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The Badlands is a region in Khaz Modan. The region is accessed via the Searing Gorge to the west and Loch Modan to the north.

The Badlands are a cracked desert of dry earth, scattered boulders, and winding canyons. Dark Iron dwarves clash with ogres and drakes, while Horde orcs man a fortress to keep a watch on their renegade brethren in the eastern lands. Ironforge prospectors search this desolate land for Titan artifacts, inspired by the recently unearthed Uldaman — an immense ruin that held the first clues to the dwarves’ lofty origins. Stonevault troggs, released after millennia of slumber, slaughtered the explorers and viciously defend their stolen city.[1]

Only the hardiest of creatures can survive in the arid wastes, such as feral coyotes, cougars and buzzards. In the far east is a region inhabited by black dragon spawn. Scattered across the Badlands are the camps of the ogres of the Dustbelcher tribe. In the northwest is a tiny Horde outpost. The northern reaches of this rugged land are home to ancient ruins that were found to be the workings of the ancient race, the earthen. These ruins are known as Uldaman. Dark Iron dwarves also have a large fortress just south of Uldaman.

History

Hammertoe's Digsite

Hammertoe's Digsite

The fall of the orcish Horde at the end of the Second War left its remnants scattered and down trodden. The Orcs who once controlled Khaz Modan were nearly annihilated in the massive push from the humans from Lordaeron. The ogres and Horde settlement in this region are the remains of the early Horde forces who were once stationed there. Recently, aid and reinforcements have arrived from the current Horde, much to the relief of the Orcs there. In tactical interests, they have dug a path through the mountains to reach the Searing Gorge, unwittingly releasing the Dark Iron Dwarves from their "prison". There also seems to be an unexcavated troll temple to the northwest of the dustbowls middle part. The "troll temple" has two snake head statues that are similar to snake head statues found in the Hinterlands.

Getting There

AllianceAlliance
From Loch Modan, simply head south into the Badlands.
HordeHorde
The Badlands are one of the most difficult questing zones for Horde players to access, but are a vital connecting point between the north and south halves of the eastern continent. See Reaching the Badlands travel guide for a detailed guide on how to get here.

Geography

This desolate wasteland is cracked and dry, consisting mostly of flat stretches of land enclosed by the surrounding mountains. A few hills dot the landscape, and the eastern part of the zone is a large canyon full of black dragons.

The instanced dungeon Uldaman can be found in this area. In addition, there are a few micro dungeons in the Badlands. There are no battlegrounds in this zone.

Maps and subregions

WorldMap-Badlands

Map of Badlands

Badlands Map

Annotated map of Badlands


Agmond's EndAngor FortressApocryphan's RestCamp Boff
Camp CaggCamp KoshCamp WurgCrypt
Dustbelch GrottoThe DustbowlDustwind GulchHammertoe's Digsite
KargathLethlor RavineThe Maker's TerraceMirage Flats
Valley of Fangs

Topographic map of the Badlands

Dungeons

Dungeon Name Level Range Group Size Approximate Run Time
Uldaman 35-52 5-man Unknown

Elite areas

Travel Hubs

Kargath

Kargath

Horde Flight paths from Kargath

Regions Adjacent to Badlands

Zone Name Faction Level Range Direction Access subzone Access method
Loch Modan Alliance 10-20 North The Maker's Terrace By foot only
Searing Gorge Horde Alliance 40-50 West By foot, or by Horde flightpath from Kargath to Thorium Point

Notable Characters

Main article: Badlands NPCs

The Badlands are home to several characters of note. At his camp in the Dustbowl, Lotwil Veriatus seeks aid in his latest experiment. South of Hammertoe's Digsite, Prospector Ryedol attempts to cleanse Uldaman of the evil Dark Irons. And at Kargath, Warlord Goretooth and his men send bold adventurers into the dark Blackrock Mountain in search of retribution.

Quests

Angor Fortress

Angor Fortress

Main article: Badlands quests
See also: Badlands questing guide

The following items are used to complete various quests within the Badlands. Therefore, it is advised to retrieve the following items before going to Badlands:

World of Warcraft: Cataclysm

Cataclysm This section concerns content related to Cataclysm.
WorldMap-Badlands-cata

Map of the Badlands in Cataclysm

The Badlands will be a 35-40 zone in Cataclysm.[2] A landslide has destroyed the town of Kargath, and Deathwing's passage through the zone has left a swathe of destruction in its wake. A new goblin port will be built.

Areas affected:[3]

  • Angor Fortress – from just south of here all the way to the SW corner of the Badlands is a swath of destruction (named Agrammar's Hammer), with charred desert and the tops of mountains sliced off and glowing with lava – former areas included in the destruction include Camp Wurg, much of The Dustbowl and most of Mirage Flats
  • Camp Boff – NW of here is a small Horde camp with a flight master; just past this camp is a new dig site into an underground area that appears very similar to Uldaman
  • Camp Cagg – NE of here is a small Alliance camp with flight master
  • Hammertoe's Digsite – the dwarf camp south of the site now contains an Alliance flight path
  • Kargath – buried by an avalanche; it has been rebuilt nearby with updated architecture and fortifications in the area near Apocryphan's Rest
  • Lethlor Ravine – above the ravine is a neutral Goblin outpost with flight master; following the path outside of town and across the opposite side of the ravine leads to a Goblin transporter, but where it leads is unknown at this time; the ravine appears to have been widened in some places
  • Other – a deep chasm runs between Badlands and Loch Modan – it is uncertain as of this time how players will proceed into the zone from Loch Modan

Resources

The Maker's Terrace

The Maker's Terrace

This is an area rich in Minerals and Herbs. The minimum level of mining is around 125-150, but within a few hours you can rise to the 200 area. Even Gold veins appear rather frequently.

Wild Creatures

Lethlor Ravine

Lethlor Ravine

Notes, Tips, & Additional Info

Inspiration

The name of the zone comes from the real world term badlands.

References

External links


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