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(→‎Arcane: Revamped to 31 point model)
 
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{{Classnav}}
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PvP Rewards consist of different kind of items (Armor/Weapons/Trinkets, etc) that can be purchased using either [[Honor Points]] or specific PVP tokens awarded by fighting in outdoors in some Outland zones. Items awarded for Honor Points can be purchased from vendors in the [[Champions' Hall]] (Alliance) or the [[Hall of Legends]] (Horde). Faction specific battleground rewards must be purchased from vendors at the entrances of the battleground (Not from the cities where the [[Battlemasters]] are located). The only exception is [[Alterac Valley]], in which you may purchase PvP rewards from vendors outside Alterac Valley, as well as from vendors inside the instance itself.
 
   
  +
As with the other original classes, at level 10 a mage can begin spending [[talent points]] in order to gain and improve abilities. '''Mage talents''' underwent a significant review for patch 1.11, with additional modifications in 2.0.1 and 3.0.2.
−
== Arena & Battlegrounds ==
 
−
Arena was introduced with the release of [[Burning Crusade|The Burning Crusade]]. Each Arena Season brings a unique set of Arena Rewards. With the onset of a new season, the previous rewards will be available for a 15% discount, while the predecessor to that set will be available for purchase with honor and battleground tokens. For example, with the start of Season 3, Season 2 armor will be discounted 15% while Season 1 gear will be a battleground reward. At the release of Season 4, Season 2 then replaces Season 1 and so on.
 
   
  +
Below, each talent has a quoted description of the talent, which was taken from the game. The differences between the various levels of each talent are quoted in brackets. For example, "Reduces the chance that the opponent can resist your Arcane spells by {2/4/6/8/10}%" to describe the 1, 2, 3, 4, or 5 point variations of the talent.
−
Since [[Burning Crusade|The Burning Crusade]] all PvP gear has come from Arena, with the most recent season rewards requiring participation in arena and the previous season rewards requiring participation in battlegrounds.
 
   
  +
Prerequisites are listed for all talents that have them.
−
== World of Warcraft (Level 60) ==
 
−
Prior to the first expansion battlegrounds were the only method of obtaining PvP gear.
 
−
* [[PvP-Rare|Level 60 Low Tier Set]]
 
−
* [[PvP-Epic|Level 60 High Tier Set]]
 
   
  +
All tier '''N''' talents require that you spend '''5(N-1)''' talent points in their tree as a prerequisite. For example, to get a Tier 2 Arcane talent, you must first have spent at least 5 points on other Arcane talents, Tier 3 requires 10 points, etc.
−
== World of Warcraft: The Burning Crusade (Level 70) ==
 
−
During this expansion four seasons were played.
 
−
* [[Season 1 Arena rewards|Season 1]] - All weapons and off-set armor no longer available. On-set armor purchased from [[Karynna]] on the Isle of Quel'dala for [[Tier 4]] tokens.
 
−
* [[Season 2 Arena rewards|Season 2]] - All weapons and off-set armor no longer available. On-set armor purchased from [[Olus]] and [[Soryn]] on the Isle of Quel'dalas for [[Tier 5]] and [[Tier 6|6]] tokens.
 
−
* [[Season 3 Arena rewards|Season 3]] - All items (excluding rings) were removed.
 
−
* [[Season 4 Arena rewards|Season 4]] - Bought with honor from {{NPC|Neutral|Krixel Pinchwhistle}} in [[Area 52]] in [[Netherstorm]].
 
   
  +
== Arcane ==
−
== World of Warcraft: Wrath of the Lich King (Level 80) ==
 
  +
[[Image:Spell holy magicalsentry.png|36px]] Arcane is the tree leaning towards a more rounded build, offering buffs to all schools, resilience talents and manners of restoration. It also offers a solid damage output.
−
During this expansion 4 seasons were played.
 
  +
*[[Arcane Barrage]]
−
* [[Season_5_Arena_rewards|Season 5]] - No longer bought with honor. Purchased from various vendors in [[Dalaran]] with [[Justice Point]]s. Hands/Legs/Chest are also dropped from 10/25 man [[Archavon the Stone Watcher]] and 10 man [[Emalon the Storm Watcher]].
 
  +
*[[Arcane Specialization]]
−
* [[Season_6_Arena_rewards|Season 6]] - Purchased from various vendors in [[Dalaran]] and the [[Argent Tournament Grounds]] for [[Justice Point]]s. Most pieces are also dropped from 25 man [[Emalon the Storm Watcher]] and 10 man [[Koralon the Flame Watcher]].
 
  +
*Mastery: [[Mana Adept]]
−
* [[Season 7 Arena rewards|Season 7]] - Purchased from Arena vendors in the [[Dalaran Sewers]] and faction PvP vendors in [[Stormwind]] and [[Orgrimmar]]. Most pieces are also dropped from 25 man [[Koralon the Flame Watcher]] and 10 man [[Toravon the Ice Watcher]].
 
−
* [[Season 8 Arena rewards|Season 8]] - Purchased from Arena vendors in the [[Dalaran Sewers]] and faction PvP vendors in [[Stormwind]] and [[Orgrimmar]]. Most pieces are also dropped from 25 man [[Toravon the Ice Watcher]].
 
   
  +
{| class="darktable zebra sortable" style="width:100%"
−
== World of Warcraft: Cataclysm (Level 85)==
 
  +
|-
−
''TBA''
 
  +
! Icon !! Talent !! Points !! Requirements !! Description
  +
|-
  +
| align="left" |[[File:spell_shadow_manaburn.png|32px]] || [[Arcane Concentration]]
  +
| align="center" | 3 ||
  +
None
  +
|| Gives you a {3/6/10}% chance of entering a [[Clearcasting]] state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%
  +
|-
  +
| align="left" |[[File:spell_frost_iceshock.png|32px]] || [[Improved Counterspell]]
  +
| align="center" | 2 ||
  +
None
  +
|| Your [[Counterspell]] also silences the target for {2/4} sec.
  +
|-
  +
| align="left" |[[File:ability_mage_netherwindpresence.png|32px]] || [[Netherwind Presence]]
  +
| align="center" | 3 ||
  +
None
  +
|| Increases your spell haste by {1/2/3}%.
  +
|-
  +
| align="left" |[[File:spell_arcane_focusedpower.png|32px]] || [[Torment the Weak]]
  +
| align="center" | 3 ||
  +
Arcane 5
  +
|| Your arcane spells deal {2/4/6}% more damage to snared or slowed targets.
  +
|-
  +
| align="left" |[[File:spell_arcane_invocation.png|32px]] || [[Invocation]]
  +
| align="center" | 2 ||
  +
Arcane 5
  +
|| You gain {5/10}% damage bonus for 8 sec after successfully interrupting a spell.
  +
|-
  +
| align="left" |[[File:spell_nature_starfall.png|32px]] || [[Improved Arcane Missiles]]
  +
| align="center" | 2 ||
  +
Arcane 5
  +
|| Increases the number of missiles fired by your Arcane Missiles spell by {1/2}.
  +
|-
  +
| align="left" |[[File:spell_arcane_blink.png|32px]] || [[Improved Blink]]
  +
| align="center" | 2 ||
  +
Arcane 5
  +
|| Increases your speed by {35/70}% for 3 sec after casting the Blink spell.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Arcane Flows]]
  +
| align="center" | 2 ||
  +
Arcane 10,
  +
[[Presence of Mind]] 1
  +
|| Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 12/25% and the cooldown of your Evocation spell by 2 min.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Presence of Mind]]
  +
| align="center" | 1 ||
  +
Arcane 10
  +
|| When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Missile Barrage]]
  +
| align="center" | 2 ||
  +
Arcane 10
  +
|| Your Arcane Missiles spell will fire its missiles every 0.6/0.5 sec.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Prismatic Cloak]]
  +
| align="center" | 3 ||
  +
Arcane 10
  +
|| Reduces all damage taken by 6% and reduces the fade time of your Invisibility spell by 3%.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Improved Polymorph]]
  +
| align="center" | 2 ||
  +
Arcane 15
  +
|| When a target you've polymorphed is damaged, that target is stunned for 1.5 sec. This effect cannot occur more often than once every 10 sec.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Arcane Tactics]]
  +
| align="center" | 1 ||
  +
Arcane 15, [[Presence of Mind]] 1
  +
|| Increases the damage of all party and raid members within 100 yards by 3%.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Incanter's Absorption]]
  +
| align="center" | 2 ||
  +
Arcane 15
  +
|| When your Mana Shield or Mage Ward absorbs damage your spell damage is increased by 10/20% of the amount absorbed for 10 sec. In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Improved Arcane Explosion]]
  +
| align="center" | 2 ||
  +
Arcane 15
  +
|| Reduces the global cooldown of your Arcane Explosion spell by 0.25/0.5 sec and reduces the threat generated by 40/80%.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Arcane Potency]]
  +
| align="center" | 2 ||
  +
Arcane 20
  +
|| Increases the critical strike chance of your next two damaging spells by 7/15% after gaining Clearcasting or Presence of Mind.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Slow]]
  +
| align="center" | 1 ||
  +
Arcane 20
  +
|| Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 seconds. Slow can only affect one target at a time.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Nether Vortex]]
  +
| align="center" | 2 ||
  +
Arcane 20, [[Slow]] 1
  +
|| Gives your Arcane Blast a 50/100% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Focus Magic]]
  +
| align="center" | 1 ||
  +
Arcane 25
  +
|| Increases the target's chance to critically hit with spells by 3%. When the target critically hits your chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Improved Mana Gem]]
  +
| align="center" | 2 ||
  +
Arcane 25
  +
|| Mana gained from your Mana Gem also increases your spell power by 1/2% of your maximum mana for 10 sec.
  +
|-
  +
| align="left" |[[File:dummylink|32px]] || [[Arcane Power]]
  +
| align="center" | 1 ||
  +
Arcane 30, [[Slow]] 1
  +
|| When activated, you deal 20% more spell damage but spells cost 10% mana to cast. This effect lasts 15 sec.
  +
|-
  +
|}
   
  +
== Fire ==
−
== Battleground Faction Rewards ==
 
  +
[[image:Spell fire firebolt02.png|36px]] Fire is the hardhitting, but fragile tree of the three. While offering strong damage output, its survivability is very low compared to its sister trees.
−
* [[Alterac_Valley#New_Faction_Reward_System|Alterac Valley Rewards]]
 
  +
*[[Pyroblast]]
−
* [[Arathi_Basin#Rewards|Arathi Basin Rewards]]
 
  +
*[[Fire Specialization]]
−
* [[Warsong_Gulch#New_Faction_Reward_System|Warsong Gulch Rewards]]
 
  +
*Mastery: [[Flashburn]]
−
* [[Eye of the Storm#Honor_Reward_System|Eye of the Storm Rewards]]
 
   
  +
{| class="darktable zebra sortable" style="width:100%"
−
== Outdoor PvP Rewards ==
 
  +
|-
−
These can be purchased using PvP tokens awarded by completing zone specific PvP objectives.
 
  +
! Icon !! Talent !! Points !! Requirements !! Description
−
* [[Hellfire PvP Rewards]]
 
  +
|-
−
* [[Zangarmarsh PvP Rewards]]
 
  +
| align="left" |[[File:spell_fire_fireball02.png|32px]] || [[Pyroblast]]
−
* [[Terokkar Forest PvP Rewards]]
 
  +
| colspan="2" align="center" | Fire Specialization
−
* [[Nagrand PvP rewards]]
 
  +
||
  +
*5 sec casting time
  +
*Casting cost: 22% of base mana
  +
*Range: 35 yards
  +
*Hurls an immense fiery boulder that causes X to Y Fire damage and an additional Z Fire damage over 12 sec.
  +
|-
  +
| align="left" | [[File:spell_???|32px]] || [[Fire Specialization]]
  +
| colspan="2" align="center" | Fire Specialization
  +
|| Increases the damage of your Fire spells by 25%
  +
|-
  +
| align="left" | [[File:???|32px]] || [[Mastery: Flashburn]]
  +
| colspan="2" align="center" | Fire Specialization
  +
|| Increases the damage done by all your periodic fire damage effects by 25%. Each point of Mastery increases periodic damage done by an additional 2.5%.
  +
|-
  +
| align="left" |[[File:spell_fire_masterofelements.png|32px]] || [[Master of Elements]]
  +
| align="center" | 3 ||
  +
None
  +
|| Your spell criticals will refund {?/30}% of their base mana cost.
  +
|-
  +
| align="left" |[[File:spell_fire_fire.png|32px]] || [[Burning Soul]]
  +
| align="center" | 3 ||
  +
None
  +
|| Reduces the casting time lost from taking damaging attacks by {?/70}%.
  +
|-
  +
| align="left" |[[File:spell_fire_fireball.png|32px]] || [[Improved Fire Blast]]
  +
| align="center" | 2 ||
  +
None
  +
|| Increases the critical strike chance of your [[Fire Blast]] spell by {4/8}% and increases its range by {5/10} yards.
  +
|-
  +
| align="left" |[[File:spell_fire_incinerate.png|32px]] || [[Ignite]]
  +
| align="center" | 3 ||
  +
Fire 5
  +
|| Your critical strikes from Fire damage spells cause the target to burn for an additional {?/?/40}% of your spell's damage over 4 sec.
  +
|-
  +
| align="left" |[[File:spell_fire_immolation.png|32px]] || [[Fire Power]]
  +
| align="center" | 3 ||
  +
Fire 5
  +
|| Increases the damage done by your Fire spells by {1/2/3}% and gives your [[Flame Orb]] a 100% chance to explode at the end of its duration.
  +
|-
  +
| align="left" |[[File:spell_fire_burningspeed.png|32px]] || [[Blazing Speed]]
  +
| align="center" | 2 ||
  +
Fire 5
  +
|| Gives you a {5/10}% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
  +
|-
  +
| align="left" |[[File:spell_fire_meteorstorm.png|32px]] || [[Impact]]
  +
| align="center" | 2 ||
  +
Fire 5
  +
|| Gives your damaging spells a {5/10}% chance to cause reset the cooldoan on the next [[Fire Blast]] and to cause the next Fire Blast you cast to stun the target for 2 sec and spread any Fire [[Damage over time|damage over time]] effects to nearby enemy targets within 12 yards.
  +
|-
  +
| align="left" | [[File:spell_fire_cauterize.png|32px]] || [[Cauterize]]
  +
| align="center" | 2 ||
  +
Fire 10
  +
|| You have a {50/100}% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every 1.50 sec for the next 6 sec. This effect cannot occur more than once per minute.
  +
|-
  +
| align="left" |[[File:spell_holy_excorcism_02.png|32px]] || [[Blast Wave]]
  +
| align="center" | 1 ||
  +
Fire 10
  +
||
  +
*Instant spell
  +
*15 second cooldown
  +
*Casting cost: 7% of base mana
  +
*A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X to Y Fire damage and are slowed by 70% for 3 sec.
  +
|-
  +
| align="left" |[[File:ability_mage_hotstreak.png|32px]] || [[Hot Streak]]
  +
| align="center" | 1 ||
  +
Fire 10
  +
||Your spells no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, Pyroblast, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana.
  +
|-
  +
| align="left" |[[File:spell_fire_soulburn.png|32px]] || [[Improved Scorch]]
  +
| align="center" | 2 ||
  +
Fire 10
  +
|| Reduces the mana cost of your Scorch spell by {50/100}%.
  +
|-
  +
| align="left" |[[File:spell_fire_firearmor.png|32px]] || [[Molten Shields]]
  +
| align="center" | 1 ||
  +
Fire 15
  +
|| Reduces the global cooldown of your [[Mage Ward]] spell by 1 sec and your Mage Ward triggers the [[Blazing Speed]] effect when it dissipates from absorbing damage.
  +
|-
  +
| align="left" |[[File:spell_fire_sealoffire.png|32px]] || [[Combustion]]
  +
| align="center" | 1 ||
  +
Fire 15
  +
||
  +
*Instant spell
  +
*2 minute cooldown
  +
*Casting cost: 0 mana
  +
*40 yard range
  +
*Instantly deals X to Y Fire damage and creates a new periodic fire effect on the target, lasting 10 sec and dealing the same damage per time as all your existing periodic fire effects.
  +
|-
  +
| align="left" |[[File:ability_mage_hotstreak.png|32px]] || [[Improved Hot Streak]]
  +
| align="center" | 2 ||
  +
[[Hot Streak]]<br />Fire 15
  +
||Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a {50/100}% chance to trigger your [[Hot Streak]] effect.
  +
|-
  +
| align="left" |[[File:ability_mage_firestarter.png|32px]] || [[Firestarter]]
  +
| align="center" | 1 ||
  +
Fire 15
  +
||Your [[Molten Armor]] allows you to cast the [[Scorch]] spell while moving instead of reducing the chance you are critically hit.
  +
|-
  +
| align="left" |[[File:spell_fire_flamestrike.png|32px]] || [[Improved Flamestrike]]
  +
| align="center" | 1 ||
  +
Fire 20
  +
|-
  +
| align="left" |[[File:inv_misc_head_dragon_01.png|32px]] || [[Dragon's Breath]]
  +
| align="center" | 1 ||
  +
Fire 20
  +
||
  +
*Instant spell
  +
*20 sec. cooldown
  +
*Casting cost: 7% of base mana
  +
*Targets in a cone in front of the caster take X to Y Fire damage and are Disoriented for 5 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
  +
|-
  +
| align="left" |[[File:spell_fire_moltenblood.png|32px]] || [[Molten Fury]]
  +
| align="center" | 3 ||
  +
Fire 20
  +
|| Increases damage of all spells against targets with less than 35% health by {4/8/12}%.
  +
|-
  +
| align="left" |[[File:spell_fire_burnout.png|32px]] || [[Pyromaniac]]
  +
| align="center" | 2 ||
  +
Fire 25
  +
|| Increases spell haste by {5/10}% if 3 or more targets are taking Fire damage over time from your spells.
  +
|-
  +
| align="left" |[[File:spell_nature_wispheal.png|32px]] || [[Critical Mass]]
  +
| align="center" | 3 ||
  +
Fire 25
  +
|| Your Living Bomb and Flame Orb spells deal {5/10/15}% more damage, and your Pyroblast and Scorch spells have a {33/66/100}% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
  +
|-
  +
| align="left" | [[File:ability_mage_livingbomb.png|32px]] ||[[Living Bomb]]
  +
| align="center" | 1 ||
  +
[[Dragon's Breath]]<br />Fire 30
  +
||
  +
*Instant spell
  +
*Casting cost: 22% of base mana
  +
*Range: 35 yards
  +
*The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing Y Fire damage to up to 3 enemies within 10 yards. Limit 3 targets.
  +
|}
   
  +
== Frost ==
−
== Outland Battlegear Rewards ==
 
  +
[[image:Spell frost frostbolt02.png|36px]] This tree emphasizes control and survivability, although it sacrifices some damage in the process.
−
The items that form these sets can be purchased from various faction vendors upon reaching {{reputation|honored}} reputation.
 
  +
*[[Summon Water Elemental]]
−
*[[Battlegear (PvP)|Battlegear Rewards]]
 
  +
*[[Frost Specialization]]
  +
*Mastery: [[Frostburn]]
   
  +
{| class="darktable zebra sortable" style="width:100%"
−
== Miscellaneous PvP Rewards ==
 
  +
|-
−
These are mostly novelty and cosmetic items
 
  +
!Icon !! Talent !! Points !! Requirements !! Description
−
* [[Battle Standard]]s
 
  +
|-
−
* [[Tabard]]s
 
  +
| align="left" |[[File:spell_frost_frostarmor.png|32px]] || [[Frostbite (mage talent)|Frostbite]]
−
* [[Combat potion]]s
 
  +
| align="center" | 3 ||
−
* [[PvP Mount]]s
 
  +
None
  +
|| Gives your Chill effects a {5/10/15}% chance to freeze the target for 5 sec.
  +
|-
  +
| align="left" |[[File:spell_frost_frostbolt02.png|32px]] || [[Improved Frostbolt]]
  +
| align="center" | 5 ||
  +
None
  +
|| Reduces the casting time of your [[Frostbolt]] spell by {0.1/0.2/0.3/0.4/0.5} sec.
  +
|-
  +
| align="left" |[[File:spell_frost_icefloes.png|32px]] || [[Ice Floes]]
  +
| align="center" | 3 ||
  +
None
  +
|| Reduces the cooldown of your [[Frost Nova]], [[Cone of Cold]], [[Ice Block]] and [[Icy Veins]] spells by {7/14/20}%.
  +
|-
  +
| align="left" |[[File:spell_frost_iceshard.png|32px]] || [[Ice Shards]]
  +
| align="center" | 3 ||
  +
Frost 5
  +
|| Increases the critical strike damage bonus of your Frost spells by {33/66/100}%.
  +
|-
  +
| align="left" |[[File:spell_frost_frostward.png|32px]] || [[Frost Warding]]
  +
| align="center" | 2 ||
  +
Frost 5
  +
|| Increases the armor and resistances given by your Frost Armor and Ice Armor spells by {25/50}%. In addition, gives your Frost Ward and Fire Ward a {15/30}% chance to negate the warded damage spell and restore mana equal to the damage caused.
  +
|-
  +
| align="left" |[[File:spell_ice_magicdamage.png|32px]] || [[Precision (mage talent)|Precision]]
  +
| align="center" | 3 ||
  +
Frost 5
  +
|| Reduces the mana cost and increase the chance to hit with spells by {1/2/3}%.
  +
|-
  +
| align="left" |[[File:spell_frost_wisp.png|32px]] || [[Permafrost]]
  +
| align="center" | 3 ||
  +
Frost 5
  +
|| Increases the duration of your Chill effects by {1/2/3} sec, reduces the target's speed by an additional {4/7/10}%, and reduces the target's healing received by {7/13/20}%.
  +
|-
  +
| align="left" |[[File:spell_frost_frostbolt.png|32px]] || [[Piercing Ice]]
  +
| align="center" | 3 ||
  +
Frost 10
  +
|| Increases the damage done by your Frost spells by {2/4/6}%.
  +
|-
  +
| align="left" |[[File:spell_frost_coldhearted.png|32px]] || [[Icy Veins]]
  +
| align="center" | 1 ||
  +
Frost 10
  +
||
  +
*Instant Spell
  +
*3 minute cooldown
  +
*Casting cost: 3% of base mana.
  +
*Hastens your spellcasting, reducing casting time of all spells by 20% and grants your spells a 100% pushback resistance. Last 20 seconds.
  +
|-
  +
| align="left" |[[File:spell_frost_icestorm.png|32px]] || [[Improved Blizzard]]
  +
| align="center" | 3 ||
  +
Frost 10
  +
|| Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by {25/40/50}%. Lasts 1.5 sec.
  +
|-
  +
| align="left" |[[File:spell_shadow_darkritual.png|32px]] || [[Arctic Reach]]
  +
| align="center" | 2 ||
  +
Frost 15
  +
|| Increases the range of your [[Frostbolt]], [[Ice Lance]], [[Deep Freeze]] and [[Blizzard]] spells and the radius of your [[Frost Nova]] and [[Cone of Cold]] spells by {10/20}%.
  +
|-
  +
| align="left" |[[File:spell_frost_stun.png|32px]] || [[Frost Channeling]]
  +
| align="center" | 3 ||
  +
Frost 15
  +
|| Reduces the mana cost of all spells by {4/7/10}% and reduces threat caused by Frost spells by {4/7/10}%.
  +
|-
  +
| align="left" |[[File:spell_frost_frostshock.png|32px]] || [[Shatter]]
  +
| align="center" | 3 ||
  +
Frost 15
  +
|| Increases the critical strike chance of all your spells against frozen targets by {17/33/50}%.
  +
|-
  +
| align="left" |[[File:spell_frost_wizardmark.png|32px]] || [[Cold Snap]]
  +
| align="center" | 1 ||
  +
Frost 20
  +
||
  +
*Instant spell
  +
*8 minute cooldown
  +
*Casting cost: 0 mana
  +
*When activated, this spell finishes the cooldown on all Frost spells you recently cast.
   
  +
|-
−
[[Category:Game terms]]
 
  +
| align="left" |[[File:spell_frost_glacier.png|32px]] || [[Improved Cone of Cold]]
−
[[Category:Gameplay]]
 
  +
| align="center" | 3 ||
−
[[Category:Honor| ]]
 
  +
Frost 20
−
[[Category:PvP]]
 
  +
|| Increases the damage dealt by your [[Cone of Cold]] spell by {15/25/35}%.
−
[[Category:PvP rewards| ]]
 
  +
|-
  +
| align="left" |[[File:spell_frost_frozencore.png|32px]] || [[Frozen Core]]
  +
| align="center" | 3 ||
  +
Frost 20
  +
|| Reduces the damage taken from all spells by {2/4/6}%.
  +
|-
  +
| align="left" |[[File:ability_mage_coldasice.png|32px]] || [[Cold as Ice]]
  +
| align="center" | 2 ||
  +
[[Cold Snap]] 1<br/>
  +
Frost 25
  +
|| Reduces the cooldown of your [[Cold Snap]], [[Ice Barrier]] and [[Summon Water Elemental]] spells by {10/20}%.
  +
|-
  +
| align="left" |[[File:spell_frost_chillingblast.png|32px]] || [[Winter's Chill]]
  +
| align="center" | 3 ||
  +
Frost 25
  +
|| Increases your chance to critically hit with your [[Frostbolt]] by an additional {1/2/3}% and gives your Frost damage spells a {33/66/100}% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 seconds. Stacks up to 5 times.
  +
|-
  +
| align="left" |[[File:ability_mage_shattershield.png|32px]] || [[Shattered Barrier]]
  +
| align="center" | 2 ||
  +
[[Ice Barrier]] 1<br/>
  +
Frost 30
  +
|| Gives your [[Ice Barrier]] spell a {50/100}% chance to freeze all enemies within 10 yds for 8 sec when it is destroyed.
  +
|-
  +
| align="left" |[[File:spell_ice_lament.png|32px]] || [[Ice Barrier]]
  +
| align="center" | 1 ||
  +
[[Cold Snap]] 1<br />
  +
Frost 30
  +
||
  +
*Instant spell
  +
*30 second cooldown
  +
*Casting cost: 21% of base mana
  +
*Rank 1: Instantly shields you, absorbing X damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.
  +
|-
  +
| align="left" |[[File:spell_frost_arcticwinds.png|32px]] || [[Arctic Winds]]
  +
| align="center" | 5 ||
  +
Frost 30
  +
|| Increases all Frost damage you cause by {1/2/3/4/5}% and reduces the chance melee and ranged attacks will hit you by {1/2/3/4/5}%.
  +
|-
  +
| align="left" |[[File:spell_frost_frostbolt02.png|32px]] || [[Empowered Frostbolt]]
  +
| align="center" | 2 ||
  +
Frost 35
  +
|| Increases the damage of your Frostbolt spell by an amount equal to {5/10}% of your spell power and reduces the cast time by {0.1/0.2} sec.
  +
|-
  +
| align="left" |[[File:ability_mage_wintersgrasp.png|32px]] || [[Fingers of Frost]]
  +
| align="center" | 2 ||
  +
Frost 35
  +
|| Gives your Chill effects a {7/15}% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were frozen. Lasts 15 secs.
  +
|-
  +
| align="left" |[[File:ability_mage_brainfreeze.png|32px]] || [[Brain Freeze]]
  +
| align="center" | 3 ||
  +
Frost 40
  +
|| Your Frost damage spells with chilling effects have a {5/10/15}% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana.
  +
|-
  +
| align="left" |[[File:spell_frost_summonwaterelemental_2.png|32px]] || [[Summon Water Elemental]]
  +
| align="center" | 1 ||
  +
Frost 40
  +
||
  +
*Instant spell
  +
*3 minute cooldown
  +
*Casting cost: 16% of base mana
  +
*Summon a [[Water Elemental]] to fight for the caster for 45 sec.
  +
|-
  +
| align="left" |[[File:spell_frost_summonwaterelemental_2.png|32px]] || [[Enduring Winter]]
  +
| align="center" | 3 ||
  +
[[Summon Water Elemental]] 1<br/>
  +
Frost 40
  +
|| Increases the duration of your Summon Water Elemental spell by {5/10/15} sec and your Frostbolt spell has a {33/66/100}% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec. This effect cannot occur more often than once every 6 sec.
  +
|-
  +
| align="left" |[[File:ability_mage_chilledtothebone.png|32px]] || [[Chilled to the Bone]]
  +
| align="center" | 5 ||
  +
Frost 45
  +
|| Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by {1/2/3/4/5}% and reduces the movement speed of all chilled targets by an additional {2/4/6/8/10}%.
  +
|-
  +
| align="left" |[[File:ability_mage_deepfreeze.png|32px]] || [[Deep Freeze]]
  +
| align="center" | 1 ||
  +
Frost 50
  +
||
  +
*Instant spell
  +
*30 sec cooldown
  +
*Casting cost: 9% of base mana
  +
*Range: 30 yards
  +
*Stuns the target for 5 sec. Only usable on Frozen targets.
  +
|}
  +
  +
== Notable talents ==
  +
* Arcane Concentration gives you a chance to enter a [[Clearcasting]] state, improving your mana efficiency by about 10%. When you [[proc]] Clearcasting, take the opportunity to cast a mana expensive spell.
  +
* Pyroblast is the highest single target damage spell available, but is limited by its long casting time.
  +
* Ice Shards, Frostbite and Shatter are the holy trinity of Shatter/critical hit Frost mage build, giving you a 50% bonus to [[crit]] a frozen target. They can now all be maxed with only 20 points in Frost. Also, Shatter now affects all your spells, not just Frost spells, giving additional flexibility to Shatter builds.
  +
* Ice Block is a very situational ability with a number of uses. As of patch 2.3.2 Ice Block is trainable to any mage at the level of 30. See main article for details: [[Ice Block]].
  +
* The tier 7 Frost talent [[Ice Barrier]] is potentially much more efficient than [[Mana Shield]]. In [[Patch 1.11]] its cooldown was reduced to 30 seconds, making it much more useful. Its functionality and mana efficiency are similar to a self-cast version of a priest's [[Power Word: Shield]].
  +
  +
== See also ==
  +
* [[Mage theorycraft]]
  +
* [[Mage talent analysis]]
  +
  +
== External links ==
  +
* [http://wowlevelingbuilds.com/index.php?p=mage Mage Leveling Builds at WoW Leveling Builds]
  +
* [http://www.worldofwarcraft.com/info/classes/mage/talents.html Mage Talents calculator at the Official Site]
  +
* [http://www.wowhead.com/?talent=o Mage Talent Calculator at Wowhead]
  +
  +
{{Classfooter|Mage}}
  +
  +
[[Category:Mage talents| ]]
  +
  +
[[ja:Mage/Talent]]

Revision as of 11:26, 27 October 2010

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

As with the other original classes, at level 10 a mage can begin spending talent points in order to gain and improve abilities. Mage talents underwent a significant review for patch 1.11, with additional modifications in 2.0.1 and 3.0.2.

Below, each talent has a quoted description of the talent, which was taken from the game. The differences between the various levels of each talent are quoted in brackets. For example, "Reduces the chance that the opponent can resist your Arcane spells by {2/4/6/8/10}%" to describe the 1, 2, 3, 4, or 5 point variations of the talent.

Prerequisites are listed for all talents that have them.

All tier N talents require that you spend 5(N-1) talent points in their tree as a prerequisite. For example, to get a Tier 2 Arcane talent, you must first have spent at least 5 points on other Arcane talents, Tier 3 requires 10 points, etc.

Arcane

Spell holy magicalsentry Arcane is the tree leaning towards a more rounded build, offering buffs to all schools, resilience talents and manners of restoration. It also offers a solid damage output.

Icon Talent Points Requirements Description
Spell shadow manaburn Spell shadow manaburn [Arcane Concentration] 3

None

Gives you a {3/6/10}% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%
Spell frost iceshock Spell frost iceshock [Improved Counterspell] 2

None

Your Spell frost iceshock [Counterspell] also silences the target for {2/4} sec.
Ability mage netherwindpresence Ability mage netherwindpresence [Netherwind Presence] 3

None

Increases your spell haste by {1/2/3}%.
Spell arcane focusedpower Spell arcane focusedpower [Torment the Weak] 3

Arcane 5

Your arcane spells deal {2/4/6}% more damage to snared or slowed targets.
Spell arcane invocation Spell arcane arcane03 [Invocation] 2

Arcane 5

You gain {5/10}% damage bonus for 8 sec after successfully interrupting a spell.
Spell nature starfall Spell nature starfall [Improved Arcane Missiles] 2

Arcane 5

Increases the number of missiles fired by your Arcane Missiles spell by {1/2}.
Spell arcane blink Spell arcane blink [Improved Blink] 2

Arcane 5

Increases your speed by {35/70}% for 3 sec after casting the Blink spell.
File:Dummylink Ability mage potentspirit [Arcane Flows] 2

Arcane 10, Spell nature enchantarmor [Presence of Mind] 1

Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 12/25% and the cooldown of your Evocation spell by 2 min.
File:Dummylink Spell nature enchantarmor [Presence of Mind] 1

Arcane 10

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
File:Dummylink Ability mage missilebarrage [Missile Barrage] 2

Arcane 10

Your Arcane Missiles spell will fire its missiles every 0.6/0.5 sec.
File:Dummylink Spell arcane prismaticcloak [Prismatic Cloak] 3

Arcane 10

Reduces all damage taken by 6% and reduces the fade time of your Invisibility spell by 3%.
File:Dummylink Spell nature polymorph [Improved Polymorph] 2

Arcane 15

When a target you've polymorphed is damaged, that target is stunned for 1.5 sec. This effect cannot occur more often than once every 10 sec.
File:Dummylink Spell arcane arcanetactics [Arcane Tactics] 1

Arcane 15, Spell nature enchantarmor [Presence of Mind] 1

Increases the damage of all party and raid members within 100 yards by 3%.
File:Dummylink Ability mage incantersabsorbtion [Incanter's Absorption] 2

Arcane 15

When your Mana Shield or Mage Ward absorbs damage your spell damage is increased by 10/20% of the amount absorbed for 10 sec. In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
File:Dummylink Spell nature wispsplode [Improved Arcane Explosion] 2

Arcane 15

Reduces the global cooldown of your Arcane Explosion spell by 0.25/0.5 sec and reduces the threat generated by 40/80%.
File:Dummylink Spell arcane arcanepotency [Arcane Potency] 2

Arcane 20

Increases the critical strike chance of your next two damaging spells by 7/15% after gaining Clearcasting or Presence of Mind.
File:Dummylink Spell nature slow [Slow] 1

Arcane 20

Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 seconds. Slow can only affect one target at a time.
File:Dummylink Inv elemental mote nether [Nether Vortex] 2

Arcane 20, Spell nature slow [Slow] 1

Gives your Arcane Blast a 50/100% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.
File:Dummylink Spell arcane studentofmagic [Focus Magic] 1

Arcane 25

Increases the target's chance to critically hit with spells by 3%. When the target critically hits your chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self.
File:Dummylink Inv misc gem emerald 01 [Improved Mana Gem] 2

Arcane 25

Mana gained from your Mana Gem also increases your spell power by 1/2% of your maximum mana for 10 sec.
File:Dummylink Spell nature lightning [Arcane Power] 1

Arcane 30, Spell nature slow [Slow] 1

When activated, you deal 20% more spell damage but spells cost 10% mana to cast. This effect lasts 15 sec.

Fire

Spell fire firebolt02 Fire is the hardhitting, but fragile tree of the three. While offering strong damage output, its survivability is very low compared to its sister trees.

Icon Talent Points Requirements Description
Spell fire fireball02 Spell fire fireball02 [Pyroblast] Fire Specialization
  • 5 sec casting time
  • Casting cost: 22% of base mana
  • Range: 35 yards
  • Hurls an immense fiery boulder that causes X to Y Fire damage and an additional Z Fire damage over 12 sec.
File:Spell ??? Spell fire fire [Fire Specialization] Fire Specialization Increases the damage of your Fire spells by 25%
File:??? Mastery: Flashburn Fire Specialization Increases the damage done by all your periodic fire damage effects by 25%. Each point of Mastery increases periodic damage done by an additional 2.5%.
Spell fire masterofelements Spell fire masterofelements [Master of Elements] 3

None

Your spell criticals will refund {?/30}% of their base mana cost.
Spell fire fire Spell misc zandalari council soulswap [Burning Soul] 3

None

Reduces the casting time lost from taking damaging attacks by {?/70}%.
Spell fire fireball Spell fire fireball [Improved Fire Blast] 2

None

Increases the critical strike chance of your Spell fire fireball [Fire Blast] spell by {4/8}% and increases its range by {5/10} yards.
Spell fire incinerate Ignite 3

Fire 5

Your critical strikes from Fire damage spells cause the target to burn for an additional {?/?/40}% of your spell's damage over 4 sec.
Spell fire immolation Spell holy greaterheal [Fire Power] 3

Fire 5

Increases the damage done by your Fire spells by {1/2/3}% and gives your Spell mage flameorb [Flame Orb] a 100% chance to explode at the end of its duration.
Spell fire burningspeed Spell fire burningspeed [Blazing Speed] 2

Fire 5

Gives you a {5/10}% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
Spell fire meteorstorm Spell holy greaterheal [Impact] 2

Fire 5

Gives your damaging spells a {5/10}% chance to cause reset the cooldoan on the next Spell fire fireball [Fire Blast] and to cause the next Fire Blast you cast to stun the target for 2 sec and spread any Fire damage over time effects to nearby enemy targets within 12 yards.
File:Spell fire cauterize.png Spell fire rune [Cauterize] 2

Fire 10

You have a {50/100}% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every 1.50 sec for the next 6 sec. This effect cannot occur more than once per minute.
Spell holy excorcism 02 Spell holy excorcism 02 [Blast Wave] 1

Fire 10

  • Instant spell
  • 15 second cooldown
  • Casting cost: 7% of base mana
  • A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X to Y Fire damage and are slowed by 70% for 3 sec.
Ability mage hotstreak Ability mage hotstreak [Hot Streak] 1

Fire 10

Your spells no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, Pyroblast, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana.
Spell fire soulburn Ability mage fierypayback [Improved Scorch] 2

Fire 10

Reduces the mana cost of your Scorch spell by {50/100}%.
Spell fire firearmor Spell fire firearmor [Molten Shields] 1

Fire 15

Reduces the global cooldown of your Spell fire twilightfireward [Mage Ward] spell by 1 sec and your Mage Ward triggers the Spell fire burningspeed [Blazing Speed] effect when it dissipates from absorbing damage.
Spell fire sealoffire Spell fire sealoffire [Combustion] 1

Fire 15

  • Instant spell
  • 2 minute cooldown
  • Casting cost: 0 mana
  • 40 yard range
  • Instantly deals X to Y Fire damage and creates a new periodic fire effect on the target, lasting 10 sec and dealing the same damage per time as all your existing periodic fire effects.
Ability mage hotstreak Ability mage hotstreak [Improved Hot Streak] 2

Ability mage hotstreak [Hot Streak]
Fire 15

Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a {50/100}% chance to trigger your Ability mage hotstreak [Hot Streak] effect.
Ability mage firestarter Spell fire fire [Firestarter] 1

Fire 15

Your Ability mage moltenarmor [Molten Armor] allows you to cast the Spell fire soulburn [Scorch] spell while moving instead of reducing the chance you are critically hit.
File:Spell fire flamestrike.png Improved Flamestrike 1

Fire 20

Inv misc head dragon 01 Inv misc head dragon 01 [Dragon's Breath] 1

Fire 20

  • Instant spell
  • 20 sec. cooldown
  • Casting cost: 7% of base mana
  • Targets in a cone in front of the caster take X to Y Fire damage and are Disoriented for 5 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
Spell fire moltenblood Spell fire lavaspawn [Molten Fury] 3

Fire 20

Increases damage of all spells against targets with less than 35% health by {4/8/12}%.
Spell fire burnout Inv misc volatilefire [Pyromaniac] 2

Fire 25

Increases spell haste by {5/10}% if 3 or more targets are taking Fire damage over time from your spells.
Spell nature wispheal Spell fire volcano [Critical Mass] 3

Fire 25

Your Living Bomb and Flame Orb spells deal {5/10/15}% more damage, and your Pyroblast and Scorch spells have a {33/66/100}% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
Ability mage livingbomb Ability mage livingbomb [Living Bomb] 1

Inv misc head dragon 01 [Dragon's Breath]
Fire 30

  • Instant spell
  • Casting cost: 22% of base mana
  • Range: 35 yards
  • The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing Y Fire damage to up to 3 enemies within 10 yards. Limit 3 targets.

Frost

Spell frost frostbolt02 This tree emphasizes control and survivability, although it sacrifices some damage in the process.

Icon Talent Points Requirements Description
Spell frost frostarmor Frostbite 3

None

Gives your Chill effects a {5/10/15}% chance to freeze the target for 5 sec.
Spell frost frostbolt02 Spell frost frostbolt02 [Improved Frostbolt] 5

None

Reduces the casting time of your Spell frost frostbolt02 [Frostbolt] spell by {0.1/0.2/0.3/0.4/0.5} sec.
Spell frost icefloes Spell mage iceflows [Ice Floes] 3

None

Reduces the cooldown of your Spell frost frostnova [Frost Nova], Spell frost glacier [Cone of Cold], Spell frost frost [Ice Block] and Spell frost coldhearted [Icy Veins] spells by {7/14/20}%.
Spell frost iceshard Spell frost ice shards [Ice Shards] 3

Frost 5

Increases the critical strike damage bonus of your Frost spells by {33/66/100}%.
Spell frost frostward Spell frost frostward [Frost Warding] 2

Frost 5

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by {25/50}%. In addition, gives your Frost Ward and Fire Ward a {15/30}% chance to negate the warded damage spell and restore mana equal to the damage caused.
Spell ice magicdamage Precision 3

Frost 5

Reduces the mana cost and increase the chance to hit with spells by {1/2/3}%.
Spell frost wisp Achievement zone frostfire [Permafrost] 3

Frost 5

Increases the duration of your Chill effects by {1/2/3} sec, reduces the target's speed by an additional {4/7/10}%, and reduces the target's healing received by {7/13/20}%.
Spell frost frostbolt Spell frost frostbolt [Piercing Ice] 3

Frost 10

Increases the damage done by your Frost spells by {2/4/6}%.
Spell frost coldhearted Spell frost coldhearted [Icy Veins] 1

Frost 10

  • Instant Spell
  • 3 minute cooldown
  • Casting cost: 3% of base mana.
  • Hastens your spellcasting, reducing casting time of all spells by 20% and grants your spells a 100% pushback resistance. Last 20 seconds.
Spell frost icestorm Spell frost icestorm [Improved Blizzard] 3

Frost 10

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by {25/40/50}%. Lasts 1.5 sec.
Spell shadow darkritual Spell shadow darkritual [Arctic Reach] 2

Frost 15

Increases the range of your Spell frost frostbolt02 [Frostbolt], Spell frost frostblast [Ice Lance], Ability mage deepfreeze [Deep Freeze] and Spell frost icestorm [Blizzard] spells and the radius of your Spell frost frostnova [Frost Nova] and Spell frost glacier [Cone of Cold] spells by {10/20}%.
Spell frost stun Spell frost stun [Frost Channeling] 3

Frost 15

Reduces the mana cost of all spells by {4/7/10}% and reduces threat caused by Frost spells by {4/7/10}%.
Spell frost frostshock Spell frost frostshock [Shatter] 3

Frost 15

Increases the critical strike chance of all your spells against frozen targets by {17/33/50}%.
Spell frost wizardmark Spell frost wizardmark [Cold Snap] 1

Frost 20

  • Instant spell
  • 8 minute cooldown
  • Casting cost: 0 mana
  • When activated, this spell finishes the cooldown on all Frost spells you recently cast.
Spell frost glacier Spell frost glacier [Improved Cone of Cold] 3

Frost 20

Increases the damage dealt by your Spell frost glacier [Cone of Cold] spell by {15/25/35}%.
Spell frost frozencore Frozen Core 3

Frost 20

Reduces the damage taken from all spells by {2/4/6}%.
Ability mage coldasice Inv misc frostemblem 01 [Cold as Ice] 2

Spell frost wizardmark [Cold Snap] 1
Frost 25

Reduces the cooldown of your Spell frost wizardmark [Cold Snap], Spell ice lament [Ice Barrier] and Spell frost summonwaterelemental 2 [Summon Water Elemental] spells by {10/20}%.
Spell frost chillingblast Winter's Chill 3

Frost 25

Increases your chance to critically hit with your Spell frost frostbolt02 [Frostbolt] by an additional {1/2/3}% and gives your Frost damage spells a {33/66/100}% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 seconds. Stacks up to 5 times.
Ability mage shattershield Ability mage coldasice [Shattered Barrier] 2

Spell ice lament [Ice Barrier] 1
Frost 30

Gives your Spell ice lament [Ice Barrier] spell a {50/100}% chance to freeze all enemies within 10 yds for 8 sec when it is destroyed.
Spell ice lament Spell ice lament [Ice Barrier] 1

Spell frost wizardmark [Cold Snap] 1
Frost 30

  • Instant spell
  • 30 second cooldown
  • Casting cost: 21% of base mana
  • Rank 1: Instantly shields you, absorbing X damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.
Spell frost arcticwinds Spell frost arcticwinds [Arctic Winds] 5

Frost 30

Increases all Frost damage you cause by {1/2/3/4/5}% and reduces the chance melee and ranged attacks will hit you by {1/2/3/4/5}%.
Spell frost frostbolt02 Spell frost frostbolt02 [Empowered Frostbolt] 2

Frost 35

Increases the damage of your Frostbolt spell by an amount equal to {5/10}% of your spell power and reduces the cast time by {0.1/0.2} sec.
Ability mage wintersgrasp Ability mage wintersgrasp [Fingers of Frost] 2

Frost 35

Gives your Chill effects a {7/15}% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were frozen. Lasts 15 secs.
Ability mage brainfreeze Ability mage brainfreeze [Brain Freeze] 3

Frost 40

Your Frost damage spells with chilling effects have a {5/10/15}% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana.
Spell frost summonwaterelemental 2 Spell frost summonwaterelemental 2 [Summon Water Elemental] 1

Frost 40

  • Instant spell
  • 3 minute cooldown
  • Casting cost: 16% of base mana
  • Summon a Water Elemental to fight for the caster for 45 sec.
Spell frost summonwaterelemental 2 Spell frost arcticwinds [Enduring Winter] 3

Spell frost summonwaterelemental 2 [Summon Water Elemental] 1
Frost 40

Increases the duration of your Summon Water Elemental spell by {5/10/15} sec and your Frostbolt spell has a {33/66/100}% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec. This effect cannot occur more often than once every 6 sec.
Ability mage chilledtothebone Ability mage chilledtothebone [Chilled to the Bone] 5

Frost 45

Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by {1/2/3/4/5}% and reduces the movement speed of all chilled targets by an additional {2/4/6/8/10}%.
Ability mage deepfreeze Ability mage deepfreeze [Deep Freeze] 1

Frost 50

  • Instant spell
  • 30 sec cooldown
  • Casting cost: 9% of base mana
  • Range: 30 yards
  • Stuns the target for 5 sec. Only usable on Frozen targets.

Notable talents

  • Arcane Concentration gives you a chance to enter a Clearcasting state, improving your mana efficiency by about 10%. When you proc Clearcasting, take the opportunity to cast a mana expensive spell.
  • Pyroblast is the highest single target damage spell available, but is limited by its long casting time.
  • Ice Shards, Frostbite and Shatter are the holy trinity of Shatter/critical hit Frost mage build, giving you a 50% bonus to crit a frozen target. They can now all be maxed with only 20 points in Frost. Also, Shatter now affects all your spells, not just Frost spells, giving additional flexibility to Shatter builds.
  • Ice Block is a very situational ability with a number of uses. As of patch 2.3.2 Ice Block is trainable to any mage at the level of 30. See main article for details: Spell frost frost [Ice Block].
  • The tier 7 Frost talent Spell ice lament [Ice Barrier] is potentially much more efficient than Spell shadow detectlesserinvisibility [Mana Shield]. In Patch 1.11 its cooldown was reduced to 30 seconds, making it much more useful. Its functionality and mana efficiency are similar to a self-cast version of a priest's Spell holy powerwordshield [Power Word: Shield].

See also

  • Mage theorycraft
  • Mage talent analysis

External links

ja:Mage/Talent