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== Licensing ==
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{{Licensing|NPC}}
:''For the Doomguard of lore, see [[Doomguard]].''
 
{{AbilityFlavor|Once they served Archimonde: now they serve any that can control them.|TCGDP|104}}
 
 
The '''Doomguard ''' is a [[demon]]ic minion available to the [[Warlock]] at level 60 through the spell [[Curse of Doom]]. It can also be gained through [[Ritual of Doom]]. However, [[Enslave Demon|enslaving]] the Doomguard can be a dangerous operation. It is the last pet after the [[Infernal (Warlock pet)|Infernal]], without 41 points in the [[Demonology]] [[talent]] tree. To summon a Doomguard, a [[Demonic Figurine]] can be purchased (purchasable at [[reagent]] vendors for {{Cost|g=1}} each. With Exalted reputation the price drops to {{Cost|s=80}}).
 
 
== Abilities ==
 
The Doomguard's four abilities go by the same names in World of Warcraft and Warcraft III, but the effects are somewhat different. Each of them make the Doomguard adept at various aspects of combat. [[Rain of Fire (Doomguard)|Rain of Fire]] supplements its melee attack, while [[Dispel (Doomguard)|Dispel]] can aid allies. Both [[Cripple]] and [[War Stomp (Doomguard)|War Stomp]] can affect an enemy's movement.
 
 
== Acquiring a Doomguard ==
 
[[Image:doomguard3.jpg|thumb|A Doomguard in WoW]]
 
All warlocks gain access to the Doomguard at level 60 with the Curse of Doom spell. If the damage from the curse kills the mob that yields experience or honor, a Doomguard will appear. Unlike the Infernal, the Doomguard does not spawn under the control of the warlock and must be immediately enslaved.
 
 
Aside from the Curse of Doom, warlocks also have a class quest to learn the Ritual of Doom, which is a guaranteed way to summon a Doomguard. However, it requires a party of five people to complete the summoning; one of the five will take a large hit to their health pool as a sacrifice. The quests are given by [[Daio the Decrepit]] in the [[Tainted Scar]], the southwest area of the [[Blasted Lands]] where elite demons reside.
 
 
*[[Quest:The Prison's Bindings|The Prison's Bindings]] involves killing demons in [[Dire Maul]] East for drops. The demons come in groups of 2-4 and groups of up to 3 can be soloed with a little effort by warlocks since they can banish and enslave. Enter DM East through the back door (requires the {{Loot|Common|Crescent Key}}) and reset the instance once you have exhausted manageable groups.
 
*[[Quest:The Prison's Casing|The Prison's Casing]] requires killing the elite demons in southern [[Winterspring]] for drops. These demons have a lot of health (~18k) and hit very hard, so the ideal way to do this quest is with assistance. It is possible to solo them through a combination of chain fearing and Curse of Doom [[proc]]s, but as it takes a couple of minutes to kill 1 demon and the drop rate is close to 20%, this method is not preferred. It will hurt if a couple of your [[fear]]s fail.
 
*After turning in both quests, Daio gives the quest [[Quest:Suppression|Suppression]], which asks you to capture a Doomguard Commander from the Tainted Scar with a quest item he provides. Among the demons in the area, the Commanders are found fairly easily, however finding one without [[Felguard]] bodyguards or other demonic allies can be difficult. Using the item on the demon is a channeled spell which must be held for 20 seconds. Damage done to the warlock does not interrupt the channel, but the commanders come with a [[War Stomp (Doomguard)|War Stomp]] ability that will. There a few methods to accomplish this:
 
**Come with a tank and a healer. Have them tank it far enough from you that a war stomp will not affect you.
 
**Have a rogue stunlock.
 
**Have a hunter use a [[Freezing Trap]]. Be aware that it only lasts for 20 seconds (untalented) - wait for the traps cooldown and place a second trap between the already-trapped demon and the Warlock channeling the spell.
 
 
Note: Not only can the Ritual of Doom kill one of the party, it can kill the warlock performing the ritual. If there is only one warlock in the party, he should [[soulstone]] himself in case he is the sacrifice.
 
 
== Doomguard in PvP ==
 
The Doomguard is undoubtedly the most powerful Warlock pet. It's effective use lies in the realisation that the Doomguard is not a minion of brute strength. It must be used skillfully for dealing damage and disabling the enemy so as to excel at PvP. The Doomguard comes with two important abilities that are very powerful when used against any adversary. [[War Stomp (Doomguard)|War Stomp]] can be used to knock back and stun the enemy, normally enough to cast a shadowbolt or some such similar destructive spell. The [[Cripple |Cripple]] spell may be used to slow down the enemy's movements immensely and is thus ideal for kiting melee units, or buying time to perform spells that take casting time. With a combination of these, the Warlock can become an incredibly powerful PvP adversary in the right circumstances.
 
 
== Doomguard Tips ==
 
 
*Remember to cast [[Curse of Elements]] on your Doomguard before enslaving it, this will greatly increase the time you can keep him under control.
 
 
*If you [[Banish]] the Doomguard a few times when it breaks free, this seems to allow you to control it longer on a re-enslave, apparently following the in-game rules of Diminishing Returns.
 
 
*Although an unusual glitch, if your party somehow fails to perform [[Ritual of Doom]] (for example, clicking on the portal and then moving), you will be unable to recast the spell. There is no cooldown time for this and may remain in that state indefinitely. The known remedies are the warlock doing a "loading zone" change (Examples include: entering/exiting an instance, entering/exiting a battlefield, and switching continents.) or by logging in and out. This glitch does not happen all of the time, and is still under repair.
 
 
*Doomguards released from enslave should not be underestimated. They are easily a match for an undergeared/poorly played 60, hit hard and have even been known to warstomp (stun) mid-cast. Try not to get into risky situations, where enslave breaking could kill you.
 
 
*Letting loose a Doomguard in an area controlled by the enemy faction (particularly starting sections, villages, and cities) will make a VERY enjoyable show; just be careful to make sure that the Doomguard decides to eat the guards and lowbies instead of you!
 
 
{{Warlock minions}}
 
{{classfooter|Warlock}}
 
 
[[Category:Warlock minions]]
 

Latest revision as of 23:46, 20 July 2011

Licensing