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Revision as of 10:16, 8 July 2009

Drakonid

Drakonid are humanoid dragon-like creatures first seen by mortals in Blackrock Mountain. They are apparently half-man, half-dragon,[1] although this may be a description and not to be taken literally.

The drakonids in Blackrock Mountain appear to be the result of some of the black dragon Nefarian's experiments with the blood of different dragonkin, but the other places they are found in and other dragonflights they are affiliated with may disprove this hypothesis. They are meant to be the footmen and standard soldiers of the Legion of Blackrock, and though they have considerable magic resistances, a flaw does exist; each Drakonid has a fatal weakness to one magic type, making it suffer enormous damage from that particular school. This weakness can be used to the advantage of any mortal army daring to step into the halls of Blackwing Lair in order to challenge the sinister Nefarian.

Bronze colored drakonid can be found patrolling the Caverns of Time but are not hostile. Nether drakonid can also be found in Shadowmoon Valley, in the service of Illidan Stormrage, while the infinite dragonflight also employs drakonid of their own flight. Alexstrasza uses drakonids of all five dragonflights as the ground-based guardians of Wyrmrest Temple.

Noteworthy Drakonids

Tom Chilton about Drakonids as a playable race

VideoGamer.com: Regarding new races, what possible new races are there left in the Warcraft universe that are suitable for being playable?

Tom Chilton: There are a lot of them that we already know about that are creatures that are out there. I don't want to give away too many of the things that we have going on in our minds for different possibilities. But there are certainly possibilities that don't necessarily limit us to coming with completely new things that players will never have seen before. In fact one of the things that we learned from doing the draenei is that it's important to seed the race in the world. It was harder for players to ‘get’ the draenei thing because they kind of came out of nowhere. They'd been referred to in previous Warcraft games but nobody had really ever seen or dealt with them. So it was a little harder to do, whereas with Blood Elves it was a lot easier. What we learned from that is we do wherever possible want to seed that potential, even if it's in a small way. An example I could throw out there would be, in Blackwing Lair we had the drakonid race. We always looked at those and said, oh that would be a pretty cool player race - it would be cool to play as one of those guys. There's not a lot there as far as, where did they come from and what are they? But they are in the world and it wouldn't be completely inconceivable that a player would end up being able to play that, and we could continue to expand on the depth of that race and that sort of race.[2]

Drakonid (mob)

Tactics

In the Nefarian encounter, you must face 6 different colored drakonid. They are red, blue, green, black, bronze, and chromatic. They can cast some sort of brood affliction on whoever is highest on their aggro list, placing a debuff. The debuff varies from drakonid to drakonid, and tactics have to be planned carefully depending on which debuff the MT has. It is recommended to wait with DPS until tanks have sufficient aggro and until you know what debuff they are casting. Overnuking can mean a wipe, since the drakonid of Deathtalon Wyrmguard type also can cast Ability warstomp [War Stomp] (an AoE stun) and you'll not want healers or ranged DPS to be hit by this, which they will be if overnuking occurs, and the drakonid runs into the middle of the raid. Tank them as far away as possible, and with as much range as possible between them.

References