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== Licensing ==
<onlyinclude>{{Infobox ability
 
  +
{{Licensing|NPC}}
|name=Demoralizing Shout
 
|image=Ability_Warrior_WarCry.png
 
|description=Reduces the melee attack power of all enemies within X yards by 35 for 30 sec.
 
|class=[[Warrior]]
 
|type=Offensive
 
|school=Physical
 
|cost=10
 
|costunit=Rage
 
|radius=10 yards
 
|cast_time=Instant
 
|cooldown=None
 
|improvement=[[Booming Voice]], [[Improved Demoralizing Shout]], [[Focused Rage]]
 
|ranks=8
 
|debuff_desc=Reduces melee attack power by X.
 
|debuff_dur=30 seconds
 
}}</onlyinclude>
 
{{AbilityFlavor|The [[orc]]'s mighty bellow could unnerve even the bravest of foes.|TCG Heroes of Azeroth|140}}
 
'''Demoralizing shout''' is a flat rate attack power reduction shout. It it the opposite of [[Battle Shout]], essentially.
 
 
==Functionality==
 
Demoralizing Shout is a 10 [[Rage]] ability that reduces attack power by a certain amount in a 10 yard radius. Demoralizing shout will pull non-hostile monsters and will put you into PvP mode if it hits nearby hostile players while in your own territory, so be careful with it.
 
 
===Rank Table===
 
 
{| class="darktable" style="text-align: center;"
 
|-
 
! Rank !! [[Attack Power|AP]] Reduction !! Level !! Cost
 
 
|-
 
| 1 || 35 || 14 || {{cost||15}}
 
 
|- class="alt"
 
| 2 || 55 || 24 || {{cost||80}}
 
 
|-
 
| 3 || 70 || 34 || {{cost|1|60}}
 
 
|- class="alt"
 
| 4 || 105 || 44 || {{cost|3|40}}
 
 
|-
 
| 5 || 140 || 54 || {{cost|5|60}}
 
 
|- class="alt"
 
| 6 || 220 || 62 || {{cost|6|50}} {{bc-inline}}
 
 
|-
 
| 7 || 300 || 70 || {{cost|7|10}} {{bc-inline}}
 
 
|- class="alt"
 
| 8 || 410 || 79 || {{cost|26}} {{wotlk-inline}}
 
|}
 
 
===Talents===
 
[[File:Demoralizing Shout TCG.jpg|thumb|In [[World of Warcraft: Trading Card Game]].]]
 
* [[Booming Voice]]: Increase range and duration (10%/20%/30%/40%/50%)
 
* [[Improved Demoralizing Shout]]: Increase attack power reduction (8%/16%/24%/32%/40%)
 
* [[Focused Rage]]: Decrease rage cost (1/2/3)
 
 
===Notes===
 
 
*Cannot be used while [[Silence|silenced]].
 
 
*Your opponent's Attack Power can not be reduced below zero.
 
 
*It is strongly advised to debuff the enemy AP for the mobs/bosses that rely on heavy melee damage.
 
 
Many players do not realize that NPCs use different AP scales than players. While players gain 1 [[DPS]] per 14 AP at all levels, NPCs do not. Lv60 elites have been tested to gain about 1 DPS per 2 AP; this means NPCs are affected much more strongly by changes to their AP. For stronger encounters (such as raid bosses), the testing indicates that they have a similar amount of AP, but their damage scales up significantly faster! When you consider many bosses have attacks that deal a multiple of their normal damage, then the stacking effect of AP becomes very apparent.
 
 
For example:
 
* [[Magmadar]]: Normal: 1867 - 2476 damage. With demo: 1512 - 2121 damage. (-16.3%)
 
* [[Maexxna]]: Normal: 5491 - 7281 damage. With demo: 4448 - 6238 damage. (-16.3%)
 
 
For most level 60 encounters, the observed AP value appears to be ~300 AP. Also, the damage contribution from that AP is ~30% of the NPC's total melee damage. This implies that reducing the NPC's Attack Power to zero will reduce their melee damage by ~30%. So on those encounters, you should apply Demoralizing Shout and [[Screech]], to fully debuff the target's AP.
 
 
For more information: http://elitistjerks.com/showthread.php?t=7058
 
 
 
For level 70 encounters, preliminary testing has shown that the AP value has not increased drastically (~340 AP). However, the damage contribution appears to have decreased, to around 15% of the NPC's total melee damage.<br>
 
Source: http://forums.worldofwarcraft.com/thread.html?topicId=102782410<br>
 
This range is consistent with Beast Lore results for testing the effects of modifying the AP of NPCs:<br>
 
Source: http://elitistjerks.com/showthread.php?t=10509
 
 
==Tips and Tactics==
 
* Usually useful while tanking, as you want to die slowly.
 
* Brings stealthed units out of stealth if it hits them.
 
* Obviously this [[skill]] should be used when fighting multiple [[mobs]] where its effects are multiplied. However it is even worth using against a single enemy, even one that is slightly inferior. The damage reduction is noticeable and it is cheap to apply. For solo grinding on [[melee]] mobs, many warriors start off with a charge followed by demoralizing shout.
 
* Be aware if there are [[neutral]] mobs nearby using demoralizing shout (or any other [[debuff]]) will cause them to turn [[hostile]].
 
* Does not break [[crowd control]].
 
* Does not stack with the warlock spell [[Curse of Weakness]], and neither with the similar druid [[bear form]] skill [[Demoralizing Roar]]. The curse is generally the strongest, but can be overwritten by a talented shout. An untalented shout can be overwritten by a talented roar.
 
 
==References==
 
{{reflist}}
 
 
{{Classfooter|Warrior}}
 
[[Category:Warrior abilities]]
 
[[Category:Area of effect spells]]
 

Revision as of 00:45, 21 July 2011

Licensing