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{{Stub/Lore}}
<onlyinclude>{{Infobox ability
 
  +
{{Warcraft III}}
|name=Steady Shot
 
  +
{{battle
|image=Ability_Hunter_SteadyShot.png
 
  +
|image=WC3-O03.jpg
|description=A steady shot that causes unmodified weapon damage, plus ammo, plus [RAP * 0.1 + X]. Causes an additional 175 against Dazed targets.
 
  +
|name=Cry of the Warsong
|class=[[Hunter]]
 
  +
|prev=[[The Long March]]
|type=Offensive
 
  +
|next=[[The Spirits of Ashenvale]]
|school=Physical
 
  +
|conflict=[[Third War]]
|cost=5% of base mana
 
  +
|campaign=[[The Invasion of Kalimdor]]
|range=5 - 35 yd
 
  +
|place=The Barrens
|cast_time=2
 
  +
|result=Horde Victory
|improvement=[[Focused Aim]], [[Improved Steady Shot]], [[Piercing Shots]], [[Master Marksman]], [[Marked for Death]], [[Survival Instincts]], [[Sniper Training]]
 
  +
|side1=*[[Horde]]
|ranks=1
 
  +
*[[Warsong Clan]]
|requirements=Ranged Weapon
 
  +
|side2=[[Human Expedition]]
}}</onlyinclude>
 
  +
*[[Gilneas Brigade]]
  +
*[[Lordaeron Corps]]
  +
*[[Kul Tiras Elite Corps]]
  +
*[[Stromgarde Brigade]]
  +
|commanders1=*[[Thrall]]
  +
*[[Grom Hellscream]]
  +
|commanders2=*2 [[Random hero#Archmage|Unknown]] [[Archmage]]s
  +
*1 [[Random hero#Mountain King|Unknown]] [[Mountain King]]
  +
*1 [[Random hero#Paladin|Unknown]] [[Paladin]]
  +
|forces1=*1 [[Far Seer]]
  +
*1 [[Blademaster]]
  +
*[[Orc]] [[Grunt]]s
  +
*Orc [[Peon]]s
  +
*[[Troll Headhunter]]s
  +
*Orc [[Raider]]s
  +
*[[Kodo Beast]] Riders
  +
*Orc [[Catapult]]s
  +
*Horde [[Hunter]]s<ref>Thrall: Well we must make it through the pass, despite her. I'll send our hunters to scout the area...</ref>
  +
*[[Goblin]] [[Zeppelin]]s
  +
|forces2=*2 [[Archmage]]s
  +
*1 [[Mountain King]]
  +
*1 [[Paladin]]
  +
*[[Human]] [[Footmen]]
  +
*[[Peasant]]s
  +
*[[Militia]]s
  +
*[[Dwarven]] [[Riflemen]]
  +
*[[High elf]] [[Priest]]s
  +
*High elf [[Sorceress]]es
  +
*Dwarven [[Mortar Team]]s
  +
|casual1=Considerable
  +
|casual2=Heavy
 
}}
   
  +
Chapters 3 of the orc campaign, [[The Invasion of Kalimdor]].
'''Steady Shot''' is a steady shot that causes unmodified weapon damage, plus ammo, plus X. Causes an additional Y damage against Dazed targets. Note that all shots have a .5 second hidden cast time, so the effective base casting time of this spell in-game is 2 seconds, as it appears in the in-game tooltip (but not necessarily retrieved from db sites).
 
   
==Table==
+
==Creeps==
  +
*1 [[Berseker Wildkin]]
Available for {{cost|||57}}.
 
  +
*1 [[Centaur Khan]]s
  +
*5 [[Centaur Archer]]s
  +
*1 [[Centaur Drudge]]
  +
*4 [[Centaur Impaler]]s
  +
*3 [[Centaur Outrunner]]s
  +
*2 [[Centaur Sorcerer]]s
  +
*2 [[Enraged Wildkin]]s
  +
*1 [[Harpy Queen]]
  +
*2 [[Harpy Rogue]]s
  +
*2 [[Harpy Scout]]s
  +
*1 [[Harpy Storm-hag]]
  +
*1 [[Harpy Windwitch]]
  +
*2 [[Lightining Lizard]]s
  +
*1 [[Quilboar]]
  +
*1 [[Quilboar Hunter]]
  +
*3 [[Razormane Scout]]s
   
  +
[[File:Cry of the Warsong Map.jpg|thumb]]
{| class="darktable zebra" style="text-align: center;"
 
|-
 
! Level !! +Damage
 
|-
 
| 3 || 5
 
|-
 
| 4 || 5
 
|-
 
| 5 || 7
 
|-
 
| 6 || 7
 
|-
 
| 7 || 8
 
|-
 
| 8 || 9
 
|-
 
| 9 || 10
 
|-
 
| 10 || 10
 
|-
 
| 11 || 10
 
|-
 
| 12 || 12
 
|-
 
| 13 || 12
 
|-
 
| 14 || 14
 
|-
 
| 15 || 14
 
|-
 
| 16 || 17
 
|}
 
   
== Notes ==
+
==The battle==
  +
After days of marching across the barrens, Thrall's troops are growing restless. Thrall, however, assures them that all will be well when they reach the [[Oracle]].
Steady Shot works like an inverted [[Arcane Shot]]:
 
   
  +
Suddenly, they stumble upon Grom Hellscream and his Warsong Clan battling a group of humans. Thrall and his warriors rush to Hellscream's aid and the orcs defeat the humans. After the battle, Grom tells Thrall that the humans, led by a [[Jaina Proudmoore|"frail girl"]], have blockaded the passage to [[Stonetalon Peak]]. Thrall decides that they should look for a means to bypass the humans. He orders Grom to leave the humans alone for the time being.
* [[Arcane Shot]] is an instant attack with a 6 sec global cooldown that prevents any other mana shots.
 
* Steady Shot is a 2 sec cast without cooldown.
 
* Both use a different timer than [[Auto Shot]] (like the former [[Aimed Shot]] did).
 
   
  +
Grom returns to his camp while Thrall constructs his own base. A short time later, a troll scout reports that there is a nearby Goblin Laboratory selling Zeppelins. If they can acquire the Zeppelins, the orcs will be able to fly past the human forces. However, as Thrall makes preparations to secure the Zeppelins, Grom gives into his bloodlust and starts attacking the humans. The humans launch a counterattack against the orcs forcing Thrall to fight back.
Arcane and Steady Shot both deal roughly the same damage (except that the magic damage from Arcane Shot is slightly more powerful against well-armored targets), so Steady Shot becomes the main damage generator in groups and raids (like the former [[Aimed Shot]]).
 
   
  +
After fending off repeated human attacks, Thrall leads his forces toward the Goblin Laboratory. They are forced to destroy at least one human base blocking the way. The Goblin Laboratory itself is surrounded by hostile [[Centaurs]] and [[Harpies]]. Thrall defeats these creatures and hires the Zeppelins he needs. He then flies them back to his base.
Also note that:
 
   
  +
Despite having achieved his goal, Thrall is greatly upset. Many lives have been lost in a battle that could have been avoided. Thrall confronts Grom and angrily rebukes him for disobeying orders. Grom is defiant at first, but then backs down and apologizes for his disobedience. Thrall, however, is not convinced that Grom can control his bloodlust. He orders Grom to take his clan to the northern forests and construct a settlement while the rest of the Horde seeks out the Oracle.
* Unlike [[Arcane Shot]], Steady Shot cannot be used while running.
 
* It is a casting ability, suffering from delays by enemy attacks.
 
* Steady Shot consumes a very small amount of mana (just 2/3 the mana cost of [[Arcane Shot]]).
 
   
== Glyphs ==
+
==References==
  +
{{Reflist}}
{{:Glyph of Steady Shot}}{{clrl}}
 
 
[[Category: Warcraft III]]
 
== Tips and tactics ==
 
To understand how steady shot is affected by [[haste rating]]s it's important to understand how haste is calculated. A haste bonus is multiplied by frequency to achieve post-haste speed. World of Warcraft expresses all speeds as period rather than frequency, so the period must be divided by 1+bonus.
 
 
As for example in the above case:
 
{{Example/Begin}}
 
Steady Shot Cast Time = 2 / 1.15 (hunter base ranged haste) / 1.2 (Serpent's Swiftness) = 1.4493
 
<br/>1.4493 + 0.5 + 0.2 = 2.149
 
<br/>2.149 x 1.15 x 1.2 = 2.966
 
{{Example/End}}
 
 
Steady Shot is affected by Haste bonuses including that granted by [[Auto Shot]] and [[Serpent's Swiftness]]. It is also affected by ranged attack speed bonuses including [[Rapid Fire]] and [[Bloodlust]].
 
 
Hunters are the only class whose [[GCD]] is unaffected by haste. For this reason, hunters who are specializing in the [[Beast Mastery]] tree and who have [[Serpent's Swiftness]] will find additional haste from gear to be almost worthless. Even if Steady Shot completes in 1.4493 seconds, it still cannot be fired again until 1.5 seconds have passed.
 
 
== Patch changes ==
 
* {{Patch 4.0.1|note=Availabe at level 3 for {{cost|||57}}. It generates 9 [[Focus]].}}
 
* {{Patch 3.0.8|note=
 
**Now gains 10% of attack power as damage instead of 20%.
 
**[[Arcane Shot]]: Mana cost lowered to match the cost of Steady Shot.}}
 
* {{Patch 3.0.2|note=
 
** Now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
 
** Now has a 2.0 cast time, up from 1.5.
 
**No longer clips [[Auto Shot]] making weapon speed less relevant.
 
**Steady Shot is available beginning at level 50 instead of 62.}}
 
* {{Patch 2.3.0|note=Tooltip clarified to indicate base weapon damage is used in the damage calculation.}}
 
* {{Patch 2.2.0|note=The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.}}
 
* {{Patch 2.0.6|note=The base damage for [[Arcane Shot]] has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.|comment=This patch made Arcane Shot and Steady Shot do roughly the same amount of damage.}}
 
* {{Patch 1.5.0|note=Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.}}
 
 
== External links ==
 
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{{Classfooter|Hunter}}
 
 
[[Category:Hunter abilities]]
 

Revision as of 20:36, 15 January 2011

WC3RoC-logo
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Template:Battle

Chapters 3 of the orc campaign, The Invasion of Kalimdor.

Creeps

Cry of the Warsong Map

The battle

After days of marching across the barrens, Thrall's troops are growing restless. Thrall, however, assures them that all will be well when they reach the Oracle.

Suddenly, they stumble upon Grom Hellscream and his Warsong Clan battling a group of humans. Thrall and his warriors rush to Hellscream's aid and the orcs defeat the humans. After the battle, Grom tells Thrall that the humans, led by a "frail girl", have blockaded the passage to Stonetalon Peak. Thrall decides that they should look for a means to bypass the humans. He orders Grom to leave the humans alone for the time being.

Grom returns to his camp while Thrall constructs his own base. A short time later, a troll scout reports that there is a nearby Goblin Laboratory selling Zeppelins. If they can acquire the Zeppelins, the orcs will be able to fly past the human forces. However, as Thrall makes preparations to secure the Zeppelins, Grom gives into his bloodlust and starts attacking the humans. The humans launch a counterattack against the orcs forcing Thrall to fight back.

After fending off repeated human attacks, Thrall leads his forces toward the Goblin Laboratory. They are forced to destroy at least one human base blocking the way. The Goblin Laboratory itself is surrounded by hostile Centaurs and Harpies. Thrall defeats these creatures and hires the Zeppelins he needs. He then flies them back to his base.

Despite having achieved his goal, Thrall is greatly upset. Many lives have been lost in a battle that could have been avoided. Thrall confronts Grom and angrily rebukes him for disobeying orders. Grom is defiant at first, but then backs down and apologizes for his disobedience. Thrall, however, is not convinced that Grom can control his bloodlust. He orders Grom to take his clan to the northern forests and construct a settlement while the rest of the Horde seeks out the Oracle.

References