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For the instance from an alternate universe, see Auchindoun (alternate universe).
Auchindoun
Several instances
Auchindoun loading screen
Auchindoun loading graphic
Location Bone Wastes, Terokkar Forest
Race(s) Arakkoa Arakkoa
DraeneiDraenei Draenei
Ethereal Ethereal
OrcOrc Orc
OgreOgre Ogre
IconSmall Broken Male Broken
DemonDemonDemonDemon Demon
Advised level 15-30
Player limit 5
Auchindoun
Mana-Tombs (5)

Pandemonius
Tavarok
Yor (heroic)
Nexus-Prince Shaffar

Auchenai Crypts (5)

Shirrak the Dead Watcher
Exarch Maladaar

Sethekk Halls (5)

Darkweaver Syth
Anzu (heroic)
Talon King Ikiss

Shadow Labyrinth (5)

Ambassador Hellmaw
Blackheart the Inciter
Grandmaster Vorpil
Murmur

Auchindoun1

Auchindoun, with its Spirit Towers still standing.

Auchindoun [ˈɑːkɪnˈduːn] is a mausoleum,[1] a "city of the dead", a former draenei holy site where the dead were laid to rest, placed in the ground.[2] It is located in the middle of the Bone Wastes in the Terokkar Forest within Outland.

History[]

Auchindoun Draenor3

Auchindoun before the destruction of Draenor.

WoW-novel-logo-16x62 This section concerns content related to the Warcraft novels, novellas, or short stories.

Shortly after the crash of the Genedar, Exarch Othaar founded the Sha'tari order to study the remains of the dead naaru D'ore. As the draenei worked, the Sha'tari Maladaar discovered that D'ore's remains were attracting souls of draenei killed in the crash, and that these souls could communicate with their living brethren once they arrived at the naaru. Velen ordered Maladaar and other Sha'tari to move D'ore to a secluded place. They found such a location on the outskirts of Terokkar Forest, a safe distance from Draenor's other civilizations, and there they built an immense mausoleum to house the naaru. The draenei spirits soon followed.[3] D'ore's resting place became the Crypt of Remembrance, the first tomb, from which all of Auchindoun was born.[1] Maladaar was named the fifth member of the Council of Exarchs and created the Auchenai order to communicate with and protect the souls of dead draenei.[3]

After the fall of Shattrath City, many vindicators, priests, and Rangari fled to Auchindoun in hopes of defending it from the Horde. Exarch Maladaar organized the military defenses, and they fiercely defended Auchindoun from Teron'gor and the Shadow Council. They also received aid from Auchindoun's departed spirits, and slaughtered many of the Shadow Council's agents. As Maladaar and his forces closed in, Teron'gor sought out the warlocks who pooled their powers together and reached beyond the veil of reality. They sought to bring a powerful demon into the world, but in their wild desperation found something else instead: Murmur. This otherworldly elemental creature was pulled to Draenor from a distant corner of the universe, and the shockwave on its arrival ripped the earth asunder. Many draenei were killed, and Auchindoun was blasted apart. Waves of destructive energy rolled out and leveled the surrounding forest.[4] Maladaar and a handful of his draenei used their magics to shield themselves from the blast. But though they survived, they no longer had the numbers to resist the Shadow Council. Teron'gor and his warlocks overwhelmed the draenei and bound them in chains, and contained Murmur deep within Auchindoun as well.[5]

Bc icon This section concerns content related to The Burning Crusade.

Auchindoun is now in turmoil as different factions vie for power in this magical spot: Ethereals suck the arcane energy from the Mana-Tombs, the Burning Legion harvests souls inside the Auchenai Crypts, arakkoa zealots work dark magic in the Sethekk Halls, and the Shadow Council plots its domination of Outland from within the Shadow Labyrinth.[6]

Imprisoned within the depths of the Shadow Labyrinth by the Shadow Council is Murmur, a powerful elemental similar to Ragnaros and Thunderaan, and the being who brought about the devastation of Auchindoun. He is the primordial essence of sound and constantly seeks to break free of his jailors and wreak havoc upon Outland. The Shadow Council has devoted much of their forces to controlling Murmur and harnessing his power for the Burning Legion.

Description[]

For thousands of years,[n 1] the draenei have been interring their dead in Auchindoun, their most sacred temple. However, it was infiltrated by agents of the Shadow Council bent on summoning a horrifying creature of immense evil. Their vile act of magic resulted in a massive explosion that blew the temple apart and reduced the surrounding area into a charred wasteland. The blast also caused a rift in the Nether itself, drawing the otherworldly ethereals into Outland. The interred draenei now walk the ruins as restless spirits. Meanwhile, the horrific entity summoned by the Shadow Council threatens to overwhelm their efforts to contain it. You must prevent this evil from being unleashed upon an unsuspecting world. Auchindoun is divided into four wings, and is designed for a party of five characters levels 64-70.[11]

In Warcraft II[]

WC2BnE-logo This section concerns content related to Warcraft II: Tides of Darkness or its expansion Beyond the Dark Portal.

Fortress Auchindoun was the main stronghold of the Bleeding Hollow clan on Draenor. A large army was sent from here to attack the Alliance Expedition base in the Hellfire Peninsula, but Alliance forces under the leadership of Turalyon and Danath Trollbane destroyed the fortress, forcing the army to retreat.

This part was apparently retconned.

Summary[]

Auchindoun Instance Location Map

Instance locations.

Auchindoun

Auchindoun concept art.

  • Crypt-filled interior.
  • If all five Spirit Towers in the Bone Wastes outside the instance are captured by a member of your faction, a zone-wide buff will enable you to collect Spirit Shards from each boss. These shards can be used to purchase rare and epic rewards from a vendor in your faction's town. The buff lasts six hours, even if you lose the towers.
  • It is strongly recommended to start on the quest line of I See Dead Draenei as early as possible. It sends you through Shattrath and Nagrand. Once you are finished with the later quest Vision of the Dead, you then have the ability to see Horvon the Armorer who can repair your equipment next to the entrance to the Crypts (It is not necessary to do so now as the dungeon finder now teleports you inside the instance). It is not necessary to take or complete the next quest in the line which has you to kill Levixus. But if you are doing this quest with a party, you should be able to do so just fine.

Dungeon denizens[]

Fortress Auchindoun[]

Main article: Fortress Auchindoun

Dig sites[]

Auchindoun is a Draenei archaeology dig site. It is broken up into a West Auchindoun Digsite and an East Auchindoun Digsite.

West Auchindoun Digsite map

West Auchindoun digsite.

East Auchindoun Digsite map

East Auchindoun digsite.

Trivia[]

  • Far below the city exist little-used passageways that lead towards Shadowmoon Valley. They were last utilized by Ner'zhul and the remnants of the Horde while escaping from the Sons of Lothar during the Second War.[12]
  • It was originally announced to "be both a dungeon and a city, and which one you have access to depends on your reputation with various factions in the area", by columnist Jeff Green of Computer Gaming World — this is no longer the case.
  • Auchindoun is the only winged instance area in Outland with no raid instance attached.
  • The real Auchindoun Castle is a ruined castle located in Moray region of Scotland. This is one of few clues for its proper pronunciation, which according to Drysc in this post is "Aw-kin-doon" (which matches the pronunciation heard in the WC2x mission briefing) or "Och-in-doon", where the "ch" is almost silent, as in "Loch". This information was made obsolete since NPCs pronounce Auchindoun in the Warlords of Draenor expansion.

Notes[]

 
  1. ^ The TBC flash site said Auchindoun had been used by the draenei for thousands of years. Rise of the Horde said the draenei arrived on Draenor when Oshu'gun crashed 200 years ago.[7] In-game, K'ure said they crashed "many hundreds of years ago"[8] and D'ore said it was "nearly a thousand years" ago.[1] Beyond the Dark Portal described Auchindoun as well over a hundred summers old.[9] Dave Kosak clarified that Blizzard will be moving forward with the 200-300 year timeframe of Oshu'gun's crash.[10]

Gallery[]

Concept art

Patch changes[]

See also[]

References[]

 
  1. ^ a b c H [15-30D] Auchindoun...
  2. ^ Rise of the Horde, pg. 59
  3. ^ a b World of Warcraft: Chronicle Volume 2, pg. 51 - 53
  4. ^ World of Warcraft: Chronicle Volume 2, pg. 93
  5. ^ World of Warcraft: Chronicle Volume 2, pg. 96
  6. ^ patchimer.org Vía Wayback Machine
  7. ^ Rise of the Horde, 203 (ebook). "K’ure was dying, trapped in the very vessel that it had provided when it had crashed into this world two hundred years past."
  8. ^ H [15-30] When Spirits Speak
  9. ^ Beyond the Dark Portal, 370 (ebook). "Auchindoun had been well over a hundred summers old when Ner’zhul himself had been only a baby."
  10. ^ Dave Kosak on Twitter - "We're moving forward with the 200-300 year timeframe. Long enough to settle a couple large cities, no longer."
  11. ^ The Burning Crusade Flash site#Auchindoun
  12. ^ World of Warcraft: Chronicle Volume 2, pg. 192

External links[]

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