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* Since it is an [[offhand]] item, it can be equipped or unequipped during combat. A good strategy is to equip it right before a long boss fight (there is a 30-second timer before you can actually use it), use it once you've burned through around 1200 mana, and then switch back to your regular staff/offhand. This makes the Celestial Orb useful even at high levels in a raid environment. Basically it's 400-1200 mana on its own timer, which remains useful for a very long time. |
* Since it is an [[offhand]] item, it can be equipped or unequipped during combat. A good strategy is to equip it right before a long boss fight (there is a 30-second timer before you can actually use it), use it once you've burned through around 1200 mana, and then switch back to your regular staff/offhand. This makes the Celestial Orb useful even at high levels in a raid environment. Basically it's 400-1200 mana on its own timer, which remains useful for a very long time. |
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{{elinks-item|7515}} |
{{elinks-item|7515}} |
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Revision as of 20:36, 26 July 2007
- Celestial Orb
- Binds when picked up
- Held In Off-hand
- +3 Intellect
- Classes: Mage
- Item Level 40
- Equip: Increases damage and healing done by magical spells and effects by up to 13.
Use: Restores 400 to 1200 mana - Sell Price: 53 82
The Celestial Orb is Mage-only off-hand item that gives a bonus to intellect and can restore mana.
Source
The Celestial Orb is a quest reward from the Mage quest Mana Surges which starts with Tabetha in Dustwallow Marsh.
Notes
- This item has a 30-minute cooldown.
- Since it is an offhand item, it can be equipped or unequipped during combat. A good strategy is to equip it right before a long boss fight (there is a 30-second timer before you can actually use it), use it once you've burned through around 1200 mana, and then switch back to your regular staff/offhand. This makes the Celestial Orb useful even at high levels in a raid environment. Basically it's 400-1200 mana on its own timer, which remains useful for a very long time.