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{{Stub/NPC}}
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{{fair use}}
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{{npcbox
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{{Racebox
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| image = Orsonn.jpg
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| image = ogre mage.jpg
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| name = Orsonn
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| name = Ogre magi
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| capital = [[Gruul's Lair]] (primarily), varies by [[clan]]
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| title = Son of Ursoc
 
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| leader = [[Gruul the Dragonkiller]], [[High King Maulgar]], tribal chieftains
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| gender = Male
 
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| language = [[Low Common]], [[Common]]
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| race = Polar Bear
 
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| slang = [[Goblin (language)|Goblin]], [[Orcish]], [[Taur-ahe]], [[Zandali]]
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| creature = Beast
 
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| faction = [[Gronn]], [[Ogri'la]], [[Horde]] ([[Stonemaul]],[[Dunemaul]])
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| faction = Neutral
 
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| character = [[Mage]], [[Shaman]], [[Warlock]], [[Healer]], [[Necromancer]] (RPG), [[Priest]] (WoW)
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| occupation =
 
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| aggro = {{aggro|1|1}}
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| mount = N/A
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| homeworld = [[Outland]] (formerly Draenor)
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| status = Alive
 
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| height = 6'5" - 7'5" (male), 6'2" - 7'2" (female) at adulthood, but continue to grow.
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| location = [[Rage Fang Shrine]], [[Grizzly Hills]]
 
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| alignment = Usually [[lawful evil]]<ref name="HPG 215">''[[Horde Player's Guide]]'', 215.</ref>
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| relatives = [[Ursoc]] (father), [[Ursol]] (uncle), [[Kodian]] (sister)}}
 
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}}
   
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[[Image:Ogre-Mage.png|thumb|An ogre mage from Warcraft II.]]
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'''Orsonn''' is the son of [[Ursoc]] and nephew of [[Ursol]]. He can be found at the [[Rage Fang Shrine]] in [[Grizzly Hills]].
 
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[[Image:Ogre mage.png|thumb|An ogre mage from ''Horde Player's Guide''.]]
   
  +
'''Ogre mage''' (aka '''ogre-mage''' or '''ogre magus''') are smarter, spellcasting versions of [[ogre]]s. Ogre magi came into existence in the Second War, when the orc warlock [[Gul'dan]] carved up the [[High elf|elven]] [[Runestone at Caer Darrow]] and used its mystic powers to imbue Ogre enforcers with the ability and intelligence to cast [[spell]]s. The experiment was a success, with the only noticeable side effect the fact that it turned the ogresā€™ skin blue. A small price to pay for the power they wield ā€” indeed, blue skin is now a sign of cunning, potential and might among ogres. In many ways, ogre magi are similar to their less intelligent brethren. They belong to the same society. Because of their intellects and magic powers, ogre magi are often in leadership positions in an ogre clan. However, because they focus on developing their spellcasting potential, they are often not as strong physically as other ogres, and ogre chieftains and warlords are usually mighty barbarians or warriors instead of magi. However, such a leader usually has one or more ogre magi advising and assisting him.<ref name="APG 27">''[[Alliance Player's Guide]]'', 27.</ref>
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== External links ==
 
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
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{{Elinks-NPC|27274}}
 
   
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==History==
[[Category:Bears]]
 
  +
Before the rise of the horde two headed ogres were extremely rare. They were larger and more intelligent than other ogres and could even wield magic. At the the time of the [[First War]] [[Cho'gall]] was the first known ogre magi for generations, although [[Mogor|others]] [[Blackheart|later]] surfaced.<ref name="ToD 196">''[[Tides of Darkness]]'', 196.</ref>
[[Category:Grizzly Hills NPCs]]
 
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During the [[Second War]] a small band of extremely loyal ogre enforcers were transformed into a new breed of ogre magi by [[Gul'dan]]. Using a series of rituals and an [[Altar of Storms]] created from warping and twisting the elf-magics of a [[Runestone]] of [[Quel'thalas]], Gul'dan was able to infuse the magical abilities of long dead Warlocks into the bodies of these unsuspecting hosts. Once hulking simpletons, the transformed ogre magi were now able to direct their death magics as easily as their lesser cousins would deliver a crushing blow to any foolish enough to stand in their path.<ref name="W2Man 73">''[[Warcraft II: Tides of Darkness|Warcraft II]] manual, 73.</ref><ref name="HPG 214">''Horde Player's Guide'', 214.</ref><ref name="MoM 74">''[[Manual of Monsters]]'', 74.</ref>
  +
  +
Other sources of history state that the ogre magi race was created by the magics of the Altar of Storms and that Cho'gall was the first to be changed, having been a normal ogre before hand.<ref name="HPG 149">''Horde Player's Guide'', 149.</ref>
  +
  +
Following the Second War Ogre magi have become alot more common. It is speculated that they can breed to produce their own kind (confirmed by [[Torkus]] and his many sons), while others think that some ogre magi ā€” or darker forces ā€” have developed a way to create more of them. Whatever the case, though ogre magi donā€™t appear in the numbers they did in the Second War, they are still a part of Azeroth. Because of their intelligence, and the fact that they often desire to search for arcane knowledge to enhance their spellcasting abilities, ogre magi are more likely to adventure than other ogres. Many remain with their own kind and have become advisors to the chieftains of their tribes or leaders in their own right. Their spells, combined with their physical might, make them self-sufficient. Adventuring ogre magi are uncommon, and meet with stares or violence in civilized towns, but they possess the smarts necessary to talk their way out of many volatile situations. Ogre magi allied with the [[Stonemaul]] clan are welcome in any Horde settlement, but the Alliance views all ogres as savages and enemies.<ref name="APG 27" /><ref name="APG 28">''Alliance Player's Guide'', 28.</ref>
  +
  +
==Culture==
  +
Ogre magi are less chaotic than their brethren. Their intellect creates an awareness of power structures and allows them to understand political machinations. Ogre magi respect power; thus they served Gul'dan in the Second War. Most ogre magi are ambitious and seek to secure both political and magic power.<ref name="HPG 214" /> These ogre magi have since become the spiritual leaders of the ogre tribes. They provide spells and magical items to protect the tribes from more established civilizations. Magi are the healers, record-keepers, and advisors to the chieftains.<ref name="MoM 74" /> A given tribe will have ogre magi, usually one for every ten individuals. That is a twenty member tribe will have two ogre magi or one ogre magus. Occasionally a chief will be an ogre magus, but this is rare. They favor the sorcerer class, though healers, shamans, and warlocks are common. A few rare ogre magi become wizards, but the need for writing materials can limit their pursuit of magic.<ref name="MoM 75">''Manual of Monsters'', 75.</ref>
  +
  +
Many Ogre mages such as [[Mogor]], [[Cho'gall]], [[Dentarg]], and [[Blackheart]], are more associated with orcs rather then their own kind.
  +
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===Language===
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Ogre mages speak Common and Low Common. Ogre magi enjoy learning other languages including Goblin, Orcish, Taur-ahe, and Zandali.<ref name="HPG 28">''Horde Player's Guide'', 28.</ref>
  +
  +
==Appearance==
  +
[[Image:OgreMageWC3.gif|thumb|]]
  +
  +
In addition to gaining intelligence, a newly created ogre mageā€™s skin turns blue.<ref name="HPG 214" /> Those who pursue the path of the warlock develop a blue tinge to their skin, a side-effect of wielding necromantic energies.<ref name="MoM 74" />
  +
  +
===Two-headed ogre magi===
  +
Like normal ogres, some ogre magi have two heads. Their heads usually get along with each other. A two-headed ogre mage is not different from a one-headed ogre mage having the same characteristics, including equal intelligence.<ref name="HPG 28" />
  +
  +
Two-headed ogre magi are noted as being larger and stronger than their single skulled brethren, and having slightly different proportions; shorter arms, less bowed legs, and carrying themselves with greater alertness.<ref name="ToD 196" />
  +
  +
== Famous/named ==
  +
[[File:Fel Covenant TCG.jpg|thumb]]
  +
*{{RaceIconExt|Cho'gall}} [[Cho'gall]], chieftain of the [[Twilight's Hammer Clan]] and first of the Ogre Magi.
  +
*{{RaceIconExt|Ogre Mage}} [[Blackheart]], lieutenant of [[Vorpil]].
  +
*{{RaceIconExt|Ogre Mage}} [[Cho'Rush the Observer]], court advisor of [[King Gordok]].
  +
*{{RaceIconExt|Ogre Mage}} [[Cyclok the Mad]], madogre found in [[Tanaris]].
  +
*{{RaceIconExt|Dentarg}} [[Dentarg]], lieutenant of Ner'zhul.
  +
*{{RaceIconExt|Ogre Mage}} [[Dorgok]], the leader of the [[Bloodmaul]] [[ogres]].
  +
*{{RaceIconExt|Ogre Mage}} [[Draz'Zilb]], arranges [[Mok'Morokk]]'s removal from the [[Stonemaul clan|Stonemaul Clan]].
  +
*{{RaceIconExt|Ogre Mage}} [[Droggam]], one of several leaders of the [[Bladespire]] clan.
  +
*{{RaceIconExt|Ogre Mage}} [[Gorg]], one of the commanders of the [[Crushridge]] clan.
  +
*{{RaceIconExt|Ogre Mage}} [[Gorr'Dim]], one of several leaders of the [[Bladespire]] clan.
  +
*{{RaceIconExt|Ogre Mage}} [[Grel'borg the Miser]], one of the commanders of the [[Crushridge]] clan.
  +
*{{RaceIconExt|Ogre Mage}} [[Kiggler the Crazed]], part of the council to [[High King Maulgar]].
  +
*{{RaceIconExt|Ogre Mage}} [[Kor'gresh Coldrage]], part of the [[Boulderfist clan]].
  +
*{{RaceIconExt|Ogre Mage}} [[Mal'druk the Soulrender]], part of the [[Ango'rosh tribe]].
  +
*{{RaceIconExt|Ogre Mage}} [[Mai'Zoth]], possible leader of the [[Mosh'Ogg]]s and owner of the [[Mind's Eye]].
  +
*{{RaceIconExt|Ogre Mage}} [[Mogor]], chieftain of the Laughing Skull clan and hero of the Warmaul clan.
  +
*{{RaceIconExt|Ogre Mage}} [[Mor'norokk the Hateful]], a leader of a band of [[Twilight's Hammer clan]] cultists in Deepholm.
  +
*{{RaceIconExt|Ogre Mage}} [[Mojo the Twisted]], part of the [[Dreadmaul tribe]].
  +
*{{RaceIconExt|Ogre Mage}} [[Mugdorg]], one of several leaders of the [[Bladespire]] clan.
  +
*{{RaceIconExt|Ogre Mage}} [[Thugrim Seven-Eyes]], part of the [[Dustbelcher tribe]].
  +
*{{RaceIconExt|Ogre Mage}} [[Warosh the Redeemed]], transformed into a [[trogg|Trogg]] by [[Urok Doomhowl]].
  +
*{{RaceIconExt|Ogre Mage}} [[Zorbo the Advisor]], part of the [[Warmaul]].
  +
  +
==Note==
  +
*In the Warcraft RPG, they were [[sorcerer]]s but in the World of Warcraft RPG they are [[mage]]s.<ref>[[World of Warcraft RPG Conversion Document]], 2.</ref>
  +
*Metzen has stated in an interview that he would like ogres (and by extension ogre mages) to be playable one day along with [[Naga]], and [[goblin]]s.<ref>{{ref web |url=http://www.youtube.com/watch?v=kei61shkWhU |title= Burning Crusade Behind The Scenes - The Draenei |accessdate=2010-05-07 |format= |work=YouTube }} Somewhere around 7:43.</ref>
  +
*Ogre mages are sometimes simply called ogres, such as [[Mogor]] the ogre.
  +
  +
== See also ==
  +
*[[Quotes of Warcraft II#Ogre mage]]
  +
  +
== References ==
  +
{{Reflist}}
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{{Azeroth aliens}}
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{{Warcraft II units}}
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{{WoW RPG classes}}
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[[es:Ogre Mage]]
 
[[Category:Ogre magi]]
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[[Category:Creature classes]]
 
[[Category:Races]]

Revision as of 20:23, 9 June 2011

This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.

Template:Racebox

Ogre-Mage

An ogre mage from Warcraft II.

Ogre mage

An ogre mage from Horde Player's Guide.

Ogre mage (aka ogre-mage or ogre magus) are smarter, spellcasting versions of ogres. Ogre magi came into existence in the Second War, when the orc warlock Gul'dan carved up the elven Runestone at Caer Darrow and used its mystic powers to imbue Ogre enforcers with the ability and intelligence to cast spells. The experiment was a success, with the only noticeable side effect the fact that it turned the ogresā€™ skin blue. A small price to pay for the power they wield ā€” indeed, blue skin is now a sign of cunning, potential and might among ogres. In many ways, ogre magi are similar to their less intelligent brethren. They belong to the same society. Because of their intellects and magic powers, ogre magi are often in leadership positions in an ogre clan. However, because they focus on developing their spellcasting potential, they are often not as strong physically as other ogres, and ogre chieftains and warlords are usually mighty barbarians or warriors instead of magi. However, such a leader usually has one or more ogre magi advising and assisting him.[1]

History

Before the rise of the horde two headed ogres were extremely rare. They were larger and more intelligent than other ogres and could even wield magic. At the the time of the First War Cho'gall was the first known ogre magi for generations, although others later surfaced.[2]

During the Second War a small band of extremely loyal ogre enforcers were transformed into a new breed of ogre magi by Gul'dan. Using a series of rituals and an Altar of Storms created from warping and twisting the elf-magics of a Runestone of Quel'thalas, Gul'dan was able to infuse the magical abilities of long dead Warlocks into the bodies of these unsuspecting hosts. Once hulking simpletons, the transformed ogre magi were now able to direct their death magics as easily as their lesser cousins would deliver a crushing blow to any foolish enough to stand in their path.[3][4][5]

Other sources of history state that the ogre magi race was created by the magics of the Altar of Storms and that Cho'gall was the first to be changed, having been a normal ogre before hand.[6]

Following the Second War Ogre magi have become alot more common. It is speculated that they can breed to produce their own kind (confirmed by Torkus and his many sons), while others think that some ogre magi ā€” or darker forces ā€” have developed a way to create more of them. Whatever the case, though ogre magi donā€™t appear in the numbers they did in the Second War, they are still a part of Azeroth. Because of their intelligence, and the fact that they often desire to search for arcane knowledge to enhance their spellcasting abilities, ogre magi are more likely to adventure than other ogres. Many remain with their own kind and have become advisors to the chieftains of their tribes or leaders in their own right. Their spells, combined with their physical might, make them self-sufficient. Adventuring ogre magi are uncommon, and meet with stares or violence in civilized towns, but they possess the smarts necessary to talk their way out of many volatile situations. Ogre magi allied with the Stonemaul clan are welcome in any Horde settlement, but the Alliance views all ogres as savages and enemies.[1][7]

Culture

Ogre magi are less chaotic than their brethren. Their intellect creates an awareness of power structures and allows them to understand political machinations. Ogre magi respect power; thus they served Gul'dan in the Second War. Most ogre magi are ambitious and seek to secure both political and magic power.[4] These ogre magi have since become the spiritual leaders of the ogre tribes. They provide spells and magical items to protect the tribes from more established civilizations. Magi are the healers, record-keepers, and advisors to the chieftains.[5] A given tribe will have ogre magi, usually one for every ten individuals. That is a twenty member tribe will have two ogre magi or one ogre magus. Occasionally a chief will be an ogre magus, but this is rare. They favor the sorcerer class, though healers, shamans, and warlocks are common. A few rare ogre magi become wizards, but the need for writing materials can limit their pursuit of magic.[8]

Many Ogre mages such as Mogor, Cho'gall, Dentarg, and Blackheart, are more associated with orcs rather then their own kind.

Language

Ogre mages speak Common and Low Common. Ogre magi enjoy learning other languages including Goblin, Orcish, Taur-ahe, and Zandali.[9]

Appearance

OgreMageWC3

In addition to gaining intelligence, a newly created ogre mageā€™s skin turns blue.[4] Those who pursue the path of the warlock develop a blue tinge to their skin, a side-effect of wielding necromantic energies.[5]

Two-headed ogre magi

Like normal ogres, some ogre magi have two heads. Their heads usually get along with each other. A two-headed ogre mage is not different from a one-headed ogre mage having the same characteristics, including equal intelligence.[9]

Two-headed ogre magi are noted as being larger and stronger than their single skulled brethren, and having slightly different proportions; shorter arms, less bowed legs, and carrying themselves with greater alertness.[2]

Famous/named

Fel Covenant TCG

Note

  • In the Warcraft RPG, they were sorcerers but in the World of Warcraft RPG they are mages.[10]
  • Metzen has stated in an interview that he would like ogres (and by extension ogre mages) to be playable one day along with Naga, and goblins.[11]
  • Ogre mages are sometimes simply called ogres, such as Mogor the ogre.

See also

References

 
  1. ^ a b Alliance Player's Guide, 27.
  2. ^ a b Tides of Darkness, 196.
  3. ^ Warcraft II manual, 73.
  4. ^ a b c Horde Player's Guide, 214.
  5. ^ a b c Manual of Monsters, 74.
  6. ^ Horde Player's Guide, 149.
  7. ^ Alliance Player's Guide, 28.
  8. ^ Manual of Monsters, 75.
  9. ^ a b Horde Player's Guide, 28.
  10. ^ World of Warcraft RPG Conversion Document, 2.
  11. ^ Burning Crusade Behind The Scenes - The Draenei. YouTube. Retrieved on 2010-05-07. Somewhere around 7:43.