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;Miscellaneous sustainable shared buffs
 
;Miscellaneous sustainable shared buffs
*Falling speed decrease (ends in combat)
+
*Falling speed decrease
 
**{{class|Mage|{{ability|Slow Fall}}}}: Requires a reagent unless glyphed.
 
**{{class|Mage|{{ability|Slow Fall}}}}: Requires a reagent unless glyphed.
**{{class|Priest|{{ability|Levitate}}}}: Also allows water walking, requires a reagent unless glyphed.
+
**{{class|Priest|{{ability|Levitate}}}}: Also allows water walking, requires a reagent unless glyphed (ends in combat).
 
*Speed increase
 
*Speed increase
 
**{{class|Hunter|{{ability|Aspect of the Pack}}}}: +30% run speed, dazed when hit.
 
**{{class|Hunter|{{ability|Aspect of the Pack}}}}: +30% run speed, dazed when hit.

Revision as of 04:41, 20 August 2009

Most often, a buff refers to a temporary beneficial spell or effect placed on a player. Buffs can range in effect from simple personal shields to buffs which augment almost every category of stats a given player may have for their race or class.

Buffs can be of two types: those that expire over time (simple buff like Spell holy magicalsentry [Arcane Intellect]) and those that are dependent of the environment around you (like the AoE effect given by Inv jewelry talisman 12 [Headmaster's Charge]).

You can dismiss an active buff that expires over time by right-clicking on its icon.

Most buffs do not stack with other similar buffs. One prominent exception is heal over time spells, heal over time spells from multiple characters and different heal over time spells from the same character (such as a druid's Spell nature resistnature [Regrowth] and Spell nature rejuvenation [Rejuvenation]) will stack with eachother.

Buff can also be used as a verb, i.e. "to buff" means to apply buffs.

Buff is also used to represent a change to a class or ability that makes it more effective or useful. It is the opposite of a nerf.

List of notable buffs obtained from other players

By class

Death Knight:

Druid:

Hunter:

Mage:

Paladin:

Priest:

Rogue: rogues have no buff for party members.

Shaman:

Warlock:

Warrior:


Draenei:

By type

Similar buffs do not stack with eachother unless otherwise specified.

Attack power (percentile)
Attack power (additive)
Armor
Base stats

Crit

  • Buffs
    • Melee and ranged
      • Druid Spell holy blessingofstamina [Leader of the Pack]: Tier 7 Feral Combat talent, 1 rank, active while in Bear, Dire Bear and Cat forms, +5%.
    • Spell
      • Druid Ability druid improvedmoonkinform [Moonkin Aura]: Spell nature forceofnature [Moonkin Form], a tier 7 Balance talent ability, applies this buff while active, 5% spell critical strike chance bonus.
      • Mage Spell Arcane StudentOfMagic [Focus Magic]: Tier 3 arcane talent, increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec.
  • Debuffs (listed for completeness because Totem of Wrath applies both a buff and a debuff)
    • Attack and spell
      • Paladin Spell brokenheart [Heart of the Crusader]: Tier 2 Retribution talent, 2 ranks, causes judgements to increase critical strike chance against the target by 3% at max rank.
      • Shaman Spell Fire TotemOfWrath [Totem of Wrath]: Tier 9 Elemental talent ability, 3% to attacks and offensive spells, each shaman can only have one active Fire Totem at a time.
    • Spell
      • Mage [Enduring Winter]: Tier 6 frost talent, 3 ranks, gives frost talent spells a 100% chance to apply the Winter's Chill debuff @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times.
      • Mage Ability mage fierypayback [Improved Scorch]: Tier 4 fire talent, 3 ranks, gives Spell fire soulburn [Scorch] a 100% chance to apply the Improved Scorch debuff (or applications of the Improved Scorch debuff if glyphed) @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times.
      • Warlock [Improved Shadow Bolt]: Tier 1 Destruction talent, 5 ranks, causes Spell Shadow ShadowBolt [Shadow Bolt] to increase spell critical strike damage against the target by 5% @ max rank.
Damage (percentile)
Haste
Healing percentage
  • Druid Ability druid improvedtreeform [Incarnation: Tree of Life]: Tier 9 Restoration talent ability. While in Tree of Life Form, increases healing received by all party and raid members within range by 6%.
  • Paladin [Improved Devotion Aura]: Tier 4 Protection talent, 3 ranks, causes all your auras to increase healing received by 6% at max rank.
Health
  • Warlock Blood Pact: Imp ability, +1330 maximum health @ max rank (+1729 fully talented with [Improved Imp], a tier 1 Demonology talent with 3 ranks).
  • Warrior Ability warrior rallyingcry [Commanding Shout]: +2255 @ max rank (~2818 fully talented w/ [Commanding Presence], a tier 3 Fury talent with 5 ranks), the same warrior cannot have both Battle Shout and Commanding Shout active at the same time, however it will stack with another warrior's Battle Shout.
MP5
Reflective damage
Replenishment
Resistance
Spell power
  • Druid [Improved Moonkin Form]: Tier 7 Balance talent, 3 ranks, requires Spell nature forceofnature [Moonkin Form], causes Ability druid improvedmoonkinform [Moonkin Aura] to grant spell damage equal to 15% of the druid's spirit @ max rank.
  • Shaman Spell Nature GuardianWard [Flametongue Totem]: +144 (~165.6 fully talented with [Enhancing Totems], a tier 1 Enhancement totem with 3 ranks), each shaman can only have one active Fire Totem at a time.
  • Shaman Spell Fire TotemOfWrath [Totem of Wrath]: Tier 9 Elemental talent ability, +280 @ max rank, each shaman can only have one active Fire Totem at a time.
  • Warlock [Demonic Pact]: Tier 10 Demonology talent, 5 ranks. Causes the demon's criticals to grant the party or raid 10% of the warlock's spell power for 12 seconds @ max rank.
Miscellaneous sustainable shared buffs
  • Falling speed decrease
    • Mage Slow Fall: Requires a reagent unless glyphed.
    • Priest Spell Holy LayOnHands [Levitate]: Also allows water walking, requires a reagent unless glyphed (ends in combat).
  • Speed increase
  • Water breathing
  • Water walking (ends in combat)
Miscellaneous sustainable exclusive buffs
  • Druid Spell holy blessingofstamina [Leader of the Pack]: Tier 7 Feral Combat talent, 2 ranks, causes Spell holy blessingofstamina [Leader of the Pack] aura to cause those affected to heal themselves for 4% of their maximum health @ max rank whenever their attacks crit.
  • Mage Amplify Magic: Increases spell damage taken and spell healing received, mutually exclusive with Dampen Magic.
  • Mage Spell Nature AbolishMagic [Dampen Magic]: Decreases spell damage taken and spell healing received, mutually exclusive with Amplify Magic.
  • Paladin Spell holy greaterblessingofsanctuary [Blessing of Sanctuary] / Spell Holy GreaterBlessingofSanctuary [Greater Blessing of Sanctuary]: Tier 5 Protection talent. Reduces damage taken by 3%, restores 2% of the target's maximum mana whenever the target blocks, dodges or parries a melee atttack, each paladin can only have one active blessing per target.
  • Paladin Spell Holy MindSooth [Concentration Aura]: Grants a 35% chance to ignore pushback (50% with 3 ranks of Improved Concentration Aura, a Tier 4 Holy talent). Each paladin can only have one aura active at a time.
  • Paladin [Improved Concentration Aura]: Tier 4 Holy talent, 3 ranks, causes all of the paladin's auras to reduce Silence and Interrupt effects' duration by 30% at max rank.
  • Shaman Spell nature skinofearth [Earth Shield]: Tier 9 Restoration talent. Causes incoming attacks to heal the target (consuming 1 change per heal, healing has an internal cooldown) and reduces pushback by 30%. Improved by various Restoration talents. Each shaman can only have one Earth Shield at a time, and each character can only benefit from one Elemental Shield at a time.
  • Shaman Inv spear 04 [Healing Stream Totem]: HoT, each shaman can only have one active Water Totem at a time.
  • Warlock Spell Shadow DetectLesserInvisibility [Detect Invisibility]: Invisibility detection.
  • Warlock Spell shadow soulgem [Soulstone]: Gives the target a self-rez.
  • DraeneiDraenei INV Helmet 21 [Heroic Presence]: Draenei racial passive, +1% hit/spell hit, only affects party members.

List of notable buffs from environment

Lordaeron's Blessing

Increases stamina by 5%.

Lasts: 30 min

How to get: Take control of the northpass tower in Eastern Plaguelands, click the altar that appears outside the door.

Notes: Persists in Scholomance, Stratholme and Naxxramas.

Fire Resist

Increases fire resistance by 83.

Lasts: 1 hour

How to get: Spell shadow shadowworddominate [Mind Control] (either by the Priest spell or the Engineering device) a Scarshield Spellbinder, found in Blackrock Spire.

Notes: Sometimes the tooltip will say differing amounts of Fire Resistance, but the buff always provides 83 resistance. Stacks with Paladin aura.

Inv misc head dragon 01 [Rallying Cry of the Dragonslayer]

Increases critical chance of spells by 10%, melee and ranged by 5% and grants 140 attack power, for characters below level 61.

Lasts: 2 hours

How to get: When the head of Onyxia or Nefarion is returned the players located in (or nearby) Orgrimmar or Stormwind are buffed with this buff.

Ability creature poison 05 [Spirit of Zandalar]

Increases all stats for a value depending on level for 2 hours.

(Old Effect: Increases movement speed by 10% and all stats by 15% for 2 hours.)

Duration: 2 hours (As of 1.11, this buff no longer persists through death)

How to get: When the Inv misc gem bloodstone 02 [Heart of Hakkar] is turned in to Molthor on Yojamba Isle as part of The Heart of Hakkar quest, players on the Isle and in Booty Bay will receive the buff.

Spell arcane teleportorgrimmar [Warchief's Blessing]

Blessing of the Warchief: Increases health by 300. 15% haste to melee attacks. 10 mana regen per tick.

Lasts: 1 hour

How to get: When the head of Rend Blackhand is returned after a player completes "For the Horde!", the end of the first part of the Onyxia prequest chain, all players located in Orgrimmar are buffed with this buff.

Songflower Serenade

Increases critical strike rating and spell critical strike rating by 70 and all attributes by 15.

Lasts: 1 hour

How to get: Cleanse a Corrupted Songflower in Felwood.

References


See also