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m (Added "Arcane" in the description of the link for icy-veins.com, as we now have an Arcane Mage guide.)
m (Removed the mention to path 4.0.6 in the icy-veins.com link. It's probably going to be hard to maintain such mentions in the future.)
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== External links ==
 
== External links ==
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/|desc=Arcane, Fire, and Frost Mage Raiding Guides (Cataclysm, patch 4.0.6)}}
+
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/|desc=Arcane, Fire, and Frost Mage Raiding Guides (Cataclysm)}}
   
 
* [http://wowlevelingbuilds.com/index.php?p=mage Mage Leveling Builds at WoW Leveling Builds]
 
* [http://wowlevelingbuilds.com/index.php?p=mage Mage Leveling Builds at WoW Leveling Builds]

Revision as of 17:38, 31 March 2011

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

As with the other original classes, at level 10 a mage can begin spending talent points in order to gain and improve abilities. Mage talents underwent a significant review for patch 1.11, with additional modifications in 2.0.1 and 3.0.2.

Below, each talent has a quoted description of the talent, which was taken from the game. The differences between the various levels of each talent are quoted in brackets. For example, "Reduces the chance that the opponent can resist your Arcane spells by {2/4/6/8/10}%" to describe the 1, 2, 3, 4, or 5 point variations of the talent.

Prerequisites are listed for all talents that have them.

All tier N talents require that you spend 5(N-1) talent points in their tree as a prerequisite. For example, to get a Tier 2 Arcane talent, you must first have spent at least 5 points on other Arcane talents, Tier 3 requires 10 points, etc.

Arcane

Spell holy magicalsentry Manipulates arcane energies, playing with the very fabric of time and space.

Choosing this tree instantly gives you:

Icon Talent Points Requirements Description
Spell shadow manaburn Spell shadow manaburn [Arcane Concentration] 3

None

Gives you a {3/6/10}% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%
Spell frost iceshock Spell frost iceshock [Improved Counterspell] 2

None

Your Spell frost iceshock [Counterspell] also silences the target for {2/4} sec.
Ability mage netherwindpresence Ability mage netherwindpresence [Netherwind Presence] 3

None

Increases your spell haste by {1/2/3}%.
Spell arcane focusedpower Spell arcane focusedpower [Torment the Weak] 3

Arcane 5

Your arcane spells deal {2/4/6}% more damage to snared or slowed targets.
Spell arcane invocation Spell arcane arcane03 [Invocation] 2

Arcane 5

You gain {5/10}% damage bonus for 8 sec after successfully interrupting a spell.
Spell nature starfall Spell nature starfall [Improved Arcane Missiles] 2

Arcane 5

Increases the number of missiles fired by your Arcane Missiles spell by {1/2}.
Spell arcane blink Spell arcane blink [Improved Blink] 2

Arcane 5

Increases your speed by {35/70}% for 3 sec after casting the Blink spell.
Ability mage potentspirit Ability mage potentspirit [Arcane Flows] 2

Arcane 10, Spell nature enchantarmor [Presence of Mind]

Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by {12/25}% and the cooldown of your Evocation spell by {1/2} min.
Spell nature enchantarmor Spell nature enchantarmor [Presence of Mind] 1

Arcane 10

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Ability mage missilebarrage Ability mage missilebarrage [Missile Barrage] 2

Arcane 10

Your Arcane Missiles spell will fire its missiles every {0.6/0.5} sec.
Spell arcane prismaticcloak Spell arcane prismaticcloak [Prismatic Cloak] 3

Arcane 10

Reduces all damage taken by {2/4/6}% and reduces the fade time of your Invisibility spell by {1/2/3} secs.
Spell nature polymorph Spell nature polymorph [Improved Polymorph] 2

Arcane 15

When a target you've polymorphed is damaged, that target is stunned for {1.5/3} sec. This effect cannot occur more often than once every 10 sec.
Spell arcane arcanetactics Spell arcane arcanetactics [Arcane Tactics] 1

Arcane 15, Spell nature enchantarmor [Presence of Mind]

Increases the damage of all party and raid members within 100 yards by 3%.
Ability mage incantersabsorbtion Ability mage incantersabsorbtion [Incanter's Absorption] 2

Arcane 15

When your Mana Shield or Mage Ward absorbs damage your spell damage is increased by {10/20}% of the amount absorbed for 10 sec. In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
Spell nature wispsplode Spell nature wispsplode [Improved Arcane Explosion] 2

Arcane 15

Reduces the global cooldown of your Arcane Explosion spell by {0.25/0.5} sec and reduces the threat generated by {40/80}%.
Spell arcane arcanepotency Spell arcane arcanepotency [Arcane Potency] 2

Arcane 20

Increases the critical strike chance of your next two damaging spells by {7/15}% after gaining Clearcasting or Presence of Mind.
Spell nature slow Spell nature slow [Slow] 1

Arcane 20

Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 seconds. Slow can only affect one target at a time.
Spell arcane blast Spell arcane blast [Nether Vortex] 2

Arcane 20, Spell nature slow [Slow]

Gives your Arcane Blast a {50/100}% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.
Spell arcane studentofmagic Spell arcane studentofmagic [Focus Magic] 1

Arcane 25

Increases the target's chance to critically hit with spells by 3%. When the target critically hits your chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self.
Inv misc gem emerald 01 Inv misc gem emerald 01 [Improved Mana Gem] 2

Arcane 25

Mana gained from your Mana Gem also increases your spell power by {1/2}% of your maximum mana for 10 sec.
Spell nature lightning Spell nature lightning [Arcane Power] 1

Arcane 30, Spell nature slow [Slow]

When activated, you deal 20% more spell damage but spells cost 10% mana to cast. This effect lasts 15 sec.

Fire

Spell fire firebolt02 Ignites enemies with balls of fire and the breath of dragons.

Choosing this tree instantly gives you:

Icon Talent Points Requirements Description
Spell fire masterofelements Spell fire masterofelements [Master of Elements] 2

None

Your spell criticals will refund {15/30}% of their base mana cost.
Spell burningsoul Spell misc zandalari council soulswap [Burning Soul] 3

None

Reduces the casting time lost from taking damaging attacks by {23/46/70}%.
Spell fire fireball Spell fire fireball [Improved Fire Blast] 2

None

Increases the critical strike chance of your Spell fire fireball [Fire Blast] spell by {4/8}% and increases its range by {5/10} yards.
Spell fire incinerate Ignite 3

Fire 5

Your critical strikes from Fire damage spells cause the target to burn for an additional {13/26/40}% of your spell's damage over 4 sec.
Spell fire immolation Spell holy greaterheal [Fire Power] 3

Fire 5

Increases the damage done by your Fire spells by {1/2/3}% and gives your Spell mage flameorb [Flame Orb] a {33/66/100}% chance to explode at the end of its duration.
Spell fire burningspeed Spell fire burningspeed [Blazing Speed] 2

Fire 5

Gives you a {5/10}% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
Spell fire meteorstorm Spell holy greaterheal [Impact] 2

Fire 5

Gives your damaging spells a {5/10}% chance to cause reset the cooldown on the next Spell fire fireball [Fire Blast] and to cause the next Fire Blast you cast to stun the target for 2 sec and spread any Fire damage over time effects to nearby enemy targets within 12 yards.
Spell fire rune Spell fire rune [Cauterize] 2

Fire 10

You have a {50/100}% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every 1.50 sec for the next 6 sec. This effect cannot occur more than once per minute.
Spell holy excorcism 02 Spell holy excorcism 02 [Blast Wave] 1

Fire 10

  • Instant spell
  • 15 second cooldown
  • Casting cost: 7% of base mana
  • A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X to Y Fire damage and are slowed by 70% for 3 sec.
Ability mage hotstreak Ability mage hotstreak [Hot Streak] 1

Fire 10

Your spells no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, Pyroblast, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana.
Spell fire soulburn Ability mage fierypayback [Improved Scorch] 2

Fire 10

Reduces the mana cost of your Scorch spell by {50/100}%.
Spell fire firearmor Spell fire firearmor [Molten Shields] 1

Fire 15

Reduces the global cooldown of your Spell fire twilightfireward [Mage Ward] spell by 1 sec and your Mage Ward triggers the Spell fire burningspeed [Blazing Speed] effect when it dissipates from absorbing damage.
Spell fire sealoffire Spell fire sealoffire [Combustion] 1

Fire 15

  • Instant spell
  • 2 minute cooldown
  • Casting cost: 0 mana
  • 40 yard range
  • Instantly deals X to Y Fire damage and creates a new periodic fire effect on the target, lasting 10 sec and dealing the same damage per time as all your existing periodic fire effects.
Ability mage hotstreak Ability mage hotstreak [Improved Hot Streak] 2

Ability mage hotstreak [Hot Streak]
Fire 15

Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a {50/100}% chance to trigger your Ability mage hotstreak [Hot Streak] effect.
Ability mage firestarter Spell fire fire [Firestarter] 1

Fire 15

Your Ability mage moltenarmor [Molten Armor] allows you to cast the Spell fire soulburn [Scorch] spell while moving instead of reducing the chance you are critically hit.
Spell fire selfdestruct Improved Flamestrike 2

Fire 20

Reduces the casting time of your Flamestrike spell by {50/100}% and gives you a {50/100}% chance that your Blast Wave spell will also automatically Flamestrike the same location if two or more targets are affected by the Blast Wave.
Inv misc head dragon 01 Inv misc head dragon 01 [Dragon's Breath] 1

Fire 20

  • Instant spell
  • 20 sec. cooldown
  • Casting cost: 7% of base mana
  • Targets in a cone in front of the caster take X to Y Fire damage and are Disoriented for 5 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
Spell fire moltenblood Spell fire lavaspawn [Molten Fury] 3

Fire 20

Increases damage of all spells against targets with less than 35% health by {4/8/12}%.
Spell fire burnout Inv misc volatilefire [Pyromaniac] 2

Fire 25

Increases spell haste by {5/10}% if 3 or more targets are taking Fire damage over time from your spells.
Spell nature wispheal Spell fire volcano [Critical Mass] 3

Fire 25

Your Living Bomb and Flame Orb spells deal {5/10/15}% more damage, and your Pyroblast and Scorch spells have a {33/66/100}% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
Ability mage livingbomb Ability mage livingbomb [Living Bomb] 1

Inv misc head dragon 01 [Dragon's Breath]
Fire 30

  • Instant spell
  • Casting cost: 22% of base mana
  • Range: 35 yards
  • The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing Y Fire damage to up to 3 enemies within 10 yards. Limit 3 targets.

Frost

Spell frost frostbolt02 Freezes enemies in their tracks and shatters them with Frost magic.

Choosing this tree instantly gives you:

Icon Talent Points Requirements Description
Spell frost chillingbolt Spell frost chillingbolt [Early Frost] 2 None Reduces the cast time of your Frostbolt spell by {0.35/0.70} secs. This effect becomes inactive for 15 sec after use.
Spell frost frostbolt Spell frost frostbolt [Piercing Ice] 3 None Increases the critical strike chance of your spells by {1/2/3}%.
Spell frost frostshock Spell frost frostshock [Shatter] 2 None Multiplies the critical strike chance of all your spells against frozen targets by {2/3}.
Spell frost icefloes Spell mage iceflows [Ice Floes] 3 Frost 5 Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block, Cold Snap, Ice Barrier, and Icy Veins spells by {7/14/20}%.
Spell frost glacier Spell frost glacier [Improved Cone of Cold] 2 Frost 5 Your Cone of Cold also freezes targets for {2/4} sec.
Spell frost piercing chill Spell frost piercing-chill [Piercing Chill] 2 Frost 5 Your Frostbolt criticals apply the chill effect to {1/2} additional nearby targets.
Spell frost wisp Achievement zone frostfire [Permafrost] 3 Frost 5 Your Chill effects reduce the target's speed by an additional {4/8/12}%, and the target's healing received by {8/16/24}%. In addition, whenever you deal spell damage, your Water Elemental is healed for 5% of the amount dealt.
Spell frost ice shards Spell frost ice shards [Ice Shards] 2 Frost 10 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by {25/40}%. Lasts 2 sec. In addition, increases the range of your Ice Lance spell by {2/5} yards.
Spell frost coldhearted Spell frost coldhearted [Icy Veins] 1 Frost 10 Instant cast spell: Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec. 3 min cooldown
Ability mage wintersgrasp Ability mage wintersgrasp [Fingers of Frost] 3 Frost 10 Gives your Chill effects a {7/14/20}% chance to grant you the Fingers of Frost effect, which causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.
Spell frost summonwaterelemental Spell frost summonwaterelemental [Improved Freeze] 3 Frost 10,
Ability mage wintersgrasp [Fingers of Frost]
Gives your Water Elemental's Freeze spell a {33/66/100}% chance to grant 2 charges of Fingers of Frost.
Spell frost arcticwinds Spell frost arcticwinds [Enduring Winter] 3 Frost 15 Reduces the mana cost of all spells by {3/6/9}%. In addition, your Frostbolt spell has a {33/66/100}% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana over 10 sec.
Spell frost wizardmark Spell frost wizardmark [Cold Snap] 1 Frost 15 Instant: When activated, this spell finishes the cooldown on all Frost spells you recently cast. 8 min cooldown.
Ability mage brainfreeze Ability mage brainfreeze [Brain Freeze] 3 Frost 15 Your spells no longer trigger Arcane Missiles. Instead, your Frost damage spells with chilling effects have a {5/10/15}% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana. When Frostfire Bolt is instant, it can benefit from Fingers of Frost. Brain Freeze cannot be triggered by Frostfire Bolt.
Spell ice lament Spell ice lament [Ice Barrier] 1 Frost 20 Instant: Instantly shields you, absorbing X damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.
Ability mage shattershield Ability mage coldasice [Shattered Barrier] 2 Frost 20,
Spell ice lament [Ice Barrier]
Gives your Ice Barrier spell a 100% chance to freeze all enemies within 10yds for {3/6} sec when it is destroyed.
Spell frost manarecharge Spell frost manarecharge [Reactive Barrier] 2 Frost 20,
Spell ice lament [Ice Barrier]
Gives the caster a {50/100}% chance for Ice Barrier spell to automatically cast with no mana cost upon taking damage that lowers the caster's life below 50%. This effect obeys Ice Barrier's cooldown, and will trigger the cooldown when activated.
Spell firefrost orb Spell firefrost orb [Frostfire Orb] 2 Frost 25 Converts your Flame Orb into a Frostfire Orb, causing your Frostfire Orb to benefit from your Frost Specialization. In addition, reduces the speed of targets slowed by your Frostfire Bolt's chill effect by an additional {10/20}%.
Ability mage deepfreeze Ability mage deepfreeze [Deep Freeze] 1 Frost 30,
Spell ice lament [Ice Barrier]
Instant: Stuns the target for 5 sec. Only usable on Frozen targets. Deals X to Y damage to targets that are permanently immune to stuns. 30 sec cooldown. 35 yd range.

Deprecated talents

These talents were used prior to patch 4.0.1, but has since then been either moved, removed, or replaced.

Spell frost frostbolt02 Spell frost frostbolt02 [Improved Frostbolt] Spell frost frostward Spell frost frostward [Frost Warding] Spell ice magicdamage Spell ice magicdamage [Precision] Spell frost icestorm Spell frost icestorm [Improved Blizzard]
Spell shadow darkritual Spell shadow darkritual [Arctic Reach] Spell frost stun Spell frost stun [Frost Channeling] Spell frost frozencore Frozen Core Ability mage coldasice Inv misc frostemblem 01 [Cold as Ice]
Spell frost chillingblast Winter's Chill Spell frost arcticwinds Spell frost arcticwinds [Arctic Winds] Spell frost summonwaterelemental 2 Spell frost summonwaterelemental 2 [Summon Water Elemental] Ability mage chilledtothebone Ability mage chilledtothebone [Chilled to the Bone]

Notable talents

  • Arcane Concentration gives you a chance to enter a Clearcasting state, improving your mana efficiency by about 10%. When you proc Clearcasting, take the opportunity to cast a mana expensive spell.
  • Pyroblast is the highest single target damage spell available, but is limited by its long casting time.
  • Ice Shards, Frostbite and Shatter are the holy trinity of Shatter/critical hit Frost mage build, giving you a 50% bonus to crit a frozen target. They can now all be maxed with only 20 points in Frost. Also, Shatter now affects all your spells, not just Frost spells, giving additional flexibility to Shatter builds.
  • Ice Block is a very situational ability with a number of uses. As of patch 2.3.2 Ice Block is trainable to any mage at the level of 30. See main article for details: Spell frost frost [Ice Block].
  • The tier 7 Frost talent Spell ice lament [Ice Barrier] is potentially much more efficient than Spell shadow detectlesserinvisibility [Mana Shield]. In Patch 1.11 its cooldown was reduced to 30 seconds, making it much more useful. Its functionality and mana efficiency are similar to a self-cast version of a priest's Spell holy powerwordshield [Power Word: Shield].

See also

  • Mage theorycraft
  • Mage talent analysis

External links

ja:Mage/Talent