id =5075,5093,5094,10374}}
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|doc=
  +
This quest is an optional breadcrumb quest leading to {{questchain|The Key to Scholomance}} quest chain.
   
  +
== Objectives ==
−
:{{icon-exclamation}}This page contains '''spoilers'''. If you want to figure these out on your own, do not read this page. While these are not step by step walkthroughs, they do hit all the high points and give an outline to completion.
 
  +
Seek out [[High Executor Derrington]]. His base camp is located at the [[Bulwark]], east of [[Tirisfal Glades]] and the [[Undercity]].
   
−
== Basics ==
+
== Description ==
  +
Heroes of the realm, hear me - the Horde calls upon you for swift action!
−
<div style="margin-left:3%;">
 
   
  +
A call to arms has been issued for all able bodied individuals to take up arms against the [[Scourge]]! Rumors fly of new threats rising from the ruins of the [[Eastern Kingdoms]]. They loom to the east of the Undercity, in the northern reaches of the lands now known as the Plaguelands!
−
You start your druid specific quest journey with the standard 1st-level "take this (object) to (early trainer)" quest. This quest is given when you complete the very first quest you are offered upon entering the game. You get this quest from the NPC standing about 10 feet in front of you when the cinematic ends. When you turn in the first quest, the "go visit your trainer" quest will be offered to you. This quest shows a new player where the druid trainer is located in the starting area, so the quest description always has all the information you need.
 
   
  +
Heroes of the realm - seek out High Executor Derrington, who has set up his base camp at the Bulwark, east of Tirisfal Glades!
−
Starting at Level 10, more in-depth class-specific quests are available. All of these quests start with your 'quest trainer', who is a normal class trainer but who also gives out the class related quest starts. There are "leader" quests to direct you to this person if you are in another city when you reach the appropriate level.
 
   
  +
== Completion ==
−
The [[Alliance]] 'quest trainer' for Druids is [[Mathrengyl Bearwalker]] in the [[Darnassus#Cenarion Enclave|Cenarion Enclave]], in [[Darnassus]], [[Teldrassil]]. He is on the second floor of the Druid tree. Ask a guard for Class Trainer → Druid and they will point you the way to the tree.
 
  +
Welcome to the Plaguelands, hero. This is one of the most dangerous frontiers in [[Azeroth (world)|Azeroth]], with the looming threat of the Scourge to our east, and then even further still eastward from there. I am glad to hear that the call of duty and service to the Horde did not fall on deaf ears with you!
   
  +
If you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.
−
The Horde "quest trainer" is [[Turak Runetotem]] on the [[Elder Rise]] in [[Thunder Bluff]], [[Mulgore]]. Again ask a guard for Class Trainer → Druid.
 
   
  +
== Gains ==
−
All these quests are multi-part and some parts have multiple steps. These are outlines of the whole process to accomplish the series of quests.
 
  +
Upon completion of this quest you will gain:
−
</div>
 
  +
*470 [[XP]] (or {{cost||4|20}} at level 70)
  +
*10 [[reputation]] with [[Undercity]]
   
−
== The Quests ==
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==Patch changes==
  +
*{{Patch 1.3.0|note=The Horde version of the quest A Call to Arms: The Plaguelands! should now only be available once after accepting the quest.}}
−
<div style="margin-left:3%;">
 
   
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=== Bear Form ===
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== Quest progression ==
  +
{{The Key to Scholomance}}
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:''Main article: {{questchain|Bear Form}}''
 
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<div style="margin-left:3%;">
 
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When: Level 10
 
   
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==External links==
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Starts at:
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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*{{Horde Icon Small}} Turak Runetotem at Elder Rise, [[Thunder Bluff]]
 
  +
Links that do not conform to the rules will be DELETED.
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*{{Alliance Icon Small}} Mathrengyl Bearwalker at Cenarion Enclave, [[Darnassus]]
 
  +
Repeat violations may result in a BAN.
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  +
Have a nice day. :) -->
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This series of quests gives you [[Bear Form]] and unlocks the [[Feral Combat]] abilities and talent tree.
 
  +
{| class=darktable
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|-
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==== {{quest|Heeding the Call|Heeding the Call}} ====
 
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!Thunder Bluff
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: Visit your quest trainer, who will teach you the [[Teleport: Moonglade]] spell. This spell drops into your [[Druid_Spells#Balance|Balance]] skills tab.
 
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!Undercity
−  
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!Orgrimmar
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==== Moonglade ====
 
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!Silvermoon City
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: ({{quest|Moonglade (Horde)|Horde}} | {{quest|Moonglade (Alliance)|Alliance}})
 
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|-
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: Teleport to [[Moonglade]] and talk to [http://www.thottbot.com/?n=Dendrite+Starblaze Dendrite Starblaze] who is on the second floor of the building you are facing when you arrive.
 
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|{{Elinks-quest|5075}}
−  
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|{{Elinks-quest|5093}}
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==== Great Bear Spirit ====
 
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|{{Elinks-quest|5094}}
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: ({{quest|Great Bear Spirit (Horde)|Horde}} | {{quest|Great Bear Spirit (Alliance)|Alliance}})
 
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|{{Elinks-quest|10374}}
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: Dendrite sends you to talk to the Bear Spirit. Chat with the Bear Spirit, located in the NW of Moonglade at approximately (39,27), and then return to Dendrite.
 
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|}
−  
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==== {{Horde Icon Small}} {{quest|Back to Thunder Bluff|Back to Thunder Bluff}} ====
 
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: Take the Flight Path back to Thunder Bluff and speak with your trainer there.
 
−  
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==== {{Alliance Icon Small}} {{quest|Back to Darnassus|Back to Darnassus}} ====
 
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: Take the Flight Path back to Ru'theran Village, then head into Darnassus to speak with your trainer there.
 
−  
−
==== Body and Heart ====
 
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: ({{quest|Body and Heart (Horde)|Horde}} | {{quest|Body and Heart (Alliance)|Alliance}})
 
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: Next you need to test your skill in combat by activating a stone and defeating a level 12 moonkin, Lunaclaw.
 
−  
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:*{{Horde Icon Small}}For Horde to get to the stone, take the road from [[Mulgore]] to the [[The Barrens]]. As soon as you cross into the Barrens, look for a small hut on the south side of the road. Behind the hut is a large tree, and behind the tree is the stone.
 
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:*{{Alliance Icon Small}} For Alliance, the stone is in [[Darkshore]] in a cave. You will probably need to kill a Moonkin or two to get into the cave where the stone is.
 
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:*Buff yourself with [[Thorns]] and [[Mark of the Wild]] before activating the stone (at 43, 46). Lunaclaw will appear about 5 seconds later. Immediately cast [[Entangling Roots]] and move away, casting [[Wrath]] and [[Moonfire]]. When you run out of mana, you can attack from melee range or run until your mana returns.
 
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:*When Lunaclaw is dead, talk to the Spirit of Lunaclaw. Return to your quest trainer, who unlocks the Feral Combat tab and teaches you [[Bear Form]]. At this point, you can buy new abilities in Feral Combat.
 
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[Note: If you die fighting Lunaclaw, you will need to travel back to Darnassus or Thunder Bluff for more moondust in order to attempt the quest again.]
 
−  
−
</div>
 
−  
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=== Cure Poison ===
 
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:''Main article: {{questchain|Power over Poison}}''
 
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<div style="margin-left:3%;">
 
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When: Level 14.
 
−  
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Starts at:
 
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*{{Horde Icon Small}} Turak Runetotem at Elder Rise, [[Thunder Bluff]]
 
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*{{Alliance Icon Small}} Mathrengyl Bearwalker at Cenarion Enclave, [[Darnassus]]
 
−  
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This quest ends with Power over Poison which gives you the Cure Poison spell.
 
−  
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==== Lessons Anew ====
 
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:Teleport to Moonglade to see Dendrite again.
 
−  
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==== The Principal Source ====
 
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:Dendrite gives you a flask and ask you to fill it with water from
 
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:*{{Horde Icon Small}} the pool at the top of Dreadmist Peak in [[The Barrens]], and take it to Tonga Runetotem in The Crossroads, [[The Barrens]].
 
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:**Be warned: After taking the sample, you will spawn 2 or 3 lvl.13-14 [[Burning Blade Toxicologist]].
 
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:*{{Alliance Icon Small}} the pool at the top of Cliffspring Falls in [[Darkshore]], and take it to Alanndrian Nightsong in Auberdine, [[Darkshore]].
 
−  
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==== Gathering the Cure ====
 
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:That person sends you out to gather:
 
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:* 5 [[Earthroot]] and
 
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:**{{Horde Icon Small}} 5 Kodo Horns, from various Lost Barrens Kodo.
 
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:**{{Alliance Icon Small}} 12 Lunar Fungus from the Moonkin caves in Darkshore, east of [[Auberdine]].
 
−  
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==== Curing the Sick ====
 
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:You will be given a 10 charge Curative Animal Salve that you need to use on 10
 
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:*{{Horde Icon Small}} Sickly Gazelle in The Barrens.
 
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:*{{Alliance Icon Small}} Sickly Deer in Darkshore.
 
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:Then return to Dendrite Starblaze in Moonglade.
 
−  
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==== Power over Poison ====
 
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:Return to your quest trainer, and you will receive the [[Cure Poison (Druid)|Cure Poison]] spell.
 
−  
−  
−
</div>
 
−  
−
=== Aquatic Form ===
 
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:''Main article: {{questchain|Aquatic Form}}''
 
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<div style="margin-left:3%;">
 
−  
−  
−
----
 
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NB: As of patch 3.0.8, the druid's aquatic form can now be purchased from a trainer. I have not deleted this section, however, because the author has put in a large amount of work, and the quest is still worth doing for the {{item|Aquarius Belt}} reward. It can be done one level later with the aquatic form which makes it much easier.
 
−
----
 
−  
−
When: Level 16
 
−  
−
Starts at:
 
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*{{Horde Icon Small}} Turak Runetotem at Elder Rise, [[Thunder Bluff]]
 
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*{{Alliance Icon Small}} Mathrengyl Bearwalker at Cenarion Enclave, [[Darnassus]]
 
−  
−
This quest results in you getting the ability to shift into [[Aquatic Form]] when you are in water. The quest involves extensive travel, but is not difficult otherwise.
 
−  
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==== {{quest|A Lesson to Learn|A Lesson to Learn}} ====
 
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:The usual drill: visit your quest trainer, go to Moonglade, see Dendrite.
 
−  
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==== {{quest|Trial of the Lake|Trial of the Lake}} ====
 
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[[File:Shrine bauble.jpg|thumb|right|What you are looking for: A "Bauble Tower" (aka A Shrine Bauble).]]
 
−  
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:Swim out into the lake and collect the bauble from inside an odd shaped thing called "the bauble tower".
 
−  
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:The "bauble tower" is just a little brown thing no taller than your character. It looks like an urn when you get close, and a brown spot when you are above it. You will have to open it, as you would a chest, so factor that in the amount of air you have left. The good news is that nothing will be attacking you (this is just practice on moving around in the water and gauging how long you can hold your breath.)
 
−  
−
:The bauble tower appears at the very bottom of the lake '''in random locations'''. The general area is about half way between the west and east shores, on the north side near the village. These are some confirmed locations: {{coords|52|48|Moonglade}} ; {{coords|54|46|Moonglade}}; {{coords|58|50|Moonglade}}; {{coords|60|38|Moonglade}}. When you find one of the bubbling fissures (from which you can refill your air), you will know you are close.
 
−  
−
:Take the bauble to the Shrine as directed. Activate it at the [[Shrine of Remulos]] and then talk to the quest person there (Tajarri).
 
−  
−
==== {{quest|Trial of the Sea Lion|Trial of the Sea Lion}} ====
 
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:Hint: The "locals" who know the locations of the two halves are the 'free ride' Hippogryph and Windrider masters {{coords|44|44|Moonglade}}, on the southwest part of Nighthaven, near the Herbalist house and with a nice lake view.)
 
−  
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:Collect the two halves of the pendant.
 
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:*{{Horde Icon Small}} Horde
 
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:*#One half is in a "Strange Lockbox" at the bottom of the Sludge Fen, which is in the northern Barrens {{coords|56.66|8.32|The Barrens}}.
 
−
:*#One half is off the coast of North Tide Run, which is in the northwest corner of Silverpine Forest. Find the shipwreck and swim due west until you reach the "dark" water {{coords|29.87|29.34|Silverpine Forest}}. If you see the fatigue bar you've gone too far out. Take a peek below the water and look around for some bubbles {{coords|39.42|33.28|Silverpine Forest}}: The lockbox containing the pendant half is right next to the water bubbles. You may not see the bubbles from the surface. It is located where the shelf slopes down into the sea. Swim down to the bubbles, catch your breath, and open the box.
 
−  
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:* {{Alliance Icon Small}} Alliance
 
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:*# One half is off the coast of [[Westfall]]. Take the boat from [[Auberdine]] to [[Stormwind Harbor]]. Westfall is a short distance to the southwest. Swim out due west from the Gold Coast Quarry. Swim north along the shelf where it goes off into the deep water (where you get the Fatigue bar). There is a large anchor on the bottom near the drop off. Swim to that and look out into the deep water and there is a 'bubbling fissure' (looks like a huge clam). If you get in the bubble area you can breathe and recharge your air. The chest with the pendant part is right near there at {{coords|18|33|Westfall}}. Beware because sometimes there is an elite reef shark patrolling the area. Collect it and if you don't want to mess around in Westfall, teleport to Moonglade.
 
−
:*#One half is off the coast of Darkshore {{coords|49|11|Darkshore}}. Swim north from the mouth of the Cliffspring river until you see a claw-like rock formation with one long and skinny spire, and the second short but thick, reminiscent of a crab claw. The chest is where they come together under water. This area is patrolled by Elder Darkshore Threshers (16-18), which can be a challenge if you are level 16 and a bit low on breath. The Threshers, while intimidating, are fairly easy to simply nuke to death with Wrath and Moonfire. There is one Thresher that is stationary right next to the chest -- this one must die. After that it's possible to simply get right above it and swim straight down without getting close enough to draw aggro from any of the patrols.
 
−  
−
:::{{icon-lightbulb}}Hint: along the northern shore in [[Darkshore]] {{coords|57|13|Darkshore}}, [[Gelkak Gyromast]] starts a short quest line that has an end reward of 5 [[Elixir of Water Breathing|elixirs of water breathing]], which come in very handy in these underwater steps. It is not able to be soloed at these levels, however.
 
−  
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:Combine the parts at the Shrine of Remulos, then bring the Pendant to Dendrite Starblaze.
 
−  
−
==== {{quest|Aquatic Form|Aquatic Form}} ====
 
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:Once you return the Pendant of the Sea Lion to Dendrite (Moonglade), he will give you a follow-up quest to return to Mathrengyl Bearwalker (Darnassus) or Turak Runetotem (Thunder Bluff) to get your aquatic form.
 
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:Go for a swim in the nearest body of water. You will really enjoy aquatic form for traveling around in water.
 
−  
−  
−
</div>
 
−  
−
=== Level 50 Quest ===
 
−
<div style="margin-left:3%;">
 
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When: Level 50
 
−  
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Starts at:
 
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*Various druid trainers, who will direct you to [[Torwa Pathfinder]] in [[Un'Goro Crater]]. [[Mathrengyl Bearwalker]] in Darnassus (located above the other Druid trainers) is one such.
 
−  
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This quest provides a choice of three [[rare]] quality items.
 
−  
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==== {{quest|Bloodpetal Poison|Bloodpetal Poison}} ====
 
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<div style="margin-left:3%;">
 
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−
Torwa Pathfinder can be located at the southeast entrance to Un'Goro, at the bottom of the long ramp from [[Tanaris]]. His first assignment will be to collect eight [[bloodcap]] mushrooms from the [[bloodpetal sprout]]s, and eight [[Gorishi sting]]s, from [[Gorishi wasp]]s found in and near the [[Slithering Scar]].
 
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If you are having trouble finding wasps, try killing other types of [[Silithid]], as they may respawn as wasps.
 
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The drop rate on the stingers used to be depressingly low, and Un'Goro crater, especially the area around the Silithid hive is very crowded, which made this a very difficult quest for a druid to do solo at the first level they get it. But the drop rate seems to have been significantly increased even for the non-wasp type mobs, making the rewards even more worth the now-reduced time commitment.
 
−  
−  
−
</div>
 
−  
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==== {{quest|Toxic Test|Toxic Test}} ====
 
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<div style="margin-left:3%;">
 
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−
Upon returning to Torwa, you will be given a [[Devilsaur Barb]], and instructed to pacify a [[devilsaur]] with it. This can be accomplished quite easily by using [[hibernate]] on the creature first.
 
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Hint: Though it's not totally clear from the text of the quest, you can actually perform this action on any of the various Devilsaurs, not just the one that is simply called 'Devilsaur'.
 
−  
−  
−
</div>
 
−  
−
==== {{quest|A Better Ingredient|A Better Ingredient}} ====
 
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<div style="margin-left:3%;">
 
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After you report to Torwa that the poison failed to have the desired effect, he will send you to the [[Temple of Atal'Hakkar]], to collect a [[putrid vine]] from [[Atal'alarion]].
 
−  
−
In order to summon Atal'alarion in the basement of the temple, the snake statues on the balconies need to be activated in order (S, N, SW, SE, NW, NE). Atal'alarion will appear with a large snake statue in the middle of the pool of water. He can be pulled separately from the other [[mob]]s in the pool, but a lower level group would be well-advised to clear them first.
 
−  
−
A level 60 druid is capable of soloing this boss. It is possible to stealth to the statues and activate them without aggroing the mobs on the balconies, and Atal'alarion can be fought using the normal method of using bear form and shifting to heal. He will knock you up into the air, so it is best to stand against the edge of the pool in one of the alcoves.
 
−
</div>
 
−
===== Rewards =====
 
−
<div style="margin-left:3%;">
 
−  
−
Torwa will give you a choice of three rewards, each based on a different talent tree:
 
−
* [[Grizzled Pelt]], a [[Druid Talents#Feral Combat|Feral]]-themed chestpiece,
 
−
* [[Forest's Embrace]], a [[Druid Talents#Restoration|Restoration]]-themed chestpiece , or
 
−
* [[Moonshadow Stave]], a [[Druid Talents#Balance|Balance]]-themed staff.
 
−  
−
</div>
 
−
</div>
 
−  
−
=== Swift Flight Form ===
 
−
:When: Level 70
 
−
:The druid [[Swift Flight Form]] was implimented in the 2.1 Patch. Swift Flight Form increases travel speed by 280% just like an epic flying mount. To obtain the quest to begin the chain for Swift Flight Form you must have purchased the 300 Riding Skill for 5000g.
 
−  
−
:For information on this questline visit [[Swift Flight Form quest chain]].
 
−  
−
</div>
 
−  
−
== Potential Future Quests ==
 
−
<div style="margin-left:3%;">
 
−
This is '''speculation''', though for many class quests, Blizzard have left in-game hints that it "may become harder in the future". At this point however, it seems somewhat unlikely as the development efforts are on endgame development.
 
−  
−
=== Aquatic Form ===
 
−
:When: Never.
 
−
:This used to be a quest available at level 16, however as of patch 3.0.8 the aquatic form is now bought from Class Trainers. This will remain a trained ability.
 
−  
−
=== Travel Form ===
 
−
:When: Level 16.
 
−
:This is currently a trained ability. Quest not implemented yet.
 
−  
−
=== Cat Form ===
 
−
:When: Level 20.
 
−
:This is currently a trained ability. Quest not implemented, however; there is a [[Great Cat Spirit]] in Moonglade. Unconfirmed information states that there was at one time a Cat Form quest related to the cat spirit, the NPC [[Volcor]] and the {{quest|Escape Through Stealth}} quests in Darkshore, but that this was removed due to the developers' feeling that druids were getting too much Cenarion Reputation too early in the leveling curve. {{fact}}
 
−  
−
=== Dire Bear Form ===
 
−
:When: Level 40.
 
−
:This is currently a trained ability. Quest not implemented yet.
 
−  
−
=== Flight Form ===
 
−
:When: Level 60
 
−
:This is currently a trained ability. Quest not implemented yet.
 
−  
−  
−
</div>
 
−  
−
{{AlsoSee|[[Druid]], [[Druid forms]]}}
 
−
[[Category:Druids]]
 

Revision as of 02:22, 27 November 2010

HordeA Call to Arms: The Plaguelands!
Start Warcaller Gorlach
Harbinger Balthazad
Bluff Runner Windstrider
Herald Amorlin
End High Executor Derrington
Level 50 (Requires 50)
Category Western Plaguelands
Experience 470
Reputation Horde +2
Next H [53] Scarlet Diversions

|doc= This quest is an optional breadcrumb quest leading to The Key to Scholomance quest chain.

Objectives

Seek out High Executor Derrington. His base camp is located at the Bulwark, east of Tirisfal Glades and the Undercity.

Description

Heroes of the realm, hear me - the Horde calls upon you for swift action!

A call to arms has been issued for all able bodied individuals to take up arms against the Scourge! Rumors fly of new threats rising from the ruins of the Eastern Kingdoms. They loom to the east of the Undercity, in the northern reaches of the lands now known as the Plaguelands!

Heroes of the realm - seek out High Executor Derrington, who has set up his base camp at the Bulwark, east of Tirisfal Glades!

Completion

Welcome to the Plaguelands, hero. This is one of the most dangerous frontiers in Azeroth, with the looming threat of the Scourge to our east, and then even further still eastward from there. I am glad to hear that the call of duty and service to the Horde did not fall on deaf ears with you!

If you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.

Gains

Upon completion of this quest you will gain:

Patch changes

  • WoW Icon update Patch 1.3.0 (2005-03-07): The Horde version of the quest A Call to Arms: The Plaguelands! should now only be available once after accepting the quest.

Quest progression

  1. B [50] A Call to Arms: The Plaguelands! (optional)
  2. A [52] Clear the Way / H [53] Scarlet Diversions
  3. B [56] All Along the Watchtowers
  4. B [55] Scholomance
  5. B [57] Skeletal Fragments
  6. B [57] Mold Rhymes With...
  7. B [57] Fire Plume Forged
  8. B [60G] Araj's Scarab
  9. B [60] The Key to Scholomance

External links

Thunder Bluff Undercity Orgrimmar Silvermoon City