Icyveinscom (talk | contribs) m (Added "Arcane" in the description of the link for icy-veins.com, as we now have an Arcane Mage guide.) |
Icyveinscom (talk | contribs) m (Removed the mention to path 4.0.6 in the icy-veins.com link. It's probably going to be hard to maintain such mentions in the future.) |
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== External links == |
== External links == |
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− | {{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/|desc=Arcane, Fire, and Frost Mage Raiding Guides (Cataclysm |
+ | {{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/|desc=Arcane, Fire, and Frost Mage Raiding Guides (Cataclysm)}} |
* [http://wowlevelingbuilds.com/index.php?p=mage Mage Leveling Builds at WoW Leveling Builds] |
* [http://wowlevelingbuilds.com/index.php?p=mage Mage Leveling Builds at WoW Leveling Builds] |
Revision as of 17:38, 31 March 2011
Classes | |||||||||||||
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Class races | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Quests | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Abilities | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Trainers | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Armor sets | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Useful macros | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Class Halls | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
As with the other original classes, at level 10 a mage can begin spending talent points in order to gain and improve abilities. Mage talents underwent a significant review for patch 1.11, with additional modifications in 2.0.1 and 3.0.2.
Below, each talent has a quoted description of the talent, which was taken from the game. The differences between the various levels of each talent are quoted in brackets. For example, "Reduces the chance that the opponent can resist your Arcane spells by {2/4/6/8/10}%" to describe the 1, 2, 3, 4, or 5 point variations of the talent.
Prerequisites are listed for all talents that have them.
All tier N talents require that you spend 5(N-1) talent points in their tree as a prerequisite. For example, to get a Tier 2 Arcane talent, you must first have spent at least 5 points on other Arcane talents, Tier 3 requires 10 points, etc.
Arcane
Manipulates arcane energies, playing with the very fabric of time and space.
Choosing this tree instantly gives you:
Icon | Talent | Points | Requirements | Description |
---|---|---|---|---|
[Arcane Concentration] | 3 |
None |
Gives you a {3/6/10}% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100% | |
[Improved Counterspell] | 2 |
None |
Your [Counterspell] also silences the target for {2/4} sec. | |
[Netherwind Presence] | 3 |
None |
Increases your spell haste by {1/2/3}%. | |
[Torment the Weak] | 3 |
Arcane 5 |
Your arcane spells deal {2/4/6}% more damage to snared or slowed targets. | |
[Invocation] | 2 |
Arcane 5 |
You gain {5/10}% damage bonus for 8 sec after successfully interrupting a spell. | |
[Improved Arcane Missiles] | 2 |
Arcane 5 |
Increases the number of missiles fired by your Arcane Missiles spell by {1/2}. | |
[Improved Blink] | 2 |
Arcane 5 |
Increases your speed by {35/70}% for 3 sec after casting the Blink spell. | |
[Arcane Flows] | 2 |
Arcane 10, [Presence of Mind] |
Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by {12/25}% and the cooldown of your Evocation spell by {1/2} min. | |
[Presence of Mind] | 1 |
Arcane 10 |
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. | |
[Missile Barrage] | 2 |
Arcane 10 |
Your Arcane Missiles spell will fire its missiles every {0.6/0.5} sec. | |
[Prismatic Cloak] | 3 |
Arcane 10 |
Reduces all damage taken by {2/4/6}% and reduces the fade time of your Invisibility spell by {1/2/3} secs. | |
[Improved Polymorph] | 2 |
Arcane 15 |
When a target you've polymorphed is damaged, that target is stunned for {1.5/3} sec. This effect cannot occur more often than once every 10 sec. | |
[Arcane Tactics] | 1 |
Arcane 15, [Presence of Mind] |
Increases the damage of all party and raid members within 100 yards by 3%. | |
[Incanter's Absorption] | 2 |
Arcane 15 |
When your Mana Shield or Mage Ward absorbs damage your spell damage is increased by {10/20}% of the amount absorbed for 10 sec. In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards. | |
[Improved Arcane Explosion] | 2 |
Arcane 15 |
Reduces the global cooldown of your Arcane Explosion spell by {0.25/0.5} sec and reduces the threat generated by {40/80}%. | |
[Arcane Potency] | 2 |
Arcane 20 |
Increases the critical strike chance of your next two damaging spells by {7/15}% after gaining Clearcasting or Presence of Mind. | |
[Slow] | 1 |
Arcane 20 |
Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 seconds. Slow can only affect one target at a time. | |
[Nether Vortex] | 2 |
Arcane 20, [Slow] |
Gives your Arcane Blast a {50/100}% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow. | |
[Focus Magic] | 1 |
Arcane 25 |
Increases the target's chance to critically hit with spells by 3%. When the target critically hits your chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self. | |
[Improved Mana Gem] | 2 |
Arcane 25 |
Mana gained from your Mana Gem also increases your spell power by {1/2}% of your maximum mana for 10 sec. | |
[Arcane Power] | 1 |
Arcane 30, [Slow] |
When activated, you deal 20% more spell damage but spells cost 10% mana to cast. This effect lasts 15 sec. |
Fire
Ignites enemies with balls of fire and the breath of dragons.
Choosing this tree instantly gives you:
- [Pyroblast]
- [Fire Specialization]
- [Flashburn] (Mastery)
Icon | Talent | Points | Requirements | Description |
---|---|---|---|---|
[Master of Elements] | 2 |
None |
Your spell criticals will refund {15/30}% of their base mana cost. | |
[Burning Soul] | 3 |
None |
Reduces the casting time lost from taking damaging attacks by {23/46/70}%. | |
[Improved Fire Blast] | 2 |
None |
Increases the critical strike chance of your [Fire Blast] spell by {4/8}% and increases its range by {5/10} yards. | |
Ignite | 3 |
Fire 5 |
Your critical strikes from Fire damage spells cause the target to burn for an additional {13/26/40}% of your spell's damage over 4 sec. | |
[Fire Power] | 3 |
Fire 5 |
Increases the damage done by your Fire spells by {1/2/3}% and gives your [Flame Orb] a {33/66/100}% chance to explode at the end of its duration. | |
[Blazing Speed] | 2 |
Fire 5 |
Gives you a {5/10}% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec. | |
[Impact] | 2 |
Fire 5 |
Gives your damaging spells a {5/10}% chance to cause reset the cooldown on the next [Fire Blast] and to cause the next Fire Blast you cast to stun the target for 2 sec and spread any Fire damage over time effects to nearby enemy targets within 12 yards. | |
[Cauterize] | 2 |
Fire 10 |
You have a {50/100}% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every 1.50 sec for the next 6 sec. This effect cannot occur more than once per minute. | |
[Blast Wave] | 1 |
Fire 10 |
| |
[Hot Streak] | 1 |
Fire 10 |
Your spells no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, Pyroblast, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana. | |
[Improved Scorch] | 2 |
Fire 10 |
Reduces the mana cost of your Scorch spell by {50/100}%. | |
[Molten Shields] | 1 |
Fire 15 |
Reduces the global cooldown of your [Mage Ward] spell by 1 sec and your Mage Ward triggers the [Blazing Speed] effect when it dissipates from absorbing damage. | |
[Combustion] | 1 |
Fire 15 |
| |
[Improved Hot Streak] | 2 |
[Hot Streak] |
Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a {50/100}% chance to trigger your [Hot Streak] effect. | |
[Firestarter] | 1 |
Fire 15 |
Your [Molten Armor] allows you to cast the [Scorch] spell while moving instead of reducing the chance you are critically hit. | |
Improved Flamestrike | 2 |
Fire 20 |
Reduces the casting time of your Flamestrike spell by {50/100}% and gives you a {50/100}% chance that your Blast Wave spell will also automatically Flamestrike the same location if two or more targets are affected by the Blast Wave. | |
[Dragon's Breath] | 1 |
Fire 20 |
| |
[Molten Fury] | 3 |
Fire 20 |
Increases damage of all spells against targets with less than 35% health by {4/8/12}%. | |
[Pyromaniac] | 2 |
Fire 25 |
Increases spell haste by {5/10}% if 3 or more targets are taking Fire damage over time from your spells. | |
[Critical Mass] | 3 |
Fire 25 |
Your Living Bomb and Flame Orb spells deal {5/10/15}% more damage, and your Pyroblast and Scorch spells have a {33/66/100}% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec. | |
[Living Bomb] | 1 |
[Dragon's Breath] |
|
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Choosing this tree instantly gives you:
Icon | Talent | Points | Requirements | Description |
---|---|---|---|---|
[Early Frost] | 2 | None | Reduces the cast time of your Frostbolt spell by {0.35/0.70} secs. This effect becomes inactive for 15 sec after use. | |
[Piercing Ice] | 3 | None | Increases the critical strike chance of your spells by {1/2/3}%. | |
[Shatter] | 2 | None | Multiplies the critical strike chance of all your spells against frozen targets by {2/3}. | |
[Ice Floes] | 3 | Frost 5 | Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block, Cold Snap, Ice Barrier, and Icy Veins spells by {7/14/20}%. | |
[Improved Cone of Cold] | 2 | Frost 5 | Your Cone of Cold also freezes targets for {2/4} sec. | |
[Piercing Chill] | 2 | Frost 5 | Your Frostbolt criticals apply the chill effect to {1/2} additional nearby targets. | |
[Permafrost] | 3 | Frost 5 | Your Chill effects reduce the target's speed by an additional {4/8/12}%, and the target's healing received by {8/16/24}%. In addition, whenever you deal spell damage, your Water Elemental is healed for 5% of the amount dealt. | |
[Ice Shards] | 2 | Frost 10 | Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by {25/40}%. Lasts 2 sec. In addition, increases the range of your Ice Lance spell by {2/5} yards. | |
[Icy Veins] | 1 | Frost 10 | Instant cast spell: Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec. 3 min cooldown | |
[Fingers of Frost] | 3 | Frost 10 | Gives your Chill effects a {7/14/20}% chance to grant you the Fingers of Frost effect, which causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec. | |
[Improved Freeze] | 3 | Frost 10, [Fingers of Frost] |
Gives your Water Elemental's Freeze spell a {33/66/100}% chance to grant 2 charges of Fingers of Frost. | |
[Enduring Winter] | 3 | Frost 15 | Reduces the mana cost of all spells by {3/6/9}%. In addition, your Frostbolt spell has a {33/66/100}% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana over 10 sec. | |
[Cold Snap] | 1 | Frost 15 | Instant: When activated, this spell finishes the cooldown on all Frost spells you recently cast. 8 min cooldown. | |
[Brain Freeze] | 3 | Frost 15 | Your spells no longer trigger Arcane Missiles. Instead, your Frost damage spells with chilling effects have a {5/10/15}% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana. When Frostfire Bolt is instant, it can benefit from Fingers of Frost. Brain Freeze cannot be triggered by Frostfire Bolt. | |
[Ice Barrier] | 1 | Frost 20 | Instant: Instantly shields you, absorbing X damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage. | |
[Shattered Barrier] | 2 | Frost 20, [Ice Barrier] |
Gives your Ice Barrier spell a 100% chance to freeze all enemies within 10yds for {3/6} sec when it is destroyed. | |
[Reactive Barrier] | 2 | Frost 20, [Ice Barrier] |
Gives the caster a {50/100}% chance for Ice Barrier spell to automatically cast with no mana cost upon taking damage that lowers the caster's life below 50%. This effect obeys Ice Barrier's cooldown, and will trigger the cooldown when activated. | |
[Frostfire Orb] | 2 | Frost 25 | Converts your Flame Orb into a Frostfire Orb, causing your Frostfire Orb to benefit from your Frost Specialization. In addition, reduces the speed of targets slowed by your Frostfire Bolt's chill effect by an additional {10/20}%. | |
[Deep Freeze] | 1 | Frost 30, [Ice Barrier] |
Instant: Stuns the target for 5 sec. Only usable on Frozen targets. Deals X to Y damage to targets that are permanently immune to stuns. 30 sec cooldown. 35 yd range. |
Deprecated talents
These talents were used prior to patch 4.0.1, but has since then been either moved, removed, or replaced.
Notable talents
- Arcane Concentration gives you a chance to enter a Clearcasting state, improving your mana efficiency by about 10%. When you proc Clearcasting, take the opportunity to cast a mana expensive spell.
- Pyroblast is the highest single target damage spell available, but is limited by its long casting time.
- Ice Shards, Frostbite and Shatter are the holy trinity of Shatter/critical hit Frost mage build, giving you a 50% bonus to crit a frozen target. They can now all be maxed with only 20 points in Frost. Also, Shatter now affects all your spells, not just Frost spells, giving additional flexibility to Shatter builds.
- Ice Block is a very situational ability with a number of uses. As of patch 2.3.2 Ice Block is trainable to any mage at the level of 30. See main article for details: [Ice Block].
- The tier 7 Frost talent [Ice Barrier] is potentially much more efficient than [Mana Shield]. In Patch 1.11 its cooldown was reduced to 30 seconds, making it much more useful. Its functionality and mana efficiency are similar to a self-cast version of a priest's [Power Word: Shield].
See also
- Mage theorycraft
- Mage talent analysis
External links
- Mage Leveling Builds at WoW Leveling Builds
- Mage Talents calculator at the Official Site
- Mage Talent Calculator at Wowhead
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ja:Mage/Talent