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'''Combat rating''' is a mechanic introduced in [[patch 2.0.1]] which are for combat stats on items that were previously percentage based; rating is converted to percentage based on values that Blizzard chooses. Ratings were introduced because percentage based itemization would have scaled excessively when ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]'' was released and the player [[cap]] rose to 70.
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{{npcbox
 
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| image =
 
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| name = Blindeye the Seer
 
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| level = ??
 
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| type = Boss
 
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| health = 300,000
 
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| mana = 67,740
 
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| aggro = {{aggro|-1| -1}}
 
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| race = Ogre mage
 
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| creature = Humanoid
 
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| image= Blindeye the Seer.jpg
 
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| sex = Male
 
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| character = Priest
 
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| faction = Combat
 
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| affiliation = [[Gruul the Dragonkiller]]
 
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| occupation = Member of High King Maulgar's Council
 
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| status = Killable
 
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| location = [[Gruul's Lair]], [[Blade's Edge Mountains]]
 
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| instance = Gruul's Lair
 
}}
 
   
  +
== Combat rating types ==
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'''Blindeye the Seer''' is part of the [[High King Maulgar]] [[boss]] encounter in [[Gruul's Lair]].
 
  +
The following combat ratings are currently in use:
  +
{| class="darktable"
  +
|- valign="top"
  +
|
  +
* [[Block|Block rating]]
  +
* [[Critical strike|Critical strike rating]]
  +
* [[Dodge|Dodge rating]]
  +
* [[Expertise|Expertise rating]]
  +
* [[Haste|Haste rating]]
  +
|
  +
* [[Hit|Hit rating]]
  +
* [[Mastery|Mastery rating]]
  +
* [[Parry|Parry rating]]
  +
* [[Resilience|Resilience rating]]
  +
|}
   
  +
Unlike fixed percentages such as 2% critical strike chance, combat ratings diminish in potency as characters increase in level. 2% crit is the same at every level, while 28 critical strike rating grants 4% crit at level 34, 2% crit at level 60, and 1.27% crit at level 70. This allows [[Blizzard Entertainment|Blizzard]] the ability to create and add new and better items to the world without eventually reaching a point where every character has a 100% chance to critically strike.
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==Attacks and abilities==
 
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*'''[[Melee|Basic Melee]]''': 1400 - 2400. 2.0 attack speed. Hits for 800-900 (non-crushing) on a geared protection Warrior.
 
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*'''[http://www.wowhead.com/?spell=33147 Greater Power Word: Shield]''': Absorbs 25000 physical and magical damage. Instant cast, lasts for 30 seconds, also makes target immune to stuns and interrupts while the shield is active.
 
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*'''Heal''': [[School|Holy]]. Heals target for 47000-53500 (estimated). 1.6 second cast, interruptible, not range or line-of-sight dependent.
 
−
*'''[[Prayer of Healing]]''': [[School|Holy]]. Heals party members within 50,000 yards for 92500-107500. 4 second cast, interruptible.
 
   
  +
Below are the conversions for level 60, level 70, level 80 and level 85 combat skills: <ref name="EJ-Whitehoof-85">{{ref web|url=http://elitistjerks.com/f15/t29453-combat_ratings_level_85_cataclysm/|author=Whitehoof|date=2010-10-24|title=Combat Ratings at level 85 (Cataclysm)}}</ref>
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==Strategies==
 
  +
−
The healer of the group, he has a small heal with which he heals himself for approximately 5% of his maximum health and a very powerful 10-second cast [[Prayer of Mending]] which heals him to full. Before he casts Prayer of Mending he will always [[Power Word: Shield]] himself first and can't be interrupted when the shield is up. As soon as he shields, DPS must break down the shield before they can interrupt his Prayer of Mending. He is vulnerable to [[Curse of Tongues]] and [[Mind Numbing Poison]] which can aid players in the interrupt process of his dangerous heals.
 
  +
{| class="darktable zebra"
  +
|-
  +
!rowspan="2"|Rating
  +
!rowspan="2"|Effect
  +
!colspan="4"|Requires
  +
|-
  +
! Level 60 !! Level 70 !! Level 80 !! Level 85
  +
|-
  +
| [[Dodge]] || 1% dodge chance || 13.8 || 21.7615 || 45.202 || 176.71899
  +
|-
  +
| [[Parry]] || 1% parry chance || 13.8 || 21.7615 || 45.202 || 176.71899
  +
|-
  +
| [[Block]] || 1% block chance || 6.9 || 10.8808 || 22.6251 || 88.3594
  +
|-
  +
| [[Hit|Physical hit]] || 1% hit chance<ref group="nb" name="hit">[[Hit|Physical hit]] chance and [[spell hit]] chance are are effectively distinct attributes derived from the same hit rating.</ref> || 9.37931 || 14.7905 || 40.7548 || 120.109
  +
|-
  +
| [[Spell hit]] || 1% spell hit chance<ref group="nb" name="hit" /> || 8 || 12.6154 || 26.232 || 102.446
  +
|-
  +
| [[Critical strike]] || 1% critical strike chance<ref group="nb">[[Critical strike]] chance and [[Spell critical strike]] chance are derived from the same critical strike rating.</ref> || 14 || 22.0769 || 45.906 || 179.28
  +
|-
  +
| [[Resilience]] || 1% resilience || 21.5625 || 34.0024 || 70.7034 || 276.12299
  +
|-
  +
| [[Haste]]<ref group="nb">Haste affects [[attack speed]], [[casting speed]] and resource regeneration for non-mana users.</ref> || 1% haste<ref group="nb">Death knights, druids, paladins and shaman receive 30% more melee haste from haste rating.</ref> || 10 || 15.7692 || 32.79 || 128.05701
  +
|-
  +
| [[Expertise]] || -1% Dodge/Parry || 2.34483 || 3.69761 || 7.68869 || 30.0272
  +
|-
  +
| [[Mastery]] || 1 Mastery || 14 || 22.0769 || 45.906 || 179.28
  +
|}
 
Notes:
  +
<references group="nb" />
  +
  +
== Diminishing returns ==
  +
Avoidance stats suffer from [[diminishing returns]] ("DR"), meaning the rate of return for each point contributed from gear is not constant. The in-game tooltips will show the undiminished value, but the amount actually received is lower. Base stats and talents are not affected by DR, but stats from gear are diminished.
  +
  +
The formula to calculate the ''diminished'' part of a stat is as follows:
  +
1 1 ''k''
  +
— = — + —
  +
''x''' ''c'' ''x''
  +
where:
  +
:''x''' is the avoidance after DR.
  +
:''x'' is the avoidance before DR.
  +
:''c'' is a class-specific cap of the stat.
  +
:''k'' is also a class-specific constant.
  +
  +
The table containing the class-specific caps for parry (''C''<sub>p</sub>) and dodge (''C''<sub>d</sub>) is as follows:<ref name="EJ-Whitehoof-85" />
  +
  +
{|class=darktable
  +
! !! k !! ''C''<sub>p</sub> !! 1/''C''<sub>p</sub> !! ''C''<sub>d</sub> !! 1/''C''<sub>d</sub>
  +
|-
  +
|Death knight || 0.9560 || 65.631440 || 0.01523660 || 65.631440 || 0.01523660
  +
|-
  +
|Druid || 0.9720 || N/A || N/A || 116.890707 || 0.008555
  +
|-
  +
|Paladin || 0.9560 || 65.631440 || 0.01523660 || 65.631440 || 0.01523660
  +
|-
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|Warrior || 0.9560 || 65.631440 || 0.01523660 || 65.631440 || 0.01523660
  +
|-
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|Hunter || 0.9880 || 145.560408 || 0.006870 || 145.560408 || 0.006870
  +
|-
  +
|Mage || 0.9830 || N/A || N/A || 150.375940 || 0.006650
  +
|-
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|Priest || 0.9830 || N/A || N/A || 150.375940 || 0.006650
  +
|-
  +
|Rogue || 0.9880 || 145.560408 || 0.006870 || 145.560408 || 0.006870
  +
|-
  +
|Shaman || 0.9880 || 145.560408 || 0.006870 || 145.560408 || 0.006870
  +
|-
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|Warlock || 0.9830 || N/A || N/A || 150.375940 || 0.006650
  +
|}
  +
  +
== See also ==
  +
* [[Formulas:Item Values]]
  +
* [[Attack table]]
  +
  +
==Patches and hotfixes==
  +
*{{Patch 4.0.1|note=Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used to add Mastery rating as a secondary stat to existing items.|comment=The following stats have been removed from gear: [[attack power]], [[spell power]] (with the exception of caster weapons), [[MP5]], [[armor penetration]], [[block value]], [[defense]] (and [[defense rating]]), [[weapon skill]]s.}}
  +
*{{Patch 3.2.0|note=
  +
** Agility: The amount of agility required per percentage of Dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
  +
** Block rating: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
  +
**Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and Parry rating equally potent before diminishing returns apply.
  +
** Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
  +
** Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
 
}}
  +
*{{Patch 3.1.0|note=
  +
**Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
  +
**Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.
  +
}}
  +
*{{Patch 3.0.2|note=
  +
**Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
  +
**All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spell Power. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.}}
  +
*{{Patch 2.3.0|note=
  +
**All items have had their bonuses to Weapon Skill Rating converted to a new stat called Weapon Expertise Rating. Each point of Weapon Expertise reduces the chance for your attacks to be Dodged or parried by .25%.
  +
**Healing: Almost all items and enchantments that provide bonus healing now also provide a smaller number (approximately 1/3) of bonus spell damage. There are a few items and enchantments where this was not possible, such as random-stat items and Zul'Gurub enchantments, but this is now the case on virtually all other items.
  +
**Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.
  +
}}
  +
*{{Patch 2.2.0|note=
  +
**Resilience rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage.
  +
}}
  +
*{{Patch 2.1.0|note=
  +
**Spell Haste: The amount of spell haste rating needed per percentage of haste has been increased substantially. However, spell haste will now affect channeled spells, increasing the rate of their effects and decreasing their total duration. The same amount of damage/healing per casting will occur, but will take less time.
  +
**The amount of parry rating needed to get 1% parry has been reduced by 25%.
  +
**Dodge Rating: Low level players now calculate dodge from dodge rating at the same rate as level 34 players.
  +
}}
  +
*{{Patch 2.0.1|note=
  +
** New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
  +
** Weapon Skill now does the following:
  +
*** Weapon skill will no longer reduce the percentage damage lost due to glancing.
  +
*** The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
  +
**Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.
  +
**All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.}}
   
  +
== References ==
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Alternatively, there are eight ways to interrupt Blindeye's Prayer of Mending while the shield remains up:
 
  +
{{reflist}}
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* Priest with [[Silence]]
 
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* Rogue with [[Kidney Shot]]
 
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* Rogue with [[Improved Kick]]
 
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* Hunter with [[Silencing Shot]]
 
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* Hunter with [[Intimidation]]
 
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* Warrior with [[Improved Shield Bash]]
 
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* Warrior with [[Intercept]]
 
−
* Mage with [[Improved Counterspell]]
 
   
  +
[[Category:Formulas and game mechanics]]
==Notes==
 
 
[[Category:Tanking]]
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He is vulnerable to a warlock's [[Curse of Tongues]].
 
   
  +
{{Attack table}}
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==External links==
 
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
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{{Elinks-NPC|18836}}
 
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{{elink|site=Raidaholics|link=http://www.raidaholics.com/index.php?m=guide&boss=highkingmaulgar&z=2|icon=raidaholics}}
 
[[Category:Ogres]]
 
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[[Category:Bosses]]
 
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[[Category:Gruul's Lair mobs]]
 

Revision as of 02:14, 16 January 2011

Combat rating is a mechanic introduced in patch 2.0.1 which are for combat stats on items that were previously percentage based; rating is converted to percentage based on values that Blizzard chooses. Ratings were introduced because percentage based itemization would have scaled excessively when The Burning Crusade was released and the player cap rose to 70.

Combat rating types

The following combat ratings are currently in use:

Unlike fixed percentages such as 2% critical strike chance, combat ratings diminish in potency as characters increase in level. 2% crit is the same at every level, while 28 critical strike rating grants 4% crit at level 34, 2% crit at level 60, and 1.27% crit at level 70. This allows Blizzard the ability to create and add new and better items to the world without eventually reaching a point where every character has a 100% chance to critically strike.

Below are the conversions for level 60, level 70, level 80 and level 85 combat skills: [1]

Rating Effect Requires
Level 60 Level 70 Level 80 Level 85
Dodge 1% dodge chance 13.8 21.7615 45.202 176.71899
Parry 1% parry chance 13.8 21.7615 45.202 176.71899
Block 1% block chance 6.9 10.8808 22.6251 88.3594
Physical hit 1% hit chance[nb 1] 9.37931 14.7905 40.7548 120.109
Spell hit 1% spell hit chance[nb 1] 8 12.6154 26.232 102.446
Critical strike 1% critical strike chance[nb 2] 14 22.0769 45.906 179.28
Resilience 1% resilience 21.5625 34.0024 70.7034 276.12299
Haste[nb 3] 1% haste[nb 4] 10 15.7692 32.79 128.05701
Expertise -1% Dodge/Parry 2.34483 3.69761 7.68869 30.0272
Mastery 1 Mastery 14 22.0769 45.906 179.28

Notes:

  1. ^ a b Physical hit chance and spell hit chance are are effectively distinct attributes derived from the same hit rating.
  2. ^ Critical strike chance and Spell critical strike chance are derived from the same critical strike rating.
  3. ^ Haste affects attack speed, casting speed and resource regeneration for non-mana users.
  4. ^ Death knights, druids, paladins and shaman receive 30% more melee haste from haste rating.

Diminishing returns

Avoidance stats suffer from diminishing returns ("DR"), meaning the rate of return for each point contributed from gear is not constant. The in-game tooltips will show the undiminished value, but the amount actually received is lower. Base stats and talents are not affected by DR, but stats from gear are diminished.

The formula to calculate the diminished part of a stat is as follows:

1    1   k
—  = — + —
x'   c   x

where:

x' is the avoidance after DR.
x is the avoidance before DR.
c is a class-specific cap of the stat.
k is also a class-specific constant.

The table containing the class-specific caps for parry (Cp) and dodge (Cd) is as follows:[1]

k Cp 1/Cp Cd 1/Cd
Death knight 0.9560 65.631440 0.01523660 65.631440 0.01523660
Druid 0.9720 N/A N/A 116.890707 0.008555
Paladin 0.9560 65.631440 0.01523660 65.631440 0.01523660
Warrior 0.9560 65.631440 0.01523660 65.631440 0.01523660
Hunter 0.9880 145.560408 0.006870 145.560408 0.006870
Mage 0.9830 N/A N/A 150.375940 0.006650
Priest 0.9830 N/A N/A 150.375940 0.006650
Rogue 0.9880 145.560408 0.006870 145.560408 0.006870
Shaman 0.9880 145.560408 0.006870 145.560408 0.006870
Warlock 0.9830 N/A N/A 150.375940 0.006650

See also

Patches and hotfixes

  • Cataclysm Patch 4.0.1 (2010-10-12): Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used to add Mastery rating as a secondary stat to existing items.
    The following stats have been removed from gear: attack power, spell power (with the exception of caster weapons), MP5, armor penetration, block value, defense (and defense rating), weapon skills.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04):
    • Agility: The amount of agility required per percentage of Dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
    • Block rating: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
    • Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and Parry rating equally potent before diminishing returns apply.
    • Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
    • Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14):
    • Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
    • Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14):
    • Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
    • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spell Power. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
  • Bc icon Patch 2.3.0 (2007-11-13):
    • All items have had their bonuses to Weapon Skill Rating converted to a new stat called Weapon Expertise Rating. Each point of Weapon Expertise reduces the chance for your attacks to be Dodged or parried by .25%.
    • Healing: Almost all items and enchantments that provide bonus healing now also provide a smaller number (approximately 1/3) of bonus spell damage. There are a few items and enchantments where this was not possible, such as random-stat items and Zul'Gurub enchantments, but this is now the case on virtually all other items.
    • Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.
  • Bc icon Patch 2.2.0 (2007-09-25):
    • Resilience rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage.
  • Bc icon Patch 2.1.0 (2007-05-22):
    • Spell Haste: The amount of spell haste rating needed per percentage of haste has been increased substantially. However, spell haste will now affect channeled spells, increasing the rate of their effects and decreasing their total duration. The same amount of damage/healing per casting will occur, but will take less time.
    • The amount of parry rating needed to get 1% parry has been reduced by 25%.
    • Dodge Rating: Low level players now calculate dodge from dodge rating at the same rate as level 34 players.
  • Bc icon Patch 2.0.1 (2006-12-05):
    • New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
    • Weapon Skill now does the following:
      • Weapon skill will no longer reduce the percentage damage lost due to glancing.
      • The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
    • Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.
    • All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.

References

 
  1. ^ a b Whitehoof 2010-10-24. Combat Ratings at level 85 (Cataclysm).