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Overview

INV Sword 11

Breaking an opponent's armor never stopped a Warrior from exploiting that fact.

Functionality

Devastate is the 41 point talent in the Warrior Protection tree. It is a tanking skill meant to be used as an upgraded Ability warrior sunder [Sunder Armor], as it combines all the effects of Sunder Armor and does damage in addition. Devastate is an instant attack that costs 15 Rage, giving it the same cost, before talents, as Sunder Armor. It deals half of the damage of a normal white hit plus an extra amount of damage per application of Sunder Armor on the target. It also has a flat threat bonus (this bonus does not scale with the number of sunders on the mob – the in-game tooltip is a bit misleading on this point) and resets the timer on the target's Sunder Armor debuff.

Use

Talents

Notes

  • Requires One-Handed Melee Weapon.
  • Can score a critical hit.
  • Can trigger a weapon's "Chance on Hit" ability.
  • Damage is normalized.

Rank Table

Dmg/Sunder Level Cost
Rank 1 +15 50 no cost
Rank 2 +25 58 53s?
Rank 3 +35 66 1g 30s?

Tips and Tactics

  • With Patch 2.3 Devastate is affected by all talents that affect Ability warrior sunder [Sunder Armor], will cause the Sunder Armor effect and threat bonus, and will therefore generate more threat per rage than (talented or otherwise) Sunder Armor does. If you are a Protection-tree warrior and have Devastate, use it in every situation that you would have used Sunder Armor before 2.3, as Devastate currently functions exactly as a Sunder Armor that causes damage (and thus extra threat).
  • This skill may allow a warrior to deal more and more threat as his equipment improves, since it scales with the damage he causes. This benefit is questionable since higher tiers of warrior tank gear historically offer very little (if any) attack power increase, but at least the ability benefits from higher DPS weapons.
  • Useful when solo leveling or rep farming with a Protection-tree Warrior, since it is an instant attack and has no extended cooldown.
  • Benefits from a slow (over 2.5 weapon speed), high-damage one-hand weapon.
  • Will get less bonus damage from attack power when used with a dagger, regardless of weapon speed, and will thus cause less threat.

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