Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
m (Robot: Automated text replacement (-{{otheruses}} +{{for}}))
m (Robot: Automated text replacement %s)
Line 1: Line 1:
 
{{for}}
 
{{for}}
{{Infobox ability
+
<onlyinclude>{{Infobox ability
 
|name= Charge
 
|name= Charge
 
|image= Ability Warrior Charge.png
 
|image= Ability Warrior Charge.png
Line 18: Line 18:
 
|debuff_desc=Stunned.
 
|debuff_desc=Stunned.
 
|debuff_dur=1 second
 
|debuff_dur=1 second
  +
}}</onlyinclude>
}}
 
 
{{AbilityFlavor|A charge is one of those things that always ends badly for someone.|TCGHoA|137}}
 
{{AbilityFlavor|A charge is one of those things that always ends badly for someone.|TCGHoA|137}}
   

Revision as of 04:59, 6 February 2010

For other uses, see Charge (disambiguation).
Charge
Inv misc questionmark
  • Charge (3 ranks)
  • Warrior ability
  • 8-25 yards yd range
  • 15 sec cooldown
  • Instant
  • Charge an enemy, generate X rage, and stun it for 1.50 sec. Cannot be used in combat.
Properties
Class Warrior
School Physical
Cooldown 15 sec
Other information
Requirements Requires Battle Stance
Improvements Ability warrior charge [Improved Charge]
Warbringer
Juggernaut
Related debuff
Inv misc questionmark
  • Charge Stun
  • Stunned.
  • Duration: 1 second

[[Category:warrior abilities]][[Category:warrior abilities]]

A charge is one of those things that always ends badly for someone.[1]

Charge is the opening skill for a warrior. Received at level four, this, Shoot, and Ability throw [Throw] are the primary skills to use as a first attack. Charge rapidly moves the warrior towards a target, stuns it, and generates Rage. It cannot be used during combat and has to be used as an opener. This is useful in duels against casters and ranged classes, as the distance is covered pretty much instantly.

Rank table

Rank Rage generated Level Cost
1 9 4
2 12 26
3 15 46

Notes

Charge is restricted to Ability warrior offensivestance [Battle Stance], and is the fastest way for a warrior to generate Rage, next to Ability racial bloodrage [Bloodrage].

The amount of Rage produced can be increased through talents.

The stun is 1.5 seconds and basically serves to hold the target in place while the warrior covers the distance. It also breaks spellcasting.

Talent Improvement

Ability warrior charge [Improved Charge] increases the amount of rage that Charge generates.

Warbringer allows Charge to be used in combat, and in any stance.

Juggernaut allows Charge to be used in combat (only in Battle Stance), but increases the cooldown of Charge by 5 sec.

Glyph Improvement

Inv glyph minorwarrior20
  • Glyph of Charge
  • Minor Glyph
  • Use: Inceases the range of your Charge ability by 5 yards.
  • Classes: Warrior
  • Requires Level 15
  • Sell Price: 37s 50c

Source

This glyph is created with Inscription; discovered through Inv inscription tradeskill01 [Minor Inscription Research].

Materials required:
Inv inscription inkblack01 1x [Midnight Ink] Inv inscription papyrus 1x [Light Parchment]

Patch changes

External links

Inv glyph majorwarrior20
  • Glyph of Rapid Charge
  • Major Glyph
  • Use: Permanently teaches you this glyph.

    Reduces the cooldown of your Charge ability by 1 sec.
  • Classes: Warrior
  • Requires Level 25
  • Sell Price: 1s

Source

This item is created with Inscription (85).

Materials needed
Inv inscription inkblack01 3x [Midnight Ink] Inv inscription papyrus 1x [Light Parchment]

Patch Changes

External links

Tips and tactics

Charge is a great way of opening a fight, if using it will not attract unwanted adds. Even while tanking, a quick Charge after a ranged class pull, followed immediately by a Spell nature thunderclap [Thunder Clap] or Ability warrior warcry [Demoralizing Shout] can be a good way to group up mobs. The Spell nature enchantarmor [Tactical Mastery] talent works well with Charge, as it allows the warrior to switch to Berserker or Defensive Stance immediately to use skills that require those stances.

The "in combat" status functions differently in PvP combat. The warrior only has to not attack or be attacked for six seconds to be considered out of combat. An 'attack' consists of any hostile spell—even a counterspell will put the warrior in combat, though it does little more than annoy (or block shouts for 4 seconds, depending on the spec of mage). A good warrior will learn to recognize the moments in PvP combat that allow him to leave combat for long enough to Charge. Using this technique can be useful in various situations: a fleeing opponent will sometimes fail to keep you in combat, which allows you to catch up with Charge. Also, running away in the middle of a fight might get the warrior out of combat, and the reward is a bit of rage and a stun - not to mention the surprise effect.

While Charge is extremely fast, the 1.5-second stun only keeps the target in place long enough for the warrior to get in melee range. It's useful to interrupt spells when running into a battle that's already taking place, but if for keeping a running player or mob in range, Ability shockwave [Hamstring] or some other movement-restricting skill must be used immediately after the Charge.

A good tactic for rage generation is also to use Spell nature ancestralguardian [Berserker Rage] either just before or just after a charge. This can help some in normal five-man instances or when 'tanking down' to a lower level instance. Note that in raids it is unnecessary to do this, as the warrior will probably be taking enough damage to keep their rage full.

If the warrior is moving slower than normal (for example, due to being Dazed) and/or the target is moving faster than normal (on a mount), the Charge may tend to over- or undershoot the target. This glitch also affects Ability warrior victoryrush [Intercept].

As of Patch 2.1, all of a Warrior's charge-like moves suppress any non-immobilizing snares while in use.

Charge is typically very smart about avoiding obstacles and climbing cliffs as long as the front of the enemy is open and it is possible by normal means. It often fails to find a path if a small object is right in front of or to the side of the target.

It is possible to Charge right by a enemy and not get aggro as long the warrior is outside of aggro range at the beginning and end of the charge.

Charge with the Warbringer talent can be great for a Protection warrior for picking up runners, or just generating aggro.

Patches and Hotfixes

  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Duration of stun effect now lasts 1.5 sec. This effect no longer has diminishing returns.
  • Bc icon Patch 2.3.0 (2007-11-13): Charge will work more often when targets are up against unpathable areas like walls and poles.
  • Bc icon Patch 2.1.0 (2007-05-22): Charge: This ability will now properly cause the warrior to go into combat with its target.
  • Bc icon Patch 2.1.0 (2007-05-22): Charge, Ability warrior victoryrush [Intercept] and Ability warrior victoryrush [Intervene] now suppress all Slowing effects while charging the target.
  • WoW Icon update Patch 1.9.1 (2006-01-10): Charge – Should no longer desync characters from the server when charging from land to water.
  • WoW Icon update Patch 1.8.0 (2005-10-10): Camera angles when using Charge should be improved.

External links

  1. ^ TCGHoA, #137