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(Updated page to show that the debuff limit has been effectively removed.)
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;Attack interval increase (melee)
 
;Attack interval increase (melee)
*<imagelink>IconSmall_Deathknight.gif|Death knight</imagelink> {{ability|Frost Fever}}: Caused by {{ability|Icy Touch}}, {{ability|Hungering Cold}}, glyphed {{ability|Howling Blast}} and glyphed {{ability|Scourge Strike}}. Increases casting time and melee and ranged attack intervals by 14% (20% fully talented with {{ability|Improved Icy Touch}}, a tier 1 Frost talent with 3 ranks).
+
*<imagelink>IconSmall_Deathknight.gif|Death knight</imagelink> {{ability|Frost Fever}}: Caused by {{ability|Icy Touch}}, {{ability|Hungering Cold}}, glyphed {{ability|Howling Blast}} and glyphed {{ability|Scourge Strike}}. Can also be caused by using {{ability|Pestilence}} on a nearby creature that already has Frost Fever. Increases casting time and melee and ranged attack intervals by 14% (20% fully talented with {{ability|Improved Icy Touch}}, a tier 1 Frost talent with 3 ranks).
 
*<imagelink>IconSmall_Druid.gif|Druid</imagelink> {{ability|Infected Wounds}}: Tier 8 Feral Combat talent, 3 ranks, causes {{ability|Mangle}}, {{ability|Maul}} and {{ability|Shred}} to apply the Infected Wound debuff, which stacks 2 times, and increases melee attack interval by 10% per application @ max rank, also reduces movement speed.
 
*<imagelink>IconSmall_Druid.gif|Druid</imagelink> {{ability|Infected Wounds}}: Tier 8 Feral Combat talent, 3 ranks, causes {{ability|Mangle}}, {{ability|Maul}} and {{ability|Shred}} to apply the Infected Wound debuff, which stacks 2 times, and increases melee attack interval by 10% per application @ max rank, also reduces movement speed.
 
*<imagelink>IconSmall_Mage.gif|Mage</imagelink> {{ability|Slow (mage)}}: Tier 7 Arcane talent ability, increases melee and ranged attack intervals by 60%, also increases casting time, each mage can only have one Slow spell active at a time.
 
*<imagelink>IconSmall_Mage.gif|Mage</imagelink> {{ability|Slow (mage)}}: Tier 7 Arcane talent ability, increases melee and ranged attack intervals by 60%, also increases casting time, each mage can only have one Slow spell active at a time.
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;Attack interval increase (ranged)
 
;Attack interval increase (ranged)
*<imagelink>IconSmall_Deathknight.gif|Death knight</imagelink> {{ability|Frost Fever}}: Caused by {{ability|Icy Touch}}, {{ability|Hungering Cold}}, glyphed {{ability|Howling Blast}} and glyphed {{ability|Scourge Strike}}. Increases casting time and melee and ranged attack intervals by 14% (20% fully talented with {{ability|Improved Icy Touch}}, a tier 1 Frost talent with 3 ranks).
+
*<imagelink>IconSmall_Deathknight.gif|Death knight</imagelink> {{ability|Frost Fever}}: Caused by {{ability|Icy Touch}}, {{ability|Hungering Cold}}, glyphed {{ability|Howling Blast}} and glyphed {{ability|Scourge Strike}}. Can also be caused by using {{ability|Pestilence}} on a nearby creature that already has Frost Fever. Increases casting time and melee and ranged attack intervals by 14% (20% fully talented with {{ability|Improved Icy Touch}}, a tier 1 Frost talent with 3 ranks).
 
*<imagelink>IconSmall_Mage.gif|Mage</imagelink> {{ability|Slow (mage)}}: Tier 7 Arcane talent ability, increases melee and ranged attack intervals by 60%, also increases casting time.
 
*<imagelink>IconSmall_Mage.gif|Mage</imagelink> {{ability|Slow (mage)}}: Tier 7 Arcane talent ability, increases melee and ranged attack intervals by 60%, also increases casting time.
 
*<imagelink>IconSmall_Warrior.gif|Warrior</imagelink> {{ability|Thunder Clap}}: Increases melee and ranged attack intervals by 10%.
 
*<imagelink>IconSmall_Warrior.gif|Warrior</imagelink> {{ability|Thunder Clap}}: Increases melee and ranged attack intervals by 10%.

Revision as of 17:45, 2 June 2009

A debuff is the contrary of a buff. It is an effect that while it persists hampers the target in some way. Among other effects, debuffs frequently lower attributes, hinder the effectiveness of the target's actions, or cause damage over time.[1]

Sometimes the term debuff is also used to describe the act of removing buffs on hostile targets, but it is better to refer to such an action as a dispel or cure after the common spells that remove such effects. Another popular name for removing debuffs is decurse.

A good example for a multi-function debuff is the Ability hunter markedfordeath [Hunter's Mark]. All attackers on that target gain increased ranged attack power; additionally the target cannot hide from the Hunter, no matter if they stealth, turn invisible, or morph into beast form. Hunter's Mark, being in the Arcane school, is removable with Cloak of Shadows and other skills and talents which remove magical debuffs.

Debuffs come in many varieties and most of them are race/class specific spells or abilities.

Debuffs are also color coded, with poison debuffs having a green border, magic debuffs a blue border, physical debuffs a red border, diseases a brown border, and curses a purple border.

Limitation

According to an forums post by Daelo, the Lead Encounter Designer, there is no effective limit on the number of debuffs that may be applied to a creature at one time.[2] Prior to the release of the Wrath of the Lich King expansion, a single target could have at most 40 debuffs at one time.[3]

Similar debuffs generally do not stack with eachother.[4] One prominent exception is damage over time debuffs, multiple copies of the same damage over time debuff from the same character generally don't stack with eachother, however multiple damage over time debuffs from the same character and multiple copies of the same damage over time debuff from different characters will generally stack.

Examples of Debuffs

Dispelling Debuffs

A list of types of debuffs, the classes that can remove them and the earliest level that class gains the ability.

  • Poison: Paladin (8), Druid (14), Shaman (16),
  • Disease: Paladin (8), Shaman (22), Priest (22)
  • Magic: Priest (18), Warlock [Felhunter] (30), Paladin (42)
  • Curse: Mage (18), Druid (24), Shaman (Resto talent, 40)

Examples of Abilities that Cure or Dispel

Unclassified Debuffs

Some debuffs are not classified in any way, and as such can not be dispelled by any class. There are some exceptions to this - some Bleed effects, which are unclassified, can be cured by using a Inv fabric wool 01 [Luffa] or the Dwarven racial ability Inv gauntlets 03 [Stoneform]. Also, Paladins can dispel nearly any debuff on themselves by using Spell holy divineshield [Divine Shield], as can Mages by using Spell frost frost [Ice Block].

List of shared (non-stacking) debuffs


Armor reduction
  • Minor (stacks with major)
    • <imagelink>IconSmall_Druid.gif|Druid</imagelink> Spell Nature FaerieFire [Faerie Fire] / Spell Nature FaerieFire [Faerie Fire (Feral)]: -5%, also prevents stealth.
    • <imagelink>IconSmall_Hunter.gif|Hunter</imagelink> Sting: Wasp ability, -5%, also prevents stealth.
    • <imagelink>IconSmall_Rogue.gif|Rogue</imagelink> Ability Warrior Riposte [Expose Armor]: -20%.
    • <imagelink>IconSmall_Warlock.gif|Warlock</imagelink> Warlock curse weakness [Curse of Weakness]: -5%, also reduces melee attack power, each warlock can only have one active curse per target.
  • Major (stacks with minor)
    • <imagelink>IconSmall_Hunter.gif|Hunter</imagelink> Acid Spit: Worm (Exotic Hunter pet) ability, -10%, stacks twice.
    • <imagelink>IconSmall_Rogue.gif|Rogue</imagelink> Ability Warrior Riposte [Expose Armor]: -4% per application, stacks up to 5 times.
    • <imagelink>IconSmall_Warrior.gif|Warrior</imagelink> Ability Warrior Sunder [Sunder Armor]: -4% per application, stacks up to 5 times.
  • Unknown
    • <imagelink>IconSmall_Warrior.gif|Warrior</imagelink> Ability Warrior ShatteringThrow [Shattering Throw]: -20%, known to stack with Sunder Armor, unsustainable.
Attack interval increase (melee)
  • <imagelink>IconSmall_Deathknight.gif|Death knight</imagelink> Spell deathknight frostfever [Frost Fever]: Caused by Spell DeathKnight IceTouch [Icy Touch], INV Staff 15 [Hungering Cold], glyphed Spell Frost ArcticWinds [Howling Blast] and glyphed Spell DeathKnight ScourgeStrike [Scourge Strike]. Can also be caused by using Spell deathknight necroticplague [Pestilence] on a nearby creature that already has Frost Fever. Increases casting time and melee and ranged attack intervals by 14% (20% fully talented with Spell deathknight icetouch [Improved Icy Touch], a tier 1 Frost talent with 3 ranks).
  • <imagelink>IconSmall_Druid.gif|Druid</imagelink> Ability druid infectedwound [Infected Wounds]: Tier 8 Feral Combat talent, 3 ranks, causes Ability Druid Mangle2 [Mangle], Ability druid maul [Maul] and Spell shadow vampiricaura [Shred] to apply the Infected Wound debuff, which stacks 2 times, and increases melee attack interval by 10% per application @ max rank, also reduces movement speed.
  • <imagelink>IconSmall_Mage.gif|Mage</imagelink> Slow (mage): Tier 7 Arcane talent ability, increases melee and ranged attack intervals by 60%, also increases casting time, each mage can only have one Slow spell active at a time.
  • <imagelink>IconSmall_Paladin.gif|Paladin</imagelink> [Judgements of the Just]: Tier 9 Protection talent, 2 ranks, causes Judgements to increase melee attack intervals 20% @ max rank.
  • <imagelink>IconSmall_Warrior.gif|Warrior</imagelink> Spell nature thunderclap [Thunder Clap]: Reduces melee and ranged attack intervals by 10%.
Attack interval increase (ranged)
  • <imagelink>IconSmall_Deathknight.gif|Death knight</imagelink> Spell deathknight frostfever [Frost Fever]: Caused by Spell DeathKnight IceTouch [Icy Touch], INV Staff 15 [Hungering Cold], glyphed Spell Frost ArcticWinds [Howling Blast] and glyphed Spell DeathKnight ScourgeStrike [Scourge Strike]. Can also be caused by using Spell deathknight necroticplague [Pestilence] on a nearby creature that already has Frost Fever. Increases casting time and melee and ranged attack intervals by 14% (20% fully talented with Spell deathknight icetouch [Improved Icy Touch], a tier 1 Frost talent with 3 ranks).
  • <imagelink>IconSmall_Mage.gif|Mage</imagelink> Slow (mage): Tier 7 Arcane talent ability, increases melee and ranged attack intervals by 60%, also increases casting time.
  • <imagelink>IconSmall_Warrior.gif|Warrior</imagelink> Spell nature thunderclap [Thunder Clap]: Increases melee and ranged attack intervals by 10%.
Attack power reduction (melee)
Casting time increase
  • <imagelink>IconSmall_Deathknight.gif|Death knight</imagelink> Spell deathknight frostfever [Frost Fever]: Caused by Spell DeathKnight IceTouch [Icy Touch], INV Staff 15 [Hungering Cold], glyphed Spell Frost ArcticWinds [Howling Blast] and glyphed Spell DeathKnight ScourgeStrike [Scourge Strike]. Increases casting, melee and ranged speed by 14% (20% fully talented with Spell deathknight icetouch [Improved Icy Touch], a tier 1 Frost talent with 3 ranks).
  • <imagelink>IconSmall_Mage.gif|Mage</imagelink> Slow (mage): Tier 7 Arcane talent ability, +30%, also increases attack intervals, each mage can only have one Slow spell active at a time.
  • <imagelink>IconSmall_Rogue.gif|Rogue</imagelink> Spell nature nullifydisease [Mind-Numbing Poison]: +30%, each weapon can only have one poison applied to it at a time.
  • <imagelink>IconSmall_Warlock.gif|Warlock</imagelink> Spell shadow curseoftounges [Curse of Tongues]: +30% @ max rank, each warlock can only have one active curse per target.
Critical strike chance increase (general)
  • <imagelink>IconSmall_Paladin.gif|Paladin</imagelink> Spell brokenheart [Heart of the Crusader]: Tier 2 Retribution talent, 2 ranks, causes judgements to increase critical strike chance against the target by 3% at max rank.
  • <imagelink>IconSmall_Shaman.gif|Shaman</imagelink> Spell Fire TotemOfWrath [Totem of Wrath]: Tier 9 Elemental talent ability, 3% to attacks and offensive spells, each shaman can only have one active Fire Totem at a time.
Critical strike chance increase (spell)
  • <imagelink>IconSmall_Mage.gif|Mage</imagelink> [Enduring Winter]: Tier 6 frost talent, 3 ranks, gives frost talent spells a 100% chance to apply the Winter's Chill debuff @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times.
  • <imagelink>IconSmall_Mage.gif|Mage</imagelink> Ability mage fierypayback [Improved Scorch]: Tier 4 fire talent, 3 ranks, gives Spell fire soulburn [Scorch] a 100% chance to apply the Improved Scorch debuff (or applications of the Improved Scorch debuff if glyphed) @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times.
  • <imagelink>IconSmall_Warlock.gif|Warlock</imagelink> [Improved Shadow Bolt]: Tier 1 Destruction talent, 5 ranks, causes Spell Shadow ShadowBolt [Shadow Bolt] to increase spell critical strike damage against the target by 5% @ max rank.
Damage increase (bleed)
  • <imagelink>IconSmall_Druid.gif|Druid</imagelink> Ability Druid Mangle2 [Mangle (Bear)] / Ability Druid Mangle2 [Mangle (Cat)]: Tier 9 Feral Combat talent abilities, +30%.
  • <imagelink>IconSmall_Warrior.gif|Warrior</imagelink> Inv mace 118 [Trauma]: Tier 6 Arms talent, +30%, triggered by melee critical strikes.
Damage increase (magic)
  • <imagelink>IconSmall_Deathknight.gif|Death knight</imagelink> Ability creature cursed 03 [Ebon Plaguebringer]: Tier 9 Unholy talent, 3 ranks, requires 3 ranks of Artifactability unholydeathknight deathsembrace [Necromancer's Bargain]. The death knight's diseases cause Ability creature cursed 03 [Ebon Plaguebringer] instead of Crypt Fever, in addition to Crypt Fever's disease damage increase, Ebon Plague increases magic damage by 13% @ max rank.
  • <imagelink>IconSmall_Druid.gif|Druid</imagelink> [Earth and Moon]: Tier 10 Balance talent, 3 ranks. Causes the druid's Spell Arcane StarFire [Starfire] and File:Spell Nature wrathv2.png [Wrath] spells to apply the Earth and Moon debuff, which increases magic damage taken by 13% @ max rank.
  • <imagelink>IconSmall_Warlock.gif|Warlock</imagelink> Warlock curse shadow [Curse of the Elements]: +13% @ max rank, also reduces Arcane, Fire, Frost, Nature and Shadow resistance.
Damage increase (physical)
  • <imagelink>IconSmall_Rogue.gif|Rogue</imagelink> [Savage Combat]: Tier 9 Combat talent, 2 ranks, causes the rogue's poison debuffs to increase physical damage caused to the target by 4%.
  • <imagelink>IconSmall_Warrior.gif|Warrior</imagelink> Blood Freny: Tier 9 Arms talent, 2 ranks, causes Ability BackStab [Deep Wounds] and Ability gouge [Rend] to increase physical damage caused to the target by 4%.
Healing decrease
  • <imagelink>IconSmall_Hunter.gif|Hunter</imagelink> Inv spear 07 [Aimed Shot]: Tier 3 Marksmanship talent ability, -50%.
  • <imagelink>IconSmall_Rogue.gif|Rogue</imagelink> Inv misc herb 16 [Wound Poison]: -50%, each weapon can only have one poison applied to it at a time.
  • <imagelink>IconSmall_Warrior.gif|Warrior</imagelink> [Furious Attacks]: Tier 8 Fury talent, 2 ranks, gives whit melee attacks a chance to reduce healing by 25%, stacks 2 times, higher proc rate @ rank 2.
  • <imagelink>IconSmall_Warrior.gif|Warrior</imagelink> Ability warrior savageblow [Mortal Strike]: Tier 7 Arms talent ability, -50%.
Hit chance decrease (melee and ranged)
  • <imagelink>IconSmall_Druid.gif|Druid</imagelink> Spell Nature InsectSwarm [Insect Swarm]: Tier 5 Balance talent ability, -3%.
  • <imagelink>IconSmall_Hunter.gif|Hunter</imagelink> Ability hunter criticalshot [Scorpid Sting]: -3%, each hunter can only have one sting active on each target.
Hit chance increase (spell)

See also

References