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+ | <onlyinclude>{{Infobox ability |
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− | [[Image:Brooke Stonebraid.jpg|right]] |
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+ | |name=Challenging Shout |
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− | [[Brooke Stonebraid]] is a level 30 [[mining]] [[vendor]] located in [[the Dwarven District]] in the [[human]] city of [[Stormwind]]. |
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+ | |image=Ability_BullRush |
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− | <br><br> |
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+ | |description=Forces all enemies within 10 yards to focus attacks on you for 6 sec. |
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− | See [[List of Stormwind NPCs]]. |
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+ | |class=[[Warrior]] |
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+ | |type=Offensive |
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+ | |school=[[Physical]] |
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+ | |cost=5 Rage |
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+ | |radius=10 yd |
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+ | |cast_time=Instant |
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+ | |cooldown=3 min |
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+ | |talented=No |
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+ | |ranks=1 |
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+ | |debuff_desc=Taunted. |
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+ | |debuff_dur=6 sec |
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+ | }}</onlyinclude> |
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+ | {{AbilityFlavor|"Come get some!"|TCGDP|117}} |
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+ | '''Challenging Shout''' is an [[AoE]] [[taunt]] shout that costs 5 [[Warrior#Rage|rage]] and has a 3 minute [[cooldown]] (as of 3.0.2). It causes all nearby enemies to attack the warrior for 6 seconds. |
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− | [[Category:Humanoids|Stonebraid, Brooke]] |
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+ | |||
− | [[Category:Dwarves|Stonebraid, Brooke]] |
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+ | Available in All Stances. |
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− | [[Category:NPCs|Stonebraid, Brooke]] |
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+ | |||
− | [[Category:Vendors|Stonebraid, Brooke]] |
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+ | == Rank Table == |
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− | [[Category:City:Stormwind|Stonebraid, Brooke]] |
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+ | |||
+ | {| class="darktable" style="text-align: center;" |
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+ | |- |
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+ | ! Rank !! [[Warrior#Rage|Rage]] Cost !! Duration !! Level !! Cost |
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+ | |- |
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+ | | 1 || 5 || 6 Seconds || 26 || {{Cost|s=90}} |
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+ | |} |
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+ | |||
+ | == Notes == |
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+ | * This is especially useful in [[instance]]s, but even with the new 3 minute [[cooldown]], it should not be used as a staple of holding aggro. It is best used if a given fight looks to be getting out of control, where multiple enemies are starting to split off and attack different group members, or unexpected [[add]]s join in and start attacking the [[squishy|squishies]]. Ideally, skillful use of the much faster cooldown single [[Taunt (warrior ability)]] and rapid target switching should be enough to keep everyone focused on the [[main tank]] in normal fights. |
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+ | * As with [[Taunt (warrior ability)]], this ability has little effect on enemies already attacking the [[warrior]] beyond preventing them from switching targets for the duration, but unlike [[Taunt (warrior ability)]] does not actually create fresh [[threat]] itself. Enemies will switch back to their original targets after 6 seconds, unless fresh [[threat]] is generated by other means. |
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+ | * It has no real use while soloing, and like [[Taunt (warrior ability)]], has no effect on enemy players in PvP. |
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+ | * Like [[Taunt (warrior ability)]] it will affect player pets, allowing for a limited usability in PvP, such as pulling pets off of a caster. |
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+ | * Specifically a party-only ability, Challenging Shout is used in only one situation: A party member has generated a large amount of [[aggro]] and they need to be [[pull]]ed before they die. It can also be used if a single [[mob]] has resisted [[Taunt (warrior ability)]] and/or [[Mocking Blow]] and you need to [[pull]] that mob off your party member. |
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+ | * With the new three minute cooldown, this means that Challenging Shout can be used every third pull in an instance (assuming a minute for each pull). Because of this, warriors don't need to worry so much about the [[cooldown]], but it should still not be used willy-nilly. |
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+ | |||
+ | == Patch Changes == |
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+ | *{{Patch 2.3.0|note=The chance for challenging shout to land is now affected by hit rating.}} |
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+ | *{{Patch 3.0.2|note=Cooldown decreased to 3 minutes, from 10 minutes.}} |
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+ | |||
+ | ==References== |
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+ | {{Reflist}} |
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+ | |||
+ | == External links == |
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+ | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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+ | {{Elinks-spell|1161}} |
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+ | |||
+ | {{taunt}} |
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+ | {{Classfooter|Warrior}} |
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+ | [[Category:Warrior abilities]] |
Revision as of 13:10, 1 February 2011
Challenging Shout | |
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Properties | |
Class | Warrior |
School | Physical |
Cooldown | 3 min |
Radius | 10 yd |
Related debuff | |
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[[Category:warrior abilities]][[Category:warrior abilities]]
- "Come get some!"[1]
Challenging Shout is an AoE taunt shout that costs 5 rage and has a 3 minute cooldown (as of 3.0.2). It causes all nearby enemies to attack the warrior for 6 seconds.
Available in All Stances.
Rank Table
Rank | Rage Cost | Duration | Level | Cost |
---|---|---|---|---|
1 | 5 | 6 Seconds | 26 | 90 |
Notes
- This is especially useful in instances, but even with the new 3 minute cooldown, it should not be used as a staple of holding aggro. It is best used if a given fight looks to be getting out of control, where multiple enemies are starting to split off and attack different group members, or unexpected adds join in and start attacking the squishies. Ideally, skillful use of the much faster cooldown single [Taunt] and rapid target switching should be enough to keep everyone focused on the main tank in normal fights.
- As with [Taunt], this ability has little effect on enemies already attacking the warrior beyond preventing them from switching targets for the duration, but unlike [Taunt] does not actually create fresh threat itself. Enemies will switch back to their original targets after 6 seconds, unless fresh threat is generated by other means.
- It has no real use while soloing, and like [Taunt], has no effect on enemy players in PvP.
- Like [Taunt] it will affect player pets, allowing for a limited usability in PvP, such as pulling pets off of a caster.
- Specifically a party-only ability, Challenging Shout is used in only one situation: A party member has generated a large amount of aggro and they need to be pulled before they die. It can also be used if a single mob has resisted [Taunt] and/or [Mocking Blow] and you need to pull that mob off your party member.
- With the new three minute cooldown, this means that Challenging Shout can be used every third pull in an instance (assuming a minute for each pull). Because of this, warriors don't need to worry so much about the cooldown, but it should still not be used willy-nilly.
Patch Changes
- Patch 2.3.0 (2007-11-13): The chance for challenging shout to land is now affected by hit rating.
- Patch 3.0.2 (2008-10-14): Cooldown decreased to 3 minutes, from 10 minutes.
References
- ^ TCGDP, #117
External links
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