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− | [[Disorient]], previously called Confusion or Knockout, is an incapacitating [[crowd control]] effect which prevents the target from taking any action for a certain period of time. |
+ | [[Disorient]], previously called Confusion or Knockout, is an incapacitating [[crowd control]] effect which prevents the target from taking any action for a certain period of time. '''Disorien'''t effects cause the target to wander about in a confused fashion for the duration of the effect. This makes disorient effects different from [[sleep]] and other [[incapacitate]] effects, wich the targets don't move. Differently from [[Stun]], '''Disorien'''t effects break on damage. |
Examples of disorient effects: |
Examples of disorient effects: |
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== Past Changes == |
== Past Changes == |
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*{{patched|patch=1.8|note="The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated."}} |
*{{patched|patch=1.8|note="The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated."}} |
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*{{patched|patch=1.9|note="All Confusion effects have been renamed Disorient effects. This includes Blind, Scatter Shot, etc."}} |
*{{patched|patch=1.9|note="All Confusion effects have been renamed Disorient effects. This includes Blind, Scatter Shot, etc."}} |
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== See Also == |
== See Also == |
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Other types of [[Crowd Control]]: [[Charm]], [[Daze]], [[Fear Effect|Fear]], [[Root]], [[Slow]], [[Snare]], [[Incapacitate]] and [[Stun]]. |
Other types of [[Crowd Control]]: [[Charm]], [[Daze]], [[Fear Effect|Fear]], [[Root]], [[Slow]], [[Snare]], [[Incapacitate]] and [[Stun]]. |
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Revision as of 02:49, 28 July 2008
Disorient, previously called Confusion or Knockout, is an incapacitating crowd control effect which prevents the target from taking any action for a certain period of time. Disorient effects cause the target to wander about in a confused fashion for the duration of the effect. This makes disorient effects different from sleep and other incapacitate effects, wich the targets don't move. Differently from Stun, Disorient effects break on damage.
Examples of disorient effects:
- Rogue: [Blind]
- Hunter: [Scatter Shot] (Talent)
- Mage: [Dragon's Breath] (Talent)
Counters
- The PvP Trinkets
- The Mage's [Ice Block]
- The Paladin's [Divine Shield]
- The Hunter's [Bestial Wrath]
Past Changes
- Template:Patched
- Template:Patched
- Template:Patched
See Also
Other types of Crowd Control: Charm, [Dazed], Fear, Root, [Slow], Snare, Incapacitate and Stun.