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#* 750 rep from killing templars
 
#* 750 rep from killing templars
 
#* 3750 rep from tactical quest completions. Assuming one completion every second summong. Plus 60 tactical badges
 
#* 3750 rep from tactical quest completions. Assuming one completion every second summong. Plus 60 tactical badges
#* Guesstimated 1500 rep for field duty runs to keep your log filled with tactical quests I-IV, assuring the one completion every two summons ratio. - Field Duty reputation gains removed in 1.10
+
#* Guesstimated 1875 rep for field duty runs to keep your log filled with tactical quests I-IV, assuring the one completion every two summons ratio.
#* for a total of 6000 rep, bringing you to 8000/12000
+
#* for a total of 6000 rep, bringing you to 8375/12000
# Questing time! Do all the Silithus quests netting 2000 rep. Getting you to 10000/12000
+
# Questing time! Do all the Silithus quests netting 2000 rep. Getting you to 10375/12000
# Text turn in time! Turn in the saved 2200 texts worth 22000 reputation bringing you to 20000/21000 revered.
+
# Text turn in time! Turn in the saved 2200 texts worth 22000 reputation bringing you to 20375/21000 revered.
   
   
   
1000 rep short of exalted. Can be easily gotten by:
+
625 rep short of exalted. Can be easily gotten by:
* farming more texts now
+
* buying/farming more texts now
 
* CC rep from AQ20
 
* CC rep from AQ20
 
* killing a few more flamereavers in step 2
 
* killing a few more flamereavers in step 2

Revision as of 21:20, 8 July 2006

Guide for maximum efficiency Reputation Farming

Overview

Cenarion Circle reputation grinding benefits a lot by understanding the system and doing it the right way. The key is to profit as long as possible from cultist killing reputation which stops at the end of friendly for avengers and geolords and at the end of honored for flame reavers. It is important to not turn in any texts, do any summons or do any quests until that point. Storing texts and cultist set pieces on mules. A LOT of mules as we will see. Max your account. Ask friends to create mules for you.

There is another trick to benefit more from summons. Tactical field duty quests I-IV require templar kills and give 50 rep per turn in. Hence once at the summons part of the grind. Keep your log filled with tactical quests I-IV as much as you can by running field duty runs. For the purpose of this guide, a quest completion every 2nd summon is assumed. With enough effort that ration can be upped considerably. And as a quest completion ups the rep gain from 5 to 55 for a templar kill that boosts rep gain a lot

Assumptions:

  • You get benefit from the human reputation gain bonus (from Inv misc note 02 [Diplomacy]). (The fragment point are stackable, so you get 2 reputation after every one in ten Twilight Avanger kill, for example)
  • You are starting at 0/3000 Neutral reputation level.
  • No quests with Cenarion Circle have previously been finished (sorry druids).
  • You average a 20% drop rate on Encrypted Twilight Texts.
  • You average a 4% drop rate on Twilight Trappings[1] set pieces.
  • The Silithus quests are worth 2000 reputation (estimated).

Strategy:

  1. Kill 9000 cultists, netting:
    • 9000 rep from kills bringing you to 0/12000 honored (no more cultist kill rep at that point)
    • 1800 texts worth 18000 rep. Store them on mules
    • 120 full sets. Store them on mules
  2. Kill 2000 flamereavers, netting
    • 2000 rep from kills getting you to 2000/12000 honored.
    • 400 texts, worth 4000 rep. Store them on mules.
    • 30 full sets. Store them on mules
  3. Summon 150 templars, while making sure you have as many tactical quest I-IV as possible at all times. Netting:
    • 750 rep from killing templars
    • 3750 rep from tactical quest completions. Assuming one completion every second summong. Plus 60 tactical badges
    • Guesstimated 1875 rep for field duty runs to keep your log filled with tactical quests I-IV, assuring the one completion every two summons ratio.
    • for a total of 6000 rep, bringing you to 8375/12000
  4. Questing time! Do all the Silithus quests netting 2000 rep. Getting you to 10375/12000
  5. Text turn in time! Turn in the saved 2200 texts worth 22000 reputation bringing you to 20375/21000 revered.


625 rep short of exalted. Can be easily gotten by:

  • buying/farming more texts now
  • CC rep from AQ20
  • killing a few more flamereavers in step 2
  • Doing logistics and combat quests for 50 rep each. You already have 60 tactical badges at this point. Enough for 3 purples and a blue
  • Field Duty runs (As of Patch 1.11, this quest gives 25 rep at honored for Field Duty turn ins)
  • Assuring a higher than one in two tactical quest completion ratio in step 3

Trash Mobs and Repeatable Quests

Repeatable Reputation Tasks:

Quests: The Ruins of Ahn'Qiraj

Once the Gates of Ahn'Qiraj open on your server, several quests become available in Cenarion Hold for class specific armor sets. The sets consist of a ring, a cloak, and a weapon. The ring requires Honored reputation with Cenarion Circle. The cloak requires Revered and the weapon requires Exalted. See the Ruins of Ahn'Qiraj Quest Loot page for more info.

Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior

Quests: Field Duty

The Field Duty quest chain gives substantial rewards (including epics at the end) from a series of quests introduced in Patch 1.9. These quests are not available until the Gates of Ahn'Qiraj have opened on your server and the 10 hour Opening Event has completed. Visit the Field Duty page for complete details on this quest chain.

Quests

Druids can gain faction points with the Circle by completing the quests to get Ability racial bearform [Bear Form], Spell nature nullifypoison [Cure Poison], and Ability druid aquaticform [Aquatic Form]. There is one quest in Maraudon from Desolace which gives faction points with the Circle also. The quest for Dire Maul East from Moonglade can be returned for reputation, too.

Western Plaguelands

Lunar Festival

During the Lunar Festival there are additional quests to gain reputation. See that page for more information.