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(Updated to reflect necessity of this talent for arcane builds in WotLK raiding)
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'''Arcane Stability''' is a [[mage]] talent that reduces the [[pushback]] that [[Arcane Missiles]] and [[Arcane Blast]] receive from damage. This talent does not apply to interrupts from abilities that also lock out a school, such as [[Counterspell]], [[Kick]], or [[Shield Bash]], and it does not apply to [[silence]] effects. It only reduces the [[channel|channeling]] and casting time that is lost due to taking damage.
 
'''Arcane Stability''' is a [[mage]] talent that reduces the [[pushback]] that [[Arcane Missiles]] and [[Arcane Blast]] receive from damage. This talent does not apply to interrupts from abilities that also lock out a school, such as [[Counterspell]], [[Kick]], or [[Shield Bash]], and it does not apply to [[silence]] effects. It only reduces the [[channel|channeling]] and casting time that is lost due to taking damage.
   
Arcane Stability is most useful to solo play, especially for lower-level mages that use Arcane Missiles while an enemy is beating on them. While Arcane Missiles can always be recast after it finishes channeling, thus never losing its [[DPS]], the lack of interruption makes it more mana efficient when used while taking damage. For mages that don't take much damage while casting Arcane Missiles, or do not use the spell often, this talent is not as useful.
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At one point Arcane Stability was only useful for solo play, especially for lower-level mages that use Arcane Missiles while an enemy is beating on them. While Arcane Missiles can always be recast after it finishes channeling, thus never losing its [[DPS]], the lack of interruption makes it more mana efficient when used while taking damage. For mages that don't take much damage while casting Arcane Missiles, or do not use the spell often, this talent is not as useful.
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With the mage talents available in WotLK, Arcane Stability has become a critical part of any heavy Arcane spec for raiding, especially given the amount of raid-wide damage applied by boss encounters in raid instances such as [[Ulduar]]. Pushback to a mage's Arcane Blast or Arcane Missiles spell can greatly reduce a mage's effective damage.
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Since this talent can be combined with the benefit from a paladin's [[Concentration Aura]], most mages can afford to put only 4 points into this ability to remain pushback immune.
   
 
==Rank table==
 
==Rank table==

Revision as of 17:18, 6 May 2009

Arcane Stability
Spell nature starfall
  • Arcane Stability (5 ranks)
  • Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 100%.
Requirements
Class Mage
Properties
Affects Spell nature starfall [Arcane Missiles], Spell arcane blast [Arcane Blast]

Arcane Stability is a mage talent that reduces the pushback that Spell nature starfall [Arcane Missiles] and Spell arcane blast [Arcane Blast] receive from damage. This talent does not apply to interrupts from abilities that also lock out a school, such as Spell frost iceshock [Counterspell], Ability kick [Kick], or Ability warrior shieldbash [Shield Bash], and it does not apply to Ability priest silence [Silence] effects. It only reduces the channeling and casting time that is lost due to taking damage.

At one point Arcane Stability was only useful for solo play, especially for lower-level mages that use Arcane Missiles while an enemy is beating on them. While Arcane Missiles can always be recast after it finishes channeling, thus never losing its DPS, the lack of interruption makes it more mana efficient when used while taking damage. For mages that don't take much damage while casting Arcane Missiles, or do not use the spell often, this talent is not as useful.

With the mage talents available in WotLK, Arcane Stability has become a critical part of any heavy Arcane spec for raiding, especially given the amount of raid-wide damage applied by boss encounters in raid instances such as Ulduar. Pushback to a mage's Arcane Blast or Arcane Missiles spell can greatly reduce a mage's effective damage.

Since this talent can be combined with the benefit from a paladin's Spell holy mindsooth [Concentration Aura], most mages can afford to put only 4 points into this ability to remain pushback immune.

Rank table

Rank Pushback % decrease
1 20%
2 40%
3 60%
4 80%
5 100%