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(First of the splits of Travel Guide)
 
(added Avengers of Hyjal)
 
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<div class="ajaxHide">{{clr}} {{Transclude|Reputation achievements}} {{wotlk-section}}</div></noinclude>
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[[image:guides.png]]
 
   
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<onlyinclude>{{i-note|Meta achievements are located in a separate table at the bottom of this section.|note}}
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First of all it should be mentioned that if you want to reach some point on the map while you're still low [[level]], and the way is too dangerous, your best bet is to have a mage friend who can [[portal]] you to the capital cities for your faction. That should get you closer to where you want to go.
 
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{| class="darktable sortable zebra plainlinks" align=center
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|-
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! Title !!class=unsortable | Description !! Reward
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|-
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| {{achievementlong|Baradin's Wardens (achievement)}} || Earn {{reputation|exalted}} status with the Baradin's Wardens || {{cost|ach=10}}
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|-
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| {{achievementlong|Dragonmaw Clan (achievement)}} || Earn {{reputation|exalted}} status with the [[Dragonmaw Clan]]. || {{cost|ach=10}}
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|-
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| {{achievementlong|Hellscream's Reach (achievement)}} || Earn {{reputation|exalted}} status with the [[Hellscream's Reach]]. || {{cost|ach=10}}
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|-
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| {{achievementlong|Ramkahen (achievement)}} || Earn {{reputation|exalted}} status with the [[Ramkahen]]. || {{cost|ach=10}}
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|-
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| {{achievementlong|The Earthen Ring (achievement)}} || Earn {{reputation|exalted}} status with The [[The Earthen Ring]]. || {{cost|ach=10}}
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|-
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| {{achievementlong|The Guardians of Hyjal (achievement)}} || Earn {{reputation|exalted}} status with The [[Guardians of Hyjal]]. || {{cost|ach=10}}
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|-
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| {{achievementlong|Therazane (achievement)}} || Earn {{reputation|exalted}} status with [[Therazane]]. || {{cost|ach=10}}
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|-
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| {{achievementlong|Wildhammer Clan (achievement)}} || Earn {{reputation|exalted}} status with The [[Wildhammer Clan]]. || {{cost|ach=10}}
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|-
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| {{achievementlong|Avengers of Hyjal (achievement)}} || Earn {{reputation|exalted}} status with The [[Avengers of Hyjal]]. || {{cost|ach=15}} and Title<br/>"{{title|[[Title#Achievement Titles|Avenger of Hyjal]]}}"
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|-
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|}</onlyinclude>
   
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<div class="ajaxHide">{{achievements|article}}</div>
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Any [[Alliance]] [[mage]] level 40 or higher should have the portal spells for Ironforge and Stormwind. However the portal to Darnassus is only available to mages level 50 or higher.
 
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You should be prepared to give the mage some coin. Each portal consumes a [[Rune of Portals]], which costs 20s each.
 
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Of course this method costs money and you're unable to collect flypoints on the way. Still, if you simply want to reach Stormwind as a level 6 night elf, just because all your friends are one of the three other races, and you want to level together, it's the fastest way.
 
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If you want or need a travel route added to this guide, put your request in the [[Talk:Alliance_Travel_Guide|discussion area]].
 
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{{AlsoSee|The [[:Category:Transportation|Transportation category]]}}
 
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{{clr}}
 
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= [[Alliance]] =
 
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== Travel from Darnassus to Ironforge or Stormwind ==
 
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This is how you get from [[Night Elf]] territory ([[Teldrassil]], [[Darkshore]]) to [[Human]] or [[Dwarf|Dwarven]]/[[Gnome]] territory ([[Elwynn Forest]], [[Dun Morogh]]):
 
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# There is a portal west of the [[bank]] in [[Darnassus]] that takes you to the Night Elf port, [[Rut'Theran Village]]. (The portal looks like a hazy pink tent under a tree.)<br>
 
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# From there you can either take a [[Boat]] or a [[Hippogryph]] to [[Auberdine]] which is in the [[Darkshore]] area.<br>
 
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# From [[Darkshore]] you take a boat (the southern boat) to [[Menethil Harbor]] in the [[Wetlands]].
 
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#:''From Menethil Harbor to Ironforge:'' ([http://lyberty.com/wow/locations/pathmap_l.jpg view enlargement])
 
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#:http://lyberty.com/wow/locations/pathmap_s.jpg<br><br>
 
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#You must then run on foot from Menethil Harbor to [[Ironforge]] in Dun Morogh.<br>[[Link title]]
 
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#* Do this by following the road through the [[Wetlands]] until you reach [[Loch Modan]].
 
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#* Then, head west and go through the north pass.
 
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#* Continue following the road through [[Dun Morogh]] and follow the signs to [[Ironforge]].
 
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# You can catch a free ride on the [[Deeprun Tram]] in the [[Tinkertown]] district of [[Ironforge]] that will take you to [[Stormwind]].
 
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=== Tips ===
 
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*Be sure to pick up the [[Gryphon]] route at Menethil Harbor and the one at [[Thelsamar]] (in the center of Loch Modan on the main road). This will save you lots of time if you want to ever go back to [[Kalimdor]].
 
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*[[Wetlands]] is a level 20+ zone, so be careful and don't stray from the path. [[Loch Modan]] is a level 10+ zone that isn't too dangerous, especially if you stay on the path. [[Dun Morogh]] is the starting zone for [[Dwarves]] and [[Gnomes]], so it will be around the same difficulty as the Night Elf starting zone ([[Teldrassil]]) with [[mobs]] averaging around level 7 or 8.
 
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*Wetlands Crocolisks (21-22 level) like to patrol under the bridges which are on the road as soon as you start the run from [[Menethil Harbor]], and their [[aggro radius]] is gigantic for very low level characters. If you are a [[Hunter]] and have beast tracking you can sometimes track them outside their radius and run past while they are away. --[[User:Dga|Dga]]
 
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*If you wish to speed up your journey and don't care about your equipment, die approximately half-way through the [[Wetlands]] and you will respawn at the [[graveyard]] in [[Loch Modan]]. This can be useful, since often the high-level [[mobs]] in the [[Wetlands]] can attack you from off the path and can kill a level one in one hit (they do 60+ damage).
 
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*With the help of a friendly [[Mage]] to portal you between continents, you can quickly gain access to all three major cities without any zone-to-zone running. (Portals to Ironforge and Stormwind are available to level 40 mages, while the portal to Darnassus is only available when the mage reaches level 50.) This will allow you to learn weapon and trade skills at very low level. Be prepared to offer the [[Mage]] some money, as the [http://thottbot.com/index.cgi?i=810 Rune of Portals] required to cast [[Portal (Spell)]] costs 20s. While in [[Kalimdor]], pick up the flightpaths at [[Rut'theran Village]] and [[Auberdine]], and then take the boat to [[Menethil Harbor]] to pick up the flightpath there. While in the [[Eastern Kingdoms]], pick up the flightpaths in [[Stormwind]] or [[Ironforge]] (whichever one you find yourself in), and take the [[Deeprun Tram]] to get the other. Use your [[hearthstone]] to get home.
 
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----
 
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Note: For a more in-depth description of this journey, with maps, see lyberty.com's [[http://lyberty.com/wow/locations/travel1.html Travel to Darkmoon Faire]] page.
 
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----
 
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Behold the power of Microsoft Paint! <br>
 
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[http://home.comcast.net/~ignotuspor/darnassus_to_ironforge.jpg World Map Diagram]<br>
 
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[http://home.comcast.net/~ignotuspor/wetlands.jpg Wetlands]<br>
 
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[http://home.comcast.net/~ignotuspor/loch_modan.jpg Loch Modan]<br>
 
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*Note: The Loch Modan map labelling is incorrect. The Wetlands is via the _right_ path on the north edge. (The label that says "To wetlands" should actually say "to Dun Morogh".)
 
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*Note: If you wanted to skip Thelsamar you could pop in from the wetlands and out via the north pass path. I would recommend going to Thelsamar (1/2 way down the road in Loch Modan) and getting the flight point there before going to Ironforge. Also the Dun Morogh map shows you coming from the northern tower and the Loch map shows leaving via the southern tower route (recommended).<br>
 
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[http://home.comcast.net/~ignotuspor/dun_morogh.jpg Dun Morogh]<br>
 
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=== Alternate Routes ===
 
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An alternative (and MUCH safer) route from [[Menethil Harbor]] to [[Stormwind]] is to swim down the Western coastline to [[Westfall]]. There are no creatures down this coast at all, so you're perfectly safe. Jump into the water just South of where you get off the boat in [[Menethil Harbor]] and follow it down. Don't head out to sea, or you will start to suffer fatigue and eventually drown. After a while, you'll eventually reach a beach with a bunch of [[Murloc]]s. This is in [[Westfall]]. Land there and you can run up to [[Sentinel Hill]] to get the [[Gryphon]] Route and then continue NE to [[Stormwind]]. --[[User:Stormknight|Stormknight]]
 
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This alternate route can take ''a long time''. Also you may encounter some 27 - 29th level [[Bluegill Raider]]s (Murlocs) south-southeast of Menethil Harbor, if you don't go directly south from the docks. When you reach the northwest coast of Westfall, you want to run southeast to the road and then follow it south to get to Sentinel Hill or east to [[Goldshire]] which has a road northwest to Stormwind. -- [[User:Fandyllic|Fandyllic]]
 
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There is an alternate route from [[Menethil Harbor]] to [[Ironforge]], without encountering any high level mob. You also swim down the Western coastline. Stay as close to the shore as possible; whenever you can, walk on land. During your trip, you will encounter a point where the system will tell you you are now in [[Dun Morogh]] - your channels will change. Drown yourself there. You will revive in the [[Dun Morogh]] graveyard. Use the spirit healer to revive yourself on the spot. From there, just run to Ironforge - all low level mobs in between. --
 
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[[User:RCL|RCL]]
 
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== Travel from Stormwind to Booty Bay ==
 
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Why would you want to go to [[Booty Bay]]?...
 
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* Higher level [[Trainer]]s and [[Vendor]]s.
 
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* Expert [[Fishing]] [[Book|book]] for sale.
 
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* [[Boat]] to [[Ratchet]] in [[Kalimdor]].
 
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* A [[Bank]].
 
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* Hanging out (or fighting) with the [[Horde]].
 
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* A neutral [[Auction House]].
 
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This is how to get from the [[Human]] [[City|city]] of [[Stormwind]] to the [[Neutral]] city of [[Booty Bay]] at the southern tip of the [[Eastern Kingdoms]]:
 
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# Either fly from Stormwind to the town of [[Darkshire]] in [[Duskwood]] or run southeast to get there (you can safely do this around level 20).
 
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# Follow the road south from Darkshire and turn west with the road.
 
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# Keep going west until you get to a road going south (at the intersection should be a tent with Darkshire watchers) and go south.
 
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# The road south leads into [[Stranglethorn Vale]]. For characters under level 30, this area can be scary, so be wary of [[Mob|mob]]s. You may die a few times.
 
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# Follow the winding road generally south over a couple of rope bridges past the [[Venture Trading Company]] Base Camp and continue south.
 
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# You should pass the [[Gurubashi Arena]] and eventually to a large shark head at the opening of a cave guarded by [[Goblin]] bruiser guards.
 
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# Go through the cave tunnel and you've made it to Booty Bay! If you are a lowbie, and die along the way, you can't keep running as a ghost until you get to the cave right outside Booty Bay. Although there is a Spirit Healer just slightly east of the cave entrance, and you can't ress from there and run right inside Booty Bay. If you try to resurrect at a different [[Spirit Healer]], it will ress you back at the graveyard you died at.
 
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Another way to get to [[Booty Bay]] from [[Stormwind]] is to start from [[Westfall]], this method is recommended for lowbies (lvls 10-19) since it is the safest.
 
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# Fly to [[Sentinel Hill]] in [[Westfall]], then run southwest until you reach the southern coastline of [[Westfall]].
 
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# Proceed to swim south torwards [[Booty Bay]], [[Stranglethorn Vale]]'s western coast is quite generous in how far you can stray away from shore without being fatigued.
 
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# Stay away from the shoreline, you don't want to aggro mobs or alert Horde players at [[Grom'Gol]]!
 
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# You can pretty much swim in a straight beeline from [[Westfall]]'s southern coast to the [[Booty Bay]] harbor without entering deep water.
 
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# When you reach [[Booty Bay]] harbor, there is a ramp in the center of the dockside that will allow you to run out from the water.
 
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# Welcome to [[Booty Bay]]!
 
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A third - and both relatively quick and rather safe - way to get to Booty Bay from Stormwind or other Alliance territories is to take the roundabout route via Kalimdor.
 
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# Start in Menethil Harbor (fly there, or walk the long way; pick up the flight path if you do not have it).
 
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# Take a ship to Theramore Island (head left as you walk onto the docks)
 
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# Head north along the beach to Ratchet. There are some level 37-38 Murlocs in the way, but you can avoid them by swimming around them. Closer to Ratchet are some level 13-16 pirates, but they too are easily avoided
 
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# From Ratchet, take a ship to Booty Bay.
 
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If you take this route, you also get the flight paths in Theramore Island and Ratchet as a bonus - don't forget to pick them up! This route is especially easy for Elves, who can take a ship from Auberdine to Menethil Harbor, and who get easy access to the Barrens this way too (skipping Ashenvale and/or Stonetalon Peak).
 
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== Travel from Auberdine to Booty Bay ==
 
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For those of you on non-PvP servers, you can also try the route from the [[Night Elf]] [[city]] of [[Auberdine]] to [[Neutral]] city of [[Booty Bay]] at the southern tip of the [[Eastern Kingdoms]]:
 
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# Either fly from Auberdine to the town of [[Astranaar]] in [[Ashenvale]] or follow the road south to get there (you can safely do this around level 20).
 
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# Follow the road east from Astranaar until it forks towards [[The Barrens]].
 
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# Follow the south road until you get near The Barrens entrance.
 
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# There should be a break in a fence to the east of the guard tower. Go through it, making sure to avoid coming near the guard tower.
 
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# Travel South-East to the [[Neutral]] city of [[Ratchet]], along the coast, making sure to avoid [[Crossroads]].
 
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# Jump on the Booty Bay boat at the Ratchet dock.
 
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== Travel from Menethil Harbor to Gadgetzan ==
 
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The safest way to get there, especially for lower level characters, is to swim. You may want to bring swim speed and/or water breathing potions along for the sake of convenience.
 
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#Take the ship from [[Menethil Harbor]] to [[Theramore]].
 
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#There are some nasty critters in the [[Theramore]] harbor, so before you get into the harbor, jump into the water and start following the shoreline south to [[Steamwheedle Port]].
 
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#Pay attention to where you are swimming and stick to the light blue water. The dark blue water is close to the shore in this area.
 
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#[[Gadgetzan]] is west down the road from [[Steamwheedle Port]].
 
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'''Important note''' : There is a MUCH faster way to get to [[Gadgetzan]] while swimming. When you reach the southmost edge of the [[Theramore]] area and you are about to be in [[Thousand Needles]], notice that the area changes to [[Tanaris]] instead. From now on, all you have to do is drown yourself and rez with the [[Spirit Healer]] near [[Gadgetzan]]! --[[User:Valeria|Valeria]] 11:21, 2 August 2006 (EDT)
 
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NB: Swimming from Theramore Isle to the coast of Tanaris (to reach Gadgetzan) can be extremely dangerous while in the Dustwallow Marsh waters if you don't take some basic precautions: you're very likely to encounter Murk Threshers (lvl 39-43) and Elder Murk Threshers (lvl 43-45) (pleisiosaurs like the ones in Darkshore), swim around them to avoid their aggro radius. Very rare, but still very dangerous, are Coral Sharks, they are lvl 45-46 elites.
 
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Another way to get there, it's travel across [[Dustwallow Marsh]], untill you see an indication for [[The Barrens]]. Continue to [[The Barrens]], at the first crossroad turn left, heading to south. At the end of the road, there are 2 elevators that bring you to [[Thousand Needles]]. At the first crossroad, continue to walk heading to east (so turn left...). After some minutes, you could reach [[Shimmering Flats]], a white-salt highland. Travel now to south, following the road. Walk on a mountain road, then get down, always following the road. You are now just outside the city walls of [[Gadgetzan]].
 
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== Travel from Desolace to Silithus ==
 
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Here is a fast and somewhat safe way to get to [[Silithus]] from [[Desolace]].
 
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# Fly to [[Nijel's Point]].
 
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#If you've never been there, just go to [[Ratchet]] and walk west through the [[Barrens]] or fly to [[Astranaar]] and go west when you reach [[Crossroads]]. Walk through Stonetalon Mountain following the road; go south when you reach the crossroad (you might want to get your flight path at [[Stonetalon Peak]] on the way, it's to the north west). Don't worry, the mobs aren't too tough here (between 20 and 26, if I remember correctly).
 
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# Cross the entire [[Desolace]] map, going south... This is probably the most painful part of the travel, but if you were killing skeletons for the [[Scarlet Monastery]] quest down south, you're not far. Get in [[Feralas]].
 
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# You must be very cautious here, since the mobs are quite strong for you (about 40+), so try to avoid them as much as possible. Just follow the road going south or simply swim along the shore, although this method takes a while for non-druids. You may want to take the [[Feathermoon]] flight path on the way there, since you'll be passing by.
 
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# As soon as you have your flight path, you'll be swimming along the shores of [[Feralas]] all the way down south. As soon as it says you're in Silithus (your channels will change), drown yourself and spirit rez in [[Cenarion Hold]].
 
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You are now in Silithus! Don't forget to get your flight path!
 
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== General ==
 
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The Alliance homelands are divided between [[Teldrassil]] (island northwest of [[Kalimdor]]) and the southern subcontinent of the [[Eastern Kingdoms]].
 
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* On Teldrassil, you'll find [[Darnassus]], the [[Night Elf]] capital on the western part of the island. The night elves also maintain major outposts in [[Darkshore]] ([[Auberdine]]) and [[Ashenvale Forest]] ([[Astranaar]])
 
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* On the eastern continent, the [[Dwarf]] capital of [[Ironforge]] is located at the far northernwestern part of the southern sub-continent in [[Dun Morogh]]. In addition, the dwarves maintain outposts in [[Loch Modan]] ([[Thelsamar]]), and [[Wetlands]] ([[Menethil]]).
 
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* Also on the eastern continent, the [[Human]] capital of [[Stormwind|Stormwind City]] is located at the western part of the southern sub-continent in [[Elwynn Forest]]. In addition, the humans maintain outposts in [[Westfall]] ([[Sentinel Hill]]), the [[Redridge Mountains]] ([[Lakeshire]]), and [[Duskwood]] ([[Darkshire]]).
 
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== [[Deeprun Tram]] and [[Boat|Boats]] ==
 
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* In [[Ironforge]], the [[Deeprun Tram]] is in the northeast part called [[Tinkertown]] mostly inhabited by [[Gnome|gnomes]]. You enter the tram [[Instance|instance]] through a tunnel surrounded by a great big rotating gear. There are two trams that arrive at varying intervals.
 
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* In [[Stormwind]], the Deeprun Tram is in the northeast part called the [[Dwarven District]] mostly inhabited by [[Dwarf|dwarves]] (duh). You enter the tram instance through a tunnel at the east-most side surrounded by a great big rotating gear as in Ironforge. There are two trams that arrive at varying intervals.
 
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* There is a boat (northern dock) connecting [[Menethil Harbor]] in the [[Eastern Kingdoms]] to [[Auberdine]] (southern dock) in [[Darkshore]], northwestern [[Kalimdor]]. Also in Menethil Harbor, a boat (southern dock) that connects to [[Theramore Isle]] in [[Dustwallow Marsh]], southeastern Kalimdor.
 
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* Auberdine in Darkshore also has a boat (northern dock) to Ru'Theran Village on Teldrassil.
 
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==How To Get To Each Region: Alliance==
 
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===Eastern Kingdoms===
 
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* [[Elwynn Forest]] / [[Stormwind City]]
 
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: From [[Dun Morogh]], go to the Tinker Town in [[Ironforge]], then take the [[Deeprun Tram]] to [[Stormwind City]].
 
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* [[Dun Morogh]] / [[Ironforge]]
 
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: From [[Elwynn Forest]], go to the Dwarven District in [[Stormwind City]], then take the [[Deeprun Tram]] to [[Ironforge]].
 
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* [[Tirisfal Glades]] / [[Undercity]]
 
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: From [[Silverpine Forest]], go north or swim across [[Lordamere Lake]] from [[Dalaran]].
 
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* [[Loch Modan]]
 
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: From [[Dun Morogh]], go west.
 
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: From [[Menethil Harbor]] in the [[Wetlands]], go east and then south.
 
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* [[Silverpine Forest]]
 
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: From [[Hillsbrad Foothills]], go northwest.
 
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* [[Westfall]]
 
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: From [[Elwynn Forest]], go west.
 
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* [[Redridge Mountains]]
 
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: From [[Elwynn Forest]], go east.
 
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* [[Duskwood]]
 
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: From [[Elwynn Forest]], either swim across the southern river, or go east until you reach the crossroads leading to [[Redridge Mountains]] and Duskwood.
 
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* [[Hillsbrad Foothills]]
 
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: From [[Arathi Highlands]], go northwest through a passage in the wall.
 
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* [[Wetlands]]
 
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: From [[Dun Morogh]], go east to [[Loch Modan]], then north.
 
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: From [[Teldrassil]], take the hippogryph route from [[Rut'theran Village]] to [[Auberdine]], then take a boat to [[Menethil Harbor]].
 
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* [[Alterac Mountains]]
 
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: From [[Hillsbrad Foothills]], go north.
 
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* [[Arathi Highlands]]
 
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: From [[Wetlands]], go north through [[Dun Modr]] and [[Thandol Span]].
 
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* [[Stranglethorn Vale]]
 
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: From [[Darkshire]] in [[Duskwood]], go southwest.
 
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* [[Badlands]]
 
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: From [[Wetlands]] or [[Dun Morogh]] to [[Loch Modan]], then go south.
 
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* [[Swamp of Sorrows]]
 
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: From [[Elwynn Forest]] to [[Duskwood]] to [[Deadwind Pass]], then go east.
 
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* [[The Hinterlands]]
 
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: From [[Arathi Highlands]] to [[Hillsbrad Foothills]], then go northeast (behind [[Durnholde Keep]]).
 
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* [[Searing Gorge]]
 
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: From the [[Badlands]], go west.
 
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* [[The Blasted Lands]]
 
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: From the [[Swamp of Sorrows]], go south.
 
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* [[Burning Steppes]]
 
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: From the [[Searing Gorge]], go south ''through'' [[Blackrock Mountain]], around the perimeter of the molten span, to the south exit.
 
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* [[Western Plaguelands]]
 
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: From [[Hillsbrad Foothills]], swim the river to the northeast.
 
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* [[Eastern Plaguelands]]
 
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: From the [[Western Plaguelands]], go east.
 
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===Kalimdor===
 
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* [[Durotar]] / [[Orgrimmar]]
 
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: From [[Theramore Isle]], swim north along the coast.
 
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: From [[Ashenvale]], go east of [[Astranaar]] and then south to the [[Barrens]], follow the [[Gold Road]] south, then cross the east river separating the Barrens and Durotar.
 
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: From [[Azshara]], swim [[Windfury River]] south, then follow ashore east.
 
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* [[Mulgore]] / [[Thunder Bluff]]
 
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: From the southern [[Barrens]] (accessible from [[Dustwallow Marsh]]), go west.
 
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* [[Teldrassil]] / [[Darnassus]]
 
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: From [[Auberdine]] in [[Darkshore]] (see below), take a free hippogryph ride to [[Rut'theran Village]].
 
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* [[Darkshore]]
 
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: From [[Dun Morogh]], go to [[Menethil Harbor]] in the [[Wetlands]], then take a boat to [[Auberdine]].
 
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* [[Barrens]]
 
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: From [[Theramore Isle]], swim north along the coast, then go west (safer than going through [[Dustwallow Marsh]]).
 
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: From [[Ashenvale]], go east of [[Astranaar]] and then south.
 
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: From [[Azshara]], swim [[Windfury River]] south, then follow ashore west.
 
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* [[Stonetalon Mountains]]
 
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: From [[Ashenvale]], take [[Talondeep Path]] in the south, east of [[Mystral Lake]].
 
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* [[Ashenvale]]
 
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: From [[Darkshore]], go south.
 
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* [[Thousand Needles]]
 
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: From the [[Barrens]], go south.
 
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* [[Desolace]]
 
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: From the Charred Vale in [[Stonetalon Mountains]], go south.
 
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* [[Dustwallow Marsh]]
 
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: From [[Dun Morogh]], reach [[Menethil Harbor]] in the [[Wetlands]], then take a boat to [[Theramore Isle]].
 
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* [[Feralas]]
 
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: From [[Desolace]], go south.
 
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* [[Tanaris]] / [[Gadgetzan]]
 
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: From [[Theramore Isle]], swim south, drown when you get into Tanaris waters, drown, resurrect there.
 
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* [[Azshara]]
 
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: From [[Ashenvale]], take the road east.
 
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* [[Felwood]]
 
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: From Raynewood Retreat in [[Ashenvale]], take the road north.
 
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* [[Un'Goro Crater]]
 
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: From Gadgetzan in [[Tanaris Desert|Tanaris]], head southwest through the desert. The Crater is west of Tanaris.
 
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* [[Winterspring]] / [[Everlook]]
 
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: In [[Felwood]], become not [[hostile]] to the [[Timbermaw Furbolg]]s. Then travel through [[Timbermaw Hold]] in the north of Felwood (alternatively, can be accessed from [[Moonglade]]). Take the East tunnel to Winterpring.
 
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* [[Moonglade]]
 
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: Non-druids: from northern [[Darkshore]], swim east until you get into Moonglade waters, drown, resurrect there (safest).
 
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* [[Silithus]] 55-60
 
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: From [[Un'Goro Crater]], head west.
 

Revision as of 18:09, 7 July 2011

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