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Needed items

Trap repair Items
Gordok Ogre Suit Items
Group Formation
  • 1 x Healer
  • 1 x Tank
  • 1 x Rogue (with 300 lockpicking recommended)
  • 1 x Mage/Warlock (For area of effect spells and crowd control)
  • 1 x Any
There are three doors that you need to pass; The Instance entrance door, Courtyard door and Inner Courtyard door.
  • The outer door is opened with Crescent Key from Dire Maul East
  • The Courtyard door is opened with Gordok Courtyard Key, which can be picked up during the run, from a chest on a pedestal near the door.
  • The inner Courtyard door is opened with Gordok Inner Door Key, which is dropped by Guard Mol'dar. Only one person in the group will see the key, so make sure everybody attempts to loot him.

All the doors can also be opened with Powerful Seaforium Charges (made by Engineer) or Truesilver Skeleton Keys (made by Blacksmiths), or by a rogue with 300 in lockpicking skill.

Warning
It is no longer possible to use the following strategy since the Gordok Inner Door Key now disappears when the bearer exits the instance.
The most problematic is the innermost door, since the key drops from one of the guards. For the last door, it is better to use Seaforium or Truesilver keys. However, since the guard that drops it is the first one in the dungeon and near the entrance, you can always use the following strategy
  • Enter instance
  • Kill the first few mobs near instance entrance
  • Kill Guard Mol'Dar, get key
  • Exit the instance
  • Reset the instance (Group leader can reset the instance manually)
  • Re-enter and continue normally.

Important information

  • Do not kill any of the Bosses: Guard Mol'dar, Guard Fengus, Guard Slip'kik, and Captain Kromcrush. When you kill the King, they will all pay a tribute [1] to their new King (well, 5 Kings) and each of these items is better than the loot you get from killing them. You will also have the option of getting 2-hour buffs from Guard Fengus (Fengus's Ferocity: +200 Attack Power), Guard Mol'dar (Mol'dar's Moxie: Stamina +15%), and Guard Slip'kik (Slip'kik's Savvy: +3% crit with spells). Stomper Kreeg <The Drunk> will sell you an assortment of alcoholic beverages and limited quantities of Volatile Rum (a reagent used in Alchemy for crafting Goblin Rocket Fuel).
  • The Gordok Courtyard Key and the Gordok Inner Door Key will disappear if you leave the instance.
  • Watch out for the Eyes of Kilrogg when inside the inner instance.

Heading to the instance

You don't have to fight any of the mobs on the way; all can be walked past, however keep in a group just in case one aggros. When you get to DM follow the only way you can until you come to what looks like a T-junction. At this part you are heading right and then left almost straight away (there is a small arched doorway to go through).

Now you are in the Broken Commons - you want to be the opposite side to where you are. I know that you don't have to fight anyone if you go right and follow it round, just be careful. You will find a door that needs the Crescent Key.

Inside the instance

Kill the mob that you will be able to see from here, and wait for a couple of pats to pass. As they do, pull them back to where the instance entrance is and dispose of them.

Head to the left, pulling and killing them until you have reached the corner. You should now be near a separate room that has a slight ramp up to it and a large raised rectangular part in the middle.

When you head in to the new area, be careful of more pats; take your time, pulling and killing. Head to the left and get to the corner. You will now be able to see a ramp up to the rectangular platform; Guard Fengus patrols that area, and he comes down and he turns right, walks up to the corner and then goes back. Be wary of him; if you do aggro him, run to the instance entrance while leaving a member there to ensure he does not stay at the entrance waiting for you (that member will die).

You will need to go where Guard Fengus does, so head that way, pulling mobs out of his patrol area. Keep following the path round until you reach a door on your left.

This door requires the Gordok Courtyard Key which is in the middle of that raised platform. If you have a Rogue, send them up to loot the box (via the ramp you passed). It does not have to be a Rogue but if you do not have stealth, just be very careful and keep an eye out (by doing this now, you can still leave the instance if you aggro Guard Fengus).

Inside the Inner Instance

Head in and clear the mobs, including some bugs which need a little AoE lesson. You come to a room where you can see a Broken Ice Trap, hang back for a bit. Guard Slip'Kik patrols this area; he will walk right over the Broken Ice Trap. You will need to pull the mobs by the fire and pull them far back so they do not get Slip'Kik on you as well, if this bit goes well it is all down hill from here (apart from the King).

When Guard Slip'Kik walks away, quickly fix the trap with 1 Inv potion 20 [Frost Oil] & 1 Inv gizmo 04 [Thorium Widget]. Then move back and wait for the idiot of an ogre to activate the trap. He will now be like that for the remainder of the instance.

The goblin by the fire can make you a Inv chest chain 14 [Gordok Ogre Suit] if you have all the bits; more often than not you will still need the Inv potion 08 [Ogre Tannin]. If at this point you have picked up a Inv misc key 11 [Gordok Shackle Key], do not turn it in to the goblin unless you already have the Gordok Orge Suit or else he will leave the instance and you cannot have it made afterwards.

Kill the mobs you can see around you and head round to the ramp which leads to the next level. You will need to clear this level of all mobs, which is only a couple of groups. Once you have done that, heal up and rebuff, as when you loot the Ogre Tannin (BoP) a semi-boss (Gordok Bushwhacker) will come down; he is not hard as long as you have rested.

Whoever has the 4 Bolts of Runecloth, 8 Rugged Leather, 1 Ogre Tannin & 2 Rune Threads can head back to the Goblin and make the Gordok Ogre Suit. I would recommend that you all go down in case one of the Eyes turns up. Once you have it, head up and clear all the mobs away from the door area.

King's Area

Head through the inner Courtyard door either with the Gordok Inner Door Key, picking the lock or using the other possible tools. Clear the mobs until you reach Captain Kromcrush. At this point, use the Gordok Ogre Suit and have a little chat with him. He will turn red and run back the way you came. Do not worry; you cannot aggro him after he has turned red from the ogre suit. Also do not waste the opportunity to see an ogre dance - whoever has the suit on should try a few emotes as they can be quite funny!

OK, almost there. Head on to where you can see some mobs; basically clear them all, as you may need this room to fight the boss. The dogs can all be aggro'ed at the same time and then AoE'ed.

Boss Fight

You want to keep his add (Cho'Rush the Observer) alive as this will improve the tribute loot; however, he will heal the King, so if you can Ice-Trap the add, or pull them away from each other, it helps (Cho'Rush is immune to polymorph). A Shaman is an ideal off-tank for Cho'Rush as he can pull the add away from the King, heal himself if needed and then rotate Rank 1 Earth Shock (low damage and low mana) and Grounding Totem to prevent Cho'Rush from casting while the remaining group members kill the King. The King can hit very hard so keep him on the tank. This should not be a big problem, but having a Warlock with Spell shadow soulgem [Soulstone] will help. If all goes well you will now have the boss to loot and the Gordok Tribute.

Doing Tribute without materials

The tribute run can actually be completed without using all the materials. All you have to do is avoid killing the bosses, although you will probably need to have the mats for the frost trap because that area is pretty infested with mobs. At the last boss you can get past him with some stacks of Invisibility Potions and rest right around the left corner. From there you can continue killing the mobs between you and the King.

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