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{{Lockpicking}}
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{| class="navbox" style="font-size:100%; margin-bottom:0.5em;" cellpadding="5"
 
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'''Lockpicking''' is a [[rogue]] [[class]] [[skill]]. The trained ability, {{ability|Pick Lock}} (learned at level 16 or above from any [[Rogue Trainer]]), allows [[rogue]]s to use Lockpicking to open [[locked]] [[door]]s, [[chest]]s, and [[lockbox]]es. Lockpicking operates like a [[profession]]; the rogue begins with a minimal initial lockpicking skill, and must raise lockpicking skill through practice by picking locks. There are no profession-like [[proficiency]] levels to be trained; rather lockpicking skill is capped at five times the rogue's current level. Like [[Profession#Gathering|gathering skills]] (such as [[Fishing]], [[Herbalism]], or [[Mining]]) the rogue must have at or above a certain level to open locks of that level of difficulty, and only locks near the rogue's current skill level have a chance to provide a [[skillup]]. This skill typically doesn't advance quickly enough with casual use; rogues must occasionally go out on runs to improve their lockpicking. Fortunately, your rogue trainer can point you to areas which contain [[footlocker]]s at your skill level. '''''Italic text'''Okay I haven't gotten all of the details but esentially this entry is now completely outdates. It looks like lockpicking is now an automatically scaling skill that rises with your level. You don't have to do anything to level the skill. not sure if there is a way to gain additional skill early or what the end status of the lockpicking quests will be or if there is any purpose to the various groupings of footlockers previously u sed by rogues to level this skill other than for the minimal loot contained in them. For now, there seems to be no need to level, will post more as learned.''
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== Strategy ==
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Please note that while this guide covers the best ways to power-level your lockpicking, it is perfectly feasible to level the vast majority of your skill simply by choosing to work quests that involve humanoids that can be pickpocketed for lockboxes, which can then be picked to raise your skill, and which also will sometimes contain Rogue poisons, thus increasing the value of this approach.<br>
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Also having [[Glyph of Pick Lock|Glyph Of Pick Lock]] will speed up the leveling a lot. Especially when leveling from 1 to 100.
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=== 1 to 170 ===
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Early on you might get some {{item|icon=|Practice Lock|Practice Locks}} from an [[Engineering|engineer]] to increase your lockpicking up to skill level 80. The quest to obtain Lockpicking will point you towards plenty of practice chests.
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The best way for [[Alliance]] [[rogue]]s to get their lockpicking skill up at level 16-20 (after getting the [[Pick Lock]] skill) is [[Alther's Mill]] in the [[Redridge Mountains]] region. The quest {{questclass|Alliance|Rogue|20|Alther's Mill}} requires lockpicking a chest in Alther's Mill for a quest item and is close to the practice lockboxes. These chests respawn very quickly (you can stand between a couple or three and alternate between them) and may be practiced upon from 1 to over 100 skill. You do not have to be on the quest to pick these, so you can come back later to raise your skill when your level based skill cap is higher. If you do the quest at level 16, you should probably return at least once when you are over level 20. [[Horde]] rogues can similarly gain early levels from an equivalent quest on the ship off the [[Merchant Coast]], south of [[Ratchet]] in the [[Barrens]]. Additionally, [[blood elf]] rogues may take the quest, {{quest|Greed|Greed}} in the [[Ghostlands]] at level 16. This quest chain begins in Murder Row with Zelanis, the Rogue Trainer. Greed takes them to the [[Amani Catacombs]] where they may practice lockpicking up to 100 (current level * 5). In addition to training, these chests contain treasure.
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(Note: The above mentioned chest are not faction specific. If preferred Alliance characters could just as easily skillup lockpicking on chests found in the ship at the Merchant Coast. Vise-versa, it is possible for Horde characters to level on the chests found in Alther's Mill.)
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The rogue [[poisons]] quests for Horde and Alliance provide the next opportunity for solid skill gains. The quest can be picked up at level 20, although it may be too difficult for many players at level 20. The item required to complete this quest is contained inside a locked chest that can be picked repeatedly up to 170. (You are likely to hit your skill level cap first, if you are on the poison quest.) If you've already finished the quest, you can still use the chests to gain skill. ''The chests don't highlight when you mouse over them after the first time (when you obtain the quest item), so you have to activate your lockpicking skill first and then click the chest.'' The chest will be empty if you already have the quest item, or unpickable if you have completed the quest. Be sure to close the empty loot window in order to speed along the chest respawning (it is very quick if the loot window is not left open.) The poison [[Touch of Zanzil]] is applied every time the chest is lockpicked. The poisons can be dispelled if you have the cure from the poison quest chain, [[Anti-Venom]] skill (and Anti-Venom in your pack) from the [[First Aid]] profession, or by the dwarf racial [[Stoneform]]. It has also been confirmed that [[Jungle Remedy]] also cures this poison but requires the user to be level 22 or higher. The boss guarding the chest will probably respawn a couple of times while you are leveling your lockpicking skill on this chest. (It appears that either faction could use the opposite faction chest; not tested.)
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Level 1 [[Battered Footlocker]]s can be pickpocketed from the mobs around [[Durnholde Keep]] in the [[Hillsbrad Foothills]]. Note again that these are level 1, so if you have already leveled up using the lockbox in the rogue poisons quest, these will be grey and therefore useless for leveling your skill. Inside [[Durnholde Keep]] there are footlockers scattered around the grounds that require a lockpicking skill of 100 to open which can help you level your skill.
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At [[Bluegill Marsh]] in the [[Wetlands]], there are Battered Footlockers with varying skill level requirement of 90, 100, and 110.
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=== 150 to 225 ===
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If you are level 30-40 you can go to [[Desolace]], bring 2–3 hours worth of [[Potion of Water Breathing|water breathing potion]]s, and pick your way into the mid 200s. There are [[Waterlogged Footlocker (Lockpicking 150)|Waterlogged Footlockers]] around (37,21) off the northwest shore. There are level 33 mobs you will have to deal with while doing this. There are also [[Mossy Footlocker (Lockpicking 175)|Mossy Footlockers]] in the deeper areas that can get you to 225. These can be found in a NE running trench near the big island off the coast, around (36,11). Though they are few and far between here. A better place to find these is in the lake that surrounds the [[Temple of Atal'Hakkar|Sunken Temple]] in the [[Swamp of Sorrows]].
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==== Alternate Path ====
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If you don't like the water, you can head to [[Angor Fortress]] in the [[Badlands]]. There are two types of footlockers inside the fortress, [[Battered Footlocker (Lockpicking 150)|Battered Footlockers]] and [[Dented Footlocker (Lockpicking 175)|Dented Footlockers]]. The Battered Footlockers are located upstairs, and you will be able to open them immediately at 150; however, the Dented Footlockers will require a skill of 175 to open.
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===225 to 300===
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At 225, go to [[Searing Gorge]]. Down in the [[Slag Pit]] are {{item|Dented Footlocker|Dented Footlockers}}. You can open all of them, and again pickpocket for junkboxes. Additionally, you can travel to the [[Swamp of Sorrows]]. A water-breathing potion makes circling the deep water around the [[Temple of Atal'Hakkar|Sunken Temple]] much easier, as {{item|Mossy Footlocker|Mossy Footlockers}} spawn throughout the area. Stay in either of these locations until 250-255.
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The best place to raise your skill from 250 to 300 is in [[Blackrock Depths]]. Simply go in, turn to the left and unlock the Shadowforge Gate. Continue forward and take the first right, picking the next Shadowforge Gate. Pick the first door on the left, the East Garrison Door, and then head through the door, staying on the bottom level. If you are level 60 or above, pick the large wooden object sticking out of the ground below the giant gear, The Shadowforge Lock; lower levels can aggro the mobs around it (although you may be able to pick the lock then [[Vanish]] if you have the [[Glyph of Pick Lock]]; confirmed that this works with a level 57). Pickpocket the 10 humanoid mobs in the room and you should average either 1 [[Sturdy Junkbox]] or 1 [[Heavy Junkbox]] each run. You can also lockpick cell doors if you are able to solo small groups before them. Then head out of the instance and reset it before doing all four again. Note that you can only reset the instance 4 times before it disables you from entering, saying "You have entered too many instances recently". This will yield 5 runs. This is valid for the whole account and resets roughly an hour after you entered the first time. Keep in mind that a number of mobs will be able to see through stealth, regardless of your level, so be prepared.
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Another place for 250-300 is [[Tyr's Hand]] in [[Eastern Plaguelands]]. Pickpocket the mobs and find all of the {{item|Scarlet Footlocker|Scarlet Footlockers}}. In the time it takes to take a full circle of Tyr's Hand, the starting point will be pickpocketable and have boxes respawned. Do this until 300.
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Yet another location to level lockpicking from 250 to 300, particularly for those above level 60 is in the mines below [[Honor Hold]] in [[Hellfire Peninsula]]. The [[Gan'arg Sapper]]s can be pickpocketed for {{item|Heavy Junkbox|Heavy Junkboxes}}. As most have their back to the center of the mine they can all easily be robbed clean with little problem, and the only other NPCs capable of interrupting the Rogue are the patrolling Succubi, but they can be easily avoided.
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Another spot at Searing Gorge is the Stonewrought Pass. You can pick the doors on either side at around 225, however the Loch Modan side has an Alliance guard so Horde may find it easier to simply level on the Searing Gorge side. The door quickly closes after being opened, so you can continuously pick the door until it is grey. (''Trying this on 9/1/09 produced 1 skill-up from each gate, with difficulty Orange. It appears there is a CD on the skill-up of at least 15 mins.''<!-- I tried repeatedly for 15 mins, with no success. After that, I decided to move on, so I do not know for sure how long the CD is. -->)
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===300 to 375===
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The best place at 70 is in [[Feralfen Village]] in [[Zangarmarsh]]. This is located south of [[Coilfang Reservoir]] and [[Twin Spire Ruins]], west of the [[Lagoon]] and east of [[Quagg Ridge]]. There are three areas of buildings clumped together with a handful of wicker chests in each. They typically spawn inside and around the huts. The tower in the western section of the village has wicker chests on the first floor and on the top floor. You can also pickpocket the mobs (levels 61-63) with an 11% chance of getting a {{item|icon=|Strong Junkbox}} (requires Lockpicking 300).
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Another location for leveling lockpicking between 300 and 350 is outside of [[Black Temple]] in [[Shadowmoon Valley]] (very east side, hunk of land sticking out). Stay near the blood elves that are paladins/warriors (not by name), not the demon hunters. Pickpocket these and kill them to have them respawn. As many know, there is an {{quality|epic}} [[thrown]] weapon that can be taken out of the {{item|icon=|Strong Junkbox|Strong Junkboxes}} that come out of [[Outland]], {{item|icon=|Spinesever}}. Formerly a popular item, it was nerfed with patch 2.3.
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If you are feeling somewhat more adventurous, you can work your way up to the top of the plateau mentioned above. Easy at level 72, so long as you avoid the stealth detectors. Then, when you reach the top, Jump down 3 ledges to an unpaved walkway. Go through these and work your way back to the bottom of the first ramp. Doing this, you can continually pickpocket without having to kill a single mob. Because by the time you get back to the beginning, you can pickpocket them again.
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However, if you're wishing to level your lockpicking in Northrend, a great location to do so is southwestern [[Borean Tundra]]. The [[Kvaldir Mist Lord]] have a 36% of getting a {{item|icon=|Strong Junkbox}}, and a [[Kvaldir Mistweaver]] has an impressive 38% {{item|icon=|Strong Junkbox}} rate.
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Note: I have attempted to pickpocket the {{item|icon=|Strong Junkbox}} from both the [[Kvaldir Mist Lord]] and the [[Kvaldir Mistweaver]], moving up and down the shore pickpocketing the entire population twice, I only received 6 {{item|icon=|Strong Junkbox}}. As I pick-pocketed approximately 104 combined mobs, the total comes to about 16%, less then half the above noted.
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===350 and beyond===
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With the amount of humanoid mobs you'll be killing, if you make it a habit to pick all of their pockets before stabbing you'll wind up with more {{item|icon=|Reinforced Junkbox|Reinforced Junkboxes}} than you'll know what to do with. This should allow you to easily skill Lockpicking up to 400.
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Another option to consider is the [[Violet Hold]] door in [[Dalaran]], which can be picked at 365. It is unknown what the timer is before picking the door will again reward a skillup.
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The Feralfen Village in Outland is still a viable place to level your lockpicking, for 380+. The doors to [[Karazhan]], [[Shadow Labyrinth]], [[Shattered Halls]], and the [[Arcatraz]] will all offer easy skill points as well, as all are orange at 350 — simply leave your keys to these instances in your bank. [[Stratholme]] doors also remain green until 400; they are less likely to give a skill point, but offer multiple attempts in a single area with no travel time.
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If you are level 77 or above, one of the most amazing places to get {{item|icon=|Reinforced Junkbox|Reinforced Junkboxes}} is The Avalanche in Scholozar Basin. There are hundreds of zombies which can be pickpocketed for the lock boxes. In fact, there are so many that by the time you finish pickpocketing the last one the first few will magically find a new lock box for you to steal from them all over again. Just be careful of the 1 or 2 elites that wander the area. Well worth the time for a level 80.
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=== Gear ===
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{{item|icon=|Dark Leather Gloves}}, created through [[Leatherworking]], increase lockpicking skill by 5. They reduce the chance of a lockpicking attempt failing and also can be used to pick locks slightly out of your skill range.
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== Pickable Locks ==
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=== Crafted Items ===
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{|- class="darktable" style="margin: 4px; text-align:center;"
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! colspan="7" | Crafted Items
 
|-
 
|-
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! Item Level
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! Welcome to WoWWiki!
 
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! Item
|- style="text-align:left;"
 
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! style="color:#ff8000" | Orange
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! style="color:#ffff80" | Yellow
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! style="color:#1eff00" | Green
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! style="color:#9d9d9d" | Grey
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|-
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| 20 || {{loot|common|Practice Lock}} || 1 || 30 || 60 || 80
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|}
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=== Locked Items ===
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{{:Junkbox}}
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{{:Lockbox}}
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{{:Chest}}
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{{clr}}
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=== Footlockers ===
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{{:Footlocker}}
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Typically, unguarded footlockers have a lower skill range than guarded ones. When lockpicking, nearby mobs may also become hostile when they are otherwise outside your aggro range.
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=== Locked Treasure Chests ===
 
{| class="darktable" style="text-align:center;"
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|-
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!colspan="6"|<span style="float:right;">[[Chest/table2|<small;>&tau;</small>]]</span>Common Loot-containing [[locked]] chests
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|-
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!align="left" style="width:11em;"|Name
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! style="color:#ff8000" | Orange
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! style="color:#ffff80" | Yellow
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! style="color:#1eff00" | Green
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! style="color:#9d9d9d" | Grey
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!!align="left"|Location(s)
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|- valign="top"
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|align="left"|{{loot|common|Large Iron Bound Chest}}|| 25 || ? || ? || ? ||align="left"|[[Blackfathom Deeps]], [[Gnomeregan]], [[Razorfen Downs]], [[Razorfen Kraul]], [[Scarlet Monastery]], [[Shadowfang Keep]] and [[The Stockade]]
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|- valign="top"
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|align="left"|{{loot|common|Large Mithril Bound Chest (Lockpicking 175)|Large Mithril Bound Chest}}|| 175 || ? || ? || ? ||align="left"|[[Uldaman]]
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|- valign="top"
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|align="left"|{{loot|common|Large Mithril Bound Chest (Lockpicking 250)|Large Mithril Bound Chest}}|| 250 || ? || ? || ? ||align="left"|[[Blackrock Spire]], [[Dire Maul]] and [[Stratholme]]
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|- valign="top"
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|align="left"|{{loot|common|Bound Fel Iron Chest}}|| 300 || ? || ? || ? ||align="left"|{{bc-inline}} [[Hellfire Ramparts]], [[Mana-Tombs]], [[The Blood Furnace]], [[The Slave Pens]] and [[The Underbog]]
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|- valign="top"
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|align="left"|{{loot|common|Bound Adamantite Chest (Lockpicking 325)|Bound Adamantite Chest}}|| 325 || ? || ? || ? ||align="left"|{{bc-inline}} [[Auchenai Crypts]], [[Hellfire Ramparts]], [[Mana-Tombs]], [[Sethekk Halls]], [[Shadow Labyrinth]], [[The Blood Furnace]], [[The Botanica]], [[The Mechanar]], [[The Shattered Halls]], [[The Slave Pens]], [[The Steamvault]] and [[The Underbog]]
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|- valign="top"
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|align="left"|{{loot|common|Bound Adamantite Chest (Lockpicking 350)|Bound Adamantite Chest}}|| 350 || ? || ? || ? ||align="left"|{{bc-inline}} [[Hellfire Ramparts]], [[The Blood Furnace]], [[The Botanica]], [[The Mechanar]], [[The Shattered Halls]], [[The Slave Pens]], [[The Steamvault]] and [[The Underbog]]
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|}
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=== Doors ===
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{|- class="darktable" style="margin: 4px;"
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! colspan="7" | Doors
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|-
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! Location
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! Door
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! style="color:#ff8000" | Orange
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! style="color:#ffff80" | Yellow
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! style="color:#1eff00" | Green
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! style="color:#9d9d9d" | Grey
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! Note
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|-
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| [[The Deadmines]] || Gate || 1 || ? || ? || ? || Can also be opened with [[Defias Gunpowder]]
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|-
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| [[Gnomeregan]] || Workshop Door || 150 || 175 || ? || ? || Can also be opened with [[Workshop Key]]
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|-
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| [[Scarlet Monastery]] || Armory and Cathedral Doors || 175 || 200 || 225 || 275 || Can also be opened with [[Scarlet Key]]
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|-
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| [[Searing Gorge]] || Searing Gorge Gate || 225 || 250 || 275 || ? || Can also be opened with [[Key to Searing Gorge]]
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|-
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| [[Blackrock Depths]] || East Garrison Door || 250 || 275 || 300 || ? || Can also be opened with [[Shadowforge Key]]
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|-
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| [[Blackrock Depths]] || Prison Cells || ? || 250 || 300 || ? || Can also be opened with [[Prison Cell Key]]
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|-
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| [[Blackrock Depths]] || Shadowforge Gates || 250 || 275 || 300 || ? || Can also be opened with [[Shadowforge Key]]
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|-
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| [[Blackrock Depths]] || Shadowforge Mechanism || 250 || 275 || 300 || ? || Can also be opened with [[Shadowforge Key]]
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|-
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| [[Scholomance]] || Scholomance Door || 280 || 323-336 <!-- at least, could turn yellow sooner. --> || 341 <!-- confirmed green at 341, could be sooner --> || ? || Can also be opened with [[Skeleton key (Blacksmith)|Skeleton Key]]
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|-
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| [[Stratholme]] || Stratholme Gates || 300 || ? || ?-334 <!-- green through at least 334 --> || ? || Can also be opened with [[Key to the City]]
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|-
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| [[Dire Maul]] || Crescent Door || 300 || ? || ?-334 <!-- green through at least 334 --> || ? || Can also be opened with [[Crescent Key]]
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|-
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| [[Shattered Halls]] || Shattered Halls Door || 350 || 375 || 400 || 425 || Can also be opened with [[Shattered Halls Key]]
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|-
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| [[Shadow Labyrinth]] || Shadow Labyrinth Gate || 350 || ? || ? || ? || Can also be opened with [[Shadow Labyrinth Key]]
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|-
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| [[The Arcatraz]] || Arcatraz Door || 350 || ? || ? || ? || Can also be opened with [[Key to the Arcatraz]]
 
|
 
|
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|-
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[[Image:Wiki.png|70px|right|Wiki logo]]
 
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| [[Karazhan]] || Karazhan Door || 350 || ? || ? || ? || Can also be opened with [[The Master's Key]]
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Hello, '''Sir Tristram''', and welcome to '''[[WoWWiki:About|WoWWiki]]''', the Warcraft wiki! Thanks for your edit to the "Dark troll" page, and we heartily [[WoWWiki:Be bold in updating pages|encourage you to continue contributing]]!
 
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|-
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| [[Dalaran]] || Violet Hold Door || 365 || ? || ? || ? || Can also be opened with [[The Violet Hold Key]]
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|}
   
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Skill gains on doors not inside an instance are on a timer. They cannot be picked repeatedly for skill. A certain amount of time (about 5 min) must elapse before skill gains may be realized again. As of 5 August 2008, doors within instances must also be given time to cool down before getting another skill point, even if you reset the instance
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Some links you may find useful:
 
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* The [[:Category:Things to do|'''things to do''' category]] has lots of things to keep you busy!
 
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* Check out the '''[[Portal:Community|Community portal]]''' for some useful editors' links.
 
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* Note that WoWWiki isn't an absolute democracy, but many decisions are [[WoWWiki:Voting policy|voted on]]. See a [[:Category:Votes in progress|list of '''votes in progress''']].
 
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* Many WoWWikians frequent our [[WoWWiki:IRC|'''IRC Channel''']], on [irc://chat.freenode.net/wowwiki chat.freenode.net, #wowwiki].
 
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* '''Finally, please check out the site [[WoWWiki:Guidelines|guidelines]] and [[WoWWiki:Policies|policies]]!'''
 
   
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As of 16 December 2007, there seems to be a 50/50 chance that picking a junkbox will reset the skill gain timer on either or both [[Scarlet Monastery]] doors. Zoning into any of the four instances and pickpocketing at least three mobs also seems to give a 50/50 chance of reseting the SM door timer on both doors.
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We hope you enjoy editing here and being a [[WoWWiki:WoWWikians|WoWWikian]]!<br/>Please sign your name on talk pages using four tildes (<code><nowiki>~~~~</nowiki></code>) as this will automatically produce your name and the date. If you have any questions, just ask on the relevant talk page, or visit the [[Forum:Index|'''site forums''']].
 
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== Alternatives to Lockpicking ==
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If a rogue is unavailable, there are several alternatives.
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Locks can be opened by various [[Skeleton key (Blacksmith)|Skeleton keys]] made by [[Blacksmith]]s. There are 6 types of skeleton keys, all of which can be learned from Blacksmithing trainers. Each recipe creates two keys, which are used up on a successful pick.
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Additionally [[Engineer]]s can use [[Seaforium Charge]]s to open locked doors and chests.
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In the early closed beta, [[mage]]s had a spell called [[Khadgar's Unlocking]] which could unlock lockboxes and doors by consuming a reagent, but this spell was removed in [[Patch 0.9]].
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{|- class="darktable"
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|-
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! Source
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! Item
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! Unlocks
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|-
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! rowspan="6" | [[Blacksmith]]ing
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| {{loot|uncommon|Silver Skeleton Key}} || style="text-align:right;" | 25
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|-
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| {{loot|uncommon|Golden Skeleton Key}} || style="text-align:right;" | 125
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|-
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| {{loot|uncommon|Truesilver Skeleton Key}} || style="text-align:right;" | 200
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|-
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| {{loot|uncommon|Arcanite Skeleton Key}} || style="text-align:right;" | 300
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|-
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| {{loot|uncommon|Cobalt Skeleton Key}} || style="text-align:right;" | 375
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|-
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| {{loot|uncommon|Titanium Skeleton Key}} || style="text-align:right;" | 430
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|-
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! rowspan="4" | [[Engineer]]ing
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| {{loot|common|Small Seaforium Charge}} || style="text-align:right;" | 150
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|-
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| {{loot|common|Large Seaforium Charge}} || style="text-align:right;" | 250
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|-
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| {{loot|common|Powerful Seaforium Charge}} || style="text-align:right;" | 300
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|-
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| {{loot|common|Elemental Seaforium Charge}} || style="text-align:right;" | 350
 
|}
 
|}
   
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== Lockpicking etiquette ==
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Feel free to create a new topic on the [[Forum:Index|WoWWiki forums]] if you need help with anything!
 
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There is very little consensus on what standard policies for lockpicking are; Rogue expectations can vary wildly from server to server. Some expect a tip, and some gladly open locks for free. Common assumptions can be:
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* If the rogue is '''not''' sending messages via Trade, General [[chat]], or by [[yell]]ing, then it is never acceptable to open a trade with a rogue without first asking them if he can open a certain box. Among other things, it can disrupt a mail composition, an [[Auction House]] scan, or a profession crafting, and can be very irritating. Many rogues will automatically ignore people who open trade windows unsolicited. However, if the rogue is clearly stating that he/she is opening lockboxes, it can be considered even more irritating to the rogue who then has to deal with floods of whispers coming in, so simply open trade.
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* Rogues will generally offer their service for free; it is generally expected to offer a tip if you can afford it.
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* If a rogue expects a fee for lockpicking, he should negotiate it ahead of time. Otherwise, gracious players often tip anywhere between {{Cost|2}} and {{cost|5}} to the opening rogue, based on the type of lockbox opened. Locks under Thorium Lockboxes usually are tipped {{cost||50}} and [[Thorium]] and above are tipped {{cost|1}} on most servers. A generally good guideline to follow would be one silver for every skill on the lockbox (ex. Thorium Lockboxes would be {{cost|2|50}}.
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* If you ask a rogue before opening, he/she will often open it for free.
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* Always ask friends and guild mates before asking strangers. You are more likely to get it opened and more likely to get it done for free or a discounted price.
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== Patch changes ==
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*{{Patch 3.0.2|note=Pick Lock no longer requires {{item|Thieves' Tools}}.}}
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*{{Patch 1.4.0|note=The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.}}
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*{{Patch 1.3.0|note=A number of areas in the world now have [[footlocker]]s in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to [[Durnholde Keep]] in [[Hillsbrad]]. But if your skill is 250, you might head to [[Tyr's Hand]] in [[Eastern Plaguelands]].}}
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*{{Patch 1.2.2|note=Rogues now correctly gain Lockpicking skill from items picked in the trade window.}}
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== See also ==
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Rogues can learn the [[Pick Lock]] ability, which opens up the lockpicking skill to them.
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==External links==
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[[Category:WoW skills]]

Revision as of 18:38, 16 October 2010

Template:Lockpicking

Lockpicking is a rogue class skill. The trained ability, Spell nature moonkey [Pick Lock] (learned at level 16 or above from any Rogue Trainer), allows rogues to use Lockpicking to open locked doors, chests, and lockboxes. Lockpicking operates like a profession; the rogue begins with a minimal initial lockpicking skill, and must raise lockpicking skill through practice by picking locks. There are no profession-like proficiency levels to be trained; rather lockpicking skill is capped at five times the rogue's current level. Like gathering skills (such as Fishing, Herbalism, or Mining) the rogue must have at or above a certain level to open locks of that level of difficulty, and only locks near the rogue's current skill level have a chance to provide a skillup. This skill typically doesn't advance quickly enough with casual use; rogues must occasionally go out on runs to improve their lockpicking. Fortunately, your rogue trainer can point you to areas which contain footlockers at your skill level. Italic textOkay I haven't gotten all of the details but esentially this entry is now completely outdates. It looks like lockpicking is now an automatically scaling skill that rises with your level. You don't have to do anything to level the skill. not sure if there is a way to gain additional skill early or what the end status of the lockpicking quests will be or if there is any purpose to the various groupings of footlockers previously u sed by rogues to level this skill other than for the minimal loot contained in them. For now, there seems to be no need to level, will post more as learned.

Strategy

Please note that while this guide covers the best ways to power-level your lockpicking, it is perfectly feasible to level the vast majority of your skill simply by choosing to work quests that involve humanoids that can be pickpocketed for lockboxes, which can then be picked to raise your skill, and which also will sometimes contain Rogue poisons, thus increasing the value of this approach.
Also having Glyph Of Pick Lock will speed up the leveling a lot. Especially when leveling from 1 to 100.

1 to 170

Early on you might get some [Practice Locks] from an engineer to increase your lockpicking up to skill level 80. The quest to obtain Lockpicking will point you towards plenty of practice chests.

The best way for Alliance rogues to get their lockpicking skill up at level 16-20 (after getting the Spell nature moonkey [Pick Lock] skill) is Alther's Mill in the Redridge Mountains region. The quest Template:Questclass requires lockpicking a chest in Alther's Mill for a quest item and is close to the practice lockboxes. These chests respawn very quickly (you can stand between a couple or three and alternate between them) and may be practiced upon from 1 to over 100 skill. You do not have to be on the quest to pick these, so you can come back later to raise your skill when your level based skill cap is higher. If you do the quest at level 16, you should probably return at least once when you are over level 20. Horde rogues can similarly gain early levels from an equivalent quest on the ship off the Merchant Coast, south of Ratchet in the Barrens. Additionally, blood elf rogues may take the quest, Greed in the Ghostlands at level 16. This quest chain begins in Murder Row with Zelanis, the Rogue Trainer. Greed takes them to the Amani Catacombs where they may practice lockpicking up to 100 (current level * 5). In addition to training, these chests contain treasure.

(Note: The above mentioned chest are not faction specific. If preferred Alliance characters could just as easily skillup lockpicking on chests found in the ship at the Merchant Coast. Vise-versa, it is possible for Horde characters to level on the chests found in Alther's Mill.)

The rogue poisons quests for Horde and Alliance provide the next opportunity for solid skill gains. The quest can be picked up at level 20, although it may be too difficult for many players at level 20. The item required to complete this quest is contained inside a locked chest that can be picked repeatedly up to 170. (You are likely to hit your skill level cap first, if you are on the poison quest.) If you've already finished the quest, you can still use the chests to gain skill. The chests don't highlight when you mouse over them after the first time (when you obtain the quest item), so you have to activate your lockpicking skill first and then click the chest. The chest will be empty if you already have the quest item, or unpickable if you have completed the quest. Be sure to close the empty loot window in order to speed along the chest respawning (it is very quick if the loot window is not left open.) The poison Spell nature drowsy [Touch of Zanzil] is applied every time the chest is lockpicked. The poisons can be dispelled if you have the cure from the poison quest chain, Inv misc slime 01 [Anti-Venom] skill (and Anti-Venom in your pack) from the First Aid profession, or by the dwarf racial Inv gauntlets 03 [Stoneform]. It has also been confirmed that Inv potion 12 [Jungle Remedy] also cures this poison but requires the user to be level 22 or higher. The boss guarding the chest will probably respawn a couple of times while you are leveling your lockpicking skill on this chest. (It appears that either faction could use the opposite faction chest; not tested.)

Level 1 Battered Footlockers can be pickpocketed from the mobs around Durnholde Keep in the Hillsbrad Foothills. Note again that these are level 1, so if you have already leveled up using the lockbox in the rogue poisons quest, these will be grey and therefore useless for leveling your skill. Inside Durnholde Keep there are footlockers scattered around the grounds that require a lockpicking skill of 100 to open which can help you level your skill.

At Bluegill Marsh in the Wetlands, there are Battered Footlockers with varying skill level requirement of 90, 100, and 110.

150 to 225

If you are level 30-40 you can go to Desolace, bring 2–3 hours worth of water breathing potions, and pick your way into the mid 200s. There are Waterlogged Footlockers around (37,21) off the northwest shore. There are level 33 mobs you will have to deal with while doing this. There are also Mossy Footlockers in the deeper areas that can get you to 225. These can be found in a NE running trench near the big island off the coast, around (36,11). Though they are few and far between here. A better place to find these is in the lake that surrounds the Sunken Temple in the Swamp of Sorrows.

Alternate Path

If you don't like the water, you can head to Angor Fortress in the Badlands. There are two types of footlockers inside the fortress, Battered Footlockers and Dented Footlockers. The Battered Footlockers are located upstairs, and you will be able to open them immediately at 150; however, the Dented Footlockers will require a skill of 175 to open.

225 to 300

At 225, go to Searing Gorge. Down in the Slag Pit are Dented Footlockers. You can open all of them, and again pickpocket for junkboxes. Additionally, you can travel to the Swamp of Sorrows. A water-breathing potion makes circling the deep water around the Sunken Temple much easier, as Mossy Footlockers spawn throughout the area. Stay in either of these locations until 250-255.

The best place to raise your skill from 250 to 300 is in Blackrock Depths. Simply go in, turn to the left and unlock the Shadowforge Gate. Continue forward and take the first right, picking the next Shadowforge Gate. Pick the first door on the left, the East Garrison Door, and then head through the door, staying on the bottom level. If you are level 60 or above, pick the large wooden object sticking out of the ground below the giant gear, The Shadowforge Lock; lower levels can aggro the mobs around it (although you may be able to pick the lock then Ability vanish [Vanish] if you have the Inv glyph minorrogue [Glyph of Pick Lock]; confirmed that this works with a level 57). Pickpocket the 10 humanoid mobs in the room and you should average either 1 Inv box 03 [Sturdy Junkbox] or 1 Inv box 03 [Heavy Junkbox] each run. You can also lockpick cell doors if you are able to solo small groups before them. Then head out of the instance and reset it before doing all four again. Note that you can only reset the instance 4 times before it disables you from entering, saying "You have entered too many instances recently". This will yield 5 runs. This is valid for the whole account and resets roughly an hour after you entered the first time. Keep in mind that a number of mobs will be able to see through stealth, regardless of your level, so be prepared.

Another place for 250-300 is Tyr's Hand in Eastern Plaguelands. Pickpocket the mobs and find all of the Scarlet Footlockers. In the time it takes to take a full circle of Tyr's Hand, the starting point will be pickpocketable and have boxes respawned. Do this until 300.

Yet another location to level lockpicking from 250 to 300, particularly for those above level 60 is in the mines below Honor Hold in Hellfire Peninsula. The Gan'arg Sappers can be pickpocketed for Inv box 03 [Heavy Junkboxes]. As most have their back to the center of the mine they can all easily be robbed clean with little problem, and the only other NPCs capable of interrupting the Rogue are the patrolling Succubi, but they can be easily avoided.

Another spot at Searing Gorge is the Stonewrought Pass. You can pick the doors on either side at around 225, however the Loch Modan side has an Alliance guard so Horde may find it easier to simply level on the Searing Gorge side. The door quickly closes after being opened, so you can continuously pick the door until it is grey. (Trying this on 9/1/09 produced 1 skill-up from each gate, with difficulty Orange. It appears there is a CD on the skill-up of at least 15 mins.)

300 to 375

The best place at 70 is in Feralfen Village in Zangarmarsh. This is located south of Coilfang Reservoir and Twin Spire Ruins, west of the Lagoon and east of Quagg Ridge. There are three areas of buildings clumped together with a handful of wicker chests in each. They typically spawn inside and around the huts. The tower in the western section of the village has wicker chests on the first floor and on the top floor. You can also pickpocket the mobs (levels 61-63) with an 11% chance of getting a [Strong Junkbox] (requires Lockpicking 300).

Another location for leveling lockpicking between 300 and 350 is outside of Black Temple in Shadowmoon Valley (very east side, hunk of land sticking out). Stay near the blood elves that are paladins/warriors (not by name), not the demon hunters. Pickpocket these and kill them to have them respawn. As many know, there is an epic thrown weapon that can be taken out of the [Strong Junkboxes] that come out of Outland, Spinesever. Formerly a popular item, it was nerfed with patch 2.3.

If you are feeling somewhat more adventurous, you can work your way up to the top of the plateau mentioned above. Easy at level 72, so long as you avoid the stealth detectors. Then, when you reach the top, Jump down 3 ledges to an unpaved walkway. Go through these and work your way back to the bottom of the first ramp. Doing this, you can continually pickpocket without having to kill a single mob. Because by the time you get back to the beginning, you can pickpocket them again.


However, if you're wishing to level your lockpicking in Northrend, a great location to do so is southwestern Borean Tundra. The Kvaldir Mist Lord have a 36% of getting a [Strong Junkbox], and a Kvaldir Mistweaver has an impressive 38% [Strong Junkbox] rate.

Note: I have attempted to pickpocket the [Strong Junkbox] from both the Kvaldir Mist Lord and the Kvaldir Mistweaver, moving up and down the shore pickpocketing the entire population twice, I only received 6 [Strong Junkbox]. As I pick-pocketed approximately 104 combined mobs, the total comes to about 16%, less then half the above noted.

350 and beyond

With the amount of humanoid mobs you'll be killing, if you make it a habit to pick all of their pockets before stabbing you'll wind up with more [Reinforced Junkboxes] than you'll know what to do with. This should allow you to easily skill Lockpicking up to 400.

Another option to consider is the Violet Hold door in Dalaran, which can be picked at 365. It is unknown what the timer is before picking the door will again reward a skillup.

The Feralfen Village in Outland is still a viable place to level your lockpicking, for 380+. The doors to Karazhan, Shadow Labyrinth, Shattered Halls, and the Arcatraz will all offer easy skill points as well, as all are orange at 350 — simply leave your keys to these instances in your bank. Stratholme doors also remain green until 400; they are less likely to give a skill point, but offer multiple attempts in a single area with no travel time.

If you are level 77 or above, one of the most amazing places to get [Reinforced Junkboxes] is The Avalanche in Scholozar Basin. There are hundreds of zombies which can be pickpocketed for the lock boxes. In fact, there are so many that by the time you finish pickpocketing the last one the first few will magically find a new lock box for you to steal from them all over again. Just be careful of the 1 or 2 elites that wander the area. Well worth the time for a level 80.

Gear

[Dark Leather Gloves], created through Leatherworking, increase lockpicking skill by 5. They reduce the chance of a lockpicking attempt failing and also can be used to pick locks slightly out of your skill range.

Pickable Locks

Crafted Items

Crafted Items
Item Level Item Orange Yellow Green Grey
20 [Practice Lock] 1 30 60 80

Locked Items

Junkboxes
Item Skill Source
Inv box 01 [Battered Junkbox] 1 Pickpocketed from level ~20-30 mobs
Inv box 01 [Worn Junkbox] 70 Pickpocketed from level ~30-40 mobs
Inv box 03 [Sturdy Junkbox] 175 Pickpocketed from level ~40-50 mobs
Inv box 03 [Heavy Junkbox] 250 Pickpocketed from level ~50-60 mobs
Inv box 02 [Strong Junkbox] 300 Pickpocketed from level ~60-70 mobs
Inv box 04 [Reinforced Junkbox] 350 Pickpocketed from level ~70-80 mobs
Inv box 04 [Flame-Scarred Junkbox] 400 Pickpocketed from level ~80-85 mobs
Inv box 03 [Vine-Cracked Junkbox] 450 Pickpocketed from level ~85-90 mobs
Inv box 03 [Iron-Bound Junkbox] 525?
Lockboxes
Item Skill Source
Inv misc ornatebox [Ornate Bronze Lockbox] 1 Looted from level ~20-25 mobs
Inv misc ornatebox [Heavy Bronze Lockbox] 25 Looted from level ~25-30 mobs
Inv misc ornatebox [Iron Lockbox] 70 Looted from level ~30-35 mobs
Inv misc ornatebox [Strong Iron Lockbox] 125 Looted from level ~35-40 mobs
Inv misc ornatebox [Steel Lockbox] 175 Looted from level ~40-45 mobs
Inv misc ornatebox [Reinforced Steel Lockbox] 225 Looted from level ~45-50 mobs
Inv misc ornatebox [Mithril Lockbox] 225 Looted from level ~50-55 mobs
Inv misc ornatebox [Thorium Lockbox] 225 Looted from level ~55-60 mobs
Inv misc ornatebox [Eternium Lockbox] 225 Looted from level ~60-65 mobs
Inv misc ornatebox [Khorium Lockbox] 325 Looted from level ~65-70 mobs
Inv misc ornatebox [Froststeel Lockbox] 375 Looted from level ~70-75 mobs
Inv misc ornatebox [Titanium Lockbox] 400 Looted from level ~75-80 mobs
Inv misc enggizmos 17 [Tiny Titanium Lockbox] 400 Looted from Inv misc bag 07 blue [Bag of Fishing Treasures]
Inv misc ornatebox [Elementium Lockbox] 425 Looted from level ~80-85 mobs
Inv misc ornatebox [Ghost Iron Lockbox] 450 Looted from ~85-90 mobs
Inv misc lockboxghostiron [True Steel Lockbox] 500 Looted from Shattered Hand Lockbox
Inv misc lockboxghostiron [Leystone Lockbox] 550 Looted from ~98-110 mobs
Inv misc lockboxghostiron [Barnacled Lockbox] 600 Looted from mobs in Nazjatar
Locked Chests (from Fishing)
Item Level Item Orange Yellow Green Grey
20 [Small Locked Chest] 1 ? ? ?
30 [Sturdy Locked Chest] 70 ? ? ?
45 [Ironbound Locked Chest] 175 ? ? ?
55 [Reinforced Locked Chest] 250 ? 300 <300

Footlockers

Footlockers
Location Item Orange Yellow Green Grey Detail
Ghostlands [Burial Chest] 1 30 55 ? Amani Catacombs
Ghostlands [Primitive Chest] 20 30 55 > 110 Zeb'Nowa and Zeb'Tela
Redridge Mountains [Practice Lockboxes] 1 30 55 100 Alther's Mill
The Barrens [Buccaneer's Strongbox] 1 30 55 105 Ship off Merchant Coast
The Barrens [The Jewel of the Southsea] 25 <82 75 125 Ship off Merchant Coast
Redridge Mountains [Waterlogged Footlocker] 70 95 120 150 Lake Everstill
Ashenvale Forest [Waterlogged Footlocker] 70 95 120 150 Zoram Strand
Wetlands [Battered Footlocker] 70 <100 120 >160 Bluegill Marsh
Hillsbrad Foothills [Battered Footlocker] 110 135 160 175 Durnholde Keep (Lower Level)
Hillsbrad Foothills [Battered Footlocker] 110 135 160 200? Durnholde Keep (Upper Level)
Stonetalon Mountains [Battered Footlocker] 110 135 160 >195 Windshear Mine
Wetlands [Battered Footlocker] 70 95 120 170 Outside of Murloc camps
Wetlands [Battered Footlocker] 110 135 160 <205 In Murloc camps
Desolace [Waterlogged Footlocker] 150 175 200 >225 Sar'theris Strand
Desolace [Mossy Footlocker] 175 200 225 250 Sar'theris Strand [35, 13]VZ-DesolaceBlip
Badlands [Dented Footlocker] 175 200 225 >250 Angor Fortress - Downstairs
Swamp of Sorrows [Mossy Footlocker] 175 200 225 >255 Pool of Tears
Searing Gorge [Dented Footlocker] 200 225 250 300 The Slag Pit - Lower Quarry Area
Searing Gorge [Dented Footlocker] 225 250 275 >300 The Slag Pit - Upper Barracks Area
Tanaris Desert [Dented Footlocker] 225 250 275 >305 Lost Rigger Cove
Azshara [Mossy Footlocker] 225 250 ? ? Bay of Storms
Eastern Plaguelands [Scarlet Footlocker] 250 275 300 ? Tyr's Hand
Zangarmarsh [Wicker Chest] 300 325 350+ 400 Feralfen Village
Nagrand [Dented Footlocker] 325 - 350 Kil'sorrow Fortress

Typically, unguarded footlockers have a lower skill range than guarded ones. When lockpicking, nearby mobs may also become hostile when they are otherwise outside your aggro range.

Locked Treasure Chests

<small;>τCommon Loot-containing locked chests
Name Orange Yellow Green Grey Location(s)
[Large Iron Bound Chest] 25 ? ? ? Blackfathom Deeps, Gnomeregan, Razorfen Downs, Razorfen Kraul, Scarlet Monastery, Shadowfang Keep and The Stockade
[Large Mithril Bound Chest] 175 ? ? ? Uldaman
[Large Mithril Bound Chest] 250 ? ? ? Blackrock Spire, Dire Maul and Stratholme
[Bound Fel Iron Chest] 300 ? ? ? Bc icon Hellfire Ramparts, Mana-Tombs, The Blood Furnace, The Slave Pens and The Underbog
[Bound Adamantite Chest] 325 ? ? ? Bc icon Auchenai Crypts, Hellfire Ramparts, Mana-Tombs, Sethekk Halls, Shadow Labyrinth, The Blood Furnace, The Botanica, The Mechanar, The Shattered Halls, The Slave Pens, The Steamvault and The Underbog
[Bound Adamantite Chest] 350 ? ? ? Bc icon Hellfire Ramparts, The Blood Furnace, The Botanica, The Mechanar, The Shattered Halls, The Slave Pens, The Steamvault and The Underbog

Doors

Doors
Location Door Orange Yellow Green Grey Note
The Deadmines Gate 1 ? ? ? Can also be opened with Inv misc ammo gunpowder 01 [Defias Gunpowder]
Gnomeregan Workshop Door 150 175 ? ? Can also be opened with Inv misc key 06 [Workshop Key]
Scarlet Monastery Armory and Cathedral Doors 175 200 225 275 Can also be opened with Scarlet Key
Searing Gorge Searing Gorge Gate 225 250 275 ? Can also be opened with Inv misc key 14 [Key to Searing Gorge]
Blackrock Depths East Garrison Door 250 275 300 ? Can also be opened with Inv misc key 08 [Shadowforge Key]
Blackrock Depths Prison Cells ? 250 300 ? Can also be opened with Inv misc key 10 [Prison Cell Key]
Blackrock Depths Shadowforge Gates 250 275 300 ? Can also be opened with Inv misc key 08 [Shadowforge Key]
Blackrock Depths Shadowforge Mechanism 250 275 300 ? Can also be opened with Inv misc key 08 [Shadowforge Key]
Scholomance Scholomance Door 280 323-336 341 ? Can also be opened with Skeleton Key
Stratholme Stratholme Gates 300 ? ?-334 ? Can also be opened with Inv misc key 13 [Key to the City]
Dire Maul Crescent Door 300 ? ?-334 ? Can also be opened with Inv misc key 10 [Crescent Key]
Shattered Halls Shattered Halls Door 350 375 400 425 Can also be opened with Inv misc key 02 [Shattered Halls Key]
Shadow Labyrinth Shadow Labyrinth Gate 350 ? ? ? Can also be opened with Inv misc key 02 [Shadow Labyrinth Key]
The Arcatraz Arcatraz Door 350 ? ? ? Can also be opened with Inv datacrystal03 [Key to the Arcatraz]
Karazhan Karazhan Door 350 ? ? ? Can also be opened with Inv misc key 07 [The Master's Key]
Dalaran Violet Hold Door 365 ? ? ? Can also be opened with Inv misc key 02 [The Violet Hold Key]

Skill gains on doors not inside an instance are on a timer. They cannot be picked repeatedly for skill. A certain amount of time (about 5 min) must elapse before skill gains may be realized again. As of 5 August 2008, doors within instances must also be given time to cool down before getting another skill point, even if you reset the instance

As of 16 December 2007, there seems to be a 50/50 chance that picking a junkbox will reset the skill gain timer on either or both Scarlet Monastery doors. Zoning into any of the four instances and pickpocketing at least three mobs also seems to give a 50/50 chance of reseting the SM door timer on both doors.

Alternatives to Lockpicking

If a rogue is unavailable, there are several alternatives.

Locks can be opened by various Skeleton keys made by Blacksmiths. There are 6 types of skeleton keys, all of which can be learned from Blacksmithing trainers. Each recipe creates two keys, which are used up on a successful pick.

Additionally Engineers can use Seaforium Charges to open locked doors and chests.

In the early closed beta, mages had a spell called Inv misc key 05 [Khadgar's Unlocking] which could unlock lockboxes and doors by consuming a reagent, but this spell was removed in Patch 0.9.

Source Item Unlocks
Blacksmithing [Silver Skeleton Key] 25
[Golden Skeleton Key] 125
[Truesilver Skeleton Key] 200
[Arcanite Skeleton Key] 300
[Cobalt Skeleton Key] 375
[Titanium Skeleton Key] 430
Engineering [Small Seaforium Charge] 150
[Large Seaforium Charge] 250
[Powerful Seaforium Charge] 300
[Elemental Seaforium Charge] 350

Lockpicking etiquette

There is very little consensus on what standard policies for lockpicking are; Rogue expectations can vary wildly from server to server. Some expect a tip, and some gladly open locks for free. Common assumptions can be:

  • If the rogue is not sending messages via Trade, General chat, or by yelling, then it is never acceptable to open a trade with a rogue without first asking them if he can open a certain box. Among other things, it can disrupt a mail composition, an Auction House scan, or a profession crafting, and can be very irritating. Many rogues will automatically ignore people who open trade windows unsolicited. However, if the rogue is clearly stating that he/she is opening lockboxes, it can be considered even more irritating to the rogue who then has to deal with floods of whispers coming in, so simply open trade.
  • Rogues will generally offer their service for free; it is generally expected to offer a tip if you can afford it.
  • If a rogue expects a fee for lockpicking, he should negotiate it ahead of time. Otherwise, gracious players often tip anywhere between 2g and 5g to the opening rogue, based on the type of lockbox opened. Locks under Thorium Lockboxes usually are tipped 50s and Thorium and above are tipped 1g on most servers. A generally good guideline to follow would be one silver for every skill on the lockbox (ex. Thorium Lockboxes would be 2g 50s.
  • If you ask a rogue before opening, he/she will often open it for free.
  • Always ask friends and guild mates before asking strangers. You are more likely to get it opened and more likely to get it done for free or a discounted price.


Patch changes

  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Pick Lock no longer requires Inv misc gear 03 [Thieves' Tools].
  • WoW Icon update Patch 1.4.0 (2005-04-19): The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.
  • WoW Icon update Patch 1.3.0 (2005-03-07): A number of areas in the world now have footlockers in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to Durnholde Keep in Hillsbrad. But if your skill is 250, you might head to Tyr's Hand in Eastern Plaguelands.
  • WoW Icon update Patch 1.2.2 (2005-02-15): Rogues now correctly gain Lockpicking skill from items picked in the trade window.

See also

Rogues can learn the Spell nature moonkey [Pick Lock] ability, which opens up the lockpicking skill to them.

External links

For leveling guides please visit Tradeskill leveling guides