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{{Stub/Location}}
[[File:Roft logo.png|center]]
 
{{Infobox game
 
| name = World of Warcraft: Rise of the Fallen
 
| developer = [[Blizzard Entertainment]]
 
| date = NA/EU - 2012/2013
 
| version = 5.0.1
 
| platforms = Microsoft Windows, Mac OS X
 
| genre = MMORPG
 
}}
 
   
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'''Old Ironforge''' (also known as the '''Hall of Thanes'''<ref name="LoC">{{ref book |author=Arthaus |title=[[Lands of Conflict]] |isbn=9781588469601 |pages=76, 77}}</ref> or the '''Assembly of Thanes'''<ref name="LoC"/><ref>World of Warcraft manual, page 172</ref>) is an area located under the [[dwarf|dwarven]] [[capital]] of [[Ironforge]]. It is here that {{npc||Magni Bronzebeard}} attempted a titan ritual to commune with the earth and was turned into diamond.
World of Warcraft: Rise of the Fallen is an idea for an [[expansion]] developed by me. It is meant to be WoW's fourth expansion and a direct sequel to [[World of Warcraft: Cataclysm]]. It happens after the death of [[Deathwing]] and focuses on the [[Adventurers|adventurer's]] assault on the remaining forces of the [[Twilight's Hammer Clan]], the [[Naga]], the [[Dark Iron]] dwarves and the Old God [[N'Zoth]].
 
   
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==RPG Background==
= Introduction =
 
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{{RPG-section}}
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The Hall of Thanes is a massive, natural cavern complex. It is located in Ironforge's lowest depths. The area is a true marvel of organic stone formation: no dwarf has touched this area with pick or chisel. Ironforge's kings are buried in the Hall of Thanes, and the old throne is here as well. Also within this cavernous area is the ancient, weathered [[Iron Forge]] - perhaps the greatest titan artifact ever unearthed. The dwarves do not use this holy anvil, but keep it near their honored dead and the seat of their power. {{npc||Brann Bronzebeard}} believes that as dwarves uncover more truths about their ancestry, they will find greater uses for the Iron Forge. He believes the titans must have given it to them for a reason.<ref name="LoC"/>
   
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Note that most of these features did not make it into the released version of this area.
It is generally accepted that there are five [[Old Gods]] living in [[Azeroth]]. One of them, [[Yogg-Saron]] was hidden in the Titan complex of [[Ulduar]] in [[Northrend]] and was slain. The other one, [[C'Thun]], commanded the [[Qiraji]] from [[Ahn'Qiraj]] in [[Silithus]] and was also killed. That leaves us with three remaining old gods.
 
A third old god, called [[N'Zoth]], which will be the main antagonist of this expansion, is known to be the cause for the [[Emerald Nightmare]] and the destruction of [[Deathwing]]. The other two are unknown.
 
   
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==In ''The Shattering''==
= New Features =
 
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{{Stub/Lore}}
   
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==In ''World of Warcraft''==
*Level Cap raised to 90
 
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[[File:Magni in Old IF.jpg|thumb|Magni, petrified in Old Ironforge]]
*Guild level cap raised to 30
 
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{{cata-section}}
*New hero class
 
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In the [[High Seat]] of Ironforge, there is an open door to the left of the entrance. This door leads to the underground chamber of Old Ironforge. {{npc||Magni Bronzebeard}}, petrified as a result of events taking place during ''[[The Shattering]]'', is present, as are {{npc||Advisor Belgrum}}, {{npc||Honor Guard Dunstad}}, some {{npc||Ironforge Guard||guards}}, and three large tomes.
*New guild perks
 
*New zones
 
*New battleground
 
*New feature: Guild housing
 
*New dungeons and raids
 
   
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Old Ironforge has always been present in-game, but its entrance was closed off until [[Patch 4.1.0]].
   
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<gallery>
= Factions =
 
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File:Opened Old IF door.jpg|The door to Old Ironforge in the [[High Seat]] opened
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File:Old Ironforge view from the entrance.jpg|The view looking inside Old Ironforge showing the diamond ceiling
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File:North Old IF tome.jpg|Northern large tome
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File:Southeast Old IF tome.jpg|Southeastern large tome
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File:Northwest Old IF tome.jpg|Northwest smaller tome
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</gallery>
   
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==Notes==
*{{Neutral}}[[Earthen Ring]] - A faction of Shamans that swore to heal Azertoth after the Cataclysm and destroy the Twilight's Hammer Clan, servants of the Old Gods.
 
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During one of the [[patch 3.1.0]] [[PTR]] builds, an operable door from the throne room was implemented and the legitimate path into Old Ironforge was clearly visible though blocked by an invisible wall. The door was made inoperable again by the time 3.1 went live.
*{{Neutral}}[[New Council of Tirisfal]] - The new council, introduced in the WoW Comic books, formed by spellcasters and magic-wielders of all types and lead by the son of [[Medivh]], [[Med'an]].
 
*[[Image:Combat Icon 16x16.png]][[Twilight's Hammer Clan]] - Former Orc clan and followers of Deathwing, now serving directly the Old Gods.
 
*[[Image:Combat Icon 16x16.png]][[Naga|Queen Azshara's Naga]] - Known servants of the Old Gods who cooperate with the Faceless Ones in the depths of the seas.
 
*[[Image:Combat Icon 16x16.png]][[Dark Iron|Dark Iron Dwarves]] - Although a small part of this clan joined the Alliance after the [[Cataclysm]], a part of the clan also joined the [[Twilight's Hammer Clan]] and now serve the Old Gods.
 
   
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==Patch changes==
= New Zones =
 
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* {{Patch 4.1.0|comment=Opened; Magni Bronzebeard and NPCs added.}}
   
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==References==
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{{Reflist}}
   
*[[Ahn'Qiraj: The Fallen Kingdom]] - Level 85 to 86 - Players will face the wrath of the [[Qiraji]] and the remnants of C'Thun's minions. They must help the [[Earthen Ring]] cleanse the region from the grasp of the Old Gods.
 
*[[Nazjatar]] - Level 86 to 88 - Huge underwater city, dominated by the Naga, where, in a way similar to what happens in [[Vashj'ir]], players will face the naga underwater, aided by the [[Earthen Ring]] and the [[Horde]]/[[Alliance]].
 
*[[Twilight Deeps]] - Level 88 to 89 - A leveling zone in the form of an underground city of [[Dark Iron]] dwarves and members of the [[Twilight's Hammer Clan]] and a cave and tunnel system that connects [[Shadowforge City]] in [[Blackrock Mountain]] to [[Grim Batol]] in the [[Twilight Highlands]]. In this area players will progress into the Azeroth's depth's and gain acess to the final zone.
 
*[[Lair of N'Zoth]] - Level 89 to 90 - Located in immense depths, under Azeroth, this fetid place is littered with [[Faceless Ones]], cultists and gruesome creatures that befoul this underground lair.
 
   
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{{Ironforge}}
 
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[[Category:Lore]]
= Guild Housing =
 
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[[Category:Dwarf territories]]
 
Blizzard has been improving guilds for quite a while now. In the last year we've seen Guild Achivements, Guild Levels, Guild Rewards, Guild Perks among other features that incentivate guild activities.
 
 
Now, I present to you Guild Houses. Guild Houses will be available for purchase to Guilds of level 30 and will reflect what the guild has acheived. They will be available in two different cities, depending on your faction and work pretty much like an inn.
 
 
Guild houses will be very expensive and will require the Guild to have the acheivement [[Stay Classy (Horde)]]/[[Stay Classy (Alliance)]].
 
 
Guild will be able to set up housing in the following locations:
 
 
*{{Alliance}} [[Stormwind]] - Human-style inn in the [[Old Town]].
 
[[File:GoldshireInn.jpg|thumb|280px|A typical human inn]]
 
*{{Horde}} [[Orgrimmar]] - Pre-Northrend undead style inn, like the one in Brill pre-4.0.1, in a new zone of Orgrimmar that harbors Forsaken and Blood Elves.
 
[[image:Gallows' End Tavern.jpg|thumb|280px|A typical forsaken pre-Northrend inn]]
 
 
The houses will be instanced and you'll only be able to get in if you are a member of a house-owning guild or if you receive a 12-hour pass from a guild officer of a guild-owning house. These passes are meant to be used in players applying for the guild that wish to visit the facilities but can be used in any situation.
 
 
As the two models are pretty much the same, it will be balanced and no faction will get the better house. Inside the houses, the following NPCs will be present, with race and gender being the criteria of the Guild Master.
 
 
*Innkeeper, in the main room.
 
*Cooking Trainer, in the kitchen.
 
*Butcher, in the kitchen.
 
*Reagent Vendor, in the cellar under the kitchen.
 
*Trade Goods Vendor, in the main room.
 
*General Goods Vendor, in the main room.
 
*Bartender, in the main room.
 
 
All of these NPCs will be wearing the guild tabard and reference recent guild activities on their speech, eg: "Congratulations on your promotion, <player>" or "Good job, slaying <boss name>, <player>." or even a welcome message, "Welcome to <guild name>, <player>."
 
 
 
Another important feature of the guild house will be the decorations which will be chosen by the Guild Master and will change depending on what the guild has acheived. For example: if the guild has cleared all Burning Crusade raids and heroics in guild groups, a set of the [[Warglaives of Azinoth]] will be available for display. Or if the guild has acheived [[Critter Kill Squad]], the [[Armadillo Pup]] companion will wander around the house or if a horde guild has the acheivement [[Night Elf Slayer]], a pike with a night elf's head will be available for display.
 
Legendary items that the guild has obtained will also be displayed.
 
 
 
 
== House areas ==
 
 
=== Main room ===
 
 
In this room there are several paintings, which can feature a picture of the guild after clearing a raid boss, or simply a pre-existing painting. There are also several tables and chairs and a fireplace. A bartender will wander around the room selling beverages and an innkeeper will allow players to set their [[Hearthstone]] here.
 
 
=== Kitchen ===
 
 
In this small division the Cooking trainer will be chopping meat, that a Butcher NPC will sell. A chef's hat will be displayed if the guild has achieved [[Time To Open A Restaurant]].
 
 
=== Cellar ===
 
 
A reagent vendor will be present here along with a cauldron if the guild has achieved [[Better Leveling Through Chemistry]]. Also, the guild bank can also be accessed from this room, through the use of a [[Guild Chest|Mobile Banking]].
 
Instead of the two huge barrels normally present, in the guild house these will be replaced by a forge, when the guild acheives [[Mighty Miners]] and an anvil when the guild acheives [[Master Crafter]].
 

Revision as of 01:45, 8 July 2011


Old Ironforge (also known as the Hall of Thanes[1] or the Assembly of Thanes[1][2]) is an area located under the dwarven capital of Ironforge. It is here that Magni Bronzebeard attempted a titan ritual to commune with the earth and was turned into diamond.

RPG Background

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

The Hall of Thanes is a massive, natural cavern complex. It is located in Ironforge's lowest depths. The area is a true marvel of organic stone formation: no dwarf has touched this area with pick or chisel. Ironforge's kings are buried in the Hall of Thanes, and the old throne is here as well. Also within this cavernous area is the ancient, weathered Iron Forge - perhaps the greatest titan artifact ever unearthed. The dwarves do not use this holy anvil, but keep it near their honored dead and the seat of their power. Brann Bronzebeard believes that as dwarves uncover more truths about their ancestry, they will find greater uses for the Iron Forge. He believes the titans must have given it to them for a reason.[1]

Note that most of these features did not make it into the released version of this area.

In The Shattering


In World of Warcraft

Magni in Old IF

Magni, petrified in Old Ironforge

Cataclysm This section concerns content related to Cataclysm.

In the High Seat of Ironforge, there is an open door to the left of the entrance. This door leads to the underground chamber of Old Ironforge. Magni Bronzebeard, petrified as a result of events taking place during The Shattering, is present, as are Advisor Belgrum, Honor Guard Dunstad, some guards, and three large tomes.

Old Ironforge has always been present in-game, but its entrance was closed off until Patch 4.1.0.

Notes

During one of the patch 3.1.0 PTR builds, an operable door from the throne room was implemented and the legitimate path into Old Ironforge was clearly visible though blocked by an invisible wall. The door was made inoperable again by the time 3.1 went live.

Patch changes

  • Cataclysm Patch 4.1.0 (2011-04-26): Opened; Magni Bronzebeard and NPCs added.

References

 
  1. ^ a b c Arthaus. Lands of Conflict, 76, 77. ISBN 9781588469601. 
  2. ^ World of Warcraft manual, page 172