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m (WW:MOS; Corrected spelling/grammar)
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[[Disorient]], previously called Confusion or Knockout, is an incapacitating [[crowd control]] effect which prevents the target from taking any action for a certain period of time. '''Disorient''' effects cause the target to wander about in a confused fashion for the duration of the effect. This makes '''disorient''' effects different from [[sleep]] and other [[incapacitate]] effects, in which the targets don't move. Differently from [[Stun]], '''Disorient''' effects break on damage.
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'''[[Disorient]]''', previously called Confusion or Knockout, is an incapacitating [[crowd control]] effect which prevents the target from taking any action for a certain period of time. Disorient effects cause the target to wander about in a confused fashion for the duration of the effect. This makes disorient effects different from [[sleep]] and other [[incapacitate]] effects, in which the targets don't move. Different from [[Stun]], '''Disorient''' effects break on damage.
   
 
Examples of disorient effects:
 
Examples of disorient effects:
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*{{patched|patch=1.8.0|note="The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated."}}
 
*{{patched|patch=1.8.0|note="The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated."}}
 
{{Crowd control}}
 
{{Crowd control}}
 
   
 
[[Category:Game terms]]
 
[[Category:Game terms]]

Revision as of 06:24, 17 October 2008

Disorient, previously called Confusion or Knockout, is an incapacitating crowd control effect which prevents the target from taking any action for a certain period of time. Disorient effects cause the target to wander about in a confused fashion for the duration of the effect. This makes disorient effects different from sleep and other incapacitate effects, in which the targets don't move. Different from Stun, Disorient effects break on damage.

Examples of disorient effects:

Counters

Patch Changes

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  • Template:Patched
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