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Revision as of 02:59, 4 April 2009

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This article contains information from the Warcraft RPG which is considered non-canon.

Azotha is the name of the early primitive nomadic human race. They apparently have some connection to the titans.Template:Cite They may have evolved from the vrykul as it was said that the vrykul are almost like the progenitors of the human race. They were part of the Titan's early plans for creating the original race that ultimately became humans, but they have turned slightly evil.[1]

It is stated that vrykul children who were born in a certain time after their gods "abandoned" them were viewed as "weak and ugly".[2] King Ymiron ordered all those children to be killed, but events hint that not all parents obeyed this order, and instead hid their children to grow up far away from Northrend.[3] The Arathi named the land of Azeroth as a whole in homage to their ancient ancestors, the Azotha.[4] There is evidence of a connection between titans and azotha, ancient evidence can be found in the Azotha ruins.Template:Cite Some believe humans may be a variation of earthen that had grown taller than the rest.Template:Cite Some modern human females have retained the ability to turn their flesh to stone or steel like the dwarves (and some gnomes) due to what they believe to be an ancient connection to the Titan forger Khaz'Goroth.Template:Cite

Before the Great Sundering, the early humans were nearly as savage as their foes, which included the trolls, and both groups wandered the land battling each other while trying to plant the seeds of their cultures.Template:Cite The trolls hunted these nomadic tribes of humans.Template:Cite These early humans may have had access to divine spells through worship of the Old Gods or early cults that would become the Church of the Holy Light.Template:Cite Many generations of humans and Kaldorei were befriended by the bear Ancients Ursoc and Ursol, who were beloved in return.Template:Cite

It was a time that called for warriors and spies to help fight the war between the Azotha and the jungle trolls, or between the night elves and Queen Azshara’s demon guard. In the early histories of dwarves and humans, the Kaldorei were seen as shadowy figures of dark perfection wielding incredible god-like powers. In between the finding of magic from the Well of Eternity and the Sundering, the nascent humans — along with other races — were sometimes captured and used as slaves by the Kaldorei.Template:Cite When the night elves fought the demons during the War of the Ancients in their lands, the humans and trolls retreated deep into the wild. Groups of endangered humans or night elves were guided away from the Doomguard by Aviana disguised in mortal form.Template:Cite

After the sundering, for thousands of years, the human tribes teetered on the brink of extinction as their numbers were winnowed by an ever-increasing struggle simply to gather what was needed for survival. For millennia they persevered, wandering ever further afield in search of game, wood and refuge. They were nomadic hunter-gatherers and divided into many tribes. These years were nearly the race’s last, as it eked out sustenance from the ashes and the aftermath of the destruction, until the sun returned.[5]

Azotha are legendary for having gold, and this fact has made it into the modern dysphemism, "I'd give Azotha gold for a dull moment."[6] Azotha civilization apparently extended to the Stranglethorn Vale, where Azotha ruins have been found, and lost mosaics discovered, and evidence of the titans. There may even be remnants of a lost Azotha tribe or tribes still living there as well.[7]

References

  1. ^ World of Warcraft: Wrath of the Lich King Interview 2 at GameSpot — Jeffrey Kaplan and J. Allen Brack talk about Death Knights, Tuskar, and Arthas in this exclusive interview., Posted: May 9, 2008
  2. ^ Anguish of Nifflevar
  3. ^ The Echo of Ymiron
  4. ^ Baxter, Rob; Tim Campbell, Bob Fitch, Luke Johnson, Seth Johnson, Mur Lafferty, Andrew J. Scott. in Ellen P. Kiley: Lands of Conflict: 18. ISBN 978-1588469601. 
  5. ^ Baxter, Rob; Tim Campbell, Bob Fitch, Luke Johnson, Seth Johnson, Mur Lafferty, Andrew J. Scott. in Ellen P. Kiley: Lands of Conflict: 16-8. ISBN 978-1588469601. 
  6. ^ Campbell, Tim; Bob Fitch, Bruce Graw, Luke Johnson, Seth Johnson. in Ellen P. Kiley: Shadows & Light: 7. ISBN 978-1588469731. 
  7. ^ Baxter, Rob; Tim Campbell, Bob Fitch, Luke Johnson, Seth Johnson, Mur Lafferty, Andrew J. Scott. in Ellen P. Kiley: Lands of Conflict: 160. ISBN 978-1588469601.