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[[Disorient]], previously called Confusion or Knockout, is an incapacitating [[crowd control]] effect which prevents the target from taking any action for a certain period of time. Disorient effects cause the target to wander about in a confused fashion for the duration of the effect. This makes disorient effects different from [[sleep]] and other [[incapacitate]] effects, wich the targets don't move. Differently from [[Stun]], Disorient effects break on damage.
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[[Disorient]], previously called Confusion or Knockout, is an incapacitating [[crowd control]] effect which prevents the target from taking any action for a certain period of time. '''Disorien'''t effects cause the target to wander about in a confused fashion for the duration of the effect. This makes disorient effects different from [[sleep]] and other [[incapacitate]] effects, wich the targets don't move. Differently from [[Stun]], '''Disorien'''t effects break on damage.
   
 
Examples of disorient effects:
 
Examples of disorient effects:
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== Past Changes ==
 
== Past Changes ==
 
 
*{{patched|patch=1.8|note="The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated."}}
 
*{{patched|patch=1.8|note="The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated."}}
 
*{{patched|patch=1.9|note="All Confusion effects have been renamed Disorient effects. This includes Blind, Scatter Shot, etc."}}
 
*{{patched|patch=1.9|note="All Confusion effects have been renamed Disorient effects. This includes Blind, Scatter Shot, etc."}}
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== See Also ==
 
== See Also ==
 
 
Other types of [[Crowd Control]]: [[Charm]], [[Daze]], [[Fear Effect|Fear]], [[Root]], [[Slow]], [[Snare]], [[Incapacitate]] and [[Stun]].
 
Other types of [[Crowd Control]]: [[Charm]], [[Daze]], [[Fear Effect|Fear]], [[Root]], [[Slow]], [[Snare]], [[Incapacitate]] and [[Stun]].
   

Revision as of 02:49, 28 July 2008

Disorient, previously called Confusion or Knockout, is an incapacitating crowd control effect which prevents the target from taking any action for a certain period of time. Disorient effects cause the target to wander about in a confused fashion for the duration of the effect. This makes disorient effects different from sleep and other incapacitate effects, wich the targets don't move. Differently from Stun, Disorient effects break on damage.

Examples of disorient effects:

Counters

Past Changes

  • Template:Patched
  • Template:Patched
  • Template:Patched

See Also

Other types of Crowd Control: Charm, Spell frost stun [Dazed], Fear, Root, Spell nature slow [Slow], Snare, Incapacitate and Stun.