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(added Harpy to Races)
 
(Created page with "{{questbox |name=Mother's Malice |faction=Neutral |start=Morthis Whisperwing {{co|34.5|56.2|Molten Front}} |level=85 |levelreq=85 |id=29287 |category=Firelands Invasion |type...")
 
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{{questbox
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{{infobox zone
 
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|name=Mother's Malice
 
|faction=Neutral
 
|faction=Neutral
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|start=[[Morthis Whisperwing]] {{co|34.5|56.2|Molten Front}}
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|name=Deadwind Pass
 
 
|level=85
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|ss=deadwind_pass.jpg
 
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|levelreq=85
|level=55-60, 70
 
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|id=29287
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|loc=East of [[Duskwood]]
 
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|category=Firelands Invasion
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|pop=1,000
 
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|type=Daily
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|races={{Ogre Race}}, [[Deadwind Ogre|Deadwind]] (750)<br /> {{Human Race}} (150)<br />{{Undead Race}} (50)<br />{{RaceIconExt|Imp|Small}} [[Demon]] (50)<br />{{Harpy Race}} [[#Geography|*]]<br />
 
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|repeatable=Yes
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|major= [[Vice|Deadwind Ogre Mounds]] (700)
 
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|reputation=+250 [[Guardians of Hyjal]]
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|affiliation = [[Independent]]
 
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|rewards=[[Mark of the World Tree]] x2
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|experience=69400
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|money={{coppercost|514000}}
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|previous=[[Quest:Starting Young]]
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|next=[[Quest:Territorial Birds]]
 
}}
 
}}
   
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==Objectives==
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'''Deadwind Pass''' is a [[buffer zone]] located in central [[Azeroth]], joining the southeastern reaches of the [[Kingdom of Stormwind]] (via [[Duskwood]]) by the east to the [[Swamp of Sorrows]] (and, eventually, the [[Dark Portal]] in the [[Blasted Lands]]) by the west. It was, a score ago, considered as part of the [[Redridge Mountains]].{{cite|LG|43}}
 
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Defeat the Fire Hawk Matriarch.
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*[[Fire Hawk Matriarch]] slain
   
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==Description==
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The Ivory Tower of [[Karazhan]], once the dark wizard [[Medivh]]’s seat of power, stands in the center of this jagged region and leaks evil magic into the land. The trees are petrified and leafless, and a terrible wind keens through the canyon. Ogres, demons, undead and a few human gypsies roam the interior. Deadwind Pass connects Duskwood and the Swamp of Sorrows, and travelers are advised to move quickly — whispers tell that a new force has claimed the Ivory Tower, and that the ogres and demons are under its sway.{{Cite|WOWRPG|16}}
 
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Unsurprisingly, their matriarch has taken offense to us taking her young to train for our own uses. It's understandable... and a bit tragic actually. We are very much the villains in this exchange.
   
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Now is not the time for such thoughts. These creatures are beings of fire, and on more than one occasion, they've claimed the lives of our kin. With their matriarch angered, the danger has grown immensely.
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==History==
 
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Deadwind Pass is another region of the continent of Azeroth perverted by evil magic. It sits in the very middle of Azeroth and connects [[Duskwood]] and the [[Swamp of Sorrows]]. The Ivory Spire of Karazhan, the seat of Medivh once upon a time, still stands here. It leaks corrupting magic, destroying the region’s flora. A foulwind constantly blows across the decimated canyon, giving it the name Deadwind. Although Deadwind does have a handful of inhabitants, few run across them.
 
   
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I need someone to quiet her rage, and I fear you may be the most capable.
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The fates of many people in Azeroth and the surrounding continents were forged here. Medivh made his home here and planned the [[Dark Portal]]'s creation and opening. His evil is felt in this region more strongly than anywhere else, the land corrupted with the foul taint of his magic. Currently, the pass has little significance. People move through quickly, wishing to avoid ogres, undead and demons. It is rumored that the attacking monsters do not kill those they capture, but take them back to the tower.{{cite|LoC|43, 44}}
 
   
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==Rewards==
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The tower's builders have been lost to time, but surely they were great and terrible people to have built such a foreboding and yet magnificent structure. Medivh was sought out and killed during the [[First War]], and the tower has since been apparently abandoned, though unknown dangers yet lurk within.
 
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You will receive: [[Mark of the World Tree]] x2 and {{coppercost|514000}}
   
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==Progress==
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It is unclear who murdered all the villagers in the southern part of the chasm. It may have been [[Medivh]], or some force he summoned. Another theory states that it was the [[Black Riders]], who have a hunger for death and seek to obtain the dangerous [[Scythe of Elune]] for their own purposes.
 
   
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==Completion==
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This area may of been [[Borderlands]] from WC1
 
   
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== Getting There ==
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==Gains==
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You will receive:
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;{{Alliance Icon Small}}Alliance: From [[Darkshire]] in [[Duskwood]], simply follow the road east into Deadwind Pass.
 
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*69400 XP
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;{{Horde Icon Small}}Horde: It is a little more difficult for Horde to reach the pass. Head north through [[Duskwood]] from [[Stranglethorn Vale]], skirting alliance camps and the town of [[Darkshire]]. The road east from Darkshire leads into Deadwind Pass. For those who have already been to [[Swamp of Sorrows]], the road west from [[Stonard]] also runs into the Pass.
 
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*+250 reputation with [[Guardians of Hyjal]]
   
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== Geography ==
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==Notes==
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[[Image:Deadman's Crossing.jpg|thumb|Deadman's Crossing]]
 
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This land is dead. The remaining trees are leafless and petrified, leeched of life by the tower's foul magic. The wind smells foul and dead, and the lightning storms are actually a bit of a concern to travelers carrying metal weapons. Undead and demons move over the land, refusing to allow it any chance of healing itself. In clear view of the road, scarecrow-like totems hang from the trees, a warning to remain on the path. The weather is in one of two states: threatening to storm or stormy. The main pass is through the middle of the region, and one must travel to the south to reach the cursed Ivory Tower of Karazhan. Few people wish to travel there, and few ever returned. The few who returned never reached the tower; attacking ogres forced them back before they came within sight of it. Besides the ogres, travelers must watch for harpies in the canyons.
 
   
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==Quest progression==
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Although Deadwind does have a handful of inhabitants, few are likely run across them. The Deadwind ogres comprise most of the population. The Deadwind ogres are dedicated to cleansing the region of all interlopers; lead by a "master". These
 
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{{Druids of the Talon}}
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ogres dress in foul rags and carry crude, rough weapons. They are the biggest obvious threat to travelers and why most caravans and groups go heavily guarded.
 
   
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==Patches and hotfixes==
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The humans of the region are travelers, carrying their homes on their backs and trying to stay one step ahead of the ogres, demons and undead that haunt them. They do not recognize the Alliance or even ask its aid. They simply move from place to place, fighting for their lives, stolidly proclaiming Deadwind Pass as their home.{{cite|LoC|44}}
 
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*{{Patch 4.2.0|note=Added.}}
   
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==External links==
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This region is barren and devoid of any useful resources - herbs do not grow here, and there are no precious metals to be found. The only wildlife to speak of are carrion birds.
 
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Repeat violations may result in a BAN.
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{{Elinks-quest|29289}}
   
 
[[Category:Daily quests]]
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The raid dungeon [[Karazhan]] can be found in this zone. Other than that, there are no dungeons of any kind and no battlegrounds here. In addition, there are no travel hubs - players will have to rely on the nearby towns of [[Darkshire]] (Alliance) and [[Stonard]] (Horde) to access this zone.
 
 
[[Category:Molten Front quests]]
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In the northern part of the region is an abandoned camp that is labeled "[[Ariden's Camp]]". Currently, there are no NPCs in World of Warcraft named "Ariden", and this name is not listed in any records of lore.
 
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When one travels roads, for a while the only other mobs a traveler might come across are [[vulture]]s and [[wisp]]-like sprites, all of which are aggressive and will attack on sight.
 
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As one goes further south, though, one will come across a tribe of [[Deadwind Ogre]]s living around the bend in the road leading to [[Karazhan]]. They live both along the roadside and within the nearby caves.
 
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In addition to the ogres and vultures which populate Deadwind Pass, if one makes it as far south as Karazhan one can find the remains of the abandoned town surrounding the tower populated with many [[undead]] aggressive [[spirit]]s of its former residents. Their presence also extends deep underground. There are open cellar entrances in two of the ruined houses which will lead you to catacombs and caverns filled with these ghosts.
 
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Of course, there is the tower of Karazhan itself, which dominates the southern area of the pass. Karazhan is a level 70 10-man instance in ''[[World of Warcraft: The Burning Crusade]]''.
 
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Deadwind Pass is also known to be the origin point of a mysterious regime known as the [[Dark Riders]], who have been sighted in [[Duskwood]] when they slaughtered a family of farmers in search of the [[Scythe of Elune]].
 
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As of the 2.0 patch the undead surrounding the tower are level 67-70. People who killed them in this area previous to the patch and still do not have the expansion should be careful not to just run in, as the ghosts have a large aggro radius and would not be likely easy to kill solo at level 60. Thankfully, they should not prove much of a threat for the level 70 adventurers who come here to brave the dangers of Karazhan.
 
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The Redridge Range stretches from the zone of the [[Redridge Mountains]] to the zone of Deadwind Pass.
 
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=== Maps and subregions ===
 
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[[Image:WorldMap-DeadwindPass.jpg|thumb|left|300px|Map of Deadwind Pass]]<br />
 
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{| class="darktable"
 
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|-
 
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||[[Ariden's Camp]] • [[Crypt#Deadwind_Pass|Crypt]] • [[Deadman's Crossing]] • [[Deadwind Ravine]]
 
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|-
 
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||[[Grosh'gok Compound]] • [[Karazhan]] • [[The Master's Cellar]] • [[Morgan's Plot]]
 
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|-
 
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||[[Sleeping Gorge]] • [[The Vice]]
 
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|}
 
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{{clrl}}
 
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[http://wow.gamepressure.com/map.asp?ID=17 Topographic map of Deadwind Pass]
 
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===Dungeons===
 
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[[Image:Karazhan.jpg|thumb|Karazhan]]
 
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{| class="darktable"
 
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! Dungeon Name
 
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! Level Range
 
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! Group Size
 
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! Approximate Run Time
 
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|-
 
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| {{Bc-inline}}[[Karazhan]] || 70+
 
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| 10-man
 
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| Two days (3-4 hours a day)
 
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|}
 
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=== Regions Adjacent to Deadwind Pass===
 
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{| class="darktable"
 
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|-
 
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! Zone Name || Faction || Level Range || Direction || Access
 
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|-
 
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| [[Duskwood]] || {{Alliance Icon Small}}
 
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| 18-30 || West || By foot only
 
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|-
 
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| [[Swamp of Sorrows]]
 
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| {{Alliance Icon Small}} {{Horde Icon Small}}
 
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| 35-45 || East || By foot only
 
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|}
 
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== Notable Characters ==
 
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{{main|Deadwind Pass NPCs}}
 
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[[Archmage Alturus]], [[Archmage Leryda]], and [[Apprentice Darius]] are the only friendly characters that have dared to brave the pass. As has become apparent, they have come on behalf of Dalaran to investigate the disturbances coming from Karazhan and are enlisting Adventurers to delve deep into the tower's mysteries.
 
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== Wild Creatures ==
 
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* [[Ghost]]s
 
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* [[Ogre]]s
 
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* [[Shade]]s
 
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* [[Vulture]]s
 
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* [[Wisp]]s
 
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* [[Wraith]]s
 
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{{Deadwind Pass}}
 
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{{Eastern Kingdoms}}
 
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[[Category:Eastern Kingdoms]]
 
[[Category:Deadwind Pass| ]]
 
[[Category:Crags]]
 
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[[fr:Défilé de Deuillevent]]
 

Revision as of 14:29, 13 July 2011

NeutralMother's Malice
Start Morthis Whisperwing [34.5, 56.2]VZ-Molten FrontBlip
End Morthis Whisperwing [34.5, 56.2]VZ-Molten FrontBlip
Level 85 (Requires 85)
Type Daily
Category Firelands Invasion
Experience 69400
Reputation +250 Guardians of Hyjal
Rewards Inv misc markoftheworldtree [Mark of the World Tree] x2
51g 40s
Repeatable Yes
Previous Quest:Starting Young
Next Quest:Territorial Birds

Objectives

Defeat the Fire Hawk Matriarch.

Description

Unsurprisingly, their matriarch has taken offense to us taking her young to train for our own uses. It's understandable... and a bit tragic actually. We are very much the villains in this exchange.

Now is not the time for such thoughts. These creatures are beings of fire, and on more than one occasion, they've claimed the lives of our kin. With their matriarch angered, the danger has grown immensely.

I need someone to quiet her rage, and I fear you may be the most capable.

Rewards

You will receive: Inv misc markoftheworldtree [Mark of the World Tree] x2 and 51g 40s

Progress

Completion

Gains

You will receive:

Notes

Quest progression

Prerequisite: N [35] Druids of the Talon

  1. N [35] Flight of the Storm Crows — unlocks a daily quest chain:
  2. N [35 Daily] Into the Fire 2 Mark of the World Tree
  3. N [35 Daily] Flamewakers of the Molten Flow 2 Mark of the World Tree
  4. N [35 Daily] Fire Flowers 2 Mark of the World Tree
  5. N [35 Daily] Hounds of Shannox 1 Mark of the World Tree -or- N [35 Daily] How Hot 1 Mark of the World Tree (unlocked by N [35] Need... Water... Badly...)
  6. Fireplume Peak dailies: Two of:
  7. N [35 Daily] Strike at the Heart (unlocked by N [35] Calling the Ancients)

Patches and hotfixes

External links