Deep Wounds | |
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Requirements | |
Class | Warrior |
Talent required | [Impale] |
Properties | |
Affects | Damage after a critical strike |
Related debuff | |
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Deep Wounds causes any of the warrior's Critical Hits to apply a damage over time bleed effect. The bleed effect deals a percentage of the base weapon damage over 6 seconds.
Rank table
Rank | Bleed Damage |
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1 | 16% |
2 | 32% |
3 | 48% |
Formulas
The damage from Deep Wounds can be calculated with the following formulas:
([(WDPS + AP/14)*WSPD]x0.16) = Rank 1
([(WDPS + AP/14)*WSPD]x0.32) = Rank 2
([(WDPS + AP/14)*WSPD]x0.48) = Rank 3
WDPS = Base main hand weapon DPS
WSPD = Base main hand weapon speed
AP = Attack Power
Deep wounds is affected by damage modifiers such as:
Enrage - 10% extra damage
Death Wish - 20% extra damage
Mangle/Trauma - 30% extra damage
Also note that abilities that affect your attack power (Battle Shout, Demoralizing Shout, etc.) will also increase/decrease the damage Deep Wounds does.
Notes
Since patch 3.0.2 went live, the functionality of Deep Wounds changed considerably making it significantly more powerful.
Previously, Deep Wounds lasted 12 seconds, ticking every 3 seconds. Any crits reset the duration and overwrote the previous buff entirely. This meant that the actual effect of the talent was far less than would be expected. Any crit within 12 seconds of the previous crit would diminish the effect, and crits in under 3 seconds would prevent it from working entirely.
Presently, Deep Wounds has been changed to a 6 second debuff, ticking every second. New crits reset the duration of the debuff, but add the damage to the debuff rather than overwriting it. This allows Deep Wounds to essentially act as a damage buffer, ensuring that the full Deep Wounds proc damage will occur with every crit. Main hand, off hand, and special ability crits all apply Deep Wounds damage based on the same percentage of MH weapon damage formula.
Example) Your average MH weapon damage is 100, meaning Deep Wounds will deal 48 damage with 3 ranks per application.
0 seconds: You land a critical attack.
1 second: Deep Wounds deals 8 damage.
2 seconds: Deep Wounds deals 8 damage.
3 seconds: Deep Wounds deals 8 damage. You land another critical attack. DW duration is reset to 6 seconds and the new damage is the remaining 24 + 48.<BR\ />
4 seconds: Deep Wounds deals 12 damage.
5 seconds: Deep Wounds deals 12 damage. You land another critical attack. DW duration is reset and the new damage is 72 - 24 + 48 = 96
6–11 seconds: Deep Wounds deals 16 damage.
This functionality is identical to Ignite's.
- A Critical strike, dealt with ranged weapon will also trigger Deep Wounds, but deals still 1/3 of your Melee Weapon Damage, not the ranged weapon. (USeful for killing runners with Thrown weapons.)
Patch changes
- Patch 3.1.0 (2009-04-14): The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
- Patch 3.0.3 (2008-11-04): Now works properly with [Heroic Throw].
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