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The South African Flag- The South African Flag consists of 6 colours. Apparently, the colours all symbolize something about the country itself. The red symbolizes the blood shed in the country's various conflicts and wars, The blue represents the sky and the two oceans that surround the country, the green symbolizes the farms and natural environment that are an essential part of South Africa, the yellow stands for the natural resources of South Africa, particularly gold, the black represents black South Africans, doubling as a symbol of belonging with the rest of Africa, and the white represents white South Africans, doubling as a symbol of peace.
In South Africa starvation kills many different people everyday. In this picture a starving man leans against a building begging for food from the different people walking in the streets. In South Africa if you have a pot belly or even have the least bit of fat on you, you are considered to be wise. This is because if you have a big belly you have done good things and are wise because you were able to get and then consume food.
 

Revision as of 13:46, 25 January 2007

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For the article on the draenei language, see Draenei (language). For article on the Draenei racial offshoots, see Broken, Kurenai, Murkblood, Daggerfen and Lost Ones.

The draenei (pronounced DRAN-eye) are a faction of uncorrupted eredar who fled their home world of Argus. Based on Azuremyst Isles near the west coast of Kalimdor, they have joined the Alliance in the Burning Crusade expansion. Their capital is the Exodar.

Introduction

File:Draeneifemale.jpg

A draenei female character

Wow screen003

Draenei Shaman with
Blessing of the Naaru activated.

File:Ss04.jpg

A draenei shaman

File:Draenei Paladin.jpg

A draenei Paladin

File:Draenei-totem.jpg

A draenei shaman's totem

Almost 25,000 years ago, a faction of uncorrupted eredar led by Velen fled their home world of Argus, calling themselves the draenei ("the Exiled Ones"). After traveling through the cosmos they finally found a world which they called Draenor ("Exile's Refuge"). They at first shared a peaceful existence with the native orcs and traded with them. They followed the path of the Holy Light of Creation as shown to them by the naaru. Unfortunately, Kil'jaeden eventually discovered the refuge, and found the combat-driven and honor-seeking orcs to be easily manipulated. As a potent act of vengeance and a safety precaution, Kil'jaeden ordered the draenei to be exterminated by the orcs through his student, the warlock Gul'dan.

After the Dark Portal was destroyed, Draenor collapsed in on itself, and what remained was a sundered mass of planetary debris and floating asteroids hovering in stasis within the Twisting Nether. The regions of Draenor that are still habitable are now known as Outland. Draenor was not the only thing to change in this ordeal, as some draenei were altered by the destruction of their world, and became known as the Broken. Some of these corrupted draenei fled through the open portals on draenor and settled in the Swamp of Sorrows on the world of Azeroth. Several of these Lost Ones were driven mad by the absence of their home world, and sank into an even deeper primitive state.

A number of draenei still remain untainted, and it is these that have crashed onto Azeroth in a dimensional traveling ship sabotaged by the malicious blood elves of Outland (not the blood elves that joined the horde). The draenei are the new Alliance race in the Burning Crusade expansion.


Appearance

Draenei are physically different from the eredar of the Burning Legion. Draenei come in a wide variety of flesh tones, from ivory, aqua blue, dark blue, purple, and ebony[1] They do not however seem to exhibit the red skin of demonic Eredar. Draenei also lack the fangs and horns that demonic eredar have on their faces (this is not noticeable in-game models, only in artwork).

In Rise of the Horde, Draenei are described as being all or overall blue (with the exception of Velen who is described as having white skin later in his life). In World of Warcraft: The Burning Crusade, draenei skin appears in most shades of color between very pinkish-white to light blue up to dark violet. Their blood, which is blueTemplate:Cite, may use cobalt as its oxygen-binding element, compared to Azeroth-native life which uses iron. Cobalt oxidizes to a blue color in the same way that iron oxidizes to a red color.

Draenei who use the Blessing of the Naaru racial ability have a glowing sigil float above their head for the duration of the effect.

Draenei males have tendrils coming out of their chin and a fan-like forehead plate which rises and overlaps other forehead plates behind it. Male draenei have large tails which are held erect by developed muscle structure. The women look very different: Rather than the forehead plates that the men have, they have cranial extensions, vaguely horn-shaped, that extend over the upper cranium and end on either side of the crown. Female cranial tendrils sprout behind the ear and typically are long enough to reach the shoulders. They are thinner than the men's. The women's tails have a lower muscle density. In both genders, the hooves are relatively large, in contrast to the more compacted hooves of their demonic counterparts.

Draenei can choose from a diverse selection of hair colors including gray, white, brown, and purple. Similarly, the number of facial tentacles on male draenei can be customized. They can feature zero, one, two, or four tentacles of different shape and size.

Playable race

  • Their capital city is the Exodar.
  • Their Racial Leader is Velen.
  • They will speak Draenei and Common.

Classes

Those who play as draenei can choose from the following classes: [3]

Racial abilities

From "blood elf and draenei racial abilities" (Bluetracker copy), posted by Drysc:

Since our showing at E3, we have seen many threads and articles discussing the blood elf and draenei racial abilities, and were happy to see so many players excited about these two new races! In some cases these conversations have included misinterpreted or otherwise incorrect statements of the abilities of these two new races. Below we have listed the abilities that were shown at E3 for both the blood elf and draenei.

Template:Draenei traits

History

File:Naru Crash Site.jpg

The Exodar crash site

300px-AllianceRace Draenei

A draenei priest and paladin near the Exodar's crash site

Uncorrupted draenei

Male draenei artwork

Draenie copy

Female draenei artwork

File:Draenei paladin.jpg

Draenei Paladin from the Burning Crusade cinematic

On the Planet of Argus, nearly 25,000 years ago, the eredar race arose. They were extremely intelligent and had a natural affinity for magic in all its myriad forms. Using their gifts, they developed a vast and wondrous society. Soon, at the height of their society, the eredar's three most prominent leaders, Kil'jaeden, Archimonde, and Velen, were approached by Sargeras, the Fallen Titan. Sargeras claimed he was impressed by the work of the eredar, he wanted to supply them with even more power and knowledge, in exchange for their loyalty. But while Kil'jaeden and Archimonde readily accepted the deal, Velen had a vision of the future that filled him with sick dread. He saw the dark future his people were heading towards: siding with the dark titan Sargeras and transformed into demons. Velen saw the Legion in all its terrible might and witnessed the destruction it would wreak upon all of creation. He hastened to warn Kil'jaeden and Archimonde, but they dismissed his concerns and proceeded to profess loyalty to the Destroyer of Worlds. Together, they transformed a majority of their people into an insidious race of warlocks and later allied themselves with the Burning Legion.

Velen nearly despaired, but his prayer for help was overheard. A being came to Velen and explained that it was one of the naaru, a race of sentient energy beings bent on stopping the Burning Legion. The naaru offered to take Velen and any other like-minded eredar to safety. Deeply relieved, Velen gathered the other eredar loyal to him. Naming themselves the 'draenei', or "exiled ones" in the Eredun language, the renegades barely escaped from Argus in the naaru fortress Tempest Keep, with the Burning Legion only moments behind. Kil'jaeden was furious with what he felt was Velen's betrayal, and the demon vowed to hunt Velen and the rest of the draenei to the ends of the cosmos if need be.

The Legion chased the draenei for many thousands of years. The draenei visited many worlds and explored much of the known cosmos in their quest to find safe harbor. Still the Legion, under the guidance of a hell-bent Kil'jaeden, would not give up its pursuit. Meanwhile, the enigmatic naaru race blessed the draenei with Light-given knowledge and power. The naaru explained that there were other forces in the cosmos that would stand against the Burning Legion. One day the naaru would forge them into a single unstoppable army of the Light. Deeply affected by the naaru's words, the draenei vowed to honor the Light and uphold the naaru's altruistic ideals.

At last Velen and his draenei settled upon a remote and peaceful world that seemed an ideal refuge. They named it Draenor, or "Exiles' Refuge", and there they quietly cultivated their society once again. Ever wary of being discovered again by Kil'jaeden's forces, Velen and his mystics kept their magics hidden for generations.

In time the draenei met and befriended the shamanistic orc clans that already lived in the tranquil southern grasslands (later called Nagrand). Aside from engaging in some limited trade, the draenei and orcs regarded one another with respect but kept mostly to themselves.

However, no amount of preparation could keep the draenei hidden forever; eventually Kil'jaeden, in his quest to find more minions of the Legion, stumbled upon the planet and found the draenei. But, his attention was soon fixed on the neighboring orcs. Intrigued, Kil'jaeden realized that they were exactly the race of warriors he was looking for and soon succeeded in corrupting the orcs through his protégé Gul'dan. Smoothly manipulated from a state of wary acceptance into blind rage and blood lust, the orcs attacked the draenei. This bloody conflict lasted nearly eight years, but the orcs' triumph was inevitable. The orcs killed over eighty percent of the draenei race and sent the rest fleeing for safety to the remote corners of the world. Afterward, draenei who had fought the Horde and survived found that they had been affected by the fel energies wielded so freely by the orc warlocks. These draenei have since mutated into lesser forms, resulting in a series of subspecies.

Kil'jaeden's revenge was complete.

After coming to Draenor, the blood elves discovered the power of Tempest Keep and successfully seized it. To escape, the draenei managed to wrestle control of a wing of the keep, the Exodar, and tried to use it to flee and find aid in retaking their home. Before they could, however, the blood elves managed to sabotage what is essentially the 'engine' of the draenei's transdimensional travel. The remainder of the Keep lies in Outland in the Netherstorm area and is now the home of Prince Kael'Thas.

When the draenei tried to planeshift, the engine went haywire, and the Exodar ended up hurtling out of control through the Twisting Nether, crash-landing on a chain of islands called Azuremyst Isles, off the western coast of Kalimdor. As the surviving draenei salvage what they can of their ship, they begin exploring this new world; contact with the night elves of Darkshore is imminent.

Culture

Not much is currently known about draenei culture. Their capital city, the Exodar, is built from the wreck of a satellite structure of the Tempest Keep they used to escape Outland. Blessed by the naaru, they worship the Spell holy surgeoflight [Holy Light], which makes them a natural ally of the Alliance. Having the same natural affinity for magic as their demonic cousins, a wide variety of magic-wielding classes are available to draenei. Due to the influence of the naaru and their reverence for the holy powers of the universe, many draenei are priests and paladins. While many draenei are mages, none are warlocks, as the Exiled Ones well remember their narrow escape from darkness.

Recently, Shamanism has made an appearance among the draenei, in the teachings perpetuated by the Broken Shaman Nobundo, a member of Velen's inner circle.

Racial offshoots and factions

Draenei (Exiled Ones)

This is the faction of draenei that have joined the Alliance. In a twist, the draenei are eredar that broke away from the rest of their race leaving their home world of Argus when it looked like their race was going to become demons. The brethren that they left produced some of Warcraft’s most fearsome foes, like the demon Archimonde. They remained uncorrupted while the rest of their kind turned into the eredar known today. Their appearance is different from that of demonic eredar as they lack fangs and have different skin coloration. Both have horn-like protuberances from their foreheads, tentacles sprouting from their chins, cloven hooves, possess tails, and walk ungulate like a horse.

Miscellaneous tribes

Some draenei mutated into lesser forms, resulting in a number of subspecies, of which the Lost Ones draenei and the Broken draenei are examples.

Scattered tribes of draenei are rumored to wander still the devastated fields of Outland, the last remnants of Draenor that still float within the Twisting Nether.Template:Cite Members of some of these tribes were at odds with Akama's tribe. See, Kurenai, Murkblood, Daggerfen.

Akama's tribe is known as the Broken.

Another of these tribes left outland after the destruction of their world and call themselves the Lost Ones.Template:Cite

Language

Controversy, confusion, and retcons

See also

External links

The South African Flag- The South African Flag consists of 6 colours. Apparently, the colours all symbolize something about the country itself. The red symbolizes the blood shed in the country's various conflicts and wars, The blue represents the sky and the two oceans that surround the country, the green symbolizes the farms and natural environment that are an essential part of South Africa, the yellow stands for the natural resources of South Africa, particularly gold, the black represents black South Africans, doubling as a symbol of belonging with the rest of Africa, and the white represents white South Africans, doubling as a symbol of peace.