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− | <onlyinclude>{{{{{tpl|tooltip}}} |
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− | |mode={{{mode|}}} |
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− | |arg={{{arg|}}} |
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− | |name=Brunnhildar Shield |
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− | |quality=Common |
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− | |icon=INV_Shield_19 |
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− | |type=Shield |
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− | |slot=Off Hand |
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− | |durability=85 |
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− | |armor=2390 |
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− | |block=51 |
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− | |vendor={{cost|11|9|70}} |
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− | |sell={{cost|2|21|94}} |
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− | |level=75 |
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− | |ilvl=85 |
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− | }}</onlyinclude> |
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− | ==Source== |
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− | This item is sold by [[Warsmith Sigfinna]] in [[Brunnhildar Village]], [[Storm Peaks]]. |
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+ | {{Classnav}} |
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− | ==External links== |
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+ | Starting at level 10, a [[Paladin]] can begin spending [[talent]] points to gain new abilities and spells, strengthen existing abilities, and specialize how he/she functions. See the entry on [[Talents]] for more information about the Talent system. Paladin Talents have undergone significant changes since the game was released, most notably with the patch 4.0.1 revamp. |
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− | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
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− | Links that do not conform to the rules will be DELETED. |
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− | Repeat violations may result in a BAN. |
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− | Have a nice day. :) --> |
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− | {{elinks-item|41754}} |
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+ | == Paladin talent trees == |
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− | [[Category:World of Warcraft common items]] |
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+ | Paladins train in three schools: Holy, Protection, and Retribution. |
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− | [[Category:World of Warcraft shield items]] |
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+ | Which talent trees the Paladin spends points in determines the Paladin's role in parties and raids. Holy Paladins are strong healers, and are able to do burst spell damage if specced properly. Protection Paladins make great tanks. Retribution Paladins are powerful melee DPS. |
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+ | |||
+ | == Holy == |
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+ | The Holy tree contains talents focused on healing and caster-related [[buffs]]. A Holy Paladin may go into the protection tree for [[Divinity]] and/or [[Eternal Glory]]. A Holy Paladin could <br /> alternatively go into the Retribution tree for [[Crusade]], [[Improved Judgement]], [[Rule of Law]] and/or [[Guardian's Favor]]. |
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+ | |||
+ | {| class="darktable sortable" |
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+ | |||
+ | !width="100px" | Talent !! width="80px" | Reqs !! width="40px" | Ranks !! width="700px" | Description |
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+ | |- |
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+ | ! [[Arbiter of the Light]] |
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+ | |Align="Center"| None ||Align="Center"| 2 || Increases the critical effect chance of your [[Judgement]] and [[Templar's Verdict]] by 6%-12%. |
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+ | |- class="alt" |
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+ | ! [[Protector of the Innocent]] |
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+ | |Align="Center"| None ||Align="Center"| 3 || Casting a targeted heal on any target including yourself, also heals you for 1113 to 3839. |
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+ | |- |
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+ | ! [[Judgements of the Pure]] |
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+ | |Align="Center"| None ||Align="Center"| 3 || Your [[Judgement]] increases your casting and melee haste by 3%-9%. |
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+ | |- class="alt" |
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+ | ! [[Clarity of Purpose]] |
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+ | |Align="Center"| Holy 5 ||Align="Center"| 3 || Reduces the casting time of your [[Holy Light]] and [[Divine Light]] spells by 0.15-0.5 sec. |
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+ | |- |
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+ | ! [[Last Word]] |
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+ | |Align="Center"| Holy 5 ||Align="Center"| 2 || Gives your [[Word of Glory]] a 30%-60% increased critical chance when used on targets with 35% or less health. |
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+ | |- class="alt" |
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+ | ! [[Blazing Light]] |
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+ | |Align="Center"| Holy 5 ||Align="Center"| 2 || Increases the damage of your [[Holy Shock]] and [[Exorcism]] by 10% |
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+ | |- |
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+ | ! [[Denounce]] |
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+ | |Align="Center"| Holy 10 ||Align="Center"| 2 || Reduces the mana cost of [[Exorcism]] by 38%-75%. In addition, you have a 25%-50% chance when casting [[Holy Shock]] to make your next [[Exorcism]] spell instant and cost no mana. |
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+ | |- class="alt" |
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+ | ! [[Divine Favor]] |
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+ | |Align="Center"| Holy 10 ||Align="Center"| 1 || Increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec. |
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+ | |- |
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+ | ! [[Infusion of Light]] |
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+ | |Align="Center"| Holy 10 ||Align="Center"| 2 || Increases the critical effect chance of your [[Holy Shock]] by 5%-10%. In addtion, your [[Holy Shock]] critical effects reduce the cast time of your next [[Holy Light]] by 0.75-1.50 sec. |
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+ | |- class="alt" |
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+ | ! [[Daybreak]] |
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+ | |Align="Center"| Holy 10 ||Align="Center"| 2 || Your [[Flash of Light]], [[Holy Light]] and [[Divine Light]] have a 10%-20% chance to make your next [[Holy Shock]] not trigger a cooldown if used within 12 sec. |
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+ | |- |
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+ | ! [[Enlightened Judgements]] |
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+ | |Align="Center"| Holy 15 ||Align="Center"| 2 || Grants [[hit rating]] equal to 50% of any [[Spirit]] gained from items or effects, and increases the range of your [[Judgement]] by 5-10 yards. In addition, your [[Judgement]] instantly heals you for 1113-2558. |
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+ | |- |
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+ | |- class="alt" |
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+ | ! [[Beacon of Light]] |
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+ | |Align="Center"| Holy 15 ||Align="Center"| 1 || The target becomes a [[Beacon of Light]] to all members of your party or raid within a 60 yard radius. Each heal you cast on party or raid members will also heal the Beacon for 50% of the amount healed. Only one target can be the [[Beacon of Light]] at a time. Lasts 1 min. |
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+ | |- |
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+ | ! [[Speed of Light]] |
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+ | |Align="Center"| Holy 15 <br /> [[Infusion of Light]] 2 ||Align="Center"| 3 || Casting [[Holy Shock]] grants 10%-30% spell haste for your next [[Flash of Light]], [[Holy Light]] or [[Divine Light]], and casting [[Holy Radiance]] grants you 20%-60% movement speed for 4 sec. Also lowers the cooldown on [[Holy Radiance]] by 10-30 sec at all times. |
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+ | |- |
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+ | |- class="alt" |
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+ | ! [[Sacred Cleansing]] |
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+ | |Align="Center"| Holy 15 ||Align="Center"| 1 || Your [[Cleanse]] spell now also dispels 1 Magic effect. |
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+ | |- class="alt" |
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+ | |- |
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+ | ! [[Conviction]] |
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+ | |Align="Center"| Holy 20 ||Align="Center"| 3 || Gives you a 1%-3% bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, spell, or ability. This effect stacks up to 3 times. |
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+ | |- class="alt" |
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+ | ! [[Aura Mastery]] |
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+ | |Align="Center"| Holy 20 ||Align="Center"| 1 || Causes your [[Concentration Aura]] to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec. |
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+ | |- |
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+ | ! [[Paragon of Virtue]] |
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+ | |Align="Center"| Holy 20 ||Align="Center"| 2 || Reduces the cooldown of your [[Divine Protection]] by 10-20 sec and the cooldown of your [[Avenging Wrath]] by 30-60 sec. |
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+ | |- class="alt" |
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+ | ! [[Tower of Radiance]] |
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+ | |Align="Center"| Holy 25 <br /> [[Beacon of Light]] 1 ||Align="Center"| 3 || Healing the target of your [[Beacon of Light]] with [[Flash of Light]], [[Holy Light]] or [[Divine Light]] has a 33%-100% chance to generate a charge of [[Holy Power]]. |
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+ | |- |
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+ | ! [[Blessed Life]] |
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+ | |Align="Center"| Holy 25 ||Align="Center"| 2 || You have a 50%-100% chance to gain a charge of [[Holy Power]] whenever you take direct damage. This effect cannot occur more than once every 2 seconds. |
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+ | |- class="alt" |
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+ | ! [[Light of Dawn]] |
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+ | |Align="Center"| Holy 30 ||Align="Center"| 1 || Send a wave of healing energy before you, healing yourself and all friendly targets up to 30 yards away for 1318 to 1610. |
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+ | |- class="alt" |
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+ | |} |
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+ | |||
+ | == Protection == |
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+ | The Protection tree contains talents focused on damage mitigation and survivability. A Protection Paladin may go into the holy tree for [[Arbiter of the Light]], [[Protector of the Innocent]], <br /> [[Judgements of the Pure]] or [[Last Word]]. A Protection Paladin could alternatively go into the Retribution tree for [[Crusade]], [[Improved Judgement]], [[Rule of Law]] and/or [[Pursuit of Justice]]. |
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+ | |||
+ | {| class="darktable sortable" |
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+ | !width="100px" | Talent !! width="80px" | Reqs !! width="40px" | Ranks !! width="700px" | Description |
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+ | |- |
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+ | ! [[Divinity]] |
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+ | |Align="Center"| None ||Align="Center"| 3 || Increases all healing done by you and all healing effects on you by 2%-6%. |
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+ | |- class="alt" |
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+ | ! [[Seals of the Pure]] |
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+ | |Align="Center"| None ||Align="Center"| 2 || Increases the damage done by your [[Seal of Righteousness]], [[Seal of Truth]] and [[Seal of Justice]] by 6%-12%. |
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+ | |- |
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+ | ! [[Eternal Glory]] |
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+ | |Align="Center"| None ||Align="Center"| 2 || Your [[Word of Glory]] has a 15%-30% chance not to consume [[Holy Power]]. |
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+ | |- class="alt" |
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+ | ! [[Judgements of the Just]] |
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+ | |Align="Center"| Protection 5 ||Align="Center"| 2 || Your [[Judgement]] reduces the melee and ranged attack speed of the target by 10%-20% for 20 sec. In addition, increases the duration of your [[Seal of Justice]] effect by 0.5-1 sec. |
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+ | |- |
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+ | ! [[Toughness]] |
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+ | |Align="Center"| Protection 5 ||Align="Center"| 3 || Increases your armor value from items by 3%-10%. |
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+ | |- class="alt" |
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+ | ! [[Improved Hammer of Justice]] |
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+ | |Align="Center"| Protection 5 ||Align="Center"| 2 || Decreases the cooldown of your [[Hammer of Justice]] spell by 10-20 sec. |
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+ | |- |
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+ | ! [[Hallowed Ground]] |
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+ | |Align="Center"| Protection 10 ||Align="Center"| 2 || Increases the damage of your [[Consecration]] by 20%-40% and decreases its mana cost by 40%-80%. |
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+ | |- class="alt" |
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+ | ! [[Sanctuary]] |
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+ | |Align="Center"| Protection 10 ||Align="Center"| 3 || Reduces the chance you'll be critically hit by melee attacks by 2%-6% and reduces all damage taken by 3%-10%. In addition when you block or dodge a melee attack you gain 1%-3% of maximum mana. |
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+ | |- |
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+ | ! [[Hammer of the Righteous]] |
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+ | |Align="Center"| Protection 10 ||Align="Center"| 1 || Hammer the current target for 30% weapon damage, causing a wave of light that hits all targets within 8 yards for 523 to 783 Holy damage. Grants a charge of [[Holy Power]]. |
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+ | |- class="alt" |
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+ | ! [[Wrath of the Lightbringer]] |
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+ | |Align="Center"| Protection 10 ||Align="Center"| 2 || Increases the damage by 30%-60% of your [[Crusader Strike]] and [[Judgement]] and increases the critical strike chance by 15%-30% of your [[Holy Wrath]] and [[Hammer of Wrath]]. |
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+ | |- |
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+ | ! [[Reckoning]] |
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+ | |Align="Center"| Protection 15 ||Align="Center"| 2 || You have a 10%-20% chance after blocking an attack for your next 4 weapon swings within 8 sec to generate an additional attack. |
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+ | |- class="alt" |
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+ | ! [[Shield of the Righteous]] |
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+ | |Align="Center"| Protection 15 <br /> [[Sanctuary]] 3 ||Align="Center"| 1 || Slam the target with your shield, causing Holy damage. Consumes all charges of Holy Power to determine damage dealt: <br /> |
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+ | 1 Holy Power: 20% Attack Power <br /> |
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+ | 2 Holy Power: 60% Attack Power <br /> |
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+ | 3 Holy Power: 120% Attack Power |
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+ | |- |
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+ | ! [[Grand Crusader]] |
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+ | |Align="Center"| Protection 15 <br /> [[Hammer of the Righteous]] 1 ||Align="Center"| 2 || When your [[Crusader Strike]] or [[Hammer of the Righteous]] deal damage to your primary target, they have a 10%-20% chance of refreshing the cooldown on your next [[Avenger's Shield]]. |
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+ | |- class="alt" |
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+ | ! [[Vindication]] |
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+ | |Align="Center"| Protection 20 ||Align="Center"| 1 || Your [[Crusader Strike]] and [[Hammer of the Righteous]] reduce physical damage done by their primary targets by 10% for 30 sec. In addition, your [[Hammer of Justice]] will interrupt creatures that are immune to stuns. |
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+ | |- |
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+ | ! [[Holy Shield]] |
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+ | |Align="Center"| Protection 20 <br /> [[Shield of the Righteous]] 1 <br /> [[Sanctuary]] 3 ||Align="Center"| 1 || Using Shield of the Righteous or Inquisition increases your block chance by 15% for 20 sec. |
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+ | |- class="alt" |
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+ | ! [[Guarded by the Light]] |
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+ | |Align="Center"| Protection 20 ||Align="Center"| 2 || Increases your [[Word of Glory]] by 30%-60% when used to heal yourself. Any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec. In addition, your [[Word of Glory]] will also cause [[Holy Shield]]. |
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+ | |- |
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+ | ! [[Divine Guardian]] |
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+ | |Align="Center"| Protection 20 ||Align="Center"| 1 || All party or raid members within 30 yards, excluding the Paladin, take 20% reduced damage for 6 sec. |
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+ | |- class="alt" |
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+ | ! [[Sacred Duty]] |
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+ | |Align="Center"| Protection 25 ||Align="Center"| 2 || Your Judgements have a 25%-50% chance of making your next [[Shield of the Righteous]] a critical strike. Lasts 15 sec. |
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+ | |- |
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+ | ! [[Shield of the Templar]] |
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+ | |Align="Center"| Protection 25 ||Align="Center"| 3 || Reduces the cooldown of [[Avenger's Shield]] by 3-9 sec, [[Guardian of Ancient Kings]] by 1-3 min, and [[Avenging Wrath]] by 20-60 sec. |
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+ | |- class="alt" |
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+ | ! [[Ardent Defender]] |
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+ | |Align="Center"| Protection 30 ||Align="Center"| 1 || Reduce damage taken by 20% for 10 sec. While [[Ardent Defender]] is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health. |
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+ | |} |
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+ | |||
+ | == Retribution == |
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+ | The Retribution tree contains talents focused on damage output, two-handed weapons, holy damage, and damage avoidance. A Retribution Paladin may go into the Holy tree for <br /> [[Arbiter of the Light]], [[Protector of the Innocent]], [[Judgements of the Pure]] or [[Last Word]]. A Retribution Paladin could alternatively go into the Protection tree for [[Divinity]], [[Seals of the Pure]] <br /> and/or [[Eternal Glory]]. |
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+ | |||
+ | {| class="darktable sortable" |
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+ | !width="100px" | Talent !! width="80px" | Reqs !! width="40px" | Ranks !! width="700px" | Description |
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+ | |- |
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+ | ! [[Eye for an Eye]] |
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+ | |Align="Center"| Retribution none ||Align="Center"| 2 || All magic attacks against you have a 20%/40% chance to cause 30% of the damage taken back to the attacker as well. |
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+ | |- class="alt" |
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+ | ! [[Crusade]] |
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+ | |Align="Center"| Retribution none ||Align="Center"| 3 || Increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by 10%/20%/30% and the damage and healing of your Holy Shock by 10%/20%/30%. In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 100%/200%/300%. |
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+ | |- |
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+ | ! [[Improved Judgement]] |
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+ | |Align="Center"| Retribution none ||Align="Center"| 2 || Increases the range of your Judgement by 10/20 yards. |
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+ | |- class="alt" |
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+ | ! [[Guardian's Favor]] |
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+ | |Align="Center"| Retribution 5 ||Align="Center"| 2 || Reduces the cooldown of your Hand of Protection by 1/2 min and increases the duration of your Hand of Freedom by 2/4 sec. |
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+ | |- |
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+ | ! [[Rule of Law]] |
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+ | |Align="Center"| Retribution 5 ||Align="Center"| 3 || Increases the critical effect chance of yoru Crusader Strike, Hammer of the Righteous and Word of Glory by 5%/10%/15%. |
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+ | |- class="alt" |
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+ | ! [[Pursuit of Justice]] |
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+ | |Align="Center"| Retribution 5 ||Align="Center"| 2 || You have a 50%/100% chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect. In addition, increases your movement and mounted speed by 8%/15%. This effect does not stack with other movement speed increasing effect. |
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+ | |- |
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+ | ! [[Communion]] |
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+ | |Align="Center"| Retribution 10 ||Align="Center"| 1 || Your auras increase your party and raid's damage by 3% and your damage by an additional 2%. In additon, your Judgement causes replenishment. |
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+ | |||
+ | Replenishment - Grants up to 10 party members mana regeneration equal to 1% of their maximum mana per 10 sec. Lasts for 15 sec. |
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+ | |- class="alt" |
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+ | ! [[The Art of War]] |
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+ | |Align="Center"| Retribution 10 ||Align="Center"| 3 || Your autoattacks have a 7%/14%/20% chance to make your next Exorcism instant, free and cause 100% additional damage. |
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+ | |- |
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+ | ! [[Long Arm of the Law]] |
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+ | |Align="Center"| Retribution 10 <br /> [[Improved Judgement]] 2 ||Align="Center"| 2 || Your Judgements have a 50%/100% chance to increase your movement speed by 45% for 4 sec when used on targets at or further than 15 yards from you. |
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+ | |- class="alt" |
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+ | ! [[Divine Storm]] |
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+ | |Align="Center"| Retribution 10 ||Align="Center"| 1 || An instant attack that causes weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damaged causes. Consumes all Holy Power to increase damage dealt. <br /> |
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+ | 1 Holy Power: 22% Weapon Damage <br /> |
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+ | 2 Holy Power: 74% Weapon Damage <br /> |
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+ | 3 Holy Power: 150% Weapon Damage |
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+ | |- |
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+ | ! [[Rebuke]] |
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+ | |Align="Center"| Retribution 15 ||Align="Center"| 1 || Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. |
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+ | |- class="alt" |
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+ | ! [[Sanctity of Battle]] |
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+ | |Align="Center"| Retribution 15 ||Align="Center"| 1 || Haste effects lower the cooldown of your Crusader Strike. |
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+ | |- |
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+ | ! [[Seal of Command]] |
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+ | |Align="Center"| Retribution 15 ||Align="Center"| 1 || Your Seal of Righteousness, Seal of Truth and Seal of Justice now also deal 7% weapon damage each time you swing. In addition, your Seal of Righteousness now hits up to 2 additional targets. |
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+ | |- class="alt" |
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+ | ! [[Sanctified Wrath]] |
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+ | |Align="Center"| Retribution 15 ||Align="Center"| 3 || Increases the critical strike chance of Hammer of wrath by 20%/40%/60%, reduces the cooldown of Avenging Wrath by 20/40/60 secs and allows the use of Hammer of Wrath at all times during Avenging Wrath. |
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+ | |- |
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+ | ! [[Selfless Healer]] |
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+ | |Align="Center"| Retribution 20 ||Align="Center"| 2 || When you heal others with your Word of Glory, it increases the effectiveness of the heal by 25%/50% and increases your damage done by 2%/4% per charge of Holy Power for 10 sec. |
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+ | |- class="alt" |
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+ | ! [[Repentance]] |
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+ | |Align="Center"| Retribution 20 ||Align="Center"| 1 || Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead. |
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+ | |- |
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+ | ! [[Divine Purpose]] |
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+ | |Align="Center"| Retribution 20 ||Align="center"| 2 || The following attacks have a 20%/40% chance to generate Holy Power: <br /> |
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+ | Judgement <br /> |
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+ | Exorcism <br /> |
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+ | Templar's Verdict <br /> |
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+ | Divine Storm <br /> |
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+ | Inquisition <br /> |
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+ | Holy Wrath<br /> |
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+ | Hammer of Wrath |
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+ | |- class="alt" |
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+ | ! [[Inquiry of Faith]] |
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+ | |Align="Center"| Retribution 25 ||Align="center"| 3 || Increases the periodic damage done by your Seal of Truth by 10%/20%/30%, and the duration of your Inquisition by 50%/100%/150%. |
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+ | |- |
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+ | ! [[Acts of Sacrifice]] |
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+ | |Align="Center"| Retribution 25 ||Align="center"| 2 || Reduces the cooldown by 10%/20% and mana cost by 10%/20% of your Hand of Freedom, Hand of Salvation and Hand of Sacrifice. In addition, your Cleanse will remove one movement impairing effect if cast on yourself. |
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+ | |- class="alt" |
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+ | ! [[Zealotry]] |
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+ | |Align="Center"| Retribution 30 ||Align="center"| 1 || Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec. Requires 3 Holy Power to use, but does not consume Holy Power. |
||
+ | |} |
||
+ | |||
+ | == Patch changes == |
||
+ | * {{Patch 4.0.1|note=Total revamp of talent trees and abilities.}} |
||
+ | * {{Patch 3.2|note=[[Illumination]] has been changed to only return 30% of mana. In addition, [[Divine Intellect]] had its bonus reduced by 5%.}} |
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+ | * {{Patch 3.1.0|note=[[Blessing of Kings]] is not a talented skill anymore, but it's trainable at level 20.}} |
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+ | * {{Patch 3.1.0|note=[[Improved Retribution Aura]] has been removed.}} |
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+ | * {{Patch 3.1.0|note=[[Spiritual Attunement]] has been removed from trainers. Instead, it will be in the Protection tree for 2 ranks at 5/10%.}} |
||
+ | |||
+ | == See also == |
||
+ | * [[Shockadin]], a Holy / Retribution hybrid specialization mostly used for PvP. |
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+ | * [[Paladin builds]], a list of several different builds for paladins. |
||
+ | * [http://wowlevelingbuilds.com/index.php?p=paladin Paladin Leveling Builds at WoW Leveling Builds] |
||
+ | * [http://www.worldofwarcraft.com/info/classes/paladin/talents.html Paladin Talent Calculator at Official site] |
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+ | * [http://www.wowhead.com/?talent=s Paladin Talent Calculator at Wowhead] |
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+ | * [http://www.thottbot.com/?ti=Paladin Paladin Talent Calculator at Thottbot.com] |
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+ | * [http://www.pandahideout.com/talents/talents.php?class=Paladin Paladin Talent Calculator at Panda Hideout] |
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+ | * [http://talentcalculator.merciless-gilde.com/?class=2&lang=en Paladin Talent Calculator at merciless-gilde.com] |
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+ | * [http://www.worldofwar.se/talents/talents.php?class=Paladin Paladin Talent Calculator at WorldofWar.se] |
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+ | |||
+ | |||
+ | {{Classfooter|Paladin}} |
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+ | {{DEFAULTSORT:Paladin Talents}} |
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+ | [[Category:Paladins]] |
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+ | [[Category:Paladin talents]] |
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+ | [[Category:Talents]] |
Revision as of 18:14, 8 November 2010
Classes | |||||||||||||
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Class races | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Quests | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Abilities | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Trainers | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Armor sets | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Useful macros | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Class Halls | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Starting at level 10, a Paladin can begin spending talent points to gain new abilities and spells, strengthen existing abilities, and specialize how he/she functions. See the entry on Talents for more information about the Talent system. Paladin Talents have undergone significant changes since the game was released, most notably with the patch 4.0.1 revamp.
Paladin talent trees
Paladins train in three schools: Holy, Protection, and Retribution. Which talent trees the Paladin spends points in determines the Paladin's role in parties and raids. Holy Paladins are strong healers, and are able to do burst spell damage if specced properly. Protection Paladins make great tanks. Retribution Paladins are powerful melee DPS.
Holy
The Holy tree contains talents focused on healing and caster-related buffs. A Holy Paladin may go into the protection tree for [Divinity] and/or [Eternal Glory]. A Holy Paladin could
alternatively go into the Retribution tree for [Crusade], [Improved Judgement], [Rule of Law] and/or [Guardian's Favor].
Talent | Reqs | Ranks | Description |
---|---|---|---|
[Arbiter of the Light] | None | 2 | Increases the critical effect chance of your Judgement and [Templar's Verdict] by 6%-12%. |
[Protector of the Innocent] | None | 3 | Casting a targeted heal on any target including yourself, also heals you for 1113 to 3839. |
[Judgements of the Pure] | None | 3 | Your Judgement increases your casting and melee haste by 3%-9%. |
[Clarity of Purpose] | Holy 5 | 3 | Reduces the casting time of your [Holy Light] and Divine Light spells by 0.15-0.5 sec. |
[Last Word] | Holy 5 | 2 | Gives your [Word of Glory] a 30%-60% increased critical chance when used on targets with 35% or less health. |
[Blazing Light] | Holy 5 | 2 | Increases the damage of your [Holy Shock] and [Exorcism] by 10% |
[Denounce] | Holy 10 | 2 | Reduces the mana cost of [Exorcism] by 38%-75%. In addition, you have a 25%-50% chance when casting [Holy Shock] to make your next [Exorcism] spell instant and cost no mana. |
[Divine Favor] | Holy 10 | 1 | Increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec. |
[Infusion of Light] | Holy 10 | 2 | Increases the critical effect chance of your [Holy Shock] by 5%-10%. In addtion, your [Holy Shock] critical effects reduce the cast time of your next [Holy Light] by 0.75-1.50 sec. |
[Daybreak] | Holy 10 | 2 | Your [Flash of Light], [Holy Light] and Divine Light have a 10%-20% chance to make your next [Holy Shock] not trigger a cooldown if used within 12 sec. |
[Enlightened Judgements] | Holy 15 | 2 | Grants hit rating equal to 50% of any Spirit gained from items or effects, and increases the range of your Judgement by 5-10 yards. In addition, your Judgement instantly heals you for 1113-2558. |
[Beacon of Light] | Holy 15 | 1 | The target becomes a [Beacon of Light] to all members of your party or raid within a 60 yard radius. Each heal you cast on party or raid members will also heal the Beacon for 50% of the amount healed. Only one target can be the [Beacon of Light] at a time. Lasts 1 min. |
[Speed of Light] | Holy 15 [Infusion of Light] 2 |
3 | Casting [Holy Shock] grants 10%-30% spell haste for your next [Flash of Light], [Holy Light] or Divine Light, and casting [Holy Radiance] grants you 20%-60% movement speed for 4 sec. Also lowers the cooldown on [Holy Radiance] by 10-30 sec at all times. |
[Sacred Cleansing] | Holy 15 | 1 | Your [Cleanse] spell now also dispels 1 Magic effect. |
[Conviction] | Holy 20 | 3 | Gives you a 1%-3% bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, spell, or ability. This effect stacks up to 3 times. |
[Aura Mastery] | Holy 20 | 1 | Causes your [Concentration Aura] to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec. |
[Paragon of Virtue] | Holy 20 | 2 | Reduces the cooldown of your [Divine Protection] by 10-20 sec and the cooldown of your [Avenging Wrath] by 30-60 sec. |
[Tower of Radiance] | Holy 25 [Beacon of Light] 1 |
3 | Healing the target of your [Beacon of Light] with [Flash of Light], [Holy Light] or Divine Light has a 33%-100% chance to generate a charge of Holy Power. |
[Blessed Life] | Holy 25 | 2 | You have a 50%-100% chance to gain a charge of Holy Power whenever you take direct damage. This effect cannot occur more than once every 2 seconds. |
[Light of Dawn] | Holy 30 | 1 | Send a wave of healing energy before you, healing yourself and all friendly targets up to 30 yards away for 1318 to 1610. |
Protection
The Protection tree contains talents focused on damage mitigation and survivability. A Protection Paladin may go into the holy tree for [Arbiter of the Light], [Protector of the Innocent],
[Judgements of the Pure] or [Last Word]. A Protection Paladin could alternatively go into the Retribution tree for [Crusade], [Improved Judgement], [Rule of Law] and/or Pursuit of Justice.
Talent | Reqs | Ranks | Description |
---|---|---|---|
[Divinity] | None | 3 | Increases all healing done by you and all healing effects on you by 2%-6%. |
[Seals of the Pure] | None | 2 | Increases the damage done by your [Seal of Righteousness], [Seal of Truth] and [Seal of Justice] by 6%-12%. |
[Eternal Glory] | None | 2 | Your [Word of Glory] has a 15%-30% chance not to consume Holy Power. |
[Judgements of the Just] | Protection 5 | 2 | Your Judgement reduces the melee and ranged attack speed of the target by 10%-20% for 20 sec. In addition, increases the duration of your [Seal of Justice] effect by 0.5-1 sec. |
[Toughness] | Protection 5 | 3 | Increases your armor value from items by 3%-10%. |
[Improved Hammer of Justice] | Protection 5 | 2 | Decreases the cooldown of your [Hammer of Justice] spell by 10-20 sec. |
Hallowed Ground | Protection 10 | 2 | Increases the damage of your [Consecration] by 20%-40% and decreases its mana cost by 40%-80%. |
Sanctuary | Protection 10 | 3 | Reduces the chance you'll be critically hit by melee attacks by 2%-6% and reduces all damage taken by 3%-10%. In addition when you block or dodge a melee attack you gain 1%-3% of maximum mana. |
[Hammer of the Righteous] | Protection 10 | 1 | Hammer the current target for 30% weapon damage, causing a wave of light that hits all targets within 8 yards for 523 to 783 Holy damage. Grants a charge of Holy Power. |
[Wrath of the Lightbringer] | Protection 10 | 2 | Increases the damage by 30%-60% of your [Crusader Strike] and Judgement and increases the critical strike chance by 15%-30% of your [Holy Wrath] and [Hammer of Wrath]. |
Reckoning | Protection 15 | 2 | You have a 10%-20% chance after blocking an attack for your next 4 weapon swings within 8 sec to generate an additional attack. |
[Shield of the Righteous] | Protection 15 Sanctuary 3 |
1 | Slam the target with your shield, causing Holy damage. Consumes all charges of Holy Power to determine damage dealt: 1 Holy Power: 20% Attack Power |
Grand Crusader | Protection 15 [Hammer of the Righteous] 1 |
2 | When your [Crusader Strike] or [Hammer of the Righteous] deal damage to your primary target, they have a 10%-20% chance of refreshing the cooldown on your next [Avenger's Shield]. |
[Vindication] | Protection 20 | 1 | Your [Crusader Strike] and [Hammer of the Righteous] reduce physical damage done by their primary targets by 10% for 30 sec. In addition, your [Hammer of Justice] will interrupt creatures that are immune to stuns. |
[Holy Shield] | Protection 20 [Shield of the Righteous] 1 Sanctuary 3 |
1 | Using Shield of the Righteous or Inquisition increases your block chance by 15% for 20 sec. |
[Guarded by the Light] | Protection 20 | 2 | Increases your [Word of Glory] by 30%-60% when used to heal yourself. Any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec. In addition, your [Word of Glory] will also cause [Holy Shield]. |
[Divine Guardian] | Protection 20 | 1 | All party or raid members within 30 yards, excluding the Paladin, take 20% reduced damage for 6 sec. |
[Sacred Duty] | Protection 25 | 2 | Your Judgements have a 25%-50% chance of making your next [Shield of the Righteous] a critical strike. Lasts 15 sec. |
[Shield of the Templar] | Protection 25 | 3 | Reduces the cooldown of [Avenger's Shield] by 3-9 sec, [Guardian of Ancient Kings] by 1-3 min, and [Avenging Wrath] by 20-60 sec. |
[Ardent Defender] | Protection 30 | 1 | Reduce damage taken by 20% for 10 sec. While [Ardent Defender] is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health. |
Retribution
The Retribution tree contains talents focused on damage output, two-handed weapons, holy damage, and damage avoidance. A Retribution Paladin may go into the Holy tree for
[Arbiter of the Light], [Protector of the Innocent], [Judgements of the Pure] or [Last Word]. A Retribution Paladin could alternatively go into the Protection tree for [Divinity], [Seals of the Pure]
and/or [Eternal Glory].
Talent | Reqs | Ranks | Description |
---|---|---|---|
[Eye for an Eye] | Retribution none | 2 | All magic attacks against you have a 20%/40% chance to cause 30% of the damage taken back to the attacker as well. |
[Crusade] | Retribution none | 3 | Increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by 10%/20%/30% and the damage and healing of your Holy Shock by 10%/20%/30%. In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 100%/200%/300%. |
[Improved Judgement] | Retribution none | 2 | Increases the range of your Judgement by 10/20 yards. |
[Guardian's Favor] | Retribution 5 | 2 | Reduces the cooldown of your Hand of Protection by 1/2 min and increases the duration of your Hand of Freedom by 2/4 sec. |
[Rule of Law] | Retribution 5 | 3 | Increases the critical effect chance of yoru Crusader Strike, Hammer of the Righteous and Word of Glory by 5%/10%/15%. |
Pursuit of Justice | Retribution 5 | 2 | You have a 50%/100% chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect. In addition, increases your movement and mounted speed by 8%/15%. This effect does not stack with other movement speed increasing effect. |
[Communion] | Retribution 10 | 1 | Your auras increase your party and raid's damage by 3% and your damage by an additional 2%. In additon, your Judgement causes replenishment.
Replenishment - Grants up to 10 party members mana regeneration equal to 1% of their maximum mana per 10 sec. Lasts for 15 sec. |
The Art of War | Retribution 10 | 3 | Your autoattacks have a 7%/14%/20% chance to make your next Exorcism instant, free and cause 100% additional damage. |
[Long Arm of the Law] | Retribution 10 [Improved Judgement] 2 |
2 | Your Judgements have a 50%/100% chance to increase your movement speed by 45% for 4 sec when used on targets at or further than 15 yards from you. |
[Divine Storm] | Retribution 10 | 1 | An instant attack that causes weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damaged causes. Consumes all Holy Power to increase damage dealt. 1 Holy Power: 22% Weapon Damage |
[Rebuke] | Retribution 15 | 1 | Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. |
[Sanctity of Battle] | Retribution 15 | 1 | Haste effects lower the cooldown of your Crusader Strike. |
[Seal of Command] | Retribution 15 | 1 | Your Seal of Righteousness, Seal of Truth and Seal of Justice now also deal 7% weapon damage each time you swing. In addition, your Seal of Righteousness now hits up to 2 additional targets. |
[Sanctified Wrath] | Retribution 15 | 3 | Increases the critical strike chance of Hammer of wrath by 20%/40%/60%, reduces the cooldown of Avenging Wrath by 20/40/60 secs and allows the use of Hammer of Wrath at all times during Avenging Wrath. |
[Selfless Healer] | Retribution 20 | 2 | When you heal others with your Word of Glory, it increases the effectiveness of the heal by 25%/50% and increases your damage done by 2%/4% per charge of Holy Power for 10 sec. |
[Repentance] | Retribution 20 | 1 | Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead. |
[Divine Purpose] | Retribution 20 | 2 | The following attacks have a 20%/40% chance to generate Holy Power: Judgement |
[Inquiry of Faith] | Retribution 25 | 3 | Increases the periodic damage done by your Seal of Truth by 10%/20%/30%, and the duration of your Inquisition by 50%/100%/150%. |
[Acts of Sacrifice] | Retribution 25 | 2 | Reduces the cooldown by 10%/20% and mana cost by 10%/20% of your Hand of Freedom, Hand of Salvation and Hand of Sacrifice. In addition, your Cleanse will remove one movement impairing effect if cast on yourself. |
[Zealotry] | Retribution 30 | 1 | Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec. Requires 3 Holy Power to use, but does not consume Holy Power. |
Patch changes
- Patch 4.0.1 (2010-10-12): Total revamp of talent trees and abilities.
- Patch 3.2.0 (2009-08-04): [Illumination] has been changed to only return 30% of mana. In addition, [Divine Intellect] had its bonus reduced by 5%.
- Patch 3.1.0 (2009-04-14): [Blessing of Kings] is not a talented skill anymore, but it's trainable at level 20.
- Patch 3.1.0 (2009-04-14): [Improved Retribution Aura] has been removed.
- Patch 3.1.0 (2009-04-14): [Spiritual Attunement] has been removed from trainers. Instead, it will be in the Protection tree for 2 ranks at 5/10%.
See also
- Shockadin, a Holy / Retribution hybrid specialization mostly used for PvP.
- Paladin builds, a list of several different builds for paladins.
- Paladin Leveling Builds at WoW Leveling Builds
- Paladin Talent Calculator at Official site
- Paladin Talent Calculator at Wowhead
- Paladin Talent Calculator at Thottbot.com
- Paladin Talent Calculator at Panda Hideout
- Paladin Talent Calculator at merciless-gilde.com
- Paladin Talent Calculator at WorldofWar.se
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