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== Patch changes == |
== Patch changes == |
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+ | * {{Patch 3.3.0|note=Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin's health multiplied by the number of party members. In addition, the damage transferred to the paladin is now reduced by 50% before being applied to the paladin. Finally, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases.}} |
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* {{Patch 3.1.2|note=Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or canceled early, the damage counter will reset correctly the next time the spell is cast.}} |
* {{Patch 3.1.2|note=Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or canceled early, the damage counter will reset correctly the next time the spell is cast.}} |
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* {{Patch 3.1.0|note=Added.}} |
* {{Patch 3.1.0|note=Added.}} |
Revision as of 08:11, 14 October 2009
Divine Sacrifice | |
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Properties | |
Class | Paladin |
School | Physical |
Cooldown | 2 minutes |
Talents | |
Talent tree | Protection |
Talent required | None |
Improvements | [Divine Guardian] |
Related buff | |
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[[Category:paladin abilities]][[Category:paladin abilities]]
Divine Sacrifice is a Paladin ability, you will need to spend 11 points in Protection to get it.
Patch changes
- Patch 3.3.0 (2009-12-08): Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin's health multiplied by the number of party members. In addition, the damage transferred to the paladin is now reduced by 50% before being applied to the paladin. Finally, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases.
- Patch 3.1.2 (2009-05-19): Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or canceled early, the damage counter will reset correctly the next time the spell is cast.
- Patch 3.1.0 (2009-04-14): Added.
External links
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