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<onlyinclude>{{Infobox ability
Several '''creature''' types exist in ''[[World of Warcraft]]''. They are vulnerable to different [[spells]], [[equipment]] properties, and [[enchantments]]. For example, the racial bonus of the [[troll]]s — [[Beast Slaying]] — gives them an extra boost when killing creatures in the "Beast" category.
 
  +
|name= Heroic Strike
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|image=Ability Rogue Ambush
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|description=An attack that instantly deals (8 + $ap * 0.6) physical damage. A good attack for moments of excess rage.
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|class=[[Warrior]]
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|type=Offensive
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|school=[[Physical]]
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|cooldown= 3 seconds
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|target= Unfriendly
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|cost=30 Rage
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|range=Melee
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|cast_time= Instant
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|improvement= [[Incite]]
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|requirements=Requires melee weapon
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}}</onlyinclude>
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{{AbilityFlavor|A [[warrior]]'s blade finds its mark as much by will as by skill.|TCG Heroes of Azeroth|142}}
   
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'''Heroic Strike''' is a [[warrior]] ability learned at level 14. It's an Instant attack dealing (8 + $ap * 0.6) physical damage.
== [[Beast]] ==
 
[[Image:Basilisk.jpg|thumb|Basilisk]]
 
   
  +
==Table==
* Most standard animals in the game are Beasts, such as [[bear]]s, [[wolf|wolves]], [[raptor]]s, etc.
 
  +
Heroic Strike is available at level 14.
* These can be tracked through the [[hunter]] ability, [[Track Beasts]].
 
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{| class="darktable zebra" style="text-align: center;"
* Many beasts, but only Beasts, are tamable by the hunter ability, [[Tame Beast]].
 
  +
|-
* Most beasts can be skinned, though there are exceptions like carrion birds and crabs.
 
  +
! Level !! Damage bonus !! Level !! Damage bonus !! Level !! Damage bonus
* Tend to have larger aggro radii than other creature types.
 
  +
|-
* One of the most common categories of enemy along with humanoids.
 
  +
| 1 || - || 21 || ? || 41 || 193
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|-
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| 2 || - || 22 || ?
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|-
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| 3 || - || 23 || ?
  +
|-
  +
| 4 || - || 24 || ?
  +
|-
  +
| 5 || - || 25 || ?
  +
|-
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| 6 || - || 26 || ?
  +
|-
  +
| 7 || - || 27 || ?
  +
|-
  +
| 8 || - || 28 || ?
  +
|-
  +
| 9 || - || 29 || ?
  +
|-
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| 10 || - || 30 || ?
  +
|-
  +
| 11 || - || 31 || ?
  +
|-
  +
| 12 || - || 32 || ?
  +
|-
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| 13 || - || 33 || ?
  +
|-
  +
| 14 || 68 || 34 || ?
  +
|-
  +
| 15 || 71 || 35 || ?
  +
|-
  +
| 16 || ? || 36 || ?
  +
|-
  +
| 17 || ? || 37 || ?
  +
|-
  +
| 18 || ? || 38 || ?
  +
|-
  +
| 19 || ? || 39 || ?
  +
|-
  +
| 20 || ? || 40 || ?
  +
|}
   
== [[Critter]] ==
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==Talent Improvement==
  +
* {{Ability|Incite}} Increases the critical strike chance of your Heroic Strike by 5%/10%/15%, and gives your Heroic Strike criticals a 33%/66%/100% chance to cause the next Heroic Strike to also be a critical strike. These guaranteed criticals cannot re-trigger the Incite effect. (3 Ranks)
[[Image:Chicken.png|thumb|Chicken!]]
 
   
  +
==Tips and Tactics==
* Critters are typically harmless and low level. They are intended for ambiance, and predatorial animals ([[feline]]s, [[canine]]s, etc.) are scripted to attack them when critters get too close, which gives a more realistic feel to the game.
 
  +
The proper use of this ability is essential for both Fury and Arms warriors who are fulfilling the DPS role in PVE. Heroic Strike hits very hard and is off the global cooldown, which means its primary use is to convert excess rage directly into damage. Because it is off the GCD, it can be used even in the middle of your rotation, so it won't throw off your rotation timing. Heroic Strike has a very low DPS-per-rage, which means basically any other Warrior ability will do more damage for less rage. The primary advantage of Heroic Strike is that it can be used at almost any time, basically making it "extra" damage if you are generating more rage than you're spending.
* Some critters can be skinned, but only low-level materials can be gathered from them.
 
* With the Achievements added in [[Patch 3.0.2]], there is one called "[[To All The Squirrels I've Loved Before]]" in which you must type <tt>/love</tt> while targeting a critter, and do this to every critter on the list. Of course, some of the critters in the achievement list are {{wotlk-inline}} ([[Borean Frog]]s and [[Steam Frog]])s, so the achievement is uncompletable unless you have the [[Wrath of the Lich King]] expansion.
 
   
  +
One of the biggest mistakes new Warrior DPS make is trying to use Heroic Strike constantly when they don't have enough rage. Heroic Strike is tied with Cleave and a full Execute for the most expensive Warrior ability (30 rage). For this reason, you don't want to use this ability every time you have 30 rage. Using Heroic Strike at the wrong time will leave the Warrior rage starved, actually reducing DPS. It is generally suggested that Heroic Strike only be used when the Warrior has 50+ rage, because this will allow the warrior to get off another [[Bloodthirst]], [[Raging Blow]], [[Mortal Strike]] or [[Slam]] before generating more rage with their next big auto-attack. It is absolutely not recommended to macro Heroic Strike into another commonly used attack such as [[Overpower]] while in group play.
== [[Demon]] ==
 
[[Image:DoomguardMG.JPG|thumb|A mighty [[doomguard]], a powerful demon.]]
 
   
  +
Heroic Strike has a 6 second cooldown, so some strategic decision making about when the ability is best used is required. The level 83 ability [[Inner Rage]] reduces this cooldown to 3 seconds. This cooldown is only really useful when the Warrior is generating absolutely excessive amounts of rage. Using a Heroic Strike every 3 seconds under most circumstances will leave the Warrior completely rage-starved for long periods of time. [[Deadly Calm]], the Arms-only talented cooldown, will remove the rage cost of all abilities including Heroic Strike. During Deadly Calm Heroic Strike should be used on cooldown, as much as possible. Inner Rage and Deadly Calm cannot be used at the same time.
* Hateful, twisted, or otherwise inherently evil creatures of the Twisting Nether who take pleasure in the suffering of others. Demons are the creatures which make up the majority of the [[Burning Legion]].
 
* These can be tracked through the [[hunter]] ability, [[Track Demons]], and the [[warlock]] ability, [[Sense Demons]].
 
* Warlocks can [[Warlock summons|summon]] some demons as minions, as well as enslave them for a time, but only the lesser ones. Demonologist warlocks can also turn into a demon for a short time.
 
* Behavior and loot may resemble either humanoids or beasts. Humanoid demons like [[succubi]] and [[mo'arg]] assist each other when shot at and carry money and cloth. Bestial demons like [[felhounds]] and [[helboars]] drop body parts (junk) and can usually be skinned.
 
   
  +
Heroic Strike shares a cooldown with [[Cleave]], and they are very similar abilities. They are both instant attacks that are off the global cooldown, and they both cost the same amount of rage. The difference is that Cleave does slightly more damage and hits an extra target. While this makes Cleave slightly better than Heroic Strike (and much more rage-efficient) Cleave is limited by the fact that it can break crowd control and generates aggro on multiple targets, which may not always be desirable. In AOE situations, you should use Cleave instead of Heroic Strike, but in most other situations Heroic Strike is more desirable because it is easier to control. Arms warriors have [[Sweeping Strikes]], which makes Cleave less useful to them.
== [[Dragonkin]] ==
 
[[Image:Dragon green.jpg|thumb|[[Dreamtracker]], a drake.]]
 
   
  +
==Patch changes==
* Anything [[dragon]]-based; range greatly in power from tiny whelps to massive [[dragonflight]] [[Dragon Aspects|leaders]].
 
  +
*{{Patch 4.0.3a|note=Damage has been reduced by approximately 17%.}}
* Most types can be skinned. Dragon scales can be used to make high quality leather and mail armor.
 
  +
* {{Patch 4.0.1|note=Tooltip updated to indicate recent patch changes.}}
* These can be tracked through the [[hunter]] ability, [[Track Dragonkin]].
 
  +
* {{Patch 1.6.0|note=Tooltip updated to indicate the additional threat caused by this ability. There have been no changes to the amount of threat caused.}}
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* {{Patch 1.3.0|note=Damage increased.}}
   
== [[Elemental]] ==
+
==References==
  +
{{Reflist}}
[[Image:rockelemental.jpg|thumb|Molten elemental]]
 
   
  +
== External links ==
* Chaotic manifestations of the elements (fire, air, water, earth, mana, shadow, and life) ranging in power from minor spirits to massive Princes, Aspects, and Lords.
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
* Also includes botanical creatures like [[treant]]s and [[lasher]]s.
 
  +
Links that do not conform to the rules will be DELETED.
* Great source of various elemental items used in professions, such as [[Elemental Fire]] or [[Essence of Air]].
 
  +
Repeat violations may result in a BAN.
* These can be tracked through the [[hunter]] ability, [[Track Elementals]].
 
  +
Have a nice day. :) -->
  +
{{elinks-spell|78}}
   
  +
{{Classfooter|Warrior}}
== [[Giant]] ==
 
 
[[Category:Warrior abilities]]
[[Image:Mountaingiant2.jpg|thumb|Mountain giant]]
 
 
* Huge creatures, usually [[elite]]. Usually humanoid in appearance (i.e. [[mountain giant]]s, [[sea giant]]s).
 
* These can be tracked through the [[hunter]] ability, [[Track Giants]].
 
 
== [[Humanoid]] ==
 
[[Image:Murloc.png|thumb|[[Murloc]]s, though fish-like, are considered humanoid.]]
 
 
* Includes all the playable races.
 
* Includes most, but not all, sapient living creatures. (i.e. [[pandaren]] and [[ogres]], but not [[nerubians]], [[centaur]], [[naga]], or [[dragonkin]])
 
* These can be tracked through spells such as the [[hunter]] ability, [[Track Humanoids]].
 
* More intelligent behavior than most other types of creatures. Pulling a humanoid, including with a ranged attack, will draw the ire of any nearby humanoids as well. Some demons and undead are prone to this behavior also.
 
* Nearly all humanoids tend to run away when they get low on health, usually attempting to pull other mobs in the process.
 
* Great source of cloth used in [[Tailoring]], [[First Aid]], and other [[profession]]s.
 
* [[Forsaken]] players can [[cannibalize]] dead humanoids to recover health after a particularly fierce battle.
 
* One of the most common categories of enemy, along with beasts.
 
 
== [[Mechanical]] ==
 
[[Image:Harvest Golem.jpg|thumb|Harvest golem]]
 
 
* Moving devices created through a mix of expert engineering and magic.
 
* Occasionally parts can be salvaged for use by engineers.
 
* Usually associated with [[goblin]]s or [[gnome]]s, although the Burning Legion has also been known to make use of [[Fel reaver|mechanical creatures]].
 
 
== [[Undead]] ==
 
[[Image:Ghoul.png|thumb|Ghoul]]
 
 
* The term undead refers to all creatures or entities that function normally despite having terminated life functions. Being bound by servitude to a greater entity appears to be a condition as well, since the [[Forsaken]] are instead considered humanoids. Most undead are controlled by the [[Scourge]].
 
* [[Forsaken]] players can [[cannibalize]] defeated undead to recover health.
 
* Pulling an undead monster will also pull any nearby undead.
 
* These can be tracked through the [[hunter]] ability [[Track Undead]] or the [[paladin]] ability [[Sense Undead]].
 
 
== [[Uncategorized creature]] ==
 
[[Image:naaru.jpg|thumb|Naaru — what are they??]]
 
 
* Some creatures are not classified as any of those above creature types. They have their own properties or differences and therefore can't be placed in a category. Examples include the [[naaru]], [[ooze]]s, [[qiraji]] prophets like [[Skeram]], the [[grub worm]]s of the [[Eastern Plaguelands]], and "god" type bosses, such as [[Hakkar the Soulflayer|Hakkar]] and [[C'thun]].
 
* Having no category, they are not affected by abilities which target a particular type of creature, such as [[Sap]] or [[Polymorph]].
 
* A few creatures are unclassified aberrations such as the [[Bloodpetal Lasher]]s of [[Un'Goro]]: other [[lasher]] types found in [[Maraudon]] and [[Dire Maul]] are categorized as [[elemental]]s ([[nature]]).
 
 
== See also ==
 
* [[Origin of the races]]
 
 
{{creatures}}
 
{{races|nocat=true}}
 
 
[[es:Criatura]]
 
[[it:Creature]]
 
[[ru:Создание]]
 
[[Category:Lore]]
 
[[Category:World of Warcraft creatures| ]]
 

Revision as of 22:20, 5 March 2011

Heroic Strike
Ability rogue ambush
  • Heroic Strike
  • Warrior ability
  • Melee range
  • 30 Rage
  • 3 sec cooldown
  • Instant
  • An attack that instantly deals (8 + $ap * 0.6) physical damage. A good attack for moments of excess rage.
Properties
Class Warrior
School Physical
Cooldown 3 seconds
Other information
Requirements Requires melee weapon
Improvements Ability warrior incite [Incite]

[[Category:warrior abilities]][[Category:warrior abilities]]

A warrior's blade finds its mark as much by will as by skill.[1]

Heroic Strike is a warrior ability learned at level 14. It's an Instant attack dealing (8 + $ap * 0.6) physical damage.

Table

Heroic Strike is available at level 14.

Level Damage bonus Level Damage bonus Level Damage bonus
1 - 21 ? 41 193
2 - 22 ?
3 - 23 ?
4 - 24 ?
5 - 25 ?
6 - 26 ?
7 - 27 ?
8 - 28 ?
9 - 29 ?
10 - 30 ?
11 - 31 ?
12 - 32 ?
13 - 33 ?
14 68 34 ?
15 71 35 ?
16 ? 36 ?
17 ? 37 ?
18 ? 38 ?
19 ? 39 ?
20 ? 40 ?

Talent Improvement

  • [Incite] Increases the critical strike chance of your Heroic Strike by 5%/10%/15%, and gives your Heroic Strike criticals a 33%/66%/100% chance to cause the next Heroic Strike to also be a critical strike. These guaranteed criticals cannot re-trigger the Incite effect. (3 Ranks)

Tips and Tactics

The proper use of this ability is essential for both Fury and Arms warriors who are fulfilling the DPS role in PVE. Heroic Strike hits very hard and is off the global cooldown, which means its primary use is to convert excess rage directly into damage. Because it is off the GCD, it can be used even in the middle of your rotation, so it won't throw off your rotation timing. Heroic Strike has a very low DPS-per-rage, which means basically any other Warrior ability will do more damage for less rage. The primary advantage of Heroic Strike is that it can be used at almost any time, basically making it "extra" damage if you are generating more rage than you're spending.

One of the biggest mistakes new Warrior DPS make is trying to use Heroic Strike constantly when they don't have enough rage. Heroic Strike is tied with Cleave and a full Execute for the most expensive Warrior ability (30 rage). For this reason, you don't want to use this ability every time you have 30 rage. Using Heroic Strike at the wrong time will leave the Warrior rage starved, actually reducing DPS. It is generally suggested that Heroic Strike only be used when the Warrior has 50+ rage, because this will allow the warrior to get off another Spell nature bloodlust [Bloodthirst], Warrior wild strike [Raging Blow], Ability warrior savageblow [Mortal Strike] or Ability warrior decisivestrike [Slam] before generating more rage with their next big auto-attack. It is absolutely not recommended to macro Heroic Strike into another commonly used attack such as Ability meleedamage [Overpower] while in group play.

Heroic Strike has a 6 second cooldown, so some strategic decision making about when the ability is best used is required. The level 83 ability Ability warrior innerrage [Inner Rage] reduces this cooldown to 3 seconds. This cooldown is only really useful when the Warrior is generating absolutely excessive amounts of rage. Using a Heroic Strike every 3 seconds under most circumstances will leave the Warrior completely rage-starved for long periods of time. Achievement boss kingymiron [Deadly Calm], the Arms-only talented cooldown, will remove the rage cost of all abilities including Heroic Strike. During Deadly Calm Heroic Strike should be used on cooldown, as much as possible. Inner Rage and Deadly Calm cannot be used at the same time.

Heroic Strike shares a cooldown with Ability warrior cleave [Cleave], and they are very similar abilities. They are both instant attacks that are off the global cooldown, and they both cost the same amount of rage. The difference is that Cleave does slightly more damage and hits an extra target. While this makes Cleave slightly better than Heroic Strike (and much more rage-efficient) Cleave is limited by the fact that it can break crowd control and generates aggro on multiple targets, which may not always be desirable. In AOE situations, you should use Cleave instead of Heroic Strike, but in most other situations Heroic Strike is more desirable because it is easier to control. Arms warriors have Ability rogue slicedice [Sweeping Strikes], which makes Cleave less useful to them.

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): Damage has been reduced by approximately 17%.
  • Cataclysm Patch 4.0.1 (2010-10-12): Tooltip updated to indicate recent patch changes.
  • WoW Icon update Patch 1.6.0 (2005-07-12): Tooltip updated to indicate the additional threat caused by this ability. There have been no changes to the amount of threat caused.
  • WoW Icon update Patch 1.3.0 (2005-03-07): Damage increased.

References

 
  1. ^ TCG Heroes of Azeroth, #142

External links