Deep Freeze | |
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Properties | |
Class | Mage |
School | Frost |
Cooldown | 3 secs |
Talents | |
Talent tree | Frost |
Talent required | 50 points in Frost talents |
Related debuff | |
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[[Category:mage abilities]][[Category:mage abilities]]
Deep Freeze is the 51-point talent in the Frost tree for Mages. It was introduced in Patch 3.0.2.
Deep Freeze causes a target to be considered Frozen for the duration of its stun, turning it into yet another tool for Frost mages to perform Shatter Combos with. It is, however, purely a PvP talent, being useless in a PvE setting for doing no damage and providing no lasting crowd control, which leads raiding Frost Mages to often leave it behind and spend the talent point elsewhere.
Tips and Tactics
This spell is best used at the very end of a [Frost Nova] to maximize the opponent's [Shatter]-able and stationary time and minimize the risk of them trinketing the effect right away. It can be somewhat reliably used as an interrupt when coupled with [Fingers of Frost].
Note this effect shares diminishing returns with both other stuns and other freeze-type abilities when playing Mage/Rogue or when using Frost Nova and/or [Frostbite].
Using this spell in PvE against trash mobs is almost always subpar instead of dealing direct damage to it, as Deep Freeze does no damage of its own to compensate for the lost 1.5 seconds of Global Cooldown, aside from being too short to count as a meaningful form of crowd control.
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