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The Badlands is a region in Khaz Modan. The region is accessed via the Searing Gorge to the west and Loch Modan to the north.
The Badlands are a cracked desert of dry earth, scattered boulders, and winding canyons. Dark Iron dwarves clash with ogres and drakes, while Horde orcs man a fortress to keep a watch on their renegade brethren in the eastern lands. Ironforge prospectors search this desolate land for Titan artifacts, inspired by the recently unearthed Uldaman — an immense ruin that held the first clues to the dwarves’ lofty origins. Stonevault troggs, released after millennia of slumber, slaughtered the explorers and viciously defend their stolen city.[1]
Only the hardiest of creatures can survive in the arid wastes, such as feral coyotes, cougars and buzzards. In the far east is a region inhabited by black dragon spawn. Scattered across the Badlands are the camps of the ogres of the Dustbelcher tribe. In the northwest is a tiny Horde outpost. The northern reaches of this rugged land are home to ancient ruins that were found to be the workings of the ancient race, the earthen. These ruins are known as Uldaman. Dark Iron dwarves also have a large fortress just south of Uldaman.
History
The fall of the orcish Horde at the end of the Second War left its remnants scattered and down trodden. The Orcs who once controlled Khaz Modan were nearly annihilated in the massive push from the humans from Lordaeron. The ogres and Horde settlement in this region are the remains of the early Horde forces who were once stationed there. Recently, aid and reinforcements have arrived from the current Horde, much to the relief of the Orcs there. In tactical interests, they have dug a path through the mountains to reach the Searing Gorge, unwittingly releasing the Dark Iron Dwarves from their "prison". There also seems to be an unexcavated troll temple to the northwest of the dustbowls middle part. The "troll temple" has two snake head statues that are similar to snake head statues found in the Hinterlands.
Getting There
- Alliance
- From Loch Modan, simply head south into the Badlands.
- Horde
- The Badlands are one of the most difficult questing zones for Horde players to access, but are a vital connecting point between the north and south halves of the eastern continent. See Reaching the Badlands travel guide for a detailed guide on how to get here.
Geography
This desolate wasteland is cracked and dry, consisting mostly of flat stretches of land enclosed by the surrounding mountains. A few hills dot the landscape, and the eastern part of the zone is a large canyon full of black dragons.
The instanced dungeon Uldaman can be found in this area. In addition, there are a few micro dungeons in the Badlands. There are no battlegrounds in this zone.
Maps and subregions
Topographic map of the Badlands
Dungeons
Dungeon Name | Level Range | Group Size | Approximate Run Time |
---|---|---|---|
Uldaman | 35-52 | 5-man | Unknown |
Elite areas
Travel Hubs
Flight paths from Kargath
- Undercity
- Hammerfall, Arathi Highlands
- Grom'Gol, Stranglethorn Vale
- Booty Bay, Stranglethorn Vale
- Stonard, Swamp of Sorrows
- Thorium Point, Searing Gorge
- Ruins of Thaurissan, Burning Steppes
Regions Adjacent to Badlands
Zone Name | Faction | Level Range | Direction | Access subzone | Access method |
---|---|---|---|---|---|
Loch Modan | 10-20 | North | The Maker's Terrace | By foot only | |
Searing Gorge | 40-50 | West | By foot, or by Horde flightpath from Kargath to Thorium Point |
Notable Characters
- Main article: Badlands NPCs
The Badlands are home to several characters of note. At his camp in the Dustbowl, Lotwil Veriatus seeks aid in his latest experiment. South of Hammertoe's Digsite, Prospector Ryedol attempts to cleanse Uldaman of the evil Dark Irons. And at Kargath, Warlord Goretooth and his men send bold adventurers into the dark Blackrock Mountain in search of retribution.
Quests
- Main article: Badlands quests
- See also: Badlands questing guide
The following items are used to complete various quests within the Badlands. Therefore, it is advised to retrieve the following items before going to Badlands:
- [Frost Oil] (Coolant Heads Prevail)
- [Blue Pearl] x9 (Pearl Diving)
- [Healing Potion] (Liquid Stone)
- [Lesser Invisibility Potion] (Liquid Stone)
- [Patterned Bronze Bracers] (Stone is Better than Cloth)
- [Gyrochronatom] (Gyro... What?)
World of Warcraft: Cataclysm
The Badlands will be a 35-40 zone in Cataclysm.[2] A landslide has destroyed the town of Kargath, and Deathwing's passage through the zone has left a swathe of destruction in its wake. A new goblin port will be built.
Areas affected:[3]
- Angor Fortress – from just south of here all the way to the SW corner of the Badlands is a swath of destruction (named Agrammar's Hammer), with charred desert and the tops of mountains sliced off and glowing with lava – former areas included in the destruction include Camp Wurg, much of The Dustbowl and most of Mirage Flats
- Camp Boff – NW of here is a small Horde camp with a flight master; just past this camp is a new dig site into an underground area that appears very similar to Uldaman
- Camp Cagg – NE of here is a small Alliance camp with flight master
- Hammertoe's Digsite – the dwarf camp south of the site now contains an Alliance flight path
- Kargath – buried by an avalanche; it has been rebuilt nearby with updated architecture and fortifications in the area near Apocryphan's Rest
- Lethlor Ravine – above the ravine is a neutral Goblin outpost with flight master; following the path outside of town and across the opposite side of the ravine leads to a Goblin transporter, but where it leads is unknown at this time; the ravine appears to have been widened in some places
- Other – a deep chasm runs between Badlands and Loch Modan – it is uncertain as of this time how players will proceed into the zone from Loch Modan
- Cataclysmic-Chasm.jpg
A giant chasm snakes across multiple zones. (Loch Modan on the left, Badlands on the right)
- Ridge-Formations-in-Badlands.jpg
Some sort of ridged impressions, perhaps caused by Deathwing?
Resources
This is an area rich in Minerals and Herbs. The minimum level of mining is around 125-150, but within a few hours you can rise to the 200 area. Even Gold veins appear rather frequently.
- Herbs
- Ore
- Silver Vein
- Iron Deposit
- Indurium Mineral Vein (Badlands and Uldaman are the only regions where you can gather it)
- Gold Vein
- Mithril Deposit
- Truesilver Deposit
Wild Creatures
- Black dragonkin
- Cheetahs
- Coyotes
- Dark Iron Dwarves
- Earth Elementals
- Golems
- Ogres
- Troggs
- Vultures
- Whelps
Notes, Tips, & Additional Info
- In one mission in Warcraft II: Tides of Darkness, Cho'Gall and a squadron of orcs must pass through the Badlands.
- The pass to Searing Gorge lies south of Kargath, coordinates (0,63).
Inspiration
The name of the zone comes from the real world term badlands.
References
External links
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